psb_reg.h (17335B)
1/* SPDX-License-Identifier: GPL-2.0-only */ 2/************************************************************************** 3 * 4 * Copyright (c) (2005-2007) Imagination Technologies Limited. 5 * Copyright (c) 2007, Intel Corporation. 6 * All Rights Reserved. 7 * 8 **************************************************************************/ 9 10#ifndef _PSB_REG_H_ 11#define _PSB_REG_H_ 12 13#define PSB_CR_CLKGATECTL 0x0000 14#define _PSB_C_CLKGATECTL_AUTO_MAN_REG (1 << 24) 15#define _PSB_C_CLKGATECTL_USE_CLKG_SHIFT (20) 16#define _PSB_C_CLKGATECTL_USE_CLKG_MASK (0x3 << 20) 17#define _PSB_C_CLKGATECTL_DPM_CLKG_SHIFT (16) 18#define _PSB_C_CLKGATECTL_DPM_CLKG_MASK (0x3 << 16) 19#define _PSB_C_CLKGATECTL_TA_CLKG_SHIFT (12) 20#define _PSB_C_CLKGATECTL_TA_CLKG_MASK (0x3 << 12) 21#define _PSB_C_CLKGATECTL_TSP_CLKG_SHIFT (8) 22#define _PSB_C_CLKGATECTL_TSP_CLKG_MASK (0x3 << 8) 23#define _PSB_C_CLKGATECTL_ISP_CLKG_SHIFT (4) 24#define _PSB_C_CLKGATECTL_ISP_CLKG_MASK (0x3 << 4) 25#define _PSB_C_CLKGATECTL_2D_CLKG_SHIFT (0) 26#define _PSB_C_CLKGATECTL_2D_CLKG_MASK (0x3 << 0) 27#define _PSB_C_CLKGATECTL_CLKG_ENABLED (0) 28#define _PSB_C_CLKGATECTL_CLKG_DISABLED (1) 29#define _PSB_C_CLKGATECTL_CLKG_AUTO (2) 30 31#define PSB_CR_CORE_ID 0x0010 32#define _PSB_CC_ID_ID_SHIFT (16) 33#define _PSB_CC_ID_ID_MASK (0xFFFF << 16) 34#define _PSB_CC_ID_CONFIG_SHIFT (0) 35#define _PSB_CC_ID_CONFIG_MASK (0xFFFF << 0) 36 37#define PSB_CR_CORE_REVISION 0x0014 38#define _PSB_CC_REVISION_DESIGNER_SHIFT (24) 39#define _PSB_CC_REVISION_DESIGNER_MASK (0xFF << 24) 40#define _PSB_CC_REVISION_MAJOR_SHIFT (16) 41#define _PSB_CC_REVISION_MAJOR_MASK (0xFF << 16) 42#define _PSB_CC_REVISION_MINOR_SHIFT (8) 43#define _PSB_CC_REVISION_MINOR_MASK (0xFF << 8) 44#define _PSB_CC_REVISION_MAINTENANCE_SHIFT (0) 45#define _PSB_CC_REVISION_MAINTENANCE_MASK (0xFF << 0) 46 47#define PSB_CR_DESIGNER_REV_FIELD1 0x0018 48 49#define PSB_CR_SOFT_RESET 0x0080 50#define _PSB_CS_RESET_TSP_RESET (1 << 6) 51#define _PSB_CS_RESET_ISP_RESET (1 << 5) 52#define _PSB_CS_RESET_USE_RESET (1 << 4) 53#define _PSB_CS_RESET_TA_RESET (1 << 3) 54#define _PSB_CS_RESET_DPM_RESET (1 << 2) 55#define _PSB_CS_RESET_TWOD_RESET (1 << 1) 56#define _PSB_CS_RESET_BIF_RESET (1 << 0) 57 58#define PSB_CR_DESIGNER_REV_FIELD2 0x001C 59 60#define PSB_CR_EVENT_HOST_ENABLE2 0x0110 61 62#define PSB_CR_EVENT_STATUS2 0x0118 63 64#define PSB_CR_EVENT_HOST_CLEAR2 0x0114 65#define _PSB_CE2_BIF_REQUESTER_FAULT (1 << 4) 66 67#define PSB_CR_EVENT_STATUS 0x012C 68 69#define PSB_CR_EVENT_HOST_ENABLE 0x0130 70 71#define PSB_CR_EVENT_HOST_CLEAR 0x0134 72#define _PSB_CE_MASTER_INTERRUPT (1 << 31) 73#define _PSB_CE_TA_DPM_FAULT (1 << 28) 74#define _PSB_CE_TWOD_COMPLETE (1 << 27) 75#define _PSB_CE_DPM_OUT_OF_MEMORY_ZLS (1 << 25) 76#define _PSB_CE_DPM_TA_MEM_FREE (1 << 24) 77#define _PSB_CE_PIXELBE_END_RENDER (1 << 18) 78#define _PSB_CE_SW_EVENT (1 << 14) 79#define _PSB_CE_TA_FINISHED (1 << 13) 80#define _PSB_CE_TA_TERMINATE (1 << 12) 81#define _PSB_CE_DPM_REACHED_MEM_THRESH (1 << 3) 82#define _PSB_CE_DPM_OUT_OF_MEMORY_GBL (1 << 2) 83#define _PSB_CE_DPM_OUT_OF_MEMORY_MT (1 << 1) 84#define _PSB_CE_DPM_3D_MEM_FREE (1 << 0) 85 86 87#define PSB_USE_OFFSET_MASK 0x0007FFFF 88#define PSB_USE_OFFSET_SIZE (PSB_USE_OFFSET_MASK + 1) 89#define PSB_CR_USE_CODE_BASE0 0x0A0C 90#define PSB_CR_USE_CODE_BASE1 0x0A10 91#define PSB_CR_USE_CODE_BASE2 0x0A14 92#define PSB_CR_USE_CODE_BASE3 0x0A18 93#define PSB_CR_USE_CODE_BASE4 0x0A1C 94#define PSB_CR_USE_CODE_BASE5 0x0A20 95#define PSB_CR_USE_CODE_BASE6 0x0A24 96#define PSB_CR_USE_CODE_BASE7 0x0A28 97#define PSB_CR_USE_CODE_BASE8 0x0A2C 98#define PSB_CR_USE_CODE_BASE9 0x0A30 99#define PSB_CR_USE_CODE_BASE10 0x0A34 100#define PSB_CR_USE_CODE_BASE11 0x0A38 101#define PSB_CR_USE_CODE_BASE12 0x0A3C 102#define PSB_CR_USE_CODE_BASE13 0x0A40 103#define PSB_CR_USE_CODE_BASE14 0x0A44 104#define PSB_CR_USE_CODE_BASE15 0x0A48 105#define PSB_CR_USE_CODE_BASE(_i) (0x0A0C + ((_i) << 2)) 106#define _PSB_CUC_BASE_DM_SHIFT (25) 107#define _PSB_CUC_BASE_DM_MASK (0x3 << 25) 108#define _PSB_CUC_BASE_ADDR_SHIFT (0) /* 1024-bit aligned address? */ 109#define _PSB_CUC_BASE_ADDR_ALIGNSHIFT (7) 110#define _PSB_CUC_BASE_ADDR_MASK (0x1FFFFFF << 0) 111#define _PSB_CUC_DM_VERTEX (0) 112#define _PSB_CUC_DM_PIXEL (1) 113#define _PSB_CUC_DM_RESERVED (2) 114#define _PSB_CUC_DM_EDM (3) 115 116#define PSB_CR_PDS_EXEC_BASE 0x0AB8 117#define _PSB_CR_PDS_EXEC_BASE_ADDR_SHIFT (20) /* 1MB aligned address */ 118#define _PSB_CR_PDS_EXEC_BASE_ADDR_ALIGNSHIFT (20) 119 120#define PSB_CR_EVENT_KICKER 0x0AC4 121#define _PSB_CE_KICKER_ADDRESS_SHIFT (4) /* 128-bit aligned address */ 122 123#define PSB_CR_EVENT_KICK 0x0AC8 124#define _PSB_CE_KICK_NOW (1 << 0) 125 126#define PSB_CR_BIF_DIR_LIST_BASE1 0x0C38 127 128#define PSB_CR_BIF_CTRL 0x0C00 129#define _PSB_CB_CTRL_CLEAR_FAULT (1 << 4) 130#define _PSB_CB_CTRL_INVALDC (1 << 3) 131#define _PSB_CB_CTRL_FLUSH (1 << 2) 132 133#define PSB_CR_BIF_INT_STAT 0x0C04 134 135#define PSB_CR_BIF_FAULT 0x0C08 136#define _PSB_CBI_STAT_PF_N_RW (1 << 14) 137#define _PSB_CBI_STAT_FAULT_SHIFT (0) 138#define _PSB_CBI_STAT_FAULT_MASK (0x3FFF << 0) 139#define _PSB_CBI_STAT_FAULT_CACHE (1 << 1) 140#define _PSB_CBI_STAT_FAULT_TA (1 << 2) 141#define _PSB_CBI_STAT_FAULT_VDM (1 << 3) 142#define _PSB_CBI_STAT_FAULT_2D (1 << 4) 143#define _PSB_CBI_STAT_FAULT_PBE (1 << 5) 144#define _PSB_CBI_STAT_FAULT_TSP (1 << 6) 145#define _PSB_CBI_STAT_FAULT_ISP (1 << 7) 146#define _PSB_CBI_STAT_FAULT_USSEPDS (1 << 8) 147#define _PSB_CBI_STAT_FAULT_HOST (1 << 9) 148 149#define PSB_CR_BIF_BANK0 0x0C78 150#define PSB_CR_BIF_BANK1 0x0C7C 151#define PSB_CR_BIF_DIR_LIST_BASE0 0x0C84 152#define PSB_CR_BIF_TWOD_REQ_BASE 0x0C88 153#define PSB_CR_BIF_3D_REQ_BASE 0x0CAC 154 155#define PSB_CR_2D_SOCIF 0x0E18 156#define _PSB_C2_SOCIF_FREESPACE_SHIFT (0) 157#define _PSB_C2_SOCIF_FREESPACE_MASK (0xFF << 0) 158#define _PSB_C2_SOCIF_EMPTY (0x80 << 0) 159 160#define PSB_CR_2D_BLIT_STATUS 0x0E04 161#define _PSB_C2B_STATUS_BUSY (1 << 24) 162#define _PSB_C2B_STATUS_COMPLETE_SHIFT (0) 163#define _PSB_C2B_STATUS_COMPLETE_MASK (0xFFFFFF << 0) 164 165/* 166 * 2D defs. 167 */ 168 169/* 170 * 2D Slave Port Data : Block Header's Object Type 171 */ 172 173#define PSB_2D_CLIP_BH (0x00000000) 174#define PSB_2D_PAT_BH (0x10000000) 175#define PSB_2D_CTRL_BH (0x20000000) 176#define PSB_2D_SRC_OFF_BH (0x30000000) 177#define PSB_2D_MASK_OFF_BH (0x40000000) 178#define PSB_2D_RESERVED1_BH (0x50000000) 179#define PSB_2D_RESERVED2_BH (0x60000000) 180#define PSB_2D_FENCE_BH (0x70000000) 181#define PSB_2D_BLIT_BH (0x80000000) 182#define PSB_2D_SRC_SURF_BH (0x90000000) 183#define PSB_2D_DST_SURF_BH (0xA0000000) 184#define PSB_2D_PAT_SURF_BH (0xB0000000) 185#define PSB_2D_SRC_PAL_BH (0xC0000000) 186#define PSB_2D_PAT_PAL_BH (0xD0000000) 187#define PSB_2D_MASK_SURF_BH (0xE0000000) 188#define PSB_2D_FLUSH_BH (0xF0000000) 189 190/* 191 * Clip Definition block (PSB_2D_CLIP_BH) 192 */ 193#define PSB_2D_CLIPCOUNT_MAX (1) 194#define PSB_2D_CLIPCOUNT_MASK (0x00000000) 195#define PSB_2D_CLIPCOUNT_CLRMASK (0xFFFFFFFF) 196#define PSB_2D_CLIPCOUNT_SHIFT (0) 197/* clip rectangle min & max */ 198#define PSB_2D_CLIP_XMAX_MASK (0x00FFF000) 199#define PSB_2D_CLIP_XMAX_CLRMASK (0xFF000FFF) 200#define PSB_2D_CLIP_XMAX_SHIFT (12) 201#define PSB_2D_CLIP_XMIN_MASK (0x00000FFF) 202#define PSB_2D_CLIP_XMIN_CLRMASK (0x00FFF000) 203#define PSB_2D_CLIP_XMIN_SHIFT (0) 204/* clip rectangle offset */ 205#define PSB_2D_CLIP_YMAX_MASK (0x00FFF000) 206#define PSB_2D_CLIP_YMAX_CLRMASK (0xFF000FFF) 207#define PSB_2D_CLIP_YMAX_SHIFT (12) 208#define PSB_2D_CLIP_YMIN_MASK (0x00000FFF) 209#define PSB_2D_CLIP_YMIN_CLRMASK (0x00FFF000) 210#define PSB_2D_CLIP_YMIN_SHIFT (0) 211 212/* 213 * Pattern Control (PSB_2D_PAT_BH) 214 */ 215#define PSB_2D_PAT_HEIGHT_MASK (0x0000001F) 216#define PSB_2D_PAT_HEIGHT_SHIFT (0) 217#define PSB_2D_PAT_WIDTH_MASK (0x000003E0) 218#define PSB_2D_PAT_WIDTH_SHIFT (5) 219#define PSB_2D_PAT_YSTART_MASK (0x00007C00) 220#define PSB_2D_PAT_YSTART_SHIFT (10) 221#define PSB_2D_PAT_XSTART_MASK (0x000F8000) 222#define PSB_2D_PAT_XSTART_SHIFT (15) 223 224/* 225 * 2D Control block (PSB_2D_CTRL_BH) 226 */ 227/* Present Flags */ 228#define PSB_2D_SRCCK_CTRL (0x00000001) 229#define PSB_2D_DSTCK_CTRL (0x00000002) 230#define PSB_2D_ALPHA_CTRL (0x00000004) 231/* Colour Key Colour (SRC/DST)*/ 232#define PSB_2D_CK_COL_MASK (0xFFFFFFFF) 233#define PSB_2D_CK_COL_CLRMASK (0x00000000) 234#define PSB_2D_CK_COL_SHIFT (0) 235/* Colour Key Mask (SRC/DST)*/ 236#define PSB_2D_CK_MASK_MASK (0xFFFFFFFF) 237#define PSB_2D_CK_MASK_CLRMASK (0x00000000) 238#define PSB_2D_CK_MASK_SHIFT (0) 239/* Alpha Control (Alpha/RGB)*/ 240#define PSB_2D_GBLALPHA_MASK (0x000FF000) 241#define PSB_2D_GBLALPHA_CLRMASK (0xFFF00FFF) 242#define PSB_2D_GBLALPHA_SHIFT (12) 243#define PSB_2D_SRCALPHA_OP_MASK (0x00700000) 244#define PSB_2D_SRCALPHA_OP_CLRMASK (0xFF8FFFFF) 245#define PSB_2D_SRCALPHA_OP_SHIFT (20) 246#define PSB_2D_SRCALPHA_OP_ONE (0x00000000) 247#define PSB_2D_SRCALPHA_OP_SRC (0x00100000) 248#define PSB_2D_SRCALPHA_OP_DST (0x00200000) 249#define PSB_2D_SRCALPHA_OP_SG (0x00300000) 250#define PSB_2D_SRCALPHA_OP_DG (0x00400000) 251#define PSB_2D_SRCALPHA_OP_GBL (0x00500000) 252#define PSB_2D_SRCALPHA_OP_ZERO (0x00600000) 253#define PSB_2D_SRCALPHA_INVERT (0x00800000) 254#define PSB_2D_SRCALPHA_INVERT_CLR (0xFF7FFFFF) 255#define PSB_2D_DSTALPHA_OP_MASK (0x07000000) 256#define PSB_2D_DSTALPHA_OP_CLRMASK (0xF8FFFFFF) 257#define PSB_2D_DSTALPHA_OP_SHIFT (24) 258#define PSB_2D_DSTALPHA_OP_ONE (0x00000000) 259#define PSB_2D_DSTALPHA_OP_SRC (0x01000000) 260#define PSB_2D_DSTALPHA_OP_DST (0x02000000) 261#define PSB_2D_DSTALPHA_OP_SG (0x03000000) 262#define PSB_2D_DSTALPHA_OP_DG (0x04000000) 263#define PSB_2D_DSTALPHA_OP_GBL (0x05000000) 264#define PSB_2D_DSTALPHA_OP_ZERO (0x06000000) 265#define PSB_2D_DSTALPHA_INVERT (0x08000000) 266#define PSB_2D_DSTALPHA_INVERT_CLR (0xF7FFFFFF) 267 268#define PSB_2D_PRE_MULTIPLICATION_ENABLE (0x10000000) 269#define PSB_2D_PRE_MULTIPLICATION_CLRMASK (0xEFFFFFFF) 270#define PSB_2D_ZERO_SOURCE_ALPHA_ENABLE (0x20000000) 271#define PSB_2D_ZERO_SOURCE_ALPHA_CLRMASK (0xDFFFFFFF) 272 273/* 274 *Source Offset (PSB_2D_SRC_OFF_BH) 275 */ 276#define PSB_2D_SRCOFF_XSTART_MASK ((0x00000FFF) << 12) 277#define PSB_2D_SRCOFF_XSTART_SHIFT (12) 278#define PSB_2D_SRCOFF_YSTART_MASK (0x00000FFF) 279#define PSB_2D_SRCOFF_YSTART_SHIFT (0) 280 281/* 282 * Mask Offset (PSB_2D_MASK_OFF_BH) 283 */ 284#define PSB_2D_MASKOFF_XSTART_MASK ((0x00000FFF) << 12) 285#define PSB_2D_MASKOFF_XSTART_SHIFT (12) 286#define PSB_2D_MASKOFF_YSTART_MASK (0x00000FFF) 287#define PSB_2D_MASKOFF_YSTART_SHIFT (0) 288 289/* 290 * 2D Fence (see PSB_2D_FENCE_BH): bits 0:27 are ignored 291 */ 292 293/* 294 *Blit Rectangle (PSB_2D_BLIT_BH) 295 */ 296 297#define PSB_2D_ROT_MASK (3 << 25) 298#define PSB_2D_ROT_CLRMASK (~PSB_2D_ROT_MASK) 299#define PSB_2D_ROT_NONE (0 << 25) 300#define PSB_2D_ROT_90DEGS (1 << 25) 301#define PSB_2D_ROT_180DEGS (2 << 25) 302#define PSB_2D_ROT_270DEGS (3 << 25) 303 304#define PSB_2D_COPYORDER_MASK (3 << 23) 305#define PSB_2D_COPYORDER_CLRMASK (~PSB_2D_COPYORDER_MASK) 306#define PSB_2D_COPYORDER_TL2BR (0 << 23) 307#define PSB_2D_COPYORDER_BR2TL (1 << 23) 308#define PSB_2D_COPYORDER_TR2BL (2 << 23) 309#define PSB_2D_COPYORDER_BL2TR (3 << 23) 310 311#define PSB_2D_DSTCK_CLRMASK (0xFF9FFFFF) 312#define PSB_2D_DSTCK_DISABLE (0x00000000) 313#define PSB_2D_DSTCK_PASS (0x00200000) 314#define PSB_2D_DSTCK_REJECT (0x00400000) 315 316#define PSB_2D_SRCCK_CLRMASK (0xFFE7FFFF) 317#define PSB_2D_SRCCK_DISABLE (0x00000000) 318#define PSB_2D_SRCCK_PASS (0x00080000) 319#define PSB_2D_SRCCK_REJECT (0x00100000) 320 321#define PSB_2D_CLIP_ENABLE (0x00040000) 322 323#define PSB_2D_ALPHA_ENABLE (0x00020000) 324 325#define PSB_2D_PAT_CLRMASK (0xFFFEFFFF) 326#define PSB_2D_PAT_MASK (0x00010000) 327#define PSB_2D_USE_PAT (0x00010000) 328#define PSB_2D_USE_FILL (0x00000000) 329/* 330 * Tungsten Graphics note on rop codes: If rop A and rop B are 331 * identical, the mask surface will not be read and need not be 332 * set up. 333 */ 334 335#define PSB_2D_ROP3B_MASK (0x0000FF00) 336#define PSB_2D_ROP3B_CLRMASK (0xFFFF00FF) 337#define PSB_2D_ROP3B_SHIFT (8) 338/* rop code A */ 339#define PSB_2D_ROP3A_MASK (0x000000FF) 340#define PSB_2D_ROP3A_CLRMASK (0xFFFFFF00) 341#define PSB_2D_ROP3A_SHIFT (0) 342 343#define PSB_2D_ROP4_MASK (0x0000FFFF) 344/* 345 * DWORD0: (Only pass if Pattern control == Use Fill Colour) 346 * Fill Colour RGBA8888 347 */ 348#define PSB_2D_FILLCOLOUR_MASK (0xFFFFFFFF) 349#define PSB_2D_FILLCOLOUR_SHIFT (0) 350/* 351 * DWORD1: (Always Present) 352 * X Start (Dest) 353 * Y Start (Dest) 354 */ 355#define PSB_2D_DST_XSTART_MASK (0x00FFF000) 356#define PSB_2D_DST_XSTART_CLRMASK (0xFF000FFF) 357#define PSB_2D_DST_XSTART_SHIFT (12) 358#define PSB_2D_DST_YSTART_MASK (0x00000FFF) 359#define PSB_2D_DST_YSTART_CLRMASK (0xFFFFF000) 360#define PSB_2D_DST_YSTART_SHIFT (0) 361/* 362 * DWORD2: (Always Present) 363 * X Size (Dest) 364 * Y Size (Dest) 365 */ 366#define PSB_2D_DST_XSIZE_MASK (0x00FFF000) 367#define PSB_2D_DST_XSIZE_CLRMASK (0xFF000FFF) 368#define PSB_2D_DST_XSIZE_SHIFT (12) 369#define PSB_2D_DST_YSIZE_MASK (0x00000FFF) 370#define PSB_2D_DST_YSIZE_CLRMASK (0xFFFFF000) 371#define PSB_2D_DST_YSIZE_SHIFT (0) 372 373/* 374 * Source Surface (PSB_2D_SRC_SURF_BH) 375 */ 376/* 377 * WORD 0 378 */ 379 380#define PSB_2D_SRC_FORMAT_MASK (0x00078000) 381#define PSB_2D_SRC_1_PAL (0x00000000) 382#define PSB_2D_SRC_2_PAL (0x00008000) 383#define PSB_2D_SRC_4_PAL (0x00010000) 384#define PSB_2D_SRC_8_PAL (0x00018000) 385#define PSB_2D_SRC_8_ALPHA (0x00020000) 386#define PSB_2D_SRC_4_ALPHA (0x00028000) 387#define PSB_2D_SRC_332RGB (0x00030000) 388#define PSB_2D_SRC_4444ARGB (0x00038000) 389#define PSB_2D_SRC_555RGB (0x00040000) 390#define PSB_2D_SRC_1555ARGB (0x00048000) 391#define PSB_2D_SRC_565RGB (0x00050000) 392#define PSB_2D_SRC_0888ARGB (0x00058000) 393#define PSB_2D_SRC_8888ARGB (0x00060000) 394#define PSB_2D_SRC_8888UYVY (0x00068000) 395#define PSB_2D_SRC_RESERVED (0x00070000) 396#define PSB_2D_SRC_1555ARGB_LOOKUP (0x00078000) 397 398 399#define PSB_2D_SRC_STRIDE_MASK (0x00007FFF) 400#define PSB_2D_SRC_STRIDE_CLRMASK (0xFFFF8000) 401#define PSB_2D_SRC_STRIDE_SHIFT (0) 402/* 403 * WORD 1 - Base Address 404 */ 405#define PSB_2D_SRC_ADDR_MASK (0x0FFFFFFC) 406#define PSB_2D_SRC_ADDR_CLRMASK (0x00000003) 407#define PSB_2D_SRC_ADDR_SHIFT (2) 408#define PSB_2D_SRC_ADDR_ALIGNSHIFT (2) 409 410/* 411 * Pattern Surface (PSB_2D_PAT_SURF_BH) 412 */ 413/* 414 * WORD 0 415 */ 416 417#define PSB_2D_PAT_FORMAT_MASK (0x00078000) 418#define PSB_2D_PAT_1_PAL (0x00000000) 419#define PSB_2D_PAT_2_PAL (0x00008000) 420#define PSB_2D_PAT_4_PAL (0x00010000) 421#define PSB_2D_PAT_8_PAL (0x00018000) 422#define PSB_2D_PAT_8_ALPHA (0x00020000) 423#define PSB_2D_PAT_4_ALPHA (0x00028000) 424#define PSB_2D_PAT_332RGB (0x00030000) 425#define PSB_2D_PAT_4444ARGB (0x00038000) 426#define PSB_2D_PAT_555RGB (0x00040000) 427#define PSB_2D_PAT_1555ARGB (0x00048000) 428#define PSB_2D_PAT_565RGB (0x00050000) 429#define PSB_2D_PAT_0888ARGB (0x00058000) 430#define PSB_2D_PAT_8888ARGB (0x00060000) 431 432#define PSB_2D_PAT_STRIDE_MASK (0x00007FFF) 433#define PSB_2D_PAT_STRIDE_CLRMASK (0xFFFF8000) 434#define PSB_2D_PAT_STRIDE_SHIFT (0) 435/* 436 * WORD 1 - Base Address 437 */ 438#define PSB_2D_PAT_ADDR_MASK (0x0FFFFFFC) 439#define PSB_2D_PAT_ADDR_CLRMASK (0x00000003) 440#define PSB_2D_PAT_ADDR_SHIFT (2) 441#define PSB_2D_PAT_ADDR_ALIGNSHIFT (2) 442 443/* 444 * Destination Surface (PSB_2D_DST_SURF_BH) 445 */ 446/* 447 * WORD 0 448 */ 449 450#define PSB_2D_DST_FORMAT_MASK (0x00078000) 451#define PSB_2D_DST_332RGB (0x00030000) 452#define PSB_2D_DST_4444ARGB (0x00038000) 453#define PSB_2D_DST_555RGB (0x00040000) 454#define PSB_2D_DST_1555ARGB (0x00048000) 455#define PSB_2D_DST_565RGB (0x00050000) 456#define PSB_2D_DST_0888ARGB (0x00058000) 457#define PSB_2D_DST_8888ARGB (0x00060000) 458#define PSB_2D_DST_8888AYUV (0x00070000) 459 460#define PSB_2D_DST_STRIDE_MASK (0x00007FFF) 461#define PSB_2D_DST_STRIDE_CLRMASK (0xFFFF8000) 462#define PSB_2D_DST_STRIDE_SHIFT (0) 463/* 464 * WORD 1 - Base Address 465 */ 466#define PSB_2D_DST_ADDR_MASK (0x0FFFFFFC) 467#define PSB_2D_DST_ADDR_CLRMASK (0x00000003) 468#define PSB_2D_DST_ADDR_SHIFT (2) 469#define PSB_2D_DST_ADDR_ALIGNSHIFT (2) 470 471/* 472 * Mask Surface (PSB_2D_MASK_SURF_BH) 473 */ 474/* 475 * WORD 0 476 */ 477#define PSB_2D_MASK_STRIDE_MASK (0x00007FFF) 478#define PSB_2D_MASK_STRIDE_CLRMASK (0xFFFF8000) 479#define PSB_2D_MASK_STRIDE_SHIFT (0) 480/* 481 * WORD 1 - Base Address 482 */ 483#define PSB_2D_MASK_ADDR_MASK (0x0FFFFFFC) 484#define PSB_2D_MASK_ADDR_CLRMASK (0x00000003) 485#define PSB_2D_MASK_ADDR_SHIFT (2) 486#define PSB_2D_MASK_ADDR_ALIGNSHIFT (2) 487 488/* 489 * Source Palette (PSB_2D_SRC_PAL_BH) 490 */ 491 492#define PSB_2D_SRCPAL_ADDR_SHIFT (0) 493#define PSB_2D_SRCPAL_ADDR_CLRMASK (0xF0000007) 494#define PSB_2D_SRCPAL_ADDR_MASK (0x0FFFFFF8) 495#define PSB_2D_SRCPAL_BYTEALIGN (1024) 496 497/* 498 * Pattern Palette (PSB_2D_PAT_PAL_BH) 499 */ 500 501#define PSB_2D_PATPAL_ADDR_SHIFT (0) 502#define PSB_2D_PATPAL_ADDR_CLRMASK (0xF0000007) 503#define PSB_2D_PATPAL_ADDR_MASK (0x0FFFFFF8) 504#define PSB_2D_PATPAL_BYTEALIGN (1024) 505 506/* 507 * Rop3 Codes (2 LS bytes) 508 */ 509 510#define PSB_2D_ROP3_SRCCOPY (0xCCCC) 511#define PSB_2D_ROP3_PATCOPY (0xF0F0) 512#define PSB_2D_ROP3_WHITENESS (0xFFFF) 513#define PSB_2D_ROP3_BLACKNESS (0x0000) 514#define PSB_2D_ROP3_SRC (0xCC) 515#define PSB_2D_ROP3_PAT (0xF0) 516#define PSB_2D_ROP3_DST (0xAA) 517 518/* 519 * Sizes. 520 */ 521 522#define PSB_SCENE_HW_COOKIE_SIZE 16 523#define PSB_TA_MEM_HW_COOKIE_SIZE 16 524 525/* 526 * Scene stuff. 527 */ 528 529#define PSB_NUM_HW_SCENES 2 530 531/* 532 * Scheduler completion actions. 533 */ 534 535#define PSB_RASTER_BLOCK 0 536#define PSB_RASTER 1 537#define PSB_RETURN 2 538#define PSB_TA 3 539 540/* Power management */ 541#define PSB_PUNIT_PORT 0x04 542#define PSB_OSPMBA 0x78 543#define PSB_APMBA 0x7a 544#define PSB_APM_CMD 0x0 545#define PSB_APM_STS 0x04 546#define PSB_PWRGT_VID_ENC_MASK 0x30 547#define PSB_PWRGT_VID_DEC_MASK 0xc 548#define PSB_PWRGT_GL3_MASK 0xc0 549 550#define PSB_PM_SSC 0x20 551#define PSB_PM_SSS 0x30 552#define PSB_PWRGT_DISPLAY_MASK 0xc /*on a different BA than video/gfx*/ 553/* Display SSS register bits are different in A0 vs. B0 */ 554#define PSB_PWRGT_GFX_MASK 0x3 555#define PSB_PWRGT_GFX_MASK_B0 0xc3 556#endif