cayman_blit_shaders.h (7607B)
1/* 2 * Copyright 2010 Advanced Micro Devices, Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 * 23 * Authors: 24 * Alex Deucher <alexander.deucher@amd.com> 25 */ 26 27#ifndef CAYMAN_BLIT_SHADERS_H 28#define CAYMAN_BLIT_SHADERS_H 29 30/* 31 * evergreen cards need to use the 3D engine to blit data which requires 32 * quite a bit of hw state setup. Rather than pull the whole 3D driver 33 * (which normally generates the 3D state) into the DRM, we opt to use 34 * statically generated state tables. The register state and shaders 35 * were hand generated to support blitting functionality. See the 3D 36 * driver or documentation for descriptions of the registers and 37 * shader instructions. 38 */ 39static const u32 cayman_default_state[] = { 40 0xc0066900, 41 0x00000000, 42 0x00000060, /* DB_RENDER_CONTROL */ 43 0x00000000, /* DB_COUNT_CONTROL */ 44 0x00000000, /* DB_DEPTH_VIEW */ 45 0x0000002a, /* DB_RENDER_OVERRIDE */ 46 0x00000000, /* DB_RENDER_OVERRIDE2 */ 47 0x00000000, /* DB_HTILE_DATA_BASE */ 48 49 0xc0026900, 50 0x0000000a, 51 0x00000000, /* DB_STENCIL_CLEAR */ 52 0x00000000, /* DB_DEPTH_CLEAR */ 53 54 0xc0036900, 55 0x0000000f, 56 0x00000000, /* DB_DEPTH_INFO */ 57 0x00000000, /* DB_Z_INFO */ 58 0x00000000, /* DB_STENCIL_INFO */ 59 60 0xc0016900, 61 0x00000080, 62 0x00000000, /* PA_SC_WINDOW_OFFSET */ 63 64 0xc00d6900, 65 0x00000083, 66 0x0000ffff, /* PA_SC_CLIPRECT_RULE */ 67 0x00000000, /* PA_SC_CLIPRECT_0_TL */ 68 0x20002000, /* PA_SC_CLIPRECT_0_BR */ 69 0x00000000, 70 0x20002000, 71 0x00000000, 72 0x20002000, 73 0x00000000, 74 0x20002000, 75 0xaaaaaaaa, /* PA_SC_EDGERULE */ 76 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */ 77 0x0000000f, /* CB_TARGET_MASK */ 78 0x0000000f, /* CB_SHADER_MASK */ 79 80 0xc0226900, 81 0x00000094, 82 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */ 83 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */ 84 0x80000000, 85 0x20002000, 86 0x80000000, 87 0x20002000, 88 0x80000000, 89 0x20002000, 90 0x80000000, 91 0x20002000, 92 0x80000000, 93 0x20002000, 94 0x80000000, 95 0x20002000, 96 0x80000000, 97 0x20002000, 98 0x80000000, 99 0x20002000, 100 0x80000000, 101 0x20002000, 102 0x80000000, 103 0x20002000, 104 0x80000000, 105 0x20002000, 106 0x80000000, 107 0x20002000, 108 0x80000000, 109 0x20002000, 110 0x80000000, 111 0x20002000, 112 0x80000000, 113 0x20002000, 114 0x00000000, /* PA_SC_VPORT_ZMIN_0 */ 115 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */ 116 117 0xc0016900, 118 0x000000d4, 119 0x00000000, /* SX_MISC */ 120 121 0xc0026900, 122 0x000000d9, 123 0x00000000, /* CP_RINGID */ 124 0x00000000, /* CP_VMID */ 125 126 0xc0096900, 127 0x00000100, 128 0x00ffffff, /* VGT_MAX_VTX_INDX */ 129 0x00000000, /* VGT_MIN_VTX_INDX */ 130 0x00000000, /* VGT_INDX_OFFSET */ 131 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */ 132 0x00000000, /* SX_ALPHA_TEST_CONTROL */ 133 0x00000000, /* CB_BLEND_RED */ 134 0x00000000, /* CB_BLEND_GREEN */ 135 0x00000000, /* CB_BLEND_BLUE */ 136 0x00000000, /* CB_BLEND_ALPHA */ 137 138 0xc0016900, 139 0x00000187, 140 0x00000100, /* SPI_VS_OUT_ID_0 */ 141 142 0xc0026900, 143 0x00000191, 144 0x00000100, /* SPI_PS_INPUT_CNTL_0 */ 145 0x00000101, /* SPI_PS_INPUT_CNTL_1 */ 146 147 0xc0016900, 148 0x000001b1, 149 0x00000000, /* SPI_VS_OUT_CONFIG */ 150 151 0xc0106900, 152 0x000001b3, 153 0x20000001, /* SPI_PS_IN_CONTROL_0 */ 154 0x00000000, /* SPI_PS_IN_CONTROL_1 */ 155 0x00000000, /* SPI_INTERP_CONTROL_0 */ 156 0x00000000, /* SPI_INPUT_Z */ 157 0x00000000, /* SPI_FOG_CNTL */ 158 0x00100000, /* SPI_BARYC_CNTL */ 159 0x00000000, /* SPI_PS_IN_CONTROL_2 */ 160 0x00000000, /* SPI_COMPUTE_INPUT_CNTL */ 161 0x00000000, /* SPI_COMPUTE_NUM_THREAD_X */ 162 0x00000000, /* SPI_COMPUTE_NUM_THREAD_Y */ 163 0x00000000, /* SPI_COMPUTE_NUM_THREAD_Z */ 164 0x00000000, /* SPI_GPR_MGMT */ 165 0x00000000, /* SPI_LDS_MGMT */ 166 0x00000000, /* SPI_STACK_MGMT */ 167 0x00000000, /* SPI_WAVE_MGMT_1 */ 168 0x00000000, /* SPI_WAVE_MGMT_2 */ 169 170 0xc0016900, 171 0x000001e0, 172 0x00000000, /* CB_BLEND0_CONTROL */ 173 174 0xc00e6900, 175 0x00000200, 176 0x00000000, /* DB_DEPTH_CONTROL */ 177 0x00000000, /* DB_EQAA */ 178 0x00cc0010, /* CB_COLOR_CONTROL */ 179 0x00000210, /* DB_SHADER_CONTROL */ 180 0x00010000, /* PA_CL_CLIP_CNTL */ 181 0x00000004, /* PA_SU_SC_MODE_CNTL */ 182 0x00000100, /* PA_CL_VTE_CNTL */ 183 0x00000000, /* PA_CL_VS_OUT_CNTL */ 184 0x00000000, /* PA_CL_NANINF_CNTL */ 185 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */ 186 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */ 187 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */ 188 0x00000000, /* */ 189 0x00000000, /* */ 190 191 0xc0026900, 192 0x00000229, 193 0x00000000, /* SQ_PGM_START_FS */ 194 0x00000000, 195 196 0xc0016900, 197 0x0000023b, 198 0x00000000, /* SQ_LDS_ALLOC_PS */ 199 200 0xc0066900, 201 0x00000240, 202 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */ 203 0x00000000, 204 0x00000000, 205 0x00000000, 206 0x00000000, 207 0x00000000, 208 209 0xc0046900, 210 0x00000247, 211 0x00000000, /* SQ_GS_VERT_ITEMSIZE */ 212 0x00000000, 213 0x00000000, 214 0x00000000, 215 216 0xc0116900, 217 0x00000280, 218 0x00000000, /* PA_SU_POINT_SIZE */ 219 0x00000000, /* PA_SU_POINT_MINMAX */ 220 0x00000008, /* PA_SU_LINE_CNTL */ 221 0x00000000, /* PA_SC_LINE_STIPPLE */ 222 0x00000000, /* VGT_OUTPUT_PATH_CNTL */ 223 0x00000000, /* VGT_HOS_CNTL */ 224 0x00000000, 225 0x00000000, 226 0x00000000, 227 0x00000000, 228 0x00000000, 229 0x00000000, 230 0x00000000, 231 0x00000000, 232 0x00000000, 233 0x00000000, 234 0x00000000, /* VGT_GS_MODE */ 235 236 0xc0026900, 237 0x00000292, 238 0x00000000, /* PA_SC_MODE_CNTL_0 */ 239 0x00000000, /* PA_SC_MODE_CNTL_1 */ 240 241 0xc0016900, 242 0x000002a1, 243 0x00000000, /* VGT_PRIMITIVEID_EN */ 244 245 0xc0016900, 246 0x000002a5, 247 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */ 248 249 0xc0026900, 250 0x000002a8, 251 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */ 252 0x00000000, 253 254 0xc0026900, 255 0x000002ad, 256 0x00000000, /* VGT_REUSE_OFF */ 257 0x00000000, 258 259 0xc0016900, 260 0x000002d5, 261 0x00000000, /* VGT_SHADER_STAGES_EN */ 262 263 0xc0016900, 264 0x000002dc, 265 0x0000aa00, /* DB_ALPHA_TO_MASK */ 266 267 0xc0066900, 268 0x000002de, 269 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */ 270 0x00000000, 271 0x00000000, 272 0x00000000, 273 0x00000000, 274 0x00000000, 275 276 0xc0026900, 277 0x000002e5, 278 0x00000000, /* VGT_STRMOUT_CONFIG */ 279 0x00000000, 280 281 0xc01b6900, 282 0x000002f5, 283 0x76543210, /* PA_SC_CENTROID_PRIORITY_0 */ 284 0xfedcba98, /* PA_SC_CENTROID_PRIORITY_1 */ 285 0x00000000, /* PA_SC_LINE_CNTL */ 286 0x00000000, /* PA_SC_AA_CONFIG */ 287 0x00000005, /* PA_SU_VTX_CNTL */ 288 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */ 289 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */ 290 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */ 291 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */ 292 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0 */ 293 0x00000000, 294 0x00000000, 295 0x00000000, 296 0x00000000, 297 0x00000000, 298 0x00000000, 299 0x00000000, 300 0x00000000, 301 0x00000000, 302 0x00000000, 303 0x00000000, 304 0x00000000, 305 0x00000000, 306 0x00000000, 307 0x00000000, 308 0xffffffff, /* PA_SC_AA_MASK_X0Y0_X1Y0 */ 309 0xffffffff, 310 311 0xc0026900, 312 0x00000316, 313 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */ 314 0x00000010, /* */ 315}; 316 317static const u32 cayman_default_size = ARRAY_SIZE(cayman_default_state); 318 319#endif