kfd_flat_memory.c (17281B)
1// SPDX-License-Identifier: GPL-2.0 OR MIT 2/* 3 * Copyright 2014-2022 Advanced Micro Devices, Inc. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be included in 13 * all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR 19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 21 * OTHER DEALINGS IN THE SOFTWARE. 22 * 23 */ 24 25#include <linux/device.h> 26#include <linux/export.h> 27#include <linux/err.h> 28#include <linux/fs.h> 29#include <linux/sched.h> 30#include <linux/slab.h> 31#include <linux/uaccess.h> 32#include <linux/compat.h> 33#include <uapi/linux/kfd_ioctl.h> 34#include <linux/time.h> 35#include "kfd_priv.h" 36#include <linux/mm.h> 37#include <linux/mman.h> 38#include <linux/processor.h> 39 40/* 41 * The primary memory I/O features being added for revisions of gfxip 42 * beyond 7.0 (Kaveri) are: 43 * 44 * Access to ATC/IOMMU mapped memory w/ associated extension of VA to 48b 45 * 46 * “Flat” shader memory access – These are new shader vector memory 47 * operations that do not reference a T#/V# so a “pointer” is what is 48 * sourced from the vector gprs for direct access to memory. 49 * This pointer space has the Shared(LDS) and Private(Scratch) memory 50 * mapped into this pointer space as apertures. 51 * The hardware then determines how to direct the memory request 52 * based on what apertures the request falls in. 53 * 54 * Unaligned support and alignment check 55 * 56 * 57 * System Unified Address - SUA 58 * 59 * The standard usage for GPU virtual addresses are that they are mapped by 60 * a set of page tables we call GPUVM and these page tables are managed by 61 * a combination of vidMM/driver software components. The current virtual 62 * address (VA) range for GPUVM is 40b. 63 * 64 * As of gfxip7.1 and beyond we’re adding the ability for compute memory 65 * clients (CP/RLC, DMA, SHADER(ifetch, scalar, and vector ops)) to access 66 * the same page tables used by host x86 processors and that are managed by 67 * the operating system. This is via a technique and hardware called ATC/IOMMU. 68 * The GPU has the capability of accessing both the GPUVM and ATC address 69 * spaces for a given VMID (process) simultaneously and we call this feature 70 * system unified address (SUA). 71 * 72 * There are three fundamental address modes of operation for a given VMID 73 * (process) on the GPU: 74 * 75 * HSA64 – 64b pointers and the default address space is ATC 76 * HSA32 – 32b pointers and the default address space is ATC 77 * GPUVM – 64b pointers and the default address space is GPUVM (driver 78 * model mode) 79 * 80 * 81 * HSA64 - ATC/IOMMU 64b 82 * 83 * A 64b pointer in the AMD64/IA64 CPU architecture is not fully utilized 84 * by the CPU so an AMD CPU can only access the high area 85 * (VA[63:47] == 0x1FFFF) and low area (VA[63:47 == 0) of the address space 86 * so the actual VA carried to translation is 48b. There is a “hole” in 87 * the middle of the 64b VA space. 88 * 89 * The GPU not only has access to all of the CPU accessible address space via 90 * ATC/IOMMU, but it also has access to the GPUVM address space. The “system 91 * unified address” feature (SUA) is the mapping of GPUVM and ATC address 92 * spaces into a unified pointer space. The method we take for 64b mode is 93 * to map the full 40b GPUVM address space into the hole of the 64b address 94 * space. 95 96 * The GPUVM_Base/GPUVM_Limit defines the aperture in the 64b space where we 97 * direct requests to be translated via GPUVM page tables instead of the 98 * IOMMU path. 99 * 100 * 101 * 64b to 49b Address conversion 102 * 103 * Note that there are still significant portions of unused regions (holes) 104 * in the 64b address space even for the GPU. There are several places in 105 * the pipeline (sw and hw), we wish to compress the 64b virtual address 106 * to a 49b address. This 49b address is constituted of an “ATC” bit 107 * plus a 48b virtual address. This 49b address is what is passed to the 108 * translation hardware. ATC==0 means the 48b address is a GPUVM address 109 * (max of 2^40 – 1) intended to be translated via GPUVM page tables. 110 * ATC==1 means the 48b address is intended to be translated via IOMMU 111 * page tables. 112 * 113 * A 64b pointer is compared to the apertures that are defined (Base/Limit), in 114 * this case the GPUVM aperture (red) is defined and if a pointer falls in this 115 * aperture, we subtract the GPUVM_Base address and set the ATC bit to zero 116 * as part of the 64b to 49b conversion. 117 * 118 * Where this 64b to 49b conversion is done is a function of the usage. 119 * Most GPU memory access is via memory objects where the driver builds 120 * a descriptor which consists of a base address and a memory access by 121 * the GPU usually consists of some kind of an offset or Cartesian coordinate 122 * that references this memory descriptor. This is the case for shader 123 * instructions that reference the T# or V# constants, or for specified 124 * locations of assets (ex. the shader program location). In these cases 125 * the driver is what handles the 64b to 49b conversion and the base 126 * address in the descriptor (ex. V# or T# or shader program location) 127 * is defined as a 48b address w/ an ATC bit. For this usage a given 128 * memory object cannot straddle multiple apertures in the 64b address 129 * space. For example a shader program cannot jump in/out between ATC 130 * and GPUVM space. 131 * 132 * In some cases we wish to pass a 64b pointer to the GPU hardware and 133 * the GPU hw does the 64b to 49b conversion before passing memory 134 * requests to the cache/memory system. This is the case for the 135 * S_LOAD and FLAT_* shader memory instructions where we have 64b pointers 136 * in scalar and vector GPRs respectively. 137 * 138 * In all cases (no matter where the 64b -> 49b conversion is done), the gfxip 139 * hardware sends a 48b address along w/ an ATC bit, to the memory controller 140 * on the memory request interfaces. 141 * 142 * <client>_MC_rdreq_atc // read request ATC bit 143 * 144 * 0 : <client>_MC_rdreq_addr is a GPUVM VA 145 * 146 * 1 : <client>_MC_rdreq_addr is a ATC VA 147 * 148 * 149 * “Spare” aperture (APE1) 150 * 151 * We use the GPUVM aperture to differentiate ATC vs. GPUVM, but we also use 152 * apertures to set the Mtype field for S_LOAD/FLAT_* ops which is input to the 153 * config tables for setting cache policies. The “spare” (APE1) aperture is 154 * motivated by getting a different Mtype from the default. 155 * The default aperture isn’t an actual base/limit aperture; it is just the 156 * address space that doesn’t hit any defined base/limit apertures. 157 * The following diagram is a complete picture of the gfxip7.x SUA apertures. 158 * The APE1 can be placed either below or above 159 * the hole (cannot be in the hole). 160 * 161 * 162 * General Aperture definitions and rules 163 * 164 * An aperture register definition consists of a Base, Limit, Mtype, and 165 * usually an ATC bit indicating which translation tables that aperture uses. 166 * In all cases (for SUA and DUA apertures discussed later), aperture base 167 * and limit definitions are 64KB aligned. 168 * 169 * <ape>_Base[63:0] = { <ape>_Base_register[63:16], 0x0000 } 170 * 171 * <ape>_Limit[63:0] = { <ape>_Limit_register[63:16], 0xFFFF } 172 * 173 * The base and limit are considered inclusive to an aperture so being 174 * inside an aperture means (address >= Base) AND (address <= Limit). 175 * 176 * In no case is a payload that straddles multiple apertures expected to work. 177 * For example a load_dword_x4 that starts in one aperture and ends in another, 178 * does not work. For the vector FLAT_* ops we have detection capability in 179 * the shader for reporting a “memory violation” back to the 180 * SQ block for use in traps. 181 * A memory violation results when an op falls into the hole, 182 * or a payload straddles multiple apertures. The S_LOAD instruction 183 * does not have this detection. 184 * 185 * Apertures cannot overlap. 186 * 187 * 188 * 189 * HSA32 - ATC/IOMMU 32b 190 * 191 * For HSA32 mode, the pointers are interpreted as 32 bits and use a single GPR 192 * instead of two for the S_LOAD and FLAT_* ops. The entire GPUVM space of 40b 193 * will not fit so there is only partial visibility to the GPUVM 194 * space (defined by the aperture) for S_LOAD and FLAT_* ops. 195 * There is no spare (APE1) aperture for HSA32 mode. 196 * 197 * 198 * GPUVM 64b mode (driver model) 199 * 200 * This mode is related to HSA64 in that the difference really is that 201 * the default aperture is GPUVM (ATC==0) and not ATC space. 202 * We have gfxip7.x hardware that has FLAT_* and S_LOAD support for 203 * SUA GPUVM mode, but does not support HSA32/HSA64. 204 * 205 * 206 * Device Unified Address - DUA 207 * 208 * Device unified address (DUA) is the name of the feature that maps the 209 * Shared(LDS) memory and Private(Scratch) memory into the overall address 210 * space for use by the new FLAT_* vector memory ops. The Shared and 211 * Private memories are mapped as apertures into the address space, 212 * and the hardware detects when a FLAT_* memory request is to be redirected 213 * to the LDS or Scratch memory when it falls into one of these apertures. 214 * Like the SUA apertures, the Shared/Private apertures are 64KB aligned and 215 * the base/limit is “in” the aperture. For both HSA64 and GPUVM SUA modes, 216 * the Shared/Private apertures are always placed in a limited selection of 217 * options in the hole of the 64b address space. For HSA32 mode, the 218 * Shared/Private apertures can be placed anywhere in the 32b space 219 * except at 0. 220 * 221 * 222 * HSA64 Apertures for FLAT_* vector ops 223 * 224 * For HSA64 SUA mode, the Shared and Private apertures are always placed 225 * in the hole w/ a limited selection of possible locations. The requests 226 * that fall in the private aperture are expanded as a function of the 227 * work-item id (tid) and redirected to the location of the 228 * “hidden private memory”. The hidden private can be placed in either GPUVM 229 * or ATC space. The addresses that fall in the shared aperture are 230 * re-directed to the on-chip LDS memory hardware. 231 * 232 * 233 * HSA32 Apertures for FLAT_* vector ops 234 * 235 * In HSA32 mode, the Private and Shared apertures can be placed anywhere 236 * in the 32b space except at 0 (Private or Shared Base at zero disables 237 * the apertures). If the base address of the apertures are non-zero 238 * (ie apertures exists), the size is always 64KB. 239 * 240 * 241 * GPUVM Apertures for FLAT_* vector ops 242 * 243 * In GPUVM mode, the Shared/Private apertures are specified identically 244 * to HSA64 mode where they are always in the hole at a limited selection 245 * of locations. 246 * 247 * 248 * Aperture Definitions for SUA and DUA 249 * 250 * The interpretation of the aperture register definitions for a given 251 * VMID is a function of the “SUA Mode” which is one of HSA64, HSA32, or 252 * GPUVM64 discussed in previous sections. The mode is first decoded, and 253 * then the remaining register decode is a function of the mode. 254 * 255 * 256 * SUA Mode Decode 257 * 258 * For the S_LOAD and FLAT_* shader operations, the SUA mode is decoded from 259 * the COMPUTE_DISPATCH_INITIATOR:DATA_ATC bit and 260 * the SH_MEM_CONFIG:PTR32 bits. 261 * 262 * COMPUTE_DISPATCH_INITIATOR:DATA_ATC SH_MEM_CONFIG:PTR32 Mode 263 * 264 * 1 0 HSA64 265 * 266 * 1 1 HSA32 267 * 268 * 0 X GPUVM64 269 * 270 * In general the hardware will ignore the PTR32 bit and treat 271 * as “0” whenever DATA_ATC = “0”, but sw should set PTR32=0 272 * when DATA_ATC=0. 273 * 274 * The DATA_ATC bit is only set for compute dispatches. 275 * All “Draw” dispatches are hardcoded to GPUVM64 mode 276 * for FLAT_* / S_LOAD operations. 277 */ 278 279#define MAKE_GPUVM_APP_BASE_VI(gpu_num) \ 280 (((uint64_t)(gpu_num) << 61) + 0x1000000000000L) 281 282#define MAKE_GPUVM_APP_LIMIT(base, size) \ 283 (((uint64_t)(base) & 0xFFFFFF0000000000UL) + (size) - 1) 284 285#define MAKE_SCRATCH_APP_BASE_VI() \ 286 (((uint64_t)(0x1UL) << 61) + 0x100000000L) 287 288#define MAKE_SCRATCH_APP_LIMIT(base) \ 289 (((uint64_t)base & 0xFFFFFFFF00000000UL) | 0xFFFFFFFF) 290 291#define MAKE_LDS_APP_BASE_VI() \ 292 (((uint64_t)(0x1UL) << 61) + 0x0) 293#define MAKE_LDS_APP_LIMIT(base) \ 294 (((uint64_t)(base) & 0xFFFFFFFF00000000UL) | 0xFFFFFFFF) 295 296/* On GFXv9 the LDS and scratch apertures are programmed independently 297 * using the high 16 bits of the 64-bit virtual address. They must be 298 * in the hole, which will be the case as long as the high 16 bits are 299 * not 0. 300 * 301 * The aperture sizes are still 4GB implicitly. 302 * 303 * A GPUVM aperture is not applicable on GFXv9. 304 */ 305#define MAKE_LDS_APP_BASE_V9() ((uint64_t)(0x1UL) << 48) 306#define MAKE_SCRATCH_APP_BASE_V9() ((uint64_t)(0x2UL) << 48) 307 308/* User mode manages most of the SVM aperture address space. The low 309 * 16MB are reserved for kernel use (CWSR trap handler and kernel IB 310 * for now). 311 */ 312#define SVM_USER_BASE (u64)(KFD_CWSR_TBA_TMA_SIZE + 2*PAGE_SIZE) 313#define SVM_CWSR_BASE (SVM_USER_BASE - KFD_CWSR_TBA_TMA_SIZE) 314#define SVM_IB_BASE (SVM_CWSR_BASE - PAGE_SIZE) 315 316static void kfd_init_apertures_vi(struct kfd_process_device *pdd, uint8_t id) 317{ 318 /* 319 * node id couldn't be 0 - the three MSB bits of 320 * aperture shouldn't be 0 321 */ 322 pdd->lds_base = MAKE_LDS_APP_BASE_VI(); 323 pdd->lds_limit = MAKE_LDS_APP_LIMIT(pdd->lds_base); 324 325 if (!pdd->dev->use_iommu_v2) { 326 /* dGPUs: SVM aperture starting at 0 327 * with small reserved space for kernel. 328 * Set them to CANONICAL addresses. 329 */ 330 pdd->gpuvm_base = SVM_USER_BASE; 331 pdd->gpuvm_limit = 332 pdd->dev->shared_resources.gpuvm_size - 1; 333 } else { 334 /* set them to non CANONICAL addresses, and no SVM is 335 * allocated. 336 */ 337 pdd->gpuvm_base = MAKE_GPUVM_APP_BASE_VI(id + 1); 338 pdd->gpuvm_limit = MAKE_GPUVM_APP_LIMIT(pdd->gpuvm_base, 339 pdd->dev->shared_resources.gpuvm_size); 340 } 341 342 pdd->scratch_base = MAKE_SCRATCH_APP_BASE_VI(); 343 pdd->scratch_limit = MAKE_SCRATCH_APP_LIMIT(pdd->scratch_base); 344} 345 346static void kfd_init_apertures_v9(struct kfd_process_device *pdd, uint8_t id) 347{ 348 pdd->lds_base = MAKE_LDS_APP_BASE_V9(); 349 pdd->lds_limit = MAKE_LDS_APP_LIMIT(pdd->lds_base); 350 351 /* Raven needs SVM to support graphic handle, etc. Leave the small 352 * reserved space before SVM on Raven as well, even though we don't 353 * have to. 354 * Set gpuvm_base and gpuvm_limit to CANONICAL addresses so that they 355 * are used in Thunk to reserve SVM. 356 */ 357 pdd->gpuvm_base = SVM_USER_BASE; 358 pdd->gpuvm_limit = 359 pdd->dev->shared_resources.gpuvm_size - 1; 360 361 pdd->scratch_base = MAKE_SCRATCH_APP_BASE_V9(); 362 pdd->scratch_limit = MAKE_SCRATCH_APP_LIMIT(pdd->scratch_base); 363} 364 365int kfd_init_apertures(struct kfd_process *process) 366{ 367 uint8_t id = 0; 368 struct kfd_dev *dev; 369 struct kfd_process_device *pdd; 370 371 /*Iterating over all devices*/ 372 while (kfd_topology_enum_kfd_devices(id, &dev) == 0) { 373 if (!dev || kfd_devcgroup_check_permission(dev)) { 374 /* Skip non GPU devices and devices to which the 375 * current process have no access to. Access can be 376 * limited by placing the process in a specific 377 * cgroup hierarchy 378 */ 379 id++; 380 continue; 381 } 382 383 pdd = kfd_create_process_device_data(dev, process); 384 if (!pdd) { 385 pr_err("Failed to create process device data\n"); 386 return -ENOMEM; 387 } 388 /* 389 * For 64 bit process apertures will be statically reserved in 390 * the x86_64 non canonical process address space 391 * amdkfd doesn't currently support apertures for 32 bit process 392 */ 393 if (process->is_32bit_user_mode) { 394 pdd->lds_base = pdd->lds_limit = 0; 395 pdd->gpuvm_base = pdd->gpuvm_limit = 0; 396 pdd->scratch_base = pdd->scratch_limit = 0; 397 } else { 398 switch (dev->adev->asic_type) { 399 case CHIP_KAVERI: 400 case CHIP_HAWAII: 401 case CHIP_CARRIZO: 402 case CHIP_TONGA: 403 case CHIP_FIJI: 404 case CHIP_POLARIS10: 405 case CHIP_POLARIS11: 406 case CHIP_POLARIS12: 407 case CHIP_VEGAM: 408 kfd_init_apertures_vi(pdd, id); 409 break; 410 default: 411 if (KFD_GC_VERSION(dev) >= IP_VERSION(9, 0, 1)) 412 kfd_init_apertures_v9(pdd, id); 413 else { 414 WARN(1, "Unexpected ASIC family %u", 415 dev->adev->asic_type); 416 return -EINVAL; 417 } 418 } 419 420 if (!dev->use_iommu_v2) { 421 /* dGPUs: the reserved space for kernel 422 * before SVM 423 */ 424 pdd->qpd.cwsr_base = SVM_CWSR_BASE; 425 pdd->qpd.ib_base = SVM_IB_BASE; 426 } 427 } 428 429 dev_dbg(kfd_device, "node id %u\n", id); 430 dev_dbg(kfd_device, "gpu id %u\n", pdd->dev->id); 431 dev_dbg(kfd_device, "lds_base %llX\n", pdd->lds_base); 432 dev_dbg(kfd_device, "lds_limit %llX\n", pdd->lds_limit); 433 dev_dbg(kfd_device, "gpuvm_base %llX\n", pdd->gpuvm_base); 434 dev_dbg(kfd_device, "gpuvm_limit %llX\n", pdd->gpuvm_limit); 435 dev_dbg(kfd_device, "scratch_base %llX\n", pdd->scratch_base); 436 dev_dbg(kfd_device, "scratch_limit %llX\n", pdd->scratch_limit); 437 438 id++; 439 } 440 441 return 0; 442}