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v4l2-controls.rst (28157B)


      1.. SPDX-License-Identifier: GPL-2.0
      2
      3V4L2 Controls
      4=============
      5
      6Introduction
      7------------
      8
      9The V4L2 control API seems simple enough, but quickly becomes very hard to
     10implement correctly in drivers. But much of the code needed to handle controls
     11is actually not driver specific and can be moved to the V4L core framework.
     12
     13After all, the only part that a driver developer is interested in is:
     14
     151) How do I add a control?
     162) How do I set the control's value? (i.e. s_ctrl)
     17
     18And occasionally:
     19
     203) How do I get the control's value? (i.e. g_volatile_ctrl)
     214) How do I validate the user's proposed control value? (i.e. try_ctrl)
     22
     23All the rest is something that can be done centrally.
     24
     25The control framework was created in order to implement all the rules of the
     26V4L2 specification with respect to controls in a central place. And to make
     27life as easy as possible for the driver developer.
     28
     29Note that the control framework relies on the presence of a struct
     30:c:type:`v4l2_device` for V4L2 drivers and struct v4l2_subdev for
     31sub-device drivers.
     32
     33
     34Objects in the framework
     35------------------------
     36
     37There are two main objects:
     38
     39The :c:type:`v4l2_ctrl` object describes the control properties and keeps
     40track of the control's value (both the current value and the proposed new
     41value).
     42
     43:c:type:`v4l2_ctrl_handler` is the object that keeps track of controls. It
     44maintains a list of v4l2_ctrl objects that it owns and another list of
     45references to controls, possibly to controls owned by other handlers.
     46
     47
     48Basic usage for V4L2 and sub-device drivers
     49-------------------------------------------
     50
     511) Prepare the driver:
     52
     53.. code-block:: c
     54
     55	#include <media/v4l2-ctrls.h>
     56
     571.1) Add the handler to your driver's top-level struct:
     58
     59For V4L2 drivers:
     60
     61.. code-block:: c
     62
     63	struct foo_dev {
     64		...
     65		struct v4l2_device v4l2_dev;
     66		...
     67		struct v4l2_ctrl_handler ctrl_handler;
     68		...
     69	};
     70
     71For sub-device drivers:
     72
     73.. code-block:: c
     74
     75	struct foo_dev {
     76		...
     77		struct v4l2_subdev sd;
     78		...
     79		struct v4l2_ctrl_handler ctrl_handler;
     80		...
     81	};
     82
     831.2) Initialize the handler:
     84
     85.. code-block:: c
     86
     87	v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
     88
     89The second argument is a hint telling the function how many controls this
     90handler is expected to handle. It will allocate a hashtable based on this
     91information. It is a hint only.
     92
     931.3) Hook the control handler into the driver:
     94
     95For V4L2 drivers:
     96
     97.. code-block:: c
     98
     99	foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
    100
    101For sub-device drivers:
    102
    103.. code-block:: c
    104
    105	foo->sd.ctrl_handler = &foo->ctrl_handler;
    106
    1071.4) Clean up the handler at the end:
    108
    109.. code-block:: c
    110
    111	v4l2_ctrl_handler_free(&foo->ctrl_handler);
    112
    113
    1142) Add controls:
    115
    116You add non-menu controls by calling :c:func:`v4l2_ctrl_new_std`:
    117
    118.. code-block:: c
    119
    120	struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
    121			const struct v4l2_ctrl_ops *ops,
    122			u32 id, s32 min, s32 max, u32 step, s32 def);
    123
    124Menu and integer menu controls are added by calling
    125:c:func:`v4l2_ctrl_new_std_menu`:
    126
    127.. code-block:: c
    128
    129	struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
    130			const struct v4l2_ctrl_ops *ops,
    131			u32 id, s32 max, s32 skip_mask, s32 def);
    132
    133Menu controls with a driver specific menu are added by calling
    134:c:func:`v4l2_ctrl_new_std_menu_items`:
    135
    136.. code-block:: c
    137
    138       struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items(
    139                       struct v4l2_ctrl_handler *hdl,
    140                       const struct v4l2_ctrl_ops *ops, u32 id, s32 max,
    141                       s32 skip_mask, s32 def, const char * const *qmenu);
    142
    143Standard compound controls can be added by calling
    144:c:func:`v4l2_ctrl_new_std_compound`:
    145
    146.. code-block:: c
    147
    148       struct v4l2_ctrl *v4l2_ctrl_new_std_compound(struct v4l2_ctrl_handler *hdl,
    149                       const struct v4l2_ctrl_ops *ops, u32 id,
    150                       const union v4l2_ctrl_ptr p_def);
    151
    152Integer menu controls with a driver specific menu can be added by calling
    153:c:func:`v4l2_ctrl_new_int_menu`:
    154
    155.. code-block:: c
    156
    157	struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl,
    158			const struct v4l2_ctrl_ops *ops,
    159			u32 id, s32 max, s32 def, const s64 *qmenu_int);
    160
    161These functions are typically called right after the
    162:c:func:`v4l2_ctrl_handler_init`:
    163
    164.. code-block:: c
    165
    166	static const s64 exp_bias_qmenu[] = {
    167	       -2, -1, 0, 1, 2
    168	};
    169	static const char * const test_pattern[] = {
    170		"Disabled",
    171		"Vertical Bars",
    172		"Solid Black",
    173		"Solid White",
    174	};
    175
    176	v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
    177	v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
    178			V4L2_CID_BRIGHTNESS, 0, 255, 1, 128);
    179	v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
    180			V4L2_CID_CONTRAST, 0, 255, 1, 128);
    181	v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops,
    182			V4L2_CID_POWER_LINE_FREQUENCY,
    183			V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0,
    184			V4L2_CID_POWER_LINE_FREQUENCY_DISABLED);
    185	v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops,
    186			V4L2_CID_EXPOSURE_BIAS,
    187			ARRAY_SIZE(exp_bias_qmenu) - 1,
    188			ARRAY_SIZE(exp_bias_qmenu) / 2 - 1,
    189			exp_bias_qmenu);
    190	v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops,
    191			V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0,
    192			0, test_pattern);
    193	...
    194	if (foo->ctrl_handler.error) {
    195		int err = foo->ctrl_handler.error;
    196
    197		v4l2_ctrl_handler_free(&foo->ctrl_handler);
    198		return err;
    199	}
    200
    201The :c:func:`v4l2_ctrl_new_std` function returns the v4l2_ctrl pointer to
    202the new control, but if you do not need to access the pointer outside the
    203control ops, then there is no need to store it.
    204
    205The :c:func:`v4l2_ctrl_new_std` function will fill in most fields based on
    206the control ID except for the min, max, step and default values. These are
    207passed in the last four arguments. These values are driver specific while
    208control attributes like type, name, flags are all global. The control's
    209current value will be set to the default value.
    210
    211The :c:func:`v4l2_ctrl_new_std_menu` function is very similar but it is
    212used for menu controls. There is no min argument since that is always 0 for
    213menu controls, and instead of a step there is a skip_mask argument: if bit
    214X is 1, then menu item X is skipped.
    215
    216The :c:func:`v4l2_ctrl_new_int_menu` function creates a new standard
    217integer menu control with driver-specific items in the menu. It differs
    218from v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and
    219takes as the last argument an array of signed 64-bit integers that form an
    220exact menu item list.
    221
    222The :c:func:`v4l2_ctrl_new_std_menu_items` function is very similar to
    223v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the
    224driver specific menu for an otherwise standard menu control. A good example
    225for this control is the test pattern control for capture/display/sensors
    226devices that have the capability to generate test patterns. These test
    227patterns are hardware specific, so the contents of the menu will vary from
    228device to device.
    229
    230Note that if something fails, the function will return NULL or an error and
    231set ctrl_handler->error to the error code. If ctrl_handler->error was already
    232set, then it will just return and do nothing. This is also true for
    233v4l2_ctrl_handler_init if it cannot allocate the internal data structure.
    234
    235This makes it easy to init the handler and just add all controls and only check
    236the error code at the end. Saves a lot of repetitive error checking.
    237
    238It is recommended to add controls in ascending control ID order: it will be
    239a bit faster that way.
    240
    2413) Optionally force initial control setup:
    242
    243.. code-block:: c
    244
    245	v4l2_ctrl_handler_setup(&foo->ctrl_handler);
    246
    247This will call s_ctrl for all controls unconditionally. Effectively this
    248initializes the hardware to the default control values. It is recommended
    249that you do this as this ensures that both the internal data structures and
    250the hardware are in sync.
    251
    2524) Finally: implement the :c:type:`v4l2_ctrl_ops`
    253
    254.. code-block:: c
    255
    256	static const struct v4l2_ctrl_ops foo_ctrl_ops = {
    257		.s_ctrl = foo_s_ctrl,
    258	};
    259
    260Usually all you need is s_ctrl:
    261
    262.. code-block:: c
    263
    264	static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
    265	{
    266		struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
    267
    268		switch (ctrl->id) {
    269		case V4L2_CID_BRIGHTNESS:
    270			write_reg(0x123, ctrl->val);
    271			break;
    272		case V4L2_CID_CONTRAST:
    273			write_reg(0x456, ctrl->val);
    274			break;
    275		}
    276		return 0;
    277	}
    278
    279The control ops are called with the v4l2_ctrl pointer as argument.
    280The new control value has already been validated, so all you need to do is
    281to actually update the hardware registers.
    282
    283You're done! And this is sufficient for most of the drivers we have. No need
    284to do any validation of control values, or implement QUERYCTRL, QUERY_EXT_CTRL
    285and QUERYMENU. And G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported.
    286
    287
    288.. note::
    289
    290   The remainder sections deal with more advanced controls topics and scenarios.
    291   In practice the basic usage as described above is sufficient for most drivers.
    292
    293
    294Inheriting Sub-device Controls
    295------------------------------
    296
    297When a sub-device is registered with a V4L2 driver by calling
    298v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev
    299and v4l2_device are set, then the controls of the subdev will become
    300automatically available in the V4L2 driver as well. If the subdev driver
    301contains controls that already exist in the V4L2 driver, then those will be
    302skipped (so a V4L2 driver can always override a subdev control).
    303
    304What happens here is that v4l2_device_register_subdev() calls
    305v4l2_ctrl_add_handler() adding the controls of the subdev to the controls
    306of v4l2_device.
    307
    308
    309Accessing Control Values
    310------------------------
    311
    312The following union is used inside the control framework to access control
    313values:
    314
    315.. code-block:: c
    316
    317	union v4l2_ctrl_ptr {
    318		s32 *p_s32;
    319		s64 *p_s64;
    320		char *p_char;
    321		void *p;
    322	};
    323
    324The v4l2_ctrl struct contains these fields that can be used to access both
    325current and new values:
    326
    327.. code-block:: c
    328
    329	s32 val;
    330	struct {
    331		s32 val;
    332	} cur;
    333
    334
    335	union v4l2_ctrl_ptr p_new;
    336	union v4l2_ctrl_ptr p_cur;
    337
    338If the control has a simple s32 type, then:
    339
    340.. code-block:: c
    341
    342	&ctrl->val == ctrl->p_new.p_s32
    343	&ctrl->cur.val == ctrl->p_cur.p_s32
    344
    345For all other types use ctrl->p_cur.p<something>. Basically the val
    346and cur.val fields can be considered an alias since these are used so often.
    347
    348Within the control ops you can freely use these. The val and cur.val speak for
    349themselves. The p_char pointers point to character buffers of length
    350ctrl->maximum + 1, and are always 0-terminated.
    351
    352Unless the control is marked volatile the p_cur field points to the
    353current cached control value. When you create a new control this value is made
    354identical to the default value. After calling v4l2_ctrl_handler_setup() this
    355value is passed to the hardware. It is generally a good idea to call this
    356function.
    357
    358Whenever a new value is set that new value is automatically cached. This means
    359that most drivers do not need to implement the g_volatile_ctrl() op. The
    360exception is for controls that return a volatile register such as a signal
    361strength read-out that changes continuously. In that case you will need to
    362implement g_volatile_ctrl like this:
    363
    364.. code-block:: c
    365
    366	static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
    367	{
    368		switch (ctrl->id) {
    369		case V4L2_CID_BRIGHTNESS:
    370			ctrl->val = read_reg(0x123);
    371			break;
    372		}
    373	}
    374
    375Note that you use the 'new value' union as well in g_volatile_ctrl. In general
    376controls that need to implement g_volatile_ctrl are read-only controls. If they
    377are not, a V4L2_EVENT_CTRL_CH_VALUE will not be generated when the control
    378changes.
    379
    380To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE:
    381
    382.. code-block:: c
    383
    384	ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
    385	if (ctrl)
    386		ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE;
    387
    388For try/s_ctrl the new values (i.e. as passed by the user) are filled in and
    389you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union
    390contains the current value, which you can use (but not change!) as well.
    391
    392If s_ctrl returns 0 (OK), then the control framework will copy the new final
    393values to the 'cur' union.
    394
    395While in g_volatile/s/try_ctrl you can access the value of all controls owned
    396by the same handler since the handler's lock is held. If you need to access
    397the value of controls owned by other handlers, then you have to be very careful
    398not to introduce deadlocks.
    399
    400Outside of the control ops you have to go through to helper functions to get
    401or set a single control value safely in your driver:
    402
    403.. code-block:: c
    404
    405	s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
    406	int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
    407
    408These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls
    409do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that
    410will result in a deadlock since these helpers lock the handler as well.
    411
    412You can also take the handler lock yourself:
    413
    414.. code-block:: c
    415
    416	mutex_lock(&state->ctrl_handler.lock);
    417	pr_info("String value is '%s'\n", ctrl1->p_cur.p_char);
    418	pr_info("Integer value is '%s'\n", ctrl2->cur.val);
    419	mutex_unlock(&state->ctrl_handler.lock);
    420
    421
    422Menu Controls
    423-------------
    424
    425The v4l2_ctrl struct contains this union:
    426
    427.. code-block:: c
    428
    429	union {
    430		u32 step;
    431		u32 menu_skip_mask;
    432	};
    433
    434For menu controls menu_skip_mask is used. What it does is that it allows you
    435to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU
    436implementation where you can return -EINVAL if a certain menu item is not
    437present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for
    438menu controls.
    439
    440A good example is the MPEG Audio Layer II Bitrate menu control where the
    441menu is a list of standardized possible bitrates. But in practice hardware
    442implementations will only support a subset of those. By setting the skip
    443mask you can tell the framework which menu items should be skipped. Setting
    444it to 0 means that all menu items are supported.
    445
    446You set this mask either through the v4l2_ctrl_config struct for a custom
    447control, or by calling v4l2_ctrl_new_std_menu().
    448
    449
    450Custom Controls
    451---------------
    452
    453Driver specific controls can be created using v4l2_ctrl_new_custom():
    454
    455.. code-block:: c
    456
    457	static const struct v4l2_ctrl_config ctrl_filter = {
    458		.ops = &ctrl_custom_ops,
    459		.id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER,
    460		.name = "Spatial Filter",
    461		.type = V4L2_CTRL_TYPE_INTEGER,
    462		.flags = V4L2_CTRL_FLAG_SLIDER,
    463		.max = 15,
    464		.step = 1,
    465	};
    466
    467	ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL);
    468
    469The last argument is the priv pointer which can be set to driver-specific
    470private data.
    471
    472The v4l2_ctrl_config struct also has a field to set the is_private flag.
    473
    474If the name field is not set, then the framework will assume this is a standard
    475control and will fill in the name, type and flags fields accordingly.
    476
    477
    478Active and Grabbed Controls
    479---------------------------
    480
    481If you get more complex relationships between controls, then you may have to
    482activate and deactivate controls. For example, if the Chroma AGC control is
    483on, then the Chroma Gain control is inactive. That is, you may set it, but
    484the value will not be used by the hardware as long as the automatic gain
    485control is on. Typically user interfaces can disable such input fields.
    486
    487You can set the 'active' status using v4l2_ctrl_activate(). By default all
    488controls are active. Note that the framework does not check for this flag.
    489It is meant purely for GUIs. The function is typically called from within
    490s_ctrl.
    491
    492The other flag is the 'grabbed' flag. A grabbed control means that you cannot
    493change it because it is in use by some resource. Typical examples are MPEG
    494bitrate controls that cannot be changed while capturing is in progress.
    495
    496If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework
    497will return -EBUSY if an attempt is made to set this control. The
    498v4l2_ctrl_grab() function is typically called from the driver when it
    499starts or stops streaming.
    500
    501
    502Control Clusters
    503----------------
    504
    505By default all controls are independent from the others. But in more
    506complex scenarios you can get dependencies from one control to another.
    507In that case you need to 'cluster' them:
    508
    509.. code-block:: c
    510
    511	struct foo {
    512		struct v4l2_ctrl_handler ctrl_handler;
    513	#define AUDIO_CL_VOLUME (0)
    514	#define AUDIO_CL_MUTE   (1)
    515		struct v4l2_ctrl *audio_cluster[2];
    516		...
    517	};
    518
    519	state->audio_cluster[AUDIO_CL_VOLUME] =
    520		v4l2_ctrl_new_std(&state->ctrl_handler, ...);
    521	state->audio_cluster[AUDIO_CL_MUTE] =
    522		v4l2_ctrl_new_std(&state->ctrl_handler, ...);
    523	v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster);
    524
    525From now on whenever one or more of the controls belonging to the same
    526cluster is set (or 'gotten', or 'tried'), only the control ops of the first
    527control ('volume' in this example) is called. You effectively create a new
    528composite control. Similar to how a 'struct' works in C.
    529
    530So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
    531all two controls belonging to the audio_cluster:
    532
    533.. code-block:: c
    534
    535	static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
    536	{
    537		struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
    538
    539		switch (ctrl->id) {
    540		case V4L2_CID_AUDIO_VOLUME: {
    541			struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE];
    542
    543			write_reg(0x123, mute->val ? 0 : ctrl->val);
    544			break;
    545		}
    546		case V4L2_CID_CONTRAST:
    547			write_reg(0x456, ctrl->val);
    548			break;
    549		}
    550		return 0;
    551	}
    552
    553In the example above the following are equivalent for the VOLUME case:
    554
    555.. code-block:: c
    556
    557	ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
    558	ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
    559
    560In practice using cluster arrays like this becomes very tiresome. So instead
    561the following equivalent method is used:
    562
    563.. code-block:: c
    564
    565	struct {
    566		/* audio cluster */
    567		struct v4l2_ctrl *volume;
    568		struct v4l2_ctrl *mute;
    569	};
    570
    571The anonymous struct is used to clearly 'cluster' these two control pointers,
    572but it serves no other purpose. The effect is the same as creating an
    573array with two control pointers. So you can just do:
    574
    575.. code-block:: c
    576
    577	state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
    578	state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
    579	v4l2_ctrl_cluster(2, &state->volume);
    580
    581And in foo_s_ctrl you can use these pointers directly: state->mute->val.
    582
    583Note that controls in a cluster may be NULL. For example, if for some
    584reason mute was never added (because the hardware doesn't support that
    585particular feature), then mute will be NULL. So in that case we have a
    586cluster of 2 controls, of which only 1 is actually instantiated. The
    587only restriction is that the first control of the cluster must always be
    588present, since that is the 'master' control of the cluster. The master
    589control is the one that identifies the cluster and that provides the
    590pointer to the v4l2_ctrl_ops struct that is used for that cluster.
    591
    592Obviously, all controls in the cluster array must be initialized to either
    593a valid control or to NULL.
    594
    595In rare cases you might want to know which controls of a cluster actually
    596were set explicitly by the user. For this you can check the 'is_new' flag of
    597each control. For example, in the case of a volume/mute cluster the 'is_new'
    598flag of the mute control would be set if the user called VIDIOC_S_CTRL for
    599mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume
    600controls, then the 'is_new' flag would be 1 for both controls.
    601
    602The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup().
    603
    604
    605Handling autogain/gain-type Controls with Auto Clusters
    606-------------------------------------------------------
    607
    608A common type of control cluster is one that handles 'auto-foo/foo'-type
    609controls. Typical examples are autogain/gain, autoexposure/exposure,
    610autowhitebalance/red balance/blue balance. In all cases you have one control
    611that determines whether another control is handled automatically by the hardware,
    612or whether it is under manual control from the user.
    613
    614If the cluster is in automatic mode, then the manual controls should be
    615marked inactive and volatile. When the volatile controls are read the
    616g_volatile_ctrl operation should return the value that the hardware's automatic
    617mode set up automatically.
    618
    619If the cluster is put in manual mode, then the manual controls should become
    620active again and the volatile flag is cleared (so g_volatile_ctrl is no longer
    621called while in manual mode). In addition just before switching to manual mode
    622the current values as determined by the auto mode are copied as the new manual
    623values.
    624
    625Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since
    626changing that control affects the control flags of the manual controls.
    627
    628In order to simplify this a special variation of v4l2_ctrl_cluster was
    629introduced:
    630
    631.. code-block:: c
    632
    633	void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
    634				    u8 manual_val, bool set_volatile);
    635
    636The first two arguments are identical to v4l2_ctrl_cluster. The third argument
    637tells the framework which value switches the cluster into manual mode. The
    638last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls.
    639If it is false, then the manual controls are never volatile. You would typically
    640use that if the hardware does not give you the option to read back to values as
    641determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow
    642you to obtain the current gain value).
    643
    644The first control of the cluster is assumed to be the 'auto' control.
    645
    646Using this function will ensure that you don't need to handle all the complex
    647flag and volatile handling.
    648
    649
    650VIDIOC_LOG_STATUS Support
    651-------------------------
    652
    653This ioctl allow you to dump the current status of a driver to the kernel log.
    654The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the
    655value of the controls owned by the given handler to the log. You can supply a
    656prefix as well. If the prefix didn't end with a space, then ': ' will be added
    657for you.
    658
    659
    660Different Handlers for Different Video Nodes
    661--------------------------------------------
    662
    663Usually the V4L2 driver has just one control handler that is global for
    664all video nodes. But you can also specify different control handlers for
    665different video nodes. You can do that by manually setting the ctrl_handler
    666field of struct video_device.
    667
    668That is no problem if there are no subdevs involved but if there are, then
    669you need to block the automatic merging of subdev controls to the global
    670control handler. You do that by simply setting the ctrl_handler field in
    671struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer
    672merge subdev controls.
    673
    674After each subdev was added, you will then have to call v4l2_ctrl_add_handler
    675manually to add the subdev's control handler (sd->ctrl_handler) to the desired
    676control handler. This control handler may be specific to the video_device or
    677for a subset of video_device's. For example: the radio device nodes only have
    678audio controls, while the video and vbi device nodes share the same control
    679handler for the audio and video controls.
    680
    681If you want to have one handler (e.g. for a radio device node) have a subset
    682of another handler (e.g. for a video device node), then you should first add
    683the controls to the first handler, add the other controls to the second
    684handler and finally add the first handler to the second. For example:
    685
    686.. code-block:: c
    687
    688	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
    689	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
    690	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
    691	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
    692	v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL);
    693
    694The last argument to v4l2_ctrl_add_handler() is a filter function that allows
    695you to filter which controls will be added. Set it to NULL if you want to add
    696all controls.
    697
    698Or you can add specific controls to a handler:
    699
    700.. code-block:: c
    701
    702	volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
    703	v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
    704	v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...);
    705
    706What you should not do is make two identical controls for two handlers.
    707For example:
    708
    709.. code-block:: c
    710
    711	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
    712	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
    713
    714This would be bad since muting the radio would not change the video mute
    715control. The rule is to have one control for each hardware 'knob' that you
    716can twiddle.
    717
    718
    719Finding Controls
    720----------------
    721
    722Normally you have created the controls yourself and you can store the struct
    723v4l2_ctrl pointer into your own struct.
    724
    725But sometimes you need to find a control from another handler that you do
    726not own. For example, if you have to find a volume control from a subdev.
    727
    728You can do that by calling v4l2_ctrl_find:
    729
    730.. code-block:: c
    731
    732	struct v4l2_ctrl *volume;
    733
    734	volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME);
    735
    736Since v4l2_ctrl_find will lock the handler you have to be careful where you
    737use it. For example, this is not a good idea:
    738
    739.. code-block:: c
    740
    741	struct v4l2_ctrl_handler ctrl_handler;
    742
    743	v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
    744	v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
    745
    746...and in video_ops.s_ctrl:
    747
    748.. code-block:: c
    749
    750	case V4L2_CID_BRIGHTNESS:
    751		contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
    752		...
    753
    754When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so
    755attempting to find another control from the same handler will deadlock.
    756
    757It is recommended not to use this function from inside the control ops.
    758
    759
    760Preventing Controls inheritance
    761-------------------------------
    762
    763When one control handler is added to another using v4l2_ctrl_add_handler, then
    764by default all controls from one are merged to the other. But a subdev might
    765have low-level controls that make sense for some advanced embedded system, but
    766not when it is used in consumer-level hardware. In that case you want to keep
    767those low-level controls local to the subdev. You can do this by simply
    768setting the 'is_private' flag of the control to 1:
    769
    770.. code-block:: c
    771
    772	static const struct v4l2_ctrl_config ctrl_private = {
    773		.ops = &ctrl_custom_ops,
    774		.id = V4L2_CID_...,
    775		.name = "Some Private Control",
    776		.type = V4L2_CTRL_TYPE_INTEGER,
    777		.max = 15,
    778		.step = 1,
    779		.is_private = 1,
    780	};
    781
    782	ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL);
    783
    784These controls will now be skipped when v4l2_ctrl_add_handler is called.
    785
    786
    787V4L2_CTRL_TYPE_CTRL_CLASS Controls
    788----------------------------------
    789
    790Controls of this type can be used by GUIs to get the name of the control class.
    791A fully featured GUI can make a dialog with multiple tabs with each tab
    792containing the controls belonging to a particular control class. The name of
    793each tab can be found by querying a special control with ID <control class | 1>.
    794
    795Drivers do not have to care about this. The framework will automatically add
    796a control of this type whenever the first control belonging to a new control
    797class is added.
    798
    799
    800Adding Notify Callbacks
    801-----------------------
    802
    803Sometimes the platform or bridge driver needs to be notified when a control
    804from a sub-device driver changes. You can set a notify callback by calling
    805this function:
    806
    807.. code-block:: c
    808
    809	void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl,
    810		void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv);
    811
    812Whenever the give control changes value the notify callback will be called
    813with a pointer to the control and the priv pointer that was passed with
    814v4l2_ctrl_notify. Note that the control's handler lock is held when the
    815notify function is called.
    816
    817There can be only one notify function per control handler. Any attempt
    818to set another notify function will cause a WARN_ON.
    819
    820v4l2_ctrl functions and data structures
    821---------------------------------------
    822
    823.. kernel-doc:: include/media/v4l2-ctrls.h