cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
git clone https://git.sinitax.com/sinitax/cachepc-linux
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fb_decoder.h (6018B)


      1/*
      2 * Copyright(c) 2011-2016 Intel Corporation. All rights reserved.
      3 *
      4 * Permission is hereby granted, free of charge, to any person obtaining a
      5 * copy of this software and associated documentation files (the "Software"),
      6 * to deal in the Software without restriction, including without limitation
      7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8 * and/or sell copies of the Software, and to permit persons to whom the
      9 * Software is furnished to do so, subject to the following conditions:
     10 *
     11 * The above copyright notice and this permission notice (including the next
     12 * paragraph) shall be included in all copies or substantial portions of the
     13 * Software.
     14 *
     15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     21 * SOFTWARE.
     22 *
     23 * Authors:
     24 *    Kevin Tian <kevin.tian@intel.com>
     25 *
     26 * Contributors:
     27 *    Bing Niu <bing.niu@intel.com>
     28 *    Xu Han <xu.han@intel.com>
     29 *    Ping Gao <ping.a.gao@intel.com>
     30 *    Xiaoguang Chen <xiaoguang.chen@intel.com>
     31 *    Yang Liu <yang2.liu@intel.com>
     32 *    Tina Zhang <tina.zhang@intel.com>
     33 *
     34 */
     35
     36#ifndef _GVT_FB_DECODER_H_
     37#define _GVT_FB_DECODER_H_
     38
     39#include <linux/types.h>
     40
     41#include "display/intel_display.h"
     42
     43struct intel_vgpu;
     44
     45#define _PLANE_CTL_FORMAT_SHIFT		24
     46#define _PLANE_CTL_TILED_SHIFT		10
     47#define _PIPE_V_SRCSZ_SHIFT		0
     48#define _PIPE_V_SRCSZ_MASK		(0xfff << _PIPE_V_SRCSZ_SHIFT)
     49#define _PIPE_H_SRCSZ_SHIFT		16
     50#define _PIPE_H_SRCSZ_MASK		(0x1fff << _PIPE_H_SRCSZ_SHIFT)
     51
     52#define _PRI_PLANE_FMT_SHIFT		26
     53#define _PRI_PLANE_STRIDE_MASK		(0x3ff << 6)
     54#define _PRI_PLANE_X_OFF_SHIFT		0
     55#define _PRI_PLANE_X_OFF_MASK		(0x1fff << _PRI_PLANE_X_OFF_SHIFT)
     56#define _PRI_PLANE_Y_OFF_SHIFT		16
     57#define _PRI_PLANE_Y_OFF_MASK		(0xfff << _PRI_PLANE_Y_OFF_SHIFT)
     58
     59#define _CURSOR_MODE			0x3f
     60#define _CURSOR_ALPHA_FORCE_SHIFT	8
     61#define _CURSOR_ALPHA_FORCE_MASK	(0x3 << _CURSOR_ALPHA_FORCE_SHIFT)
     62#define _CURSOR_ALPHA_PLANE_SHIFT	10
     63#define _CURSOR_ALPHA_PLANE_MASK	(0x3 << _CURSOR_ALPHA_PLANE_SHIFT)
     64#define _CURSOR_POS_X_SHIFT		0
     65#define _CURSOR_POS_X_MASK		(0x1fff << _CURSOR_POS_X_SHIFT)
     66#define _CURSOR_SIGN_X_SHIFT		15
     67#define _CURSOR_SIGN_X_MASK		(1 << _CURSOR_SIGN_X_SHIFT)
     68#define _CURSOR_POS_Y_SHIFT		16
     69#define _CURSOR_POS_Y_MASK		(0xfff << _CURSOR_POS_Y_SHIFT)
     70#define _CURSOR_SIGN_Y_SHIFT		31
     71#define _CURSOR_SIGN_Y_MASK		(1 << _CURSOR_SIGN_Y_SHIFT)
     72
     73#define _SPRITE_FMT_SHIFT		25
     74#define _SPRITE_COLOR_ORDER_SHIFT	20
     75#define _SPRITE_YUV_ORDER_SHIFT		16
     76#define _SPRITE_STRIDE_SHIFT		6
     77#define _SPRITE_STRIDE_MASK		(0x1ff << _SPRITE_STRIDE_SHIFT)
     78#define _SPRITE_SIZE_WIDTH_SHIFT	0
     79#define _SPRITE_SIZE_HEIGHT_SHIFT	16
     80#define _SPRITE_SIZE_WIDTH_MASK		(0x1fff << _SPRITE_SIZE_WIDTH_SHIFT)
     81#define _SPRITE_SIZE_HEIGHT_MASK	(0xfff << _SPRITE_SIZE_HEIGHT_SHIFT)
     82#define _SPRITE_POS_X_SHIFT		0
     83#define _SPRITE_POS_Y_SHIFT		16
     84#define _SPRITE_POS_X_MASK		(0x1fff << _SPRITE_POS_X_SHIFT)
     85#define _SPRITE_POS_Y_MASK		(0xfff << _SPRITE_POS_Y_SHIFT)
     86#define _SPRITE_OFFSET_START_X_SHIFT	0
     87#define _SPRITE_OFFSET_START_Y_SHIFT	16
     88#define _SPRITE_OFFSET_START_X_MASK	(0x1fff << _SPRITE_OFFSET_START_X_SHIFT)
     89#define _SPRITE_OFFSET_START_Y_MASK	(0xfff << _SPRITE_OFFSET_START_Y_SHIFT)
     90
     91enum GVT_FB_EVENT {
     92	FB_MODE_SET_START = 1,
     93	FB_MODE_SET_END,
     94	FB_DISPLAY_FLIP,
     95};
     96
     97enum DDI_PORT {
     98	DDI_PORT_NONE	= 0,
     99	DDI_PORT_B	= 1,
    100	DDI_PORT_C	= 2,
    101	DDI_PORT_D	= 3,
    102	DDI_PORT_E	= 4
    103};
    104
    105/* color space conversion and gamma correction are not included */
    106struct intel_vgpu_primary_plane_format {
    107	u8	enabled;	/* plane is enabled */
    108	u32	tiled;		/* tiling mode: linear, X-tiled, Y tiled, etc */
    109	u8	bpp;		/* bits per pixel */
    110	u32	hw_format;	/* format field in the PRI_CTL register */
    111	u32	drm_format;	/* format in DRM definition */
    112	u32	base;		/* framebuffer base in graphics memory */
    113	u64     base_gpa;
    114	u32	x_offset;	/* in pixels */
    115	u32	y_offset;	/* in lines */
    116	u32	width;		/* in pixels */
    117	u32	height;		/* in lines */
    118	u32	stride;		/* in bytes */
    119};
    120
    121struct intel_vgpu_sprite_plane_format {
    122	u8	enabled;	/* plane is enabled */
    123	u8	tiled;		/* X-tiled */
    124	u8	bpp;		/* bits per pixel */
    125	u32	hw_format;	/* format field in the SPR_CTL register */
    126	u32	drm_format;	/* format in DRM definition */
    127	u32	base;		/* sprite base in graphics memory */
    128	u64     base_gpa;
    129	u32	x_pos;		/* in pixels */
    130	u32	y_pos;		/* in lines */
    131	u32	x_offset;	/* in pixels */
    132	u32	y_offset;	/* in lines */
    133	u32	width;		/* in pixels */
    134	u32	height;		/* in lines */
    135	u32	stride;		/* in bytes */
    136};
    137
    138struct intel_vgpu_cursor_plane_format {
    139	u8	enabled;
    140	u8	mode;		/* cursor mode select */
    141	u8	bpp;		/* bits per pixel */
    142	u32	drm_format;	/* format in DRM definition */
    143	u32	base;		/* cursor base in graphics memory */
    144	u64     base_gpa;
    145	u32	x_pos;		/* in pixels */
    146	u32	y_pos;		/* in lines */
    147	u8	x_sign;		/* X Position Sign */
    148	u8	y_sign;		/* Y Position Sign */
    149	u32	width;		/* in pixels */
    150	u32	height;		/* in lines */
    151	u32	x_hot;		/* in pixels */
    152	u32	y_hot;		/* in pixels */
    153};
    154
    155struct intel_vgpu_pipe_format {
    156	struct intel_vgpu_primary_plane_format	primary;
    157	struct intel_vgpu_sprite_plane_format	sprite;
    158	struct intel_vgpu_cursor_plane_format	cursor;
    159	enum DDI_PORT ddi_port;  /* the DDI port that pipe is connected to */
    160};
    161
    162struct intel_vgpu_fb_format {
    163	struct intel_vgpu_pipe_format	pipes[I915_MAX_PIPES];
    164};
    165
    166int intel_vgpu_decode_primary_plane(struct intel_vgpu *vgpu,
    167	struct intel_vgpu_primary_plane_format *plane);
    168int intel_vgpu_decode_cursor_plane(struct intel_vgpu *vgpu,
    169	struct intel_vgpu_cursor_plane_format *plane);
    170int intel_vgpu_decode_sprite_plane(struct intel_vgpu *vgpu,
    171	struct intel_vgpu_sprite_plane_format *plane);
    172
    173#endif