cik_blit_shaders.h (5798B)
1/* 2 * Copyright 2012 Advanced Micro Devices, Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 * 23 * Authors: 24 * Alex Deucher <alexander.deucher@amd.com> 25 */ 26 27#ifndef CIK_BLIT_SHADERS_H 28#define CIK_BLIT_SHADERS_H 29 30static const u32 cik_default_state[] = 31{ 32 0xc0066900, 33 0x00000000, 34 0x00000060, /* DB_RENDER_CONTROL */ 35 0x00000000, /* DB_COUNT_CONTROL */ 36 0x00000000, /* DB_DEPTH_VIEW */ 37 0x0000002a, /* DB_RENDER_OVERRIDE */ 38 0x00000000, /* DB_RENDER_OVERRIDE2 */ 39 0x00000000, /* DB_HTILE_DATA_BASE */ 40 41 0xc0046900, 42 0x00000008, 43 0x00000000, /* DB_DEPTH_BOUNDS_MIN */ 44 0x00000000, /* DB_DEPTH_BOUNDS_MAX */ 45 0x00000000, /* DB_STENCIL_CLEAR */ 46 0x00000000, /* DB_DEPTH_CLEAR */ 47 48 0xc0036900, 49 0x0000000f, 50 0x00000000, /* DB_DEPTH_INFO */ 51 0x00000000, /* DB_Z_INFO */ 52 0x00000000, /* DB_STENCIL_INFO */ 53 54 0xc0016900, 55 0x00000080, 56 0x00000000, /* PA_SC_WINDOW_OFFSET */ 57 58 0xc00d6900, 59 0x00000083, 60 0x0000ffff, /* PA_SC_CLIPRECT_RULE */ 61 0x00000000, /* PA_SC_CLIPRECT_0_TL */ 62 0x20002000, /* PA_SC_CLIPRECT_0_BR */ 63 0x00000000, 64 0x20002000, 65 0x00000000, 66 0x20002000, 67 0x00000000, 68 0x20002000, 69 0xaaaaaaaa, /* PA_SC_EDGERULE */ 70 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */ 71 0x0000000f, /* CB_TARGET_MASK */ 72 0x0000000f, /* CB_SHADER_MASK */ 73 74 0xc0226900, 75 0x00000094, 76 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */ 77 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */ 78 0x80000000, 79 0x20002000, 80 0x80000000, 81 0x20002000, 82 0x80000000, 83 0x20002000, 84 0x80000000, 85 0x20002000, 86 0x80000000, 87 0x20002000, 88 0x80000000, 89 0x20002000, 90 0x80000000, 91 0x20002000, 92 0x80000000, 93 0x20002000, 94 0x80000000, 95 0x20002000, 96 0x80000000, 97 0x20002000, 98 0x80000000, 99 0x20002000, 100 0x80000000, 101 0x20002000, 102 0x80000000, 103 0x20002000, 104 0x80000000, 105 0x20002000, 106 0x80000000, 107 0x20002000, 108 0x00000000, /* PA_SC_VPORT_ZMIN_0 */ 109 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */ 110 111 0xc0046900, 112 0x00000100, 113 0xffffffff, /* VGT_MAX_VTX_INDX */ 114 0x00000000, /* VGT_MIN_VTX_INDX */ 115 0x00000000, /* VGT_INDX_OFFSET */ 116 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */ 117 118 0xc0046900, 119 0x00000105, 120 0x00000000, /* CB_BLEND_RED */ 121 0x00000000, /* CB_BLEND_GREEN */ 122 0x00000000, /* CB_BLEND_BLUE */ 123 0x00000000, /* CB_BLEND_ALPHA */ 124 125 0xc0016900, 126 0x000001e0, 127 0x00000000, /* CB_BLEND0_CONTROL */ 128 129 0xc00c6900, 130 0x00000200, 131 0x00000000, /* DB_DEPTH_CONTROL */ 132 0x00000000, /* DB_EQAA */ 133 0x00cc0010, /* CB_COLOR_CONTROL */ 134 0x00000210, /* DB_SHADER_CONTROL */ 135 0x00010000, /* PA_CL_CLIP_CNTL */ 136 0x00000004, /* PA_SU_SC_MODE_CNTL */ 137 0x00000100, /* PA_CL_VTE_CNTL */ 138 0x00000000, /* PA_CL_VS_OUT_CNTL */ 139 0x00000000, /* PA_CL_NANINF_CNTL */ 140 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */ 141 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */ 142 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */ 143 144 0xc0116900, 145 0x00000280, 146 0x00000000, /* PA_SU_POINT_SIZE */ 147 0x00000000, /* PA_SU_POINT_MINMAX */ 148 0x00000008, /* PA_SU_LINE_CNTL */ 149 0x00000000, /* PA_SC_LINE_STIPPLE */ 150 0x00000000, /* VGT_OUTPUT_PATH_CNTL */ 151 0x00000000, /* VGT_HOS_CNTL */ 152 0x00000000, 153 0x00000000, 154 0x00000000, 155 0x00000000, 156 0x00000000, 157 0x00000000, 158 0x00000000, 159 0x00000000, 160 0x00000000, 161 0x00000000, 162 0x00000000, /* VGT_GS_MODE */ 163 164 0xc0026900, 165 0x00000292, 166 0x00000000, /* PA_SC_MODE_CNTL_0 */ 167 0x00000000, /* PA_SC_MODE_CNTL_1 */ 168 169 0xc0016900, 170 0x000002a1, 171 0x00000000, /* VGT_PRIMITIVEID_EN */ 172 173 0xc0016900, 174 0x000002a5, 175 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */ 176 177 0xc0026900, 178 0x000002a8, 179 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */ 180 0x00000000, 181 182 0xc0026900, 183 0x000002ad, 184 0x00000000, /* VGT_REUSE_OFF */ 185 0x00000000, 186 187 0xc0016900, 188 0x000002d5, 189 0x00000000, /* VGT_SHADER_STAGES_EN */ 190 191 0xc0016900, 192 0x000002dc, 193 0x0000aa00, /* DB_ALPHA_TO_MASK */ 194 195 0xc0066900, 196 0x000002de, 197 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */ 198 0x00000000, 199 0x00000000, 200 0x00000000, 201 0x00000000, 202 0x00000000, 203 204 0xc0026900, 205 0x000002e5, 206 0x00000000, /* VGT_STRMOUT_CONFIG */ 207 0x00000000, 208 209 0xc01b6900, 210 0x000002f5, 211 0x76543210, /* PA_SC_CENTROID_PRIORITY_0 */ 212 0xfedcba98, /* PA_SC_CENTROID_PRIORITY_1 */ 213 0x00000000, /* PA_SC_LINE_CNTL */ 214 0x00000000, /* PA_SC_AA_CONFIG */ 215 0x00000005, /* PA_SU_VTX_CNTL */ 216 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */ 217 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */ 218 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */ 219 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */ 220 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0 */ 221 0x00000000, 222 0x00000000, 223 0x00000000, 224 0x00000000, 225 0x00000000, 226 0x00000000, 227 0x00000000, 228 0x00000000, 229 0x00000000, 230 0x00000000, 231 0x00000000, 232 0x00000000, 233 0x00000000, 234 0x00000000, 235 0x00000000, 236 0xffffffff, /* PA_SC_AA_MASK_X0Y0_X1Y0 */ 237 0xffffffff, 238 239 0xc0026900, 240 0x00000316, 241 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */ 242 0x00000010, /* */ 243}; 244 245static const u32 cik_default_size = ARRAY_SIZE(cik_default_state); 246 247#endif