cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
git clone https://git.sinitax.com/sinitax/cachepc-linux
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panfrost_regs.h (15936B)


      1/* SPDX-License-Identifier: GPL-2.0 */
      2/* Copyright 2018 Marty E. Plummer <hanetzer@startmail.com> */
      3/* Copyright 2019 Linaro, Ltd, Rob Herring <robh@kernel.org> */
      4/*
      5 * Register definitions based on mali_midg_regmap.h
      6 * (C) COPYRIGHT 2010-2018 ARM Limited. All rights reserved.
      7 */
      8#ifndef __PANFROST_REGS_H__
      9#define __PANFROST_REGS_H__
     10
     11#define GPU_ID				0x00
     12#define GPU_L2_FEATURES			0x004	/* (RO) Level 2 cache features */
     13#define GPU_CORE_FEATURES		0x008	/* (RO) Shader Core Features */
     14#define GPU_TILER_FEATURES		0x00C	/* (RO) Tiler Features */
     15#define GPU_MEM_FEATURES		0x010	/* (RO) Memory system features */
     16#define   GROUPS_L2_COHERENT		BIT(0)	/* Cores groups are l2 coherent */
     17
     18#define GPU_MMU_FEATURES		0x014	/* (RO) MMU features */
     19#define GPU_AS_PRESENT			0x018	/* (RO) Address space slots present */
     20#define GPU_JS_PRESENT			0x01C	/* (RO) Job slots present */
     21
     22#define GPU_INT_RAWSTAT			0x20
     23#define GPU_INT_CLEAR			0x24
     24#define GPU_INT_MASK			0x28
     25#define GPU_INT_STAT			0x2c
     26#define   GPU_IRQ_FAULT			BIT(0)
     27#define   GPU_IRQ_MULTIPLE_FAULT	BIT(7)
     28#define   GPU_IRQ_RESET_COMPLETED	BIT(8)
     29#define   GPU_IRQ_POWER_CHANGED		BIT(9)
     30#define   GPU_IRQ_POWER_CHANGED_ALL	BIT(10)
     31#define   GPU_IRQ_PERFCNT_SAMPLE_COMPLETED BIT(16)
     32#define   GPU_IRQ_CLEAN_CACHES_COMPLETED BIT(17)
     33#define   GPU_IRQ_MASK_ALL			 \
     34	  (GPU_IRQ_FAULT			|\
     35	   GPU_IRQ_MULTIPLE_FAULT		|\
     36	   GPU_IRQ_RESET_COMPLETED		|\
     37	   GPU_IRQ_POWER_CHANGED		|\
     38	   GPU_IRQ_POWER_CHANGED_ALL		|\
     39	   GPU_IRQ_PERFCNT_SAMPLE_COMPLETED	|\
     40	   GPU_IRQ_CLEAN_CACHES_COMPLETED)
     41#define GPU_IRQ_MASK_ERROR	   		\
     42	(					\
     43	 GPU_IRQ_FAULT				|\
     44	 GPU_IRQ_MULTIPLE_FAULT)
     45#define GPU_CMD				0x30
     46#define   GPU_CMD_SOFT_RESET		0x01
     47#define   GPU_CMD_PERFCNT_CLEAR		0x03
     48#define   GPU_CMD_PERFCNT_SAMPLE	0x04
     49#define   GPU_CMD_CLEAN_CACHES		0x07
     50#define   GPU_CMD_CLEAN_INV_CACHES	0x08
     51#define GPU_STATUS			0x34
     52#define   GPU_STATUS_PRFCNT_ACTIVE	BIT(2)
     53#define GPU_LATEST_FLUSH_ID		0x38
     54#define GPU_PWR_KEY			0x50	/* (WO) Power manager key register */
     55#define  GPU_PWR_KEY_UNLOCK		0x2968A819
     56#define GPU_PWR_OVERRIDE0		0x54	/* (RW) Power manager override settings */
     57#define GPU_PWR_OVERRIDE1		0x58	/* (RW) Power manager override settings */
     58#define GPU_FAULT_STATUS		0x3C
     59#define GPU_FAULT_ADDRESS_LO		0x40
     60#define GPU_FAULT_ADDRESS_HI		0x44
     61
     62#define GPU_PERFCNT_BASE_LO		0x60
     63#define GPU_PERFCNT_BASE_HI		0x64
     64#define GPU_PERFCNT_CFG			0x68
     65#define   GPU_PERFCNT_CFG_MODE(x)	(x)
     66#define   GPU_PERFCNT_CFG_MODE_OFF	0
     67#define   GPU_PERFCNT_CFG_MODE_MANUAL	1
     68#define   GPU_PERFCNT_CFG_MODE_TILE	2
     69#define   GPU_PERFCNT_CFG_AS(x)		((x) << 4)
     70#define   GPU_PERFCNT_CFG_SETSEL(x)	((x) << 8)
     71#define GPU_PRFCNT_JM_EN		0x6c
     72#define GPU_PRFCNT_SHADER_EN		0x70
     73#define GPU_PRFCNT_TILER_EN		0x74
     74#define GPU_PRFCNT_MMU_L2_EN		0x7c
     75
     76#define GPU_THREAD_MAX_THREADS		0x0A0	/* (RO) Maximum number of threads per core */
     77#define GPU_THREAD_MAX_WORKGROUP_SIZE	0x0A4	/* (RO) Maximum workgroup size */
     78#define GPU_THREAD_MAX_BARRIER_SIZE	0x0A8	/* (RO) Maximum threads waiting at a barrier */
     79#define GPU_THREAD_FEATURES		0x0AC	/* (RO) Thread features */
     80#define GPU_THREAD_TLS_ALLOC		0x310   /* (RO) Number of threads per core that
     81						 * TLS must be allocated for */
     82
     83#define GPU_TEXTURE_FEATURES(n)		(0x0B0 + ((n) * 4))
     84#define GPU_JS_FEATURES(n)		(0x0C0 + ((n) * 4))
     85#define GPU_AFBC_FEATURES		(0x4C)	/* (RO) AFBC support on Bifrost */
     86
     87#define GPU_SHADER_PRESENT_LO		0x100	/* (RO) Shader core present bitmap, low word */
     88#define GPU_SHADER_PRESENT_HI		0x104	/* (RO) Shader core present bitmap, high word */
     89#define GPU_TILER_PRESENT_LO		0x110	/* (RO) Tiler core present bitmap, low word */
     90#define GPU_TILER_PRESENT_HI		0x114	/* (RO) Tiler core present bitmap, high word */
     91
     92#define GPU_L2_PRESENT_LO		0x120	/* (RO) Level 2 cache present bitmap, low word */
     93#define GPU_L2_PRESENT_HI		0x124	/* (RO) Level 2 cache present bitmap, high word */
     94
     95#define GPU_COHERENCY_FEATURES		0x300	/* (RO) Coherency features present */
     96#define   COHERENCY_ACE_LITE		BIT(0)
     97#define   COHERENCY_ACE			BIT(1)
     98
     99#define GPU_STACK_PRESENT_LO		0xE00   /* (RO) Core stack present bitmap, low word */
    100#define GPU_STACK_PRESENT_HI		0xE04   /* (RO) Core stack present bitmap, high word */
    101
    102#define SHADER_READY_LO			0x140	/* (RO) Shader core ready bitmap, low word */
    103#define SHADER_READY_HI			0x144	/* (RO) Shader core ready bitmap, high word */
    104
    105#define TILER_READY_LO			0x150	/* (RO) Tiler core ready bitmap, low word */
    106#define TILER_READY_HI			0x154	/* (RO) Tiler core ready bitmap, high word */
    107
    108#define L2_READY_LO			0x160	/* (RO) Level 2 cache ready bitmap, low word */
    109#define L2_READY_HI			0x164	/* (RO) Level 2 cache ready bitmap, high word */
    110
    111#define STACK_READY_LO			0xE10   /* (RO) Core stack ready bitmap, low word */
    112#define STACK_READY_HI			0xE14   /* (RO) Core stack ready bitmap, high word */
    113
    114
    115#define SHADER_PWRON_LO			0x180	/* (WO) Shader core power on bitmap, low word */
    116#define SHADER_PWRON_HI			0x184	/* (WO) Shader core power on bitmap, high word */
    117
    118#define TILER_PWRON_LO			0x190	/* (WO) Tiler core power on bitmap, low word */
    119#define TILER_PWRON_HI			0x194	/* (WO) Tiler core power on bitmap, high word */
    120
    121#define L2_PWRON_LO			0x1A0	/* (WO) Level 2 cache power on bitmap, low word */
    122#define L2_PWRON_HI			0x1A4	/* (WO) Level 2 cache power on bitmap, high word */
    123
    124#define STACK_PWRON_LO			0xE20   /* (RO) Core stack power on bitmap, low word */
    125#define STACK_PWRON_HI			0xE24   /* (RO) Core stack power on bitmap, high word */
    126
    127
    128#define SHADER_PWROFF_LO		0x1C0	/* (WO) Shader core power off bitmap, low word */
    129#define SHADER_PWROFF_HI		0x1C4	/* (WO) Shader core power off bitmap, high word */
    130
    131#define TILER_PWROFF_LO			0x1D0	/* (WO) Tiler core power off bitmap, low word */
    132#define TILER_PWROFF_HI			0x1D4	/* (WO) Tiler core power off bitmap, high word */
    133
    134#define L2_PWROFF_LO			0x1E0	/* (WO) Level 2 cache power off bitmap, low word */
    135#define L2_PWROFF_HI			0x1E4	/* (WO) Level 2 cache power off bitmap, high word */
    136
    137#define STACK_PWROFF_LO			0xE30   /* (RO) Core stack power off bitmap, low word */
    138#define STACK_PWROFF_HI			0xE34   /* (RO) Core stack power off bitmap, high word */
    139
    140
    141#define SHADER_PWRTRANS_LO		0x200	/* (RO) Shader core power transition bitmap, low word */
    142#define SHADER_PWRTRANS_HI		0x204	/* (RO) Shader core power transition bitmap, high word */
    143
    144#define TILER_PWRTRANS_LO		0x210	/* (RO) Tiler core power transition bitmap, low word */
    145#define TILER_PWRTRANS_HI		0x214	/* (RO) Tiler core power transition bitmap, high word */
    146
    147#define L2_PWRTRANS_LO			0x220	/* (RO) Level 2 cache power transition bitmap, low word */
    148#define L2_PWRTRANS_HI			0x224	/* (RO) Level 2 cache power transition bitmap, high word */
    149
    150#define STACK_PWRTRANS_LO		0xE40   /* (RO) Core stack power transition bitmap, low word */
    151#define STACK_PWRTRANS_HI		0xE44   /* (RO) Core stack power transition bitmap, high word */
    152
    153
    154#define SHADER_PWRACTIVE_LO		0x240	/* (RO) Shader core active bitmap, low word */
    155#define SHADER_PWRACTIVE_HI		0x244	/* (RO) Shader core active bitmap, high word */
    156
    157#define TILER_PWRACTIVE_LO		0x250	/* (RO) Tiler core active bitmap, low word */
    158#define TILER_PWRACTIVE_HI		0x254	/* (RO) Tiler core active bitmap, high word */
    159
    160#define L2_PWRACTIVE_LO			0x260	/* (RO) Level 2 cache active bitmap, low word */
    161#define L2_PWRACTIVE_HI			0x264	/* (RO) Level 2 cache active bitmap, high word */
    162
    163#define GPU_JM_CONFIG			0xF00   /* (RW) Job Manager configuration register (Implementation specific register) */
    164#define GPU_SHADER_CONFIG		0xF04	/* (RW) Shader core configuration settings (Implementation specific register) */
    165#define GPU_TILER_CONFIG		0xF08   /* (RW) Tiler core configuration settings (Implementation specific register) */
    166#define GPU_L2_MMU_CONFIG		0xF0C	/* (RW) Configuration of the L2 cache and MMU (Implementation specific register) */
    167
    168/* L2_MMU_CONFIG register */
    169#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT	23
    170#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY		(0x1 << L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT)
    171#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT	24
    172#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS		(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
    173#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_OCTANT	(0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
    174#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_QUARTER	(0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
    175#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_HALF		(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
    176
    177#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT	26
    178#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES		(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
    179#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_OCTANT	(0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
    180#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_QUARTER	(0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
    181#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_HALF	(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
    182
    183#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS_SHIFT	12
    184#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS		(0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
    185
    186#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES_SHIFT	15
    187#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES	(0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
    188
    189/* SHADER_CONFIG register */
    190#define SC_ALT_COUNTERS			BIT(3)
    191#define SC_OVERRIDE_FWD_PIXEL_KILL	BIT(4)
    192#define SC_SDC_DISABLE_OQ_DISCARD	BIT(6)
    193#define SC_LS_ALLOW_ATTR_TYPES		BIT(16)
    194#define SC_LS_PAUSEBUFFER_DISABLE	BIT(16)
    195#define SC_TLS_HASH_ENABLE		BIT(17)
    196#define SC_LS_ATTR_CHECK_DISABLE	BIT(18)
    197#define SC_ENABLE_TEXGRD_FLAGS		BIT(25)
    198/* End SHADER_CONFIG register */
    199
    200/* TILER_CONFIG register */
    201#define TC_CLOCK_GATE_OVERRIDE		BIT(0)
    202
    203/* JM_CONFIG register */
    204#define JM_TIMESTAMP_OVERRIDE		BIT(0)
    205#define JM_CLOCK_GATE_OVERRIDE		BIT(1)
    206#define JM_JOB_THROTTLE_ENABLE		BIT(2)
    207#define JM_JOB_THROTTLE_LIMIT_SHIFT	3
    208#define JM_MAX_JOB_THROTTLE_LIMIT	0x3F
    209#define JM_FORCE_COHERENCY_FEATURES_SHIFT 2
    210#define JM_IDVS_GROUP_SIZE_SHIFT	16
    211#define JM_DEFAULT_IDVS_GROUP_SIZE	0xF
    212#define JM_MAX_IDVS_GROUP_SIZE		0x3F
    213
    214
    215/* Job Control regs */
    216#define JOB_INT_RAWSTAT			0x1000
    217#define JOB_INT_CLEAR			0x1004
    218#define JOB_INT_MASK			0x1008
    219#define JOB_INT_STAT			0x100c
    220#define JOB_INT_JS_STATE		0x1010
    221#define JOB_INT_THROTTLE		0x1014
    222
    223#define MK_JS_MASK(j)			(0x10001 << (j))
    224#define JOB_INT_MASK_ERR(j)		BIT((j) + 16)
    225#define JOB_INT_MASK_DONE(j)		BIT(j)
    226
    227#define JS_BASE				0x1800
    228#define JS_HEAD_LO(n)			(JS_BASE + ((n) * 0x80) + 0x00)
    229#define JS_HEAD_HI(n)			(JS_BASE + ((n) * 0x80) + 0x04)
    230#define JS_TAIL_LO(n)			(JS_BASE + ((n) * 0x80) + 0x08)
    231#define JS_TAIL_HI(n)			(JS_BASE + ((n) * 0x80) + 0x0c)
    232#define JS_AFFINITY_LO(n)		(JS_BASE + ((n) * 0x80) + 0x10)
    233#define JS_AFFINITY_HI(n)		(JS_BASE + ((n) * 0x80) + 0x14)
    234#define JS_CONFIG(n)			(JS_BASE + ((n) * 0x80) + 0x18)
    235#define JS_XAFFINITY(n)			(JS_BASE + ((n) * 0x80) + 0x1c)
    236#define JS_COMMAND(n)			(JS_BASE + ((n) * 0x80) + 0x20)
    237#define JS_STATUS(n)			(JS_BASE + ((n) * 0x80) + 0x24)
    238#define JS_HEAD_NEXT_LO(n)		(JS_BASE + ((n) * 0x80) + 0x40)
    239#define JS_HEAD_NEXT_HI(n)		(JS_BASE + ((n) * 0x80) + 0x44)
    240#define JS_AFFINITY_NEXT_LO(n)		(JS_BASE + ((n) * 0x80) + 0x50)
    241#define JS_AFFINITY_NEXT_HI(n)		(JS_BASE + ((n) * 0x80) + 0x54)
    242#define JS_CONFIG_NEXT(n)		(JS_BASE + ((n) * 0x80) + 0x58)
    243#define JS_COMMAND_NEXT(n)		(JS_BASE + ((n) * 0x80) + 0x60)
    244#define JS_FLUSH_ID_NEXT(n)		(JS_BASE + ((n) * 0x80) + 0x70)
    245
    246/* Possible values of JS_CONFIG and JS_CONFIG_NEXT registers */
    247#define JS_CONFIG_START_FLUSH_CLEAN		BIT(8)
    248#define JS_CONFIG_START_FLUSH_CLEAN_INVALIDATE	(3u << 8)
    249#define JS_CONFIG_START_MMU			BIT(10)
    250#define JS_CONFIG_JOB_CHAIN_FLAG		BIT(11)
    251#define JS_CONFIG_END_FLUSH_CLEAN		BIT(12)
    252#define JS_CONFIG_END_FLUSH_CLEAN_INVALIDATE	(3u << 12)
    253#define JS_CONFIG_ENABLE_FLUSH_REDUCTION	BIT(14)
    254#define JS_CONFIG_DISABLE_DESCRIPTOR_WR_BK	BIT(15)
    255#define JS_CONFIG_THREAD_PRI(n)			((n) << 16)
    256
    257#define JS_COMMAND_NOP			0x00
    258#define JS_COMMAND_START		0x01
    259#define JS_COMMAND_SOFT_STOP		0x02	/* Gently stop processing a job chain */
    260#define JS_COMMAND_HARD_STOP		0x03	/* Rudely stop processing a job chain */
    261#define JS_COMMAND_SOFT_STOP_0		0x04	/* Execute SOFT_STOP if JOB_CHAIN_FLAG is 0 */
    262#define JS_COMMAND_HARD_STOP_0		0x05	/* Execute HARD_STOP if JOB_CHAIN_FLAG is 0 */
    263#define JS_COMMAND_SOFT_STOP_1		0x06	/* Execute SOFT_STOP if JOB_CHAIN_FLAG is 1 */
    264#define JS_COMMAND_HARD_STOP_1		0x07	/* Execute HARD_STOP if JOB_CHAIN_FLAG is 1 */
    265
    266/* MMU regs */
    267#define MMU_INT_RAWSTAT			0x2000
    268#define MMU_INT_CLEAR			0x2004
    269#define MMU_INT_MASK			0x2008
    270#define MMU_INT_STAT			0x200c
    271
    272/* AS_COMMAND register commands */
    273#define AS_COMMAND_NOP			0x00	/* NOP Operation */
    274#define AS_COMMAND_UPDATE		0x01	/* Broadcasts the values in AS_TRANSTAB and ASn_MEMATTR to all MMUs */
    275#define AS_COMMAND_LOCK			0x02	/* Issue a lock region command to all MMUs */
    276#define AS_COMMAND_UNLOCK		0x03	/* Issue a flush region command to all MMUs */
    277#define AS_COMMAND_FLUSH		0x04	/* Flush all L2 caches then issue a flush region command to all MMUs
    278						   (deprecated - only for use with T60x) */
    279#define AS_COMMAND_FLUSH_PT		0x04	/* Flush all L2 caches then issue a flush region command to all MMUs */
    280#define AS_COMMAND_FLUSH_MEM		0x05	/* Wait for memory accesses to complete, flush all the L1s cache then
    281						   flush all L2 caches then issue a flush region command to all MMUs */
    282
    283#define MMU_AS(as)			(0x2400 + ((as) << 6))
    284
    285#define AS_TRANSTAB_LO(as)		(MMU_AS(as) + 0x00) /* (RW) Translation Table Base Address for address space n, low word */
    286#define AS_TRANSTAB_HI(as)		(MMU_AS(as) + 0x04) /* (RW) Translation Table Base Address for address space n, high word */
    287#define AS_MEMATTR_LO(as)		(MMU_AS(as) + 0x08) /* (RW) Memory attributes for address space n, low word. */
    288#define AS_MEMATTR_HI(as)		(MMU_AS(as) + 0x0C) /* (RW) Memory attributes for address space n, high word. */
    289#define AS_LOCKADDR_LO(as)		(MMU_AS(as) + 0x10) /* (RW) Lock region address for address space n, low word */
    290#define AS_LOCKADDR_HI(as)		(MMU_AS(as) + 0x14) /* (RW) Lock region address for address space n, high word */
    291#define AS_COMMAND(as)			(MMU_AS(as) + 0x18) /* (WO) MMU command register for address space n */
    292#define AS_FAULTSTATUS(as)		(MMU_AS(as) + 0x1C) /* (RO) MMU fault status register for address space n */
    293#define AS_FAULTADDRESS_LO(as)		(MMU_AS(as) + 0x20) /* (RO) Fault Address for address space n, low word */
    294#define AS_FAULTADDRESS_HI(as)		(MMU_AS(as) + 0x24) /* (RO) Fault Address for address space n, high word */
    295#define AS_STATUS(as)			(MMU_AS(as) + 0x28) /* (RO) Status flags for address space n */
    296/* Additional Bifrost AS registers */
    297#define AS_TRANSCFG_LO(as)		(MMU_AS(as) + 0x30) /* (RW) Translation table configuration for address space n, low word */
    298#define AS_TRANSCFG_HI(as)		(MMU_AS(as) + 0x34) /* (RW) Translation table configuration for address space n, high word */
    299#define AS_FAULTEXTRA_LO(as)		(MMU_AS(as) + 0x38) /* (RO) Secondary fault address for address space n, low word */
    300#define AS_FAULTEXTRA_HI(as)		(MMU_AS(as) + 0x3C) /* (RO) Secondary fault address for address space n, high word */
    301
    302/*
    303 * Begin LPAE MMU TRANSTAB register values
    304 */
    305#define AS_TRANSTAB_LPAE_ADDR_SPACE_MASK	0xfffffffffffff000
    306#define AS_TRANSTAB_LPAE_ADRMODE_IDENTITY	0x2
    307#define AS_TRANSTAB_LPAE_ADRMODE_TABLE		0x3
    308#define AS_TRANSTAB_LPAE_ADRMODE_MASK		0x3
    309#define AS_TRANSTAB_LPAE_READ_INNER		BIT(2)
    310#define AS_TRANSTAB_LPAE_SHARE_OUTER		BIT(4)
    311
    312#define AS_STATUS_AS_ACTIVE			0x01
    313
    314#define AS_FAULTSTATUS_ACCESS_TYPE_MASK		(0x3 << 8)
    315#define AS_FAULTSTATUS_ACCESS_TYPE_ATOMIC	(0x0 << 8)
    316#define AS_FAULTSTATUS_ACCESS_TYPE_EX		(0x1 << 8)
    317#define AS_FAULTSTATUS_ACCESS_TYPE_READ		(0x2 << 8)
    318#define AS_FAULTSTATUS_ACCESS_TYPE_WRITE	(0x3 << 8)
    319
    320#define AS_LOCK_REGION_MIN_SIZE                 (1ULL << 15)
    321
    322#define gpu_write(dev, reg, data) writel(data, dev->iomem + reg)
    323#define gpu_read(dev, reg) readl(dev->iomem + reg)
    324
    325#endif