cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
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ff.rst (7735B)


      1========================
      2Force feedback for Linux
      3========================
      4
      5:Author: Johann Deneux <johann.deneux@gmail.com> on 2001/04/22.
      6:Updated: Anssi Hannula <anssi.hannula@gmail.com> on 2006/04/09.
      7
      8You may redistribute this file. Please remember to include shape.svg and
      9interactive.svg as well.
     10
     11Introduction
     12~~~~~~~~~~~~
     13
     14This document describes how to use force feedback devices under Linux. The
     15goal is not to support these devices as if they were simple input-only devices
     16(as it is already the case), but to really enable the rendering of force
     17effects.
     18This document only describes the force feedback part of the Linux input
     19interface. Please read joydev/joystick.rst and input.rst before reading further
     20this document.
     21
     22Instructions to the user
     23~~~~~~~~~~~~~~~~~~~~~~~~
     24
     25To enable force feedback, you have to:
     26
     271. have your kernel configured with evdev and a driver that supports your
     28   device.
     292. make sure evdev module is loaded and /dev/input/event* device files are
     30   created.
     31
     32Before you start, let me WARN you that some devices shake violently during the
     33initialisation phase. This happens for example with my "AVB Top Shot Pegasus".
     34To stop this annoying behaviour, move your joystick to its limits. Anyway, you
     35should keep a hand on your device, in order to avoid it to break down if
     36something goes wrong.
     37
     38If you have a serial iforce device, you need to start inputattach. See
     39joydev/joystick.rst for details.
     40
     41Does it work ?
     42--------------
     43
     44There is an utility called fftest that will allow you to test the driver::
     45
     46    % fftest /dev/input/eventXX
     47
     48Instructions to the developer
     49~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     50
     51All interactions are done using the event API. That is, you can use ioctl()
     52and write() on /dev/input/eventXX.
     53This information is subject to change.
     54
     55Querying device capabilities
     56----------------------------
     57
     58::
     59
     60    #include <linux/input.h>
     61    #include <sys/ioctl.h>
     62
     63    #define BITS_TO_LONGS(x) \
     64	    (((x) + 8 * sizeof (unsigned long) - 1) / (8 * sizeof (unsigned long)))
     65    unsigned long features[BITS_TO_LONGS(FF_CNT)];
     66    int ioctl(int file_descriptor, int request, unsigned long *features);
     67
     68"request" must be EVIOCGBIT(EV_FF, size of features array in bytes )
     69
     70Returns the features supported by the device. features is a bitfield with the
     71following bits:
     72
     73- FF_CONSTANT	can render constant force effects
     74- FF_PERIODIC	can render periodic effects with the following waveforms:
     75
     76  - FF_SQUARE	  square waveform
     77  - FF_TRIANGLE	  triangle waveform
     78  - FF_SINE	  sine waveform
     79  - FF_SAW_UP	  sawtooth up waveform
     80  - FF_SAW_DOWN	  sawtooth down waveform
     81  - FF_CUSTOM	  custom waveform
     82
     83- FF_RAMP       can render ramp effects
     84- FF_SPRING	can simulate the presence of a spring
     85- FF_FRICTION	can simulate friction
     86- FF_DAMPER	can simulate damper effects
     87- FF_RUMBLE	rumble effects
     88- FF_INERTIA    can simulate inertia
     89- FF_GAIN	gain is adjustable
     90- FF_AUTOCENTER	autocenter is adjustable
     91
     92.. note::
     93
     94    - In most cases you should use FF_PERIODIC instead of FF_RUMBLE. All
     95      devices that support FF_RUMBLE support FF_PERIODIC (square, triangle,
     96      sine) and the other way around.
     97
     98    - The exact syntax FF_CUSTOM is undefined for the time being as no driver
     99      supports it yet.
    100
    101::
    102
    103    int ioctl(int fd, EVIOCGEFFECTS, int *n);
    104
    105Returns the number of effects the device can keep in its memory.
    106
    107Uploading effects to the device
    108-------------------------------
    109
    110::
    111
    112    #include <linux/input.h>
    113    #include <sys/ioctl.h>
    114
    115    int ioctl(int file_descriptor, int request, struct ff_effect *effect);
    116
    117"request" must be EVIOCSFF.
    118
    119"effect" points to a structure describing the effect to upload. The effect is
    120uploaded, but not played.
    121The content of effect may be modified. In particular, its field "id" is set
    122to the unique id assigned by the driver. This data is required for performing
    123some operations (removing an effect, controlling the playback).
    124The "id" field must be set to -1 by the user in order to tell the driver to
    125allocate a new effect.
    126
    127Effects are file descriptor specific.
    128
    129See <uapi/linux/input.h> for a description of the ff_effect struct.  You
    130should also find help in a few sketches, contained in files shape.svg
    131and interactive.svg:
    132
    133.. kernel-figure:: shape.svg
    134
    135    Shape
    136
    137.. kernel-figure:: interactive.svg
    138
    139    Interactive
    140
    141
    142Removing an effect from the device
    143----------------------------------
    144
    145::
    146
    147    int ioctl(int fd, EVIOCRMFF, effect.id);
    148
    149This makes room for new effects in the device's memory. Note that this also
    150stops the effect if it was playing.
    151
    152Controlling the playback of effects
    153-----------------------------------
    154
    155Control of playing is done with write(). Below is an example:
    156
    157::
    158
    159    #include <linux/input.h>
    160    #include <unistd.h>
    161
    162	struct input_event play;
    163	struct input_event stop;
    164	struct ff_effect effect;
    165	int fd;
    166   ...
    167	fd = open("/dev/input/eventXX", O_RDWR);
    168   ...
    169	/* Play three times */
    170	play.type = EV_FF;
    171	play.code = effect.id;
    172	play.value = 3;
    173
    174	write(fd, (const void*) &play, sizeof(play));
    175   ...
    176	/* Stop an effect */
    177	stop.type = EV_FF;
    178	stop.code = effect.id;
    179	stop.value = 0;
    180
    181	write(fd, (const void*) &stop, sizeof(stop));
    182
    183Setting the gain
    184----------------
    185
    186Not all devices have the same strength. Therefore, users should set a gain
    187factor depending on how strong they want effects to be. This setting is
    188persistent across access to the driver.
    189
    190::
    191
    192    /* Set the gain of the device
    193    int gain;		/* between 0 and 100 */
    194    struct input_event ie;	/* structure used to communicate with the driver */
    195
    196    ie.type = EV_FF;
    197    ie.code = FF_GAIN;
    198    ie.value = 0xFFFFUL * gain / 100;
    199
    200    if (write(fd, &ie, sizeof(ie)) == -1)
    201	perror("set gain");
    202
    203Enabling/Disabling autocenter
    204-----------------------------
    205
    206The autocenter feature quite disturbs the rendering of effects in my opinion,
    207and I think it should be an effect, which computation depends on the game
    208type. But you can enable it if you want.
    209
    210::
    211
    212    int autocenter;		/* between 0 and 100 */
    213    struct input_event ie;
    214
    215    ie.type = EV_FF;
    216    ie.code = FF_AUTOCENTER;
    217    ie.value = 0xFFFFUL * autocenter / 100;
    218
    219    if (write(fd, &ie, sizeof(ie)) == -1)
    220	perror("set auto-center");
    221
    222A value of 0 means "no auto-center".
    223
    224Dynamic update of an effect
    225---------------------------
    226
    227Proceed as if you wanted to upload a new effect, except that instead of
    228setting the id field to -1, you set it to the wanted effect id.
    229Normally, the effect is not stopped and restarted. However, depending on the
    230type of device, not all parameters can be dynamically updated. For example,
    231the direction of an effect cannot be updated with iforce devices. In this
    232case, the driver stops the effect, up-load it, and restart it.
    233
    234Therefore it is recommended to dynamically change direction while the effect
    235is playing only when it is ok to restart the effect with a replay count of 1.
    236
    237Information about the status of effects
    238---------------------------------------
    239
    240Every time the status of an effect is changed, an event is sent. The values
    241and meanings of the fields of the event are as follows::
    242
    243    struct input_event {
    244    /* When the status of the effect changed */
    245	    struct timeval time;
    246
    247    /* Set to EV_FF_STATUS */
    248	    unsigned short type;
    249
    250    /* Contains the id of the effect */
    251	    unsigned short code;
    252
    253    /* Indicates the status */
    254	    unsigned int value;
    255    };
    256
    257    FF_STATUS_STOPPED	The effect stopped playing
    258    FF_STATUS_PLAYING	The effect started to play
    259
    260.. note::
    261
    262    - Status feedback is only supported by iforce driver. If you have
    263      a really good reason to use this, please contact
    264      linux-joystick@atrey.karlin.mff.cuni.cz or anssi.hannula@gmail.com
    265      so that support for it can be added to the rest of the drivers.