spk_priv_keyinfo.h (2862B)
1/* SPDX-License-Identifier: GPL-2.0+ */ 2/* spk_priv.h 3 * review functions for the speakup screen review package. 4 * originally written by: Kirk Reiser and Andy Berdan. 5 * 6 * extensively modified by David Borowski. 7 * 8 * Copyright (C) 1998 Kirk Reiser. 9 * Copyright (C) 2003 David Borowski. 10 */ 11 12#ifndef _SPEAKUP_KEYINFO_H 13#define _SPEAKUP_KEYINFO_H 14 15#define FIRST_SYNTH_VAR RATE 16/* 0 is reserved for no remap */ 17#define SPEAKUP_GOTO 0x01 18#define SPEECH_KILL 0x02 19#define SPEAKUP_QUIET 0x03 20#define SPEAKUP_CUT 0x04 21#define SPEAKUP_PASTE 0x05 22#define SAY_FIRST_CHAR 0x06 23#define SAY_LAST_CHAR 0x07 24#define SAY_CHAR 0x08 25#define SAY_PREV_CHAR 0x09 26#define SAY_NEXT_CHAR 0x0a 27#define SAY_WORD 0x0b 28#define SAY_PREV_WORD 0x0c 29#define SAY_NEXT_WORD 0x0d 30#define SAY_LINE 0x0e 31#define SAY_PREV_LINE 0x0f 32#define SAY_NEXT_LINE 0x10 33#define TOP_EDGE 0x11 34#define BOTTOM_EDGE 0x12 35#define LEFT_EDGE 0x13 36#define RIGHT_EDGE 0x14 37#define SPELL_PHONETIC 0x15 38#define SPELL_WORD 0x16 39#define SAY_SCREEN 0x17 40#define SAY_POSITION 0x18 41#define SAY_ATTRIBUTES 0x19 42#define SPEAKUP_OFF 0x1a 43#define SPEAKUP_PARKED 0x1b 44#define SAY_LINE_INDENT 0x1c 45#define SAY_FROM_TOP 0x1d 46#define SAY_TO_BOTTOM 0x1e 47#define SAY_FROM_LEFT 0x1f 48#define SAY_TO_RIGHT 0x20 49#define SAY_CHAR_NUM 0x21 50#define EDIT_SOME 0x22 51#define EDIT_MOST 0x23 52#define SAY_PHONETIC_CHAR 0x24 53#define EDIT_DELIM 0x25 54#define EDIT_REPEAT 0x26 55#define EDIT_EXNUM 0x27 56#define SET_WIN 0x28 57#define CLEAR_WIN 0x29 58#define ENABLE_WIN 0x2a 59#define SAY_WIN 0x2b 60#define SPK_LOCK 0x2c 61#define SPEAKUP_HELP 0x2d 62#define TOGGLE_CURSORING 0x2e 63#define READ_ALL_DOC 0x2f 64 65/* one greater than the last func handler */ 66#define SPKUP_MAX_FUNC 0x30 67 68#define SPK_KEY 0x80 69#define FIRST_EDIT_BITS 0x22 70#define FIRST_SET_VAR SPELL_DELAY 71 72/* increase if adding more than 0x3f functions */ 73#define VAR_START 0x40 74 75/* keys for setting variables, must be ordered same as the enum for var_ids */ 76/* with dec being even and inc being 1 greater */ 77#define SPELL_DELAY_DEC (VAR_START + 0) 78#define SPELL_DELAY_INC (SPELL_DELAY_DEC + 1) 79#define PUNC_LEVEL_DEC (SPELL_DELAY_DEC + 2) 80#define PUNC_LEVEL_INC (PUNC_LEVEL_DEC + 1) 81#define READING_PUNC_DEC (PUNC_LEVEL_DEC + 2) 82#define READING_PUNC_INC (READING_PUNC_DEC + 1) 83#define ATTRIB_BLEEP_DEC (READING_PUNC_DEC + 2) 84#define ATTRIB_BLEEP_INC (ATTRIB_BLEEP_DEC + 1) 85#define BLEEPS_DEC (ATTRIB_BLEEP_DEC + 2) 86#define BLEEPS_INC (BLEEPS_DEC + 1) 87#define RATE_DEC (BLEEPS_DEC + 2) 88#define RATE_INC (RATE_DEC + 1) 89#define PITCH_DEC (RATE_DEC + 2) 90#define PITCH_INC (PITCH_DEC + 1) 91#define VOL_DEC (PITCH_DEC + 2) 92#define VOL_INC (VOL_DEC + 1) 93#define TONE_DEC (VOL_DEC + 2) 94#define TONE_INC (TONE_DEC + 1) 95#define PUNCT_DEC (TONE_DEC + 2) 96#define PUNCT_INC (PUNCT_DEC + 1) 97#define VOICE_DEC (PUNCT_DEC + 2) 98#define VOICE_INC (VOICE_DEC + 1) 99 100#endif