cachepc-linux

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assoc_array.rst (21254B)


      1========================================
      2Generic Associative Array Implementation
      3========================================
      4
      5Overview
      6========
      7
      8This associative array implementation is an object container with the following
      9properties:
     10
     111. Objects are opaque pointers.  The implementation does not care where they
     12   point (if anywhere) or what they point to (if anything).
     13
     14   .. note::
     15
     16      Pointers to objects _must_ be zero in the least significant bit.
     17
     182. Objects do not need to contain linkage blocks for use by the array.  This
     19   permits an object to be located in multiple arrays simultaneously.
     20   Rather, the array is made up of metadata blocks that point to objects.
     21
     223. Objects require index keys to locate them within the array.
     23
     244. Index keys must be unique.  Inserting an object with the same key as one
     25   already in the array will replace the old object.
     26
     275. Index keys can be of any length and can be of different lengths.
     28
     296. Index keys should encode the length early on, before any variation due to
     30   length is seen.
     31
     327. Index keys can include a hash to scatter objects throughout the array.
     33
     348. The array can iterated over.  The objects will not necessarily come out in
     35   key order.
     36
     379. The array can be iterated over while it is being modified, provided the
     38   RCU readlock is being held by the iterator.  Note, however, under these
     39   circumstances, some objects may be seen more than once.  If this is a
     40   problem, the iterator should lock against modification.  Objects will not
     41   be missed, however, unless deleted.
     42
     4310. Objects in the array can be looked up by means of their index key.
     44
     4511. Objects can be looked up while the array is being modified, provided the
     46    RCU readlock is being held by the thread doing the look up.
     47
     48The implementation uses a tree of 16-pointer nodes internally that are indexed
     49on each level by nibbles from the index key in the same manner as in a radix
     50tree.  To improve memory efficiency, shortcuts can be emplaced to skip over
     51what would otherwise be a series of single-occupancy nodes.  Further, nodes
     52pack leaf object pointers into spare space in the node rather than making an
     53extra branch until as such time an object needs to be added to a full node.
     54
     55
     56The Public API
     57==============
     58
     59The public API can be found in ``<linux/assoc_array.h>``.  The associative
     60array is rooted on the following structure::
     61
     62    struct assoc_array {
     63            ...
     64    };
     65
     66The code is selected by enabling ``CONFIG_ASSOCIATIVE_ARRAY`` with::
     67
     68    ./script/config -e ASSOCIATIVE_ARRAY
     69
     70
     71Edit Script
     72-----------
     73
     74The insertion and deletion functions produce an 'edit script' that can later be
     75applied to effect the changes without risking ``ENOMEM``. This retains the
     76preallocated metadata blocks that will be installed in the internal tree and
     77keeps track of the metadata blocks that will be removed from the tree when the
     78script is applied.
     79
     80This is also used to keep track of dead blocks and dead objects after the
     81script has been applied so that they can be freed later.  The freeing is done
     82after an RCU grace period has passed - thus allowing access functions to
     83proceed under the RCU read lock.
     84
     85The script appears as outside of the API as a pointer of the type::
     86
     87    struct assoc_array_edit;
     88
     89There are two functions for dealing with the script:
     90
     911. Apply an edit script::
     92
     93    void assoc_array_apply_edit(struct assoc_array_edit *edit);
     94
     95This will perform the edit functions, interpolating various write barriers
     96to permit accesses under the RCU read lock to continue.  The edit script
     97will then be passed to ``call_rcu()`` to free it and any dead stuff it points
     98to.
     99
    1002. Cancel an edit script::
    101
    102    void assoc_array_cancel_edit(struct assoc_array_edit *edit);
    103
    104This frees the edit script and all preallocated memory immediately. If
    105this was for insertion, the new object is _not_ released by this function,
    106but must rather be released by the caller.
    107
    108These functions are guaranteed not to fail.
    109
    110
    111Operations Table
    112----------------
    113
    114Various functions take a table of operations::
    115
    116    struct assoc_array_ops {
    117            ...
    118    };
    119
    120This points to a number of methods, all of which need to be provided:
    121
    1221. Get a chunk of index key from caller data::
    123
    124    unsigned long (*get_key_chunk)(const void *index_key, int level);
    125
    126This should return a chunk of caller-supplied index key starting at the
    127*bit* position given by the level argument.  The level argument will be a
    128multiple of ``ASSOC_ARRAY_KEY_CHUNK_SIZE`` and the function should return
    129``ASSOC_ARRAY_KEY_CHUNK_SIZE bits``.  No error is possible.
    130
    131
    1322. Get a chunk of an object's index key::
    133
    134    unsigned long (*get_object_key_chunk)(const void *object, int level);
    135
    136As the previous function, but gets its data from an object in the array
    137rather than from a caller-supplied index key.
    138
    139
    1403. See if this is the object we're looking for::
    141
    142    bool (*compare_object)(const void *object, const void *index_key);
    143
    144Compare the object against an index key and return ``true`` if it matches and
    145``false`` if it doesn't.
    146
    147
    1484. Diff the index keys of two objects::
    149
    150    int (*diff_objects)(const void *object, const void *index_key);
    151
    152Return the bit position at which the index key of the specified object
    153differs from the given index key or -1 if they are the same.
    154
    155
    1565. Free an object::
    157
    158    void (*free_object)(void *object);
    159
    160Free the specified object.  Note that this may be called an RCU grace period
    161after ``assoc_array_apply_edit()`` was called, so ``synchronize_rcu()`` may be
    162necessary on module unloading.
    163
    164
    165Manipulation Functions
    166----------------------
    167
    168There are a number of functions for manipulating an associative array:
    169
    1701. Initialise an associative array::
    171
    172    void assoc_array_init(struct assoc_array *array);
    173
    174This initialises the base structure for an associative array.  It can't fail.
    175
    176
    1772. Insert/replace an object in an associative array::
    178
    179    struct assoc_array_edit *
    180    assoc_array_insert(struct assoc_array *array,
    181                       const struct assoc_array_ops *ops,
    182                       const void *index_key,
    183                       void *object);
    184
    185This inserts the given object into the array.  Note that the least
    186significant bit of the pointer must be zero as it's used to type-mark
    187pointers internally.
    188
    189If an object already exists for that key then it will be replaced with the
    190new object and the old one will be freed automatically.
    191
    192The ``index_key`` argument should hold index key information and is
    193passed to the methods in the ops table when they are called.
    194
    195This function makes no alteration to the array itself, but rather returns
    196an edit script that must be applied.  ``-ENOMEM`` is returned in the case of
    197an out-of-memory error.
    198
    199The caller should lock exclusively against other modifiers of the array.
    200
    201
    2023. Delete an object from an associative array::
    203
    204    struct assoc_array_edit *
    205    assoc_array_delete(struct assoc_array *array,
    206                       const struct assoc_array_ops *ops,
    207                       const void *index_key);
    208
    209This deletes an object that matches the specified data from the array.
    210
    211The ``index_key`` argument should hold index key information and is
    212passed to the methods in the ops table when they are called.
    213
    214This function makes no alteration to the array itself, but rather returns
    215an edit script that must be applied.  ``-ENOMEM`` is returned in the case of
    216an out-of-memory error.  ``NULL`` will be returned if the specified object is
    217not found within the array.
    218
    219The caller should lock exclusively against other modifiers of the array.
    220
    221
    2224. Delete all objects from an associative array::
    223
    224    struct assoc_array_edit *
    225    assoc_array_clear(struct assoc_array *array,
    226                      const struct assoc_array_ops *ops);
    227
    228This deletes all the objects from an associative array and leaves it
    229completely empty.
    230
    231This function makes no alteration to the array itself, but rather returns
    232an edit script that must be applied.  ``-ENOMEM`` is returned in the case of
    233an out-of-memory error.
    234
    235The caller should lock exclusively against other modifiers of the array.
    236
    237
    2385. Destroy an associative array, deleting all objects::
    239
    240    void assoc_array_destroy(struct assoc_array *array,
    241                             const struct assoc_array_ops *ops);
    242
    243This destroys the contents of the associative array and leaves it
    244completely empty.  It is not permitted for another thread to be traversing
    245the array under the RCU read lock at the same time as this function is
    246destroying it as no RCU deferral is performed on memory release -
    247something that would require memory to be allocated.
    248
    249The caller should lock exclusively against other modifiers and accessors
    250of the array.
    251
    252
    2536. Garbage collect an associative array::
    254
    255    int assoc_array_gc(struct assoc_array *array,
    256                       const struct assoc_array_ops *ops,
    257                       bool (*iterator)(void *object, void *iterator_data),
    258                       void *iterator_data);
    259
    260This iterates over the objects in an associative array and passes each one to
    261``iterator()``.  If ``iterator()`` returns ``true``, the object is kept.  If it
    262returns ``false``, the object will be freed.  If the ``iterator()`` function
    263returns ``true``, it must perform any appropriate refcount incrementing on the
    264object before returning.
    265
    266The internal tree will be packed down if possible as part of the iteration
    267to reduce the number of nodes in it.
    268
    269The ``iterator_data`` is passed directly to ``iterator()`` and is otherwise
    270ignored by the function.
    271
    272The function will return ``0`` if successful and ``-ENOMEM`` if there wasn't
    273enough memory.
    274
    275It is possible for other threads to iterate over or search the array under
    276the RCU read lock while this function is in progress.  The caller should
    277lock exclusively against other modifiers of the array.
    278
    279
    280Access Functions
    281----------------
    282
    283There are two functions for accessing an associative array:
    284
    2851. Iterate over all the objects in an associative array::
    286
    287    int assoc_array_iterate(const struct assoc_array *array,
    288                            int (*iterator)(const void *object,
    289                                            void *iterator_data),
    290                            void *iterator_data);
    291
    292This passes each object in the array to the iterator callback function.
    293``iterator_data`` is private data for that function.
    294
    295This may be used on an array at the same time as the array is being
    296modified, provided the RCU read lock is held.  Under such circumstances,
    297it is possible for the iteration function to see some objects twice.  If
    298this is a problem, then modification should be locked against.  The
    299iteration algorithm should not, however, miss any objects.
    300
    301The function will return ``0`` if no objects were in the array or else it will
    302return the result of the last iterator function called.  Iteration stops
    303immediately if any call to the iteration function results in a non-zero
    304return.
    305
    306
    3072. Find an object in an associative array::
    308
    309    void *assoc_array_find(const struct assoc_array *array,
    310                           const struct assoc_array_ops *ops,
    311                           const void *index_key);
    312
    313This walks through the array's internal tree directly to the object
    314specified by the index key..
    315
    316This may be used on an array at the same time as the array is being
    317modified, provided the RCU read lock is held.
    318
    319The function will return the object if found (and set ``*_type`` to the object
    320type) or will return ``NULL`` if the object was not found.
    321
    322
    323Index Key Form
    324--------------
    325
    326The index key can be of any form, but since the algorithms aren't told how long
    327the key is, it is strongly recommended that the index key includes its length
    328very early on before any variation due to the length would have an effect on
    329comparisons.
    330
    331This will cause leaves with different length keys to scatter away from each
    332other - and those with the same length keys to cluster together.
    333
    334It is also recommended that the index key begin with a hash of the rest of the
    335key to maximise scattering throughout keyspace.
    336
    337The better the scattering, the wider and lower the internal tree will be.
    338
    339Poor scattering isn't too much of a problem as there are shortcuts and nodes
    340can contain mixtures of leaves and metadata pointers.
    341
    342The index key is read in chunks of machine word.  Each chunk is subdivided into
    343one nibble (4 bits) per level, so on a 32-bit CPU this is good for 8 levels and
    344on a 64-bit CPU, 16 levels.  Unless the scattering is really poor, it is
    345unlikely that more than one word of any particular index key will have to be
    346used.
    347
    348
    349Internal Workings
    350=================
    351
    352The associative array data structure has an internal tree.  This tree is
    353constructed of two types of metadata blocks: nodes and shortcuts.
    354
    355A node is an array of slots.  Each slot can contain one of four things:
    356
    357* A NULL pointer, indicating that the slot is empty.
    358* A pointer to an object (a leaf).
    359* A pointer to a node at the next level.
    360* A pointer to a shortcut.
    361
    362
    363Basic Internal Tree Layout
    364--------------------------
    365
    366Ignoring shortcuts for the moment, the nodes form a multilevel tree.  The index
    367key space is strictly subdivided by the nodes in the tree and nodes occur on
    368fixed levels.  For example::
    369
    370 Level: 0               1               2               3
    371        =============== =============== =============== ===============
    372                                                        NODE D
    373                        NODE B          NODE C  +------>+---+
    374                +------>+---+   +------>+---+   |       | 0 |
    375        NODE A  |       | 0 |   |       | 0 |   |       +---+
    376        +---+   |       +---+   |       +---+   |       :   :
    377        | 0 |   |       :   :   |       :   :   |       +---+
    378        +---+   |       +---+   |       +---+   |       | f |
    379        | 1 |---+       | 3 |---+       | 7 |---+       +---+
    380        +---+           +---+           +---+
    381        :   :           :   :           | 8 |---+
    382        +---+           +---+           +---+   |       NODE E
    383        | e |---+       | f |           :   :   +------>+---+
    384        +---+   |       +---+           +---+           | 0 |
    385        | f |   |                       | f |           +---+
    386        +---+   |                       +---+           :   :
    387                |       NODE F                          +---+
    388                +------>+---+                           | f |
    389                        | 0 |           NODE G          +---+
    390                        +---+   +------>+---+
    391                        :   :   |       | 0 |
    392                        +---+   |       +---+
    393                        | 6 |---+       :   :
    394                        +---+           +---+
    395                        :   :           | f |
    396                        +---+           +---+
    397                        | f |
    398                        +---+
    399
    400In the above example, there are 7 nodes (A-G), each with 16 slots (0-f).
    401Assuming no other meta data nodes in the tree, the key space is divided
    402thusly::
    403
    404    KEY PREFIX      NODE
    405    ==========      ====
    406    137*            D
    407    138*            E
    408    13[0-69-f]*     C
    409    1[0-24-f]*      B
    410    e6*             G
    411    e[0-57-f]*      F
    412    [02-df]*        A
    413
    414So, for instance, keys with the following example index keys will be found in
    415the appropriate nodes::
    416
    417    INDEX KEY       PREFIX  NODE
    418    =============== ======= ====
    419    13694892892489  13      C
    420    13795289025897  137     D
    421    13889dde88793   138     E
    422    138bbb89003093  138     E
    423    1394879524789   12      C
    424    1458952489      1       B
    425    9431809de993ba  -       A
    426    b4542910809cd   -       A
    427    e5284310def98   e       F
    428    e68428974237    e6      G
    429    e7fffcbd443     e       F
    430    f3842239082     -       A
    431
    432To save memory, if a node can hold all the leaves in its portion of keyspace,
    433then the node will have all those leaves in it and will not have any metadata
    434pointers - even if some of those leaves would like to be in the same slot.
    435
    436A node can contain a heterogeneous mix of leaves and metadata pointers.
    437Metadata pointers must be in the slots that match their subdivisions of key
    438space.  The leaves can be in any slot not occupied by a metadata pointer.  It
    439is guaranteed that none of the leaves in a node will match a slot occupied by a
    440metadata pointer.  If the metadata pointer is there, any leaf whose key matches
    441the metadata key prefix must be in the subtree that the metadata pointer points
    442to.
    443
    444In the above example list of index keys, node A will contain::
    445
    446    SLOT    CONTENT         INDEX KEY (PREFIX)
    447    ====    =============== ==================
    448    1       PTR TO NODE B   1*
    449    any     LEAF            9431809de993ba
    450    any     LEAF            b4542910809cd
    451    e       PTR TO NODE F   e*
    452    any     LEAF            f3842239082
    453
    454and node B::
    455
    456    3	PTR TO NODE C	13*
    457    any	LEAF		1458952489
    458
    459
    460Shortcuts
    461---------
    462
    463Shortcuts are metadata records that jump over a piece of keyspace.  A shortcut
    464is a replacement for a series of single-occupancy nodes ascending through the
    465levels.  Shortcuts exist to save memory and to speed up traversal.
    466
    467It is possible for the root of the tree to be a shortcut - say, for example,
    468the tree contains at least 17 nodes all with key prefix ``1111``.  The
    469insertion algorithm will insert a shortcut to skip over the ``1111`` keyspace
    470in a single bound and get to the fourth level where these actually become
    471different.
    472
    473
    474Splitting And Collapsing Nodes
    475------------------------------
    476
    477Each node has a maximum capacity of 16 leaves and metadata pointers.  If the
    478insertion algorithm finds that it is trying to insert a 17th object into a
    479node, that node will be split such that at least two leaves that have a common
    480key segment at that level end up in a separate node rooted on that slot for
    481that common key segment.
    482
    483If the leaves in a full node and the leaf that is being inserted are
    484sufficiently similar, then a shortcut will be inserted into the tree.
    485
    486When the number of objects in the subtree rooted at a node falls to 16 or
    487fewer, then the subtree will be collapsed down to a single node - and this will
    488ripple towards the root if possible.
    489
    490
    491Non-Recursive Iteration
    492-----------------------
    493
    494Each node and shortcut contains a back pointer to its parent and the number of
    495slot in that parent that points to it.  None-recursive iteration uses these to
    496proceed rootwards through the tree, going to the parent node, slot N + 1 to
    497make sure progress is made without the need for a stack.
    498
    499The backpointers, however, make simultaneous alteration and iteration tricky.
    500
    501
    502Simultaneous Alteration And Iteration
    503-------------------------------------
    504
    505There are a number of cases to consider:
    506
    5071. Simple insert/replace.  This involves simply replacing a NULL or old
    508   matching leaf pointer with the pointer to the new leaf after a barrier.
    509   The metadata blocks don't change otherwise.  An old leaf won't be freed
    510   until after the RCU grace period.
    511
    5122. Simple delete.  This involves just clearing an old matching leaf.  The
    513   metadata blocks don't change otherwise.  The old leaf won't be freed until
    514   after the RCU grace period.
    515
    5163. Insertion replacing part of a subtree that we haven't yet entered.  This
    517   may involve replacement of part of that subtree - but that won't affect
    518   the iteration as we won't have reached the pointer to it yet and the
    519   ancestry blocks are not replaced (the layout of those does not change).
    520
    5214. Insertion replacing nodes that we're actively processing.  This isn't a
    522   problem as we've passed the anchoring pointer and won't switch onto the
    523   new layout until we follow the back pointers - at which point we've
    524   already examined the leaves in the replaced node (we iterate over all the
    525   leaves in a node before following any of its metadata pointers).
    526
    527   We might, however, re-see some leaves that have been split out into a new
    528   branch that's in a slot further along than we were at.
    529
    5305. Insertion replacing nodes that we're processing a dependent branch of.
    531   This won't affect us until we follow the back pointers.  Similar to (4).
    532
    5336. Deletion collapsing a branch under us.  This doesn't affect us because the
    534   back pointers will get us back to the parent of the new node before we
    535   could see the new node.  The entire collapsed subtree is thrown away
    536   unchanged - and will still be rooted on the same slot, so we shouldn't
    537   process it a second time as we'll go back to slot + 1.
    538
    539.. note::
    540
    541   Under some circumstances, we need to simultaneously change the parent
    542   pointer and the parent slot pointer on a node (say, for example, we
    543   inserted another node before it and moved it up a level).  We cannot do
    544   this without locking against a read - so we have to replace that node too.
    545
    546   However, when we're changing a shortcut into a node this isn't a problem
    547   as shortcuts only have one slot and so the parent slot number isn't used
    548   when traversing backwards over one.  This means that it's okay to change
    549   the slot number first - provided suitable barriers are used to make sure
    550   the parent slot number is read after the back pointer.
    551
    552Obsolete blocks and leaves are freed up after an RCU grace period has passed,
    553so as long as anyone doing walking or iteration holds the RCU read lock, the
    554old superstructure should not go away on them.