evergreen_blit_shaders.h (7216B)
1/* 2 * Copyright 2009 Advanced Micro Devices, Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 * 23 * Authors: 24 * Alex Deucher <alexander.deucher@amd.com> 25 */ 26 27#ifndef EVERGREEN_BLIT_SHADERS_H 28#define EVERGREEN_BLIT_SHADERS_H 29 30/* 31 * evergreen cards need to use the 3D engine to blit data which requires 32 * quite a bit of hw state setup. Rather than pull the whole 3D driver 33 * (which normally generates the 3D state) into the DRM, we opt to use 34 * statically generated state tables. The register state and shaders 35 * were hand generated to support blitting functionality. See the 3D 36 * driver or documentation for descriptions of the registers and 37 * shader instructions. 38 */ 39 40static const u32 evergreen_default_state[] = { 41 0xc0016900, 42 0x0000023b, 43 0x00000000, /* SQ_LDS_ALLOC_PS */ 44 45 0xc0066900, 46 0x00000240, 47 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */ 48 0x00000000, 49 0x00000000, 50 0x00000000, 51 0x00000000, 52 0x00000000, 53 54 0xc0046900, 55 0x00000247, 56 0x00000000, /* SQ_GS_VERT_ITEMSIZE */ 57 0x00000000, 58 0x00000000, 59 0x00000000, 60 61 0xc0026900, 62 0x00000010, 63 0x00000000, /* DB_Z_INFO */ 64 0x00000000, /* DB_STENCIL_INFO */ 65 66 0xc0016900, 67 0x00000200, 68 0x00000000, /* DB_DEPTH_CONTROL */ 69 70 0xc0066900, 71 0x00000000, 72 0x00000060, /* DB_RENDER_CONTROL */ 73 0x00000000, /* DB_COUNT_CONTROL */ 74 0x00000000, /* DB_DEPTH_VIEW */ 75 0x0000002a, /* DB_RENDER_OVERRIDE */ 76 0x00000000, /* DB_RENDER_OVERRIDE2 */ 77 0x00000000, /* DB_HTILE_DATA_BASE */ 78 79 0xc0026900, 80 0x0000000a, 81 0x00000000, /* DB_STENCIL_CLEAR */ 82 0x00000000, /* DB_DEPTH_CLEAR */ 83 84 0xc0016900, 85 0x000002dc, 86 0x0000aa00, /* DB_ALPHA_TO_MASK */ 87 88 0xc0016900, 89 0x00000080, 90 0x00000000, /* PA_SC_WINDOW_OFFSET */ 91 92 0xc00d6900, 93 0x00000083, 94 0x0000ffff, /* PA_SC_CLIPRECT_RULE */ 95 0x00000000, /* PA_SC_CLIPRECT_0_TL */ 96 0x20002000, /* PA_SC_CLIPRECT_0_BR */ 97 0x00000000, 98 0x20002000, 99 0x00000000, 100 0x20002000, 101 0x00000000, 102 0x20002000, 103 0xaaaaaaaa, /* PA_SC_EDGERULE */ 104 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */ 105 0x0000000f, /* CB_TARGET_MASK */ 106 0x0000000f, /* CB_SHADER_MASK */ 107 108 0xc0226900, 109 0x00000094, 110 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */ 111 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */ 112 0x80000000, 113 0x20002000, 114 0x80000000, 115 0x20002000, 116 0x80000000, 117 0x20002000, 118 0x80000000, 119 0x20002000, 120 0x80000000, 121 0x20002000, 122 0x80000000, 123 0x20002000, 124 0x80000000, 125 0x20002000, 126 0x80000000, 127 0x20002000, 128 0x80000000, 129 0x20002000, 130 0x80000000, 131 0x20002000, 132 0x80000000, 133 0x20002000, 134 0x80000000, 135 0x20002000, 136 0x80000000, 137 0x20002000, 138 0x80000000, 139 0x20002000, 140 0x80000000, 141 0x20002000, 142 0x00000000, /* PA_SC_VPORT_ZMIN_0 */ 143 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */ 144 145 0xc0016900, 146 0x000000d4, 147 0x00000000, /* SX_MISC */ 148 149 0xc0026900, 150 0x00000292, 151 0x00000000, /* PA_SC_MODE_CNTL_0 */ 152 0x00000000, /* PA_SC_MODE_CNTL_1 */ 153 154 0xc0106900, 155 0x00000300, 156 0x00000000, /* PA_SC_LINE_CNTL */ 157 0x00000000, /* PA_SC_AA_CONFIG */ 158 0x00000005, /* PA_SU_VTX_CNTL */ 159 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */ 160 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */ 161 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */ 162 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */ 163 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */ 164 0x00000000, /* */ 165 0x00000000, /* */ 166 0x00000000, /* */ 167 0x00000000, /* */ 168 0x00000000, /* */ 169 0x00000000, /* */ 170 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */ 171 0xffffffff, /* PA_SC_AA_MASK */ 172 173 0xc00d6900, 174 0x00000202, 175 0x00cc0010, /* CB_COLOR_CONTROL */ 176 0x00000210, /* DB_SHADER_CONTROL */ 177 0x00010000, /* PA_CL_CLIP_CNTL */ 178 0x00000004, /* PA_SU_SC_MODE_CNTL */ 179 0x00000100, /* PA_CL_VTE_CNTL */ 180 0x00000000, /* PA_CL_VS_OUT_CNTL */ 181 0x00000000, /* PA_CL_NANINF_CNTL */ 182 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */ 183 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */ 184 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */ 185 0x00000000, /* */ 186 0x00000000, /* */ 187 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */ 188 189 0xc0066900, 190 0x000002de, 191 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */ 192 0x00000000, /* */ 193 0x00000000, /* */ 194 0x00000000, /* */ 195 0x00000000, /* */ 196 0x00000000, /* */ 197 198 0xc0016900, 199 0x00000229, 200 0x00000000, /* SQ_PGM_START_FS */ 201 202 0xc0016900, 203 0x0000022a, 204 0x00000000, /* SQ_PGM_RESOURCES_FS */ 205 206 0xc0096900, 207 0x00000100, 208 0x00ffffff, /* VGT_MAX_VTX_INDX */ 209 0x00000000, /* */ 210 0x00000000, /* */ 211 0x00000000, /* */ 212 0x00000000, /* SX_ALPHA_TEST_CONTROL */ 213 0x00000000, /* CB_BLEND_RED */ 214 0x00000000, /* CB_BLEND_GREEN */ 215 0x00000000, /* CB_BLEND_BLUE */ 216 0x00000000, /* CB_BLEND_ALPHA */ 217 218 0xc0026900, 219 0x000002a8, 220 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */ 221 0x00000000, /* */ 222 223 0xc0026900, 224 0x000002ad, 225 0x00000000, /* VGT_REUSE_OFF */ 226 0x00000000, /* */ 227 228 0xc0116900, 229 0x00000280, 230 0x00000000, /* PA_SU_POINT_SIZE */ 231 0x00000000, /* PA_SU_POINT_MINMAX */ 232 0x00000008, /* PA_SU_LINE_CNTL */ 233 0x00000000, /* PA_SC_LINE_STIPPLE */ 234 0x00000000, /* VGT_OUTPUT_PATH_CNTL */ 235 0x00000000, /* VGT_HOS_CNTL */ 236 0x00000000, /* */ 237 0x00000000, /* */ 238 0x00000000, /* */ 239 0x00000000, /* */ 240 0x00000000, /* */ 241 0x00000000, /* */ 242 0x00000000, /* */ 243 0x00000000, /* */ 244 0x00000000, /* */ 245 0x00000000, /* */ 246 0x00000000, /* VGT_GS_MODE */ 247 248 0xc0016900, 249 0x000002a1, 250 0x00000000, /* VGT_PRIMITIVEID_EN */ 251 252 0xc0016900, 253 0x000002a5, 254 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */ 255 256 0xc0016900, 257 0x000002d5, 258 0x00000000, /* VGT_SHADER_STAGES_EN */ 259 260 0xc0026900, 261 0x000002e5, 262 0x00000000, /* VGT_STRMOUT_CONFIG */ 263 0x00000000, /* */ 264 265 0xc0016900, 266 0x000001e0, 267 0x00000000, /* CB_BLEND0_CONTROL */ 268 269 0xc0016900, 270 0x000001b1, 271 0x00000000, /* SPI_VS_OUT_CONFIG */ 272 273 0xc0016900, 274 0x00000187, 275 0x00000000, /* SPI_VS_OUT_ID_0 */ 276 277 0xc0016900, 278 0x00000191, 279 0x00000100, /* SPI_PS_INPUT_CNTL_0 */ 280 281 0xc00b6900, 282 0x000001b3, 283 0x20000001, /* SPI_PS_IN_CONTROL_0 */ 284 0x00000000, /* SPI_PS_IN_CONTROL_1 */ 285 0x00000000, /* SPI_INTERP_CONTROL_0 */ 286 0x00000000, /* SPI_INPUT_Z */ 287 0x00000000, /* SPI_FOG_CNTL */ 288 0x00100000, /* SPI_BARYC_CNTL */ 289 0x00000000, /* SPI_PS_IN_CONTROL_2 */ 290 0x00000000, /* */ 291 0x00000000, /* */ 292 0x00000000, /* */ 293 0x00000000, /* */ 294 295 0xc0026900, 296 0x00000316, 297 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */ 298 0x00000010, /* */ 299}; 300 301static const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state); 302 303#endif