ps3gpu.h (1928B)
1/* SPDX-License-Identifier: GPL-2.0-only */ 2/* 3 * PS3 GPU declarations. 4 * 5 * Copyright 2009 Sony Corporation 6 */ 7 8#ifndef _ASM_POWERPC_PS3GPU_H 9#define _ASM_POWERPC_PS3GPU_H 10 11#include <linux/mutex.h> 12 13#include <asm/lv1call.h> 14 15 16#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101 17#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102 18 19#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 20#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 21#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 22#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603 23 24#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) 25 26#define L1GPU_DISPLAY_SYNC_HSYNC 1 27#define L1GPU_DISPLAY_SYNC_VSYNC 2 28 29 30/* mutex synchronizing GPU accesses and video mode changes */ 31extern struct mutex ps3_gpu_mutex; 32 33 34static inline int lv1_gpu_display_sync(u64 context_handle, u64 head, 35 u64 ddr_offset) 36{ 37 return lv1_gpu_context_attribute(context_handle, 38 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 39 head, ddr_offset, 0, 0); 40} 41 42static inline int lv1_gpu_display_flip(u64 context_handle, u64 head, 43 u64 ddr_offset) 44{ 45 return lv1_gpu_context_attribute(context_handle, 46 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 47 head, ddr_offset, 0, 0); 48} 49 50static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar, 51 u64 xdr_size, u64 ioif_offset) 52{ 53 return lv1_gpu_context_attribute(context_handle, 54 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, 55 xdr_lpar, xdr_size, ioif_offset, 0); 56} 57 58static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset, 59 u64 ioif_offset, u64 sync_width, u64 pitch) 60{ 61 return lv1_gpu_context_attribute(context_handle, 62 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 63 ddr_offset, ioif_offset, sync_width, 64 pitch); 65} 66 67static inline int lv1_gpu_fb_close(u64 context_handle) 68{ 69 return lv1_gpu_context_attribute(context_handle, 70 L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0, 71 0, 0, 0); 72} 73 74#endif /* _ASM_POWERPC_PS3GPU_H */