cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
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r300_reg.h (79829B)


      1/*
      2 * Copyright 2005 Nicolai Haehnle et al.
      3 * Copyright 2008 Advanced Micro Devices, Inc.
      4 * Copyright 2009 Jerome Glisse.
      5 *
      6 * Permission is hereby granted, free of charge, to any person obtaining a
      7 * copy of this software and associated documentation files (the "Software"),
      8 * to deal in the Software without restriction, including without limitation
      9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10 * and/or sell copies of the Software, and to permit persons to whom the
     11 * Software is furnished to do so, subject to the following conditions:
     12 *
     13 * The above copyright notice and this permission notice shall be included in
     14 * all copies or substantial portions of the Software.
     15 *
     16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22 * OTHER DEALINGS IN THE SOFTWARE.
     23 *
     24 * Authors: Nicolai Haehnle
     25 *          Jerome Glisse
     26 */
     27#ifndef _R300_REG_H_
     28#define _R300_REG_H_
     29
     30#define R300_SURF_TILE_MACRO (1<<16)
     31#define R300_SURF_TILE_MICRO (2<<16)
     32#define R300_SURF_TILE_BOTH (3<<16)
     33
     34
     35#define R300_MC_INIT_MISC_LAT_TIMER	0x180
     36#	define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT	0
     37#	define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT	4
     38#	define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT	8
     39#	define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT	12
     40#	define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT	16
     41#	define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT	20
     42#	define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT	24
     43#	define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT	28
     44
     45#define R300_MC_INIT_GFX_LAT_TIMER	0x154
     46#	define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT	0
     47#	define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT	4
     48#	define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT	8
     49#	define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT	12
     50#	define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT	16
     51#	define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT	20
     52#	define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT	24
     53#	define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT	28
     54
     55/*
     56 * This file contains registers and constants for the R300. They have been
     57 * found mostly by examining command buffers captured using glxtest, as well
     58 * as by extrapolating some known registers and constants from the R200.
     59 * I am fairly certain that they are correct unless stated otherwise
     60 * in comments.
     61 */
     62
     63#define R300_SE_VPORT_XSCALE                0x1D98
     64#define R300_SE_VPORT_XOFFSET               0x1D9C
     65#define R300_SE_VPORT_YSCALE                0x1DA0
     66#define R300_SE_VPORT_YOFFSET               0x1DA4
     67#define R300_SE_VPORT_ZSCALE                0x1DA8
     68#define R300_SE_VPORT_ZOFFSET               0x1DAC
     69
     70
     71/*
     72 * Vertex Array Processing (VAP) Control
     73 * Stolen from r200 code from Christoph Brill (It's a guess!)
     74 */
     75#define R300_VAP_CNTL	0x2080
     76
     77/* This register is written directly and also starts data section
     78 * in many 3d CP_PACKET3's
     79 */
     80#define R300_VAP_VF_CNTL	0x2084
     81#	define	R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT              0
     82#	define  R300_VAP_VF_CNTL__PRIM_NONE                     (0<<0)
     83#	define  R300_VAP_VF_CNTL__PRIM_POINTS                   (1<<0)
     84#	define  R300_VAP_VF_CNTL__PRIM_LINES                    (2<<0)
     85#	define  R300_VAP_VF_CNTL__PRIM_LINE_STRIP               (3<<0)
     86#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLES                (4<<0)
     87#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN             (5<<0)
     88#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP           (6<<0)
     89#	define  R300_VAP_VF_CNTL__PRIM_LINE_LOOP                (12<<0)
     90#	define  R300_VAP_VF_CNTL__PRIM_QUADS                    (13<<0)
     91#	define  R300_VAP_VF_CNTL__PRIM_QUAD_STRIP               (14<<0)
     92#	define  R300_VAP_VF_CNTL__PRIM_POLYGON                  (15<<0)
     93
     94#	define	R300_VAP_VF_CNTL__PRIM_WALK__SHIFT              4
     95	/* State based - direct writes to registers trigger vertex
     96           generation */
     97#	define	R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED         (0<<4)
     98#	define	R300_VAP_VF_CNTL__PRIM_WALK_INDICES             (1<<4)
     99#	define	R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST         (2<<4)
    100#	define	R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED     (3<<4)
    101
    102	/* I don't think I saw these three used.. */
    103#	define	R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT            6
    104#	define	R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT     9
    105#	define	R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT        10
    106
    107	/* index size - when not set the indices are assumed to be 16 bit */
    108#	define	R300_VAP_VF_CNTL__INDEX_SIZE_32bit              (1<<11)
    109	/* number of vertices */
    110#	define	R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT           16
    111
    112/* BEGIN: Wild guesses */
    113#define R300_VAP_OUTPUT_VTX_FMT_0           0x2090
    114#       define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT     (1<<0)
    115#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT   (1<<1)
    116#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2)  /* GUESS */
    117#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3)  /* GUESS */
    118#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4)  /* GUESS */
    119#       define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */
    120
    121#define R300_VAP_OUTPUT_VTX_FMT_1           0x2094
    122	/* each of the following is 3 bits wide, specifies number
    123	   of components */
    124#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
    125#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
    126#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
    127#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
    128#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
    129#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
    130#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
    131#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
    132/* END: Wild guesses */
    133
    134#define R300_SE_VTE_CNTL                  0x20b0
    135#	define     R300_VPORT_X_SCALE_ENA                0x00000001
    136#	define     R300_VPORT_X_OFFSET_ENA               0x00000002
    137#	define     R300_VPORT_Y_SCALE_ENA                0x00000004
    138#	define     R300_VPORT_Y_OFFSET_ENA               0x00000008
    139#	define     R300_VPORT_Z_SCALE_ENA                0x00000010
    140#	define     R300_VPORT_Z_OFFSET_ENA               0x00000020
    141#	define     R300_VTX_XY_FMT                       0x00000100
    142#	define     R300_VTX_Z_FMT                        0x00000200
    143#	define     R300_VTX_W0_FMT                       0x00000400
    144#	define     R300_VTX_W0_NORMALIZE                 0x00000800
    145#	define     R300_VTX_ST_DENORMALIZED              0x00001000
    146
    147/* BEGIN: Vertex data assembly - lots of uncertainties */
    148
    149/* gap */
    150
    151#define R300_VAP_CNTL_STATUS              0x2140
    152#	define R300_VC_NO_SWAP                  (0 << 0)
    153#	define R300_VC_16BIT_SWAP               (1 << 0)
    154#	define R300_VC_32BIT_SWAP               (2 << 0)
    155#	define R300_VAP_TCL_BYPASS		(1 << 8)
    156
    157/* gap */
    158
    159/* Where do we get our vertex data?
    160 *
    161 * Vertex data either comes either from immediate mode registers or from
    162 * vertex arrays.
    163 * There appears to be no mixed mode (though we can force the pitch of
    164 * vertex arrays to 0, effectively reusing the same element over and over
    165 * again).
    166 *
    167 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
    168 * if these registers influence vertex array processing.
    169 *
    170 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
    171 *
    172 * In both cases, vertex attributes are then passed through INPUT_ROUTE.
    173 *
    174 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
    175 * into the vertex processor's input registers.
    176 * The first word routes the first input, the second word the second, etc.
    177 * The corresponding input is routed into the register with the given index.
    178 * The list is ended by a word with INPUT_ROUTE_END set.
    179 *
    180 * Always set COMPONENTS_4 in immediate mode.
    181 */
    182
    183#define R300_VAP_INPUT_ROUTE_0_0            0x2150
    184#       define R300_INPUT_ROUTE_COMPONENTS_1     (0 << 0)
    185#       define R300_INPUT_ROUTE_COMPONENTS_2     (1 << 0)
    186#       define R300_INPUT_ROUTE_COMPONENTS_3     (2 << 0)
    187#       define R300_INPUT_ROUTE_COMPONENTS_4     (3 << 0)
    188#       define R300_INPUT_ROUTE_COMPONENTS_RGBA  (4 << 0) /* GUESS */
    189#       define R300_VAP_INPUT_ROUTE_IDX_SHIFT    8
    190#       define R300_VAP_INPUT_ROUTE_IDX_MASK     (31 << 8) /* GUESS */
    191#       define R300_VAP_INPUT_ROUTE_END          (1 << 13)
    192#       define R300_INPUT_ROUTE_IMMEDIATE_MODE   (0 << 14) /* GUESS */
    193#       define R300_INPUT_ROUTE_FLOAT            (1 << 14) /* GUESS */
    194#       define R300_INPUT_ROUTE_UNSIGNED_BYTE    (2 << 14) /* GUESS */
    195#       define R300_INPUT_ROUTE_FLOAT_COLOR      (3 << 14) /* GUESS */
    196#define R300_VAP_INPUT_ROUTE_0_1            0x2154
    197#define R300_VAP_INPUT_ROUTE_0_2            0x2158
    198#define R300_VAP_INPUT_ROUTE_0_3            0x215C
    199#define R300_VAP_INPUT_ROUTE_0_4            0x2160
    200#define R300_VAP_INPUT_ROUTE_0_5            0x2164
    201#define R300_VAP_INPUT_ROUTE_0_6            0x2168
    202#define R300_VAP_INPUT_ROUTE_0_7            0x216C
    203
    204/* gap */
    205
    206/* Notes:
    207 *  - always set up to produce at least two attributes:
    208 *    if vertex program uses only position, fglrx will set normal, too
    209 *  - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
    210 */
    211#define R300_VAP_INPUT_CNTL_0               0x2180
    212#       define R300_INPUT_CNTL_0_COLOR           0x00000001
    213#define R300_VAP_INPUT_CNTL_1               0x2184
    214#       define R300_INPUT_CNTL_POS               0x00000001
    215#       define R300_INPUT_CNTL_NORMAL            0x00000002
    216#       define R300_INPUT_CNTL_COLOR             0x00000004
    217#       define R300_INPUT_CNTL_TC0               0x00000400
    218#       define R300_INPUT_CNTL_TC1               0x00000800
    219#       define R300_INPUT_CNTL_TC2               0x00001000 /* GUESS */
    220#       define R300_INPUT_CNTL_TC3               0x00002000 /* GUESS */
    221#       define R300_INPUT_CNTL_TC4               0x00004000 /* GUESS */
    222#       define R300_INPUT_CNTL_TC5               0x00008000 /* GUESS */
    223#       define R300_INPUT_CNTL_TC6               0x00010000 /* GUESS */
    224#       define R300_INPUT_CNTL_TC7               0x00020000 /* GUESS */
    225
    226/* gap */
    227
    228/* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
    229 * are set to a swizzling bit pattern, other words are 0.
    230 *
    231 * In immediate mode, the pattern is always set to xyzw. In vertex array
    232 * mode, the swizzling pattern is e.g. used to set zw components in texture
    233 * coordinates with only tweo components.
    234 */
    235#define R300_VAP_INPUT_ROUTE_1_0            0x21E0
    236#       define R300_INPUT_ROUTE_SELECT_X    0
    237#       define R300_INPUT_ROUTE_SELECT_Y    1
    238#       define R300_INPUT_ROUTE_SELECT_Z    2
    239#       define R300_INPUT_ROUTE_SELECT_W    3
    240#       define R300_INPUT_ROUTE_SELECT_ZERO 4
    241#       define R300_INPUT_ROUTE_SELECT_ONE  5
    242#       define R300_INPUT_ROUTE_SELECT_MASK 7
    243#       define R300_INPUT_ROUTE_X_SHIFT     0
    244#       define R300_INPUT_ROUTE_Y_SHIFT     3
    245#       define R300_INPUT_ROUTE_Z_SHIFT     6
    246#       define R300_INPUT_ROUTE_W_SHIFT     9
    247#       define R300_INPUT_ROUTE_ENABLE      (15 << 12)
    248#define R300_VAP_INPUT_ROUTE_1_1            0x21E4
    249#define R300_VAP_INPUT_ROUTE_1_2            0x21E8
    250#define R300_VAP_INPUT_ROUTE_1_3            0x21EC
    251#define R300_VAP_INPUT_ROUTE_1_4            0x21F0
    252#define R300_VAP_INPUT_ROUTE_1_5            0x21F4
    253#define R300_VAP_INPUT_ROUTE_1_6            0x21F8
    254#define R300_VAP_INPUT_ROUTE_1_7            0x21FC
    255
    256/* END: Vertex data assembly */
    257
    258/* gap */
    259
    260/* BEGIN: Upload vertex program and data */
    261
    262/*
    263 * The programmable vertex shader unit has a memory bank of unknown size
    264 * that can be written to in 16 byte units by writing the address into
    265 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
    266 *
    267 * Pointers into the memory bank are always in multiples of 16 bytes.
    268 *
    269 * The memory bank is divided into areas with fixed meaning.
    270 *
    271 * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
    272 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
    273 * whereas the difference between known addresses suggests size 512.
    274 *
    275 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
    276 * Native reported limits and the VPI layout suggest size 256, whereas
    277 * difference between known addresses suggests size 512.
    278 *
    279 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
    280 * floating point pointsize. The exact purpose of this state is uncertain,
    281 * as there is also the R300_RE_POINTSIZE register.
    282 *
    283 * Multiple vertex programs and parameter sets can be loaded at once,
    284 * which could explain the size discrepancy.
    285 */
    286#define R300_VAP_PVS_UPLOAD_ADDRESS         0x2200
    287#       define R300_PVS_UPLOAD_PROGRAM           0x00000000
    288#       define R300_PVS_UPLOAD_PARAMETERS        0x00000200
    289#       define R300_PVS_UPLOAD_POINTSIZE         0x00000406
    290
    291/* gap */
    292
    293#define R300_VAP_PVS_UPLOAD_DATA            0x2208
    294
    295/* END: Upload vertex program and data */
    296
    297/* gap */
    298
    299/* I do not know the purpose of this register. However, I do know that
    300 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
    301 * for normal rendering.
    302 */
    303#define R300_VAP_UNKNOWN_221C               0x221C
    304#       define R300_221C_NORMAL                  0x00000000
    305#       define R300_221C_CLEAR                   0x0001C000
    306
    307/* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
    308 * plane is per-pixel and the second plane is per-vertex.
    309 *
    310 * This was determined by experimentation alone but I believe it is correct.
    311 *
    312 * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
    313 */
    314#define R300_VAP_CLIP_X_0                   0x2220
    315#define R300_VAP_CLIP_X_1                   0x2224
    316#define R300_VAP_CLIP_Y_0                   0x2228
    317#define R300_VAP_CLIP_Y_1                   0x2230
    318
    319/* gap */
    320
    321/* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
    322 * rendering commands and overwriting vertex program parameters.
    323 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
    324 * avoids bugs caused by still running shaders reading bad data from memory.
    325 */
    326#define R300_VAP_PVS_STATE_FLUSH_REG        0x2284
    327
    328/* Absolutely no clue what this register is about. */
    329#define R300_VAP_UNKNOWN_2288               0x2288
    330#       define R300_2288_R300                    0x00750000 /* -- nh */
    331#       define R300_2288_RV350                   0x0000FFFF /* -- Vladimir */
    332
    333/* gap */
    334
    335/* Addresses are relative to the vertex program instruction area of the
    336 * memory bank. PROGRAM_END points to the last instruction of the active
    337 * program
    338 *
    339 * The meaning of the two UNKNOWN fields is obviously not known. However,
    340 * experiments so far have shown that both *must* point to an instruction
    341 * inside the vertex program, otherwise the GPU locks up.
    342 *
    343 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
    344 * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
    345 * position takes place.
    346 *
    347 * Most likely this is used to ignore rest of the program in cases
    348 * where group of verts arent visible. For some reason this "section"
    349 * is sometimes accepted other instruction that have no relationship with
    350 * position calculations.
    351 */
    352#define R300_VAP_PVS_CNTL_1                 0x22D0
    353#       define R300_PVS_CNTL_1_PROGRAM_START_SHIFT   0
    354#       define R300_PVS_CNTL_1_POS_END_SHIFT         10
    355#       define R300_PVS_CNTL_1_PROGRAM_END_SHIFT     20
    356/* Addresses are relative the vertex program parameters area. */
    357#define R300_VAP_PVS_CNTL_2                 0x22D4
    358#       define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
    359#       define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT  16
    360#define R300_VAP_PVS_CNTL_3	           0x22D8
    361#       define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
    362#       define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
    363
    364/* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
    365 * immediate vertices
    366 */
    367#define R300_VAP_VTX_COLOR_R                0x2464
    368#define R300_VAP_VTX_COLOR_G                0x2468
    369#define R300_VAP_VTX_COLOR_B                0x246C
    370#define R300_VAP_VTX_POS_0_X_1              0x2490 /* used for glVertex2*() */
    371#define R300_VAP_VTX_POS_0_Y_1              0x2494
    372#define R300_VAP_VTX_COLOR_PKD              0x249C /* RGBA */
    373#define R300_VAP_VTX_POS_0_X_2              0x24A0 /* used for glVertex3*() */
    374#define R300_VAP_VTX_POS_0_Y_2              0x24A4
    375#define R300_VAP_VTX_POS_0_Z_2              0x24A8
    376/* write 0 to indicate end of packet? */
    377#define R300_VAP_VTX_END_OF_PKT             0x24AC
    378
    379/* gap */
    380
    381/* These are values from r300_reg/r300_reg.h - they are known to be correct
    382 * and are here so we can use one register file instead of several
    383 * - Vladimir
    384 */
    385#define R300_GB_VAP_RASTER_VTX_FMT_0	0x4000
    386#	define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT	(1<<0)
    387#	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT	(1<<1)
    388#	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT	(1<<2)
    389#	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT	(1<<3)
    390#	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT	(1<<4)
    391#	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE	(0xf<<5)
    392#	define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT	(0x1<<16)
    393
    394#define R300_GB_VAP_RASTER_VTX_FMT_1	0x4004
    395	/* each of the following is 3 bits wide, specifies number
    396	   of components */
    397#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT	0
    398#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT	3
    399#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT	6
    400#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT	9
    401#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT	12
    402#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT	15
    403#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT	18
    404#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT	21
    405
    406/* UNK30 seems to enables point to quad transformation on textures
    407 * (or something closely related to that).
    408 * This bit is rather fatal at the time being due to lackings at pixel
    409 * shader side
    410 */
    411#define R300_GB_ENABLE	0x4008
    412#	define R300_GB_POINT_STUFF_ENABLE	(1<<0)
    413#	define R300_GB_LINE_STUFF_ENABLE	(1<<1)
    414#	define R300_GB_TRIANGLE_STUFF_ENABLE	(1<<2)
    415#	define R300_GB_STENCIL_AUTO_ENABLE	(1<<4)
    416#	define R300_GB_UNK31			(1<<31)
    417	/* each of the following is 2 bits wide */
    418#define R300_GB_TEX_REPLICATE	0
    419#define R300_GB_TEX_ST		1
    420#define R300_GB_TEX_STR		2
    421#	define R300_GB_TEX0_SOURCE_SHIFT	16
    422#	define R300_GB_TEX1_SOURCE_SHIFT	18
    423#	define R300_GB_TEX2_SOURCE_SHIFT	20
    424#	define R300_GB_TEX3_SOURCE_SHIFT	22
    425#	define R300_GB_TEX4_SOURCE_SHIFT	24
    426#	define R300_GB_TEX5_SOURCE_SHIFT	26
    427#	define R300_GB_TEX6_SOURCE_SHIFT	28
    428#	define R300_GB_TEX7_SOURCE_SHIFT	30
    429
    430/* MSPOS - positions for multisample antialiasing (?) */
    431#define R300_GB_MSPOS0	0x4010
    432	/* shifts - each of the fields is 4 bits */
    433#	define R300_GB_MSPOS0__MS_X0_SHIFT	0
    434#	define R300_GB_MSPOS0__MS_Y0_SHIFT	4
    435#	define R300_GB_MSPOS0__MS_X1_SHIFT	8
    436#	define R300_GB_MSPOS0__MS_Y1_SHIFT	12
    437#	define R300_GB_MSPOS0__MS_X2_SHIFT	16
    438#	define R300_GB_MSPOS0__MS_Y2_SHIFT	20
    439#	define R300_GB_MSPOS0__MSBD0_Y		24
    440#	define R300_GB_MSPOS0__MSBD0_X		28
    441
    442#define R300_GB_MSPOS1	0x4014
    443#	define R300_GB_MSPOS1__MS_X3_SHIFT	0
    444#	define R300_GB_MSPOS1__MS_Y3_SHIFT	4
    445#	define R300_GB_MSPOS1__MS_X4_SHIFT	8
    446#	define R300_GB_MSPOS1__MS_Y4_SHIFT	12
    447#	define R300_GB_MSPOS1__MS_X5_SHIFT	16
    448#	define R300_GB_MSPOS1__MS_Y5_SHIFT	20
    449#	define R300_GB_MSPOS1__MSBD1		24
    450
    451
    452#define R300_GB_TILE_CONFIG	0x4018
    453#	define R300_GB_TILE_ENABLE	(1<<0)
    454#	define R300_GB_TILE_PIPE_COUNT_RV300	0
    455#	define R300_GB_TILE_PIPE_COUNT_R300	(3<<1)
    456#	define R300_GB_TILE_PIPE_COUNT_R420	(7<<1)
    457#	define R300_GB_TILE_PIPE_COUNT_RV410	(3<<1)
    458#	define R300_GB_TILE_SIZE_8		0
    459#	define R300_GB_TILE_SIZE_16		(1<<4)
    460#	define R300_GB_TILE_SIZE_32		(2<<4)
    461#	define R300_GB_SUPER_SIZE_1		(0<<6)
    462#	define R300_GB_SUPER_SIZE_2		(1<<6)
    463#	define R300_GB_SUPER_SIZE_4		(2<<6)
    464#	define R300_GB_SUPER_SIZE_8		(3<<6)
    465#	define R300_GB_SUPER_SIZE_16		(4<<6)
    466#	define R300_GB_SUPER_SIZE_32		(5<<6)
    467#	define R300_GB_SUPER_SIZE_64		(6<<6)
    468#	define R300_GB_SUPER_SIZE_128		(7<<6)
    469#	define R300_GB_SUPER_X_SHIFT		9	/* 3 bits wide */
    470#	define R300_GB_SUPER_Y_SHIFT		12	/* 3 bits wide */
    471#	define R300_GB_SUPER_TILE_A		0
    472#	define R300_GB_SUPER_TILE_B		(1<<15)
    473#	define R300_GB_SUBPIXEL_1_12		0
    474#	define R300_GB_SUBPIXEL_1_16		(1<<16)
    475
    476#define R300_GB_FIFO_SIZE	0x4024
    477	/* each of the following is 2 bits wide */
    478#define R300_GB_FIFO_SIZE_32	0
    479#define R300_GB_FIFO_SIZE_64	1
    480#define R300_GB_FIFO_SIZE_128	2
    481#define R300_GB_FIFO_SIZE_256	3
    482#	define R300_SC_IFIFO_SIZE_SHIFT	0
    483#	define R300_SC_TZFIFO_SIZE_SHIFT	2
    484#	define R300_SC_BFIFO_SIZE_SHIFT	4
    485
    486#	define R300_US_OFIFO_SIZE_SHIFT	12
    487#	define R300_US_WFIFO_SIZE_SHIFT	14
    488	/* the following use the same constants as above, but meaning is
    489	   is times 2 (i.e. instead of 32 words it means 64 */
    490#	define R300_RS_TFIFO_SIZE_SHIFT	6
    491#	define R300_RS_CFIFO_SIZE_SHIFT	8
    492#	define R300_US_RAM_SIZE_SHIFT		10
    493	/* watermarks, 3 bits wide */
    494#	define R300_RS_HIGHWATER_COL_SHIFT	16
    495#	define R300_RS_HIGHWATER_TEX_SHIFT	19
    496#	define R300_OFIFO_HIGHWATER_SHIFT	22	/* two bits only */
    497#	define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT	24
    498
    499#define R300_GB_SELECT	0x401C
    500#	define R300_GB_FOG_SELECT_C0A		0
    501#	define R300_GB_FOG_SELECT_C1A		1
    502#	define R300_GB_FOG_SELECT_C2A		2
    503#	define R300_GB_FOG_SELECT_C3A		3
    504#	define R300_GB_FOG_SELECT_1_1_W	4
    505#	define R300_GB_FOG_SELECT_Z		5
    506#	define R300_GB_DEPTH_SELECT_Z		0
    507#	define R300_GB_DEPTH_SELECT_1_1_W	(1<<3)
    508#	define R300_GB_W_SELECT_1_W		0
    509#	define R300_GB_W_SELECT_1		(1<<4)
    510
    511#define R300_GB_AA_CONFIG		0x4020
    512#	define R300_AA_DISABLE			0x00
    513#	define R300_AA_ENABLE			0x01
    514#	define R300_AA_SUBSAMPLES_2		0
    515#	define R300_AA_SUBSAMPLES_3		(1<<1)
    516#	define R300_AA_SUBSAMPLES_4		(2<<1)
    517#	define R300_AA_SUBSAMPLES_6		(3<<1)
    518
    519/* gap */
    520
    521/* Zero to flush caches. */
    522#define R300_TX_INVALTAGS                   0x4100
    523#define R300_TX_FLUSH                       0x0
    524
    525/* The upper enable bits are guessed, based on fglrx reported limits. */
    526#define R300_TX_ENABLE                      0x4104
    527#       define R300_TX_ENABLE_0                  (1 << 0)
    528#       define R300_TX_ENABLE_1                  (1 << 1)
    529#       define R300_TX_ENABLE_2                  (1 << 2)
    530#       define R300_TX_ENABLE_3                  (1 << 3)
    531#       define R300_TX_ENABLE_4                  (1 << 4)
    532#       define R300_TX_ENABLE_5                  (1 << 5)
    533#       define R300_TX_ENABLE_6                  (1 << 6)
    534#       define R300_TX_ENABLE_7                  (1 << 7)
    535#       define R300_TX_ENABLE_8                  (1 << 8)
    536#       define R300_TX_ENABLE_9                  (1 << 9)
    537#       define R300_TX_ENABLE_10                 (1 << 10)
    538#       define R300_TX_ENABLE_11                 (1 << 11)
    539#       define R300_TX_ENABLE_12                 (1 << 12)
    540#       define R300_TX_ENABLE_13                 (1 << 13)
    541#       define R300_TX_ENABLE_14                 (1 << 14)
    542#       define R300_TX_ENABLE_15                 (1 << 15)
    543
    544/* The pointsize is given in multiples of 6. The pointsize can be
    545 * enormous: Clear() renders a single point that fills the entire
    546 * framebuffer.
    547 */
    548#define R300_RE_POINTSIZE                   0x421C
    549#       define R300_POINTSIZE_Y_SHIFT            0
    550#       define R300_POINTSIZE_Y_MASK             (0xFFFF << 0) /* GUESS */
    551#       define R300_POINTSIZE_X_SHIFT            16
    552#       define R300_POINTSIZE_X_MASK             (0xFFFF << 16) /* GUESS */
    553#       define R300_POINTSIZE_MAX             (R300_POINTSIZE_Y_MASK / 6)
    554
    555/* The line width is given in multiples of 6.
    556 * In default mode lines are classified as vertical lines.
    557 * HO: horizontal
    558 * VE: vertical or horizontal
    559 * HO & VE: no classification
    560 */
    561#define R300_RE_LINE_CNT                      0x4234
    562#       define R300_LINESIZE_SHIFT            0
    563#       define R300_LINESIZE_MASK             (0xFFFF << 0) /* GUESS */
    564#       define R300_LINESIZE_MAX             (R300_LINESIZE_MASK / 6)
    565#       define R300_LINE_CNT_HO               (1 << 16)
    566#       define R300_LINE_CNT_VE               (1 << 17)
    567
    568/* Some sort of scale or clamp value for texcoordless textures. */
    569#define R300_RE_UNK4238                       0x4238
    570
    571/* Something shade related */
    572#define R300_RE_SHADE                         0x4274
    573
    574#define R300_RE_SHADE_MODEL                   0x4278
    575#	define R300_RE_SHADE_MODEL_SMOOTH     0x3aaaa
    576#	define R300_RE_SHADE_MODEL_FLAT       0x39595
    577
    578/* Dangerous */
    579#define R300_RE_POLYGON_MODE                  0x4288
    580#	define R300_PM_ENABLED                (1 << 0)
    581#	define R300_PM_FRONT_POINT            (0 << 0)
    582#	define R300_PM_BACK_POINT             (0 << 0)
    583#	define R300_PM_FRONT_LINE             (1 << 4)
    584#	define R300_PM_FRONT_FILL             (1 << 5)
    585#	define R300_PM_BACK_LINE              (1 << 7)
    586#	define R300_PM_BACK_FILL              (1 << 8)
    587
    588/* Fog parameters */
    589#define R300_RE_FOG_SCALE                     0x4294
    590#define R300_RE_FOG_START                     0x4298
    591
    592/* Not sure why there are duplicate of factor and constant values.
    593 * My best guess so far is that there are separate zbiases for test and write.
    594 * Ordering might be wrong.
    595 * Some of the tests indicate that fgl has a fallback implementation of zbias
    596 * via pixel shaders.
    597 */
    598#define R300_RE_ZBIAS_CNTL                    0x42A0 /* GUESS */
    599#define R300_RE_ZBIAS_T_FACTOR                0x42A4
    600#define R300_RE_ZBIAS_T_CONSTANT              0x42A8
    601#define R300_RE_ZBIAS_W_FACTOR                0x42AC
    602#define R300_RE_ZBIAS_W_CONSTANT              0x42B0
    603
    604/* This register needs to be set to (1<<1) for RV350 to correctly
    605 * perform depth test (see --vb-triangles in r300_demo)
    606 * Don't know about other chips. - Vladimir
    607 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
    608 * My guess is that there are two bits for each zbias primitive
    609 * (FILL, LINE, POINT).
    610 *  One to enable depth test and one for depth write.
    611 * Yet this doesn't explain why depth writes work ...
    612 */
    613#define R300_RE_OCCLUSION_CNTL		    0x42B4
    614#	define R300_OCCLUSION_ON		(1<<1)
    615
    616#define R300_RE_CULL_CNTL                   0x42B8
    617#       define R300_CULL_FRONT                   (1 << 0)
    618#       define R300_CULL_BACK                    (1 << 1)
    619#       define R300_FRONT_FACE_CCW               (0 << 2)
    620#       define R300_FRONT_FACE_CW                (1 << 2)
    621
    622
    623/* BEGIN: Rasterization / Interpolators - many guesses */
    624
    625/* 0_UNKNOWN_18 has always been set except for clear operations.
    626 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
    627 * on the vertex program, *not* the fragment program)
    628 */
    629#define R300_RS_CNTL_0                      0x4300
    630#       define R300_RS_CNTL_TC_CNT_SHIFT         2
    631#       define R300_RS_CNTL_TC_CNT_MASK          (7 << 2)
    632	/* number of color interpolators used */
    633#	define R300_RS_CNTL_CI_CNT_SHIFT         7
    634#       define R300_RS_CNTL_0_UNKNOWN_18         (1 << 18)
    635	/* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n
    636	   register. */
    637#define R300_RS_CNTL_1                      0x4304
    638
    639/* gap */
    640
    641/* Only used for texture coordinates.
    642 * Use the source field to route texture coordinate input from the
    643 * vertex program to the desired interpolator. Note that the source
    644 * field is relative to the outputs the vertex program *actually*
    645 * writes. If a vertex program only writes texcoord[1], this will
    646 * be source index 0.
    647 * Set INTERP_USED on all interpolators that produce data used by
    648 * the fragment program. INTERP_USED looks like a swizzling mask,
    649 * but I haven't seen it used that way.
    650 *
    651 * Note: The _UNKNOWN constants are always set in their respective
    652 * register. I don't know if this is necessary.
    653 */
    654#define R300_RS_INTERP_0                    0x4310
    655#define R300_RS_INTERP_1                    0x4314
    656#       define R300_RS_INTERP_1_UNKNOWN          0x40
    657#define R300_RS_INTERP_2                    0x4318
    658#       define R300_RS_INTERP_2_UNKNOWN          0x80
    659#define R300_RS_INTERP_3                    0x431C
    660#       define R300_RS_INTERP_3_UNKNOWN          0xC0
    661#define R300_RS_INTERP_4                    0x4320
    662#define R300_RS_INTERP_5                    0x4324
    663#define R300_RS_INTERP_6                    0x4328
    664#define R300_RS_INTERP_7                    0x432C
    665#       define R300_RS_INTERP_SRC_SHIFT          2
    666#       define R300_RS_INTERP_SRC_MASK           (7 << 2)
    667#       define R300_RS_INTERP_USED               0x00D10000
    668
    669/* These DWORDs control how vertex data is routed into fragment program
    670 * registers, after interpolators.
    671 */
    672#define R300_RS_ROUTE_0                     0x4330
    673#define R300_RS_ROUTE_1                     0x4334
    674#define R300_RS_ROUTE_2                     0x4338
    675#define R300_RS_ROUTE_3                     0x433C /* GUESS */
    676#define R300_RS_ROUTE_4                     0x4340 /* GUESS */
    677#define R300_RS_ROUTE_5                     0x4344 /* GUESS */
    678#define R300_RS_ROUTE_6                     0x4348 /* GUESS */
    679#define R300_RS_ROUTE_7                     0x434C /* GUESS */
    680#       define R300_RS_ROUTE_SOURCE_INTERP_0     0
    681#       define R300_RS_ROUTE_SOURCE_INTERP_1     1
    682#       define R300_RS_ROUTE_SOURCE_INTERP_2     2
    683#       define R300_RS_ROUTE_SOURCE_INTERP_3     3
    684#       define R300_RS_ROUTE_SOURCE_INTERP_4     4
    685#       define R300_RS_ROUTE_SOURCE_INTERP_5     5 /* GUESS */
    686#       define R300_RS_ROUTE_SOURCE_INTERP_6     6 /* GUESS */
    687#       define R300_RS_ROUTE_SOURCE_INTERP_7     7 /* GUESS */
    688#       define R300_RS_ROUTE_ENABLE              (1 << 3) /* GUESS */
    689#       define R300_RS_ROUTE_DEST_SHIFT          6
    690#       define R300_RS_ROUTE_DEST_MASK           (31 << 6) /* GUESS */
    691
    692/* Special handling for color: When the fragment program uses color,
    693 * the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
    694 * color register index.
    695 *
    696 * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any
    697 * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state.
    698 * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly
    699 * correct or not. - Oliver.
    700 */
    701#       define R300_RS_ROUTE_0_COLOR             (1 << 14)
    702#       define R300_RS_ROUTE_0_COLOR_DEST_SHIFT  17
    703#       define R300_RS_ROUTE_0_COLOR_DEST_MASK   (31 << 17) /* GUESS */
    704/* As above, but for secondary color */
    705#		define R300_RS_ROUTE_1_COLOR1            (1 << 14)
    706#		define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17
    707#		define R300_RS_ROUTE_1_COLOR1_DEST_MASK  (31 << 17)
    708#		define R300_RS_ROUTE_1_UNKNOWN11         (1 << 11)
    709/* END: Rasterization / Interpolators - many guesses */
    710
    711/* Hierarchical Z Enable */
    712#define R300_SC_HYPERZ                   0x43a4
    713#	define R300_SC_HYPERZ_DISABLE     (0 << 0)
    714#	define R300_SC_HYPERZ_ENABLE      (1 << 0)
    715#	define R300_SC_HYPERZ_MIN         (0 << 1)
    716#	define R300_SC_HYPERZ_MAX         (1 << 1)
    717#	define R300_SC_HYPERZ_ADJ_256     (0 << 2)
    718#	define R300_SC_HYPERZ_ADJ_128     (1 << 2)
    719#	define R300_SC_HYPERZ_ADJ_64      (2 << 2)
    720#	define R300_SC_HYPERZ_ADJ_32      (3 << 2)
    721#	define R300_SC_HYPERZ_ADJ_16      (4 << 2)
    722#	define R300_SC_HYPERZ_ADJ_8       (5 << 2)
    723#	define R300_SC_HYPERZ_ADJ_4       (6 << 2)
    724#	define R300_SC_HYPERZ_ADJ_2       (7 << 2)
    725#	define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5)
    726#	define R300_SC_HYPERZ_HZ_Z0MIN    (1 << 5)
    727#	define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6)
    728#	define R300_SC_HYPERZ_HZ_Z0MAX    (1 << 6)
    729
    730#define R300_SC_EDGERULE                 0x43a8
    731
    732/* BEGIN: Scissors and cliprects */
    733
    734/* There are four clipping rectangles. Their corner coordinates are inclusive.
    735 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
    736 * on whether the pixel is inside cliprects 0-3, respectively. For example,
    737 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
    738 * the number 3 (binary 0011).
    739 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
    740 * the pixel is rasterized.
    741 *
    742 * In addition to this, there is a scissors rectangle. Only pixels inside the
    743 * scissors rectangle are drawn. (coordinates are inclusive)
    744 *
    745 * For some reason, the top-left corner of the framebuffer is at (1440, 1440)
    746 * for the purpose of clipping and scissors.
    747 */
    748#define R300_RE_CLIPRECT_TL_0               0x43B0
    749#define R300_RE_CLIPRECT_BR_0               0x43B4
    750#define R300_RE_CLIPRECT_TL_1               0x43B8
    751#define R300_RE_CLIPRECT_BR_1               0x43BC
    752#define R300_RE_CLIPRECT_TL_2               0x43C0
    753#define R300_RE_CLIPRECT_BR_2               0x43C4
    754#define R300_RE_CLIPRECT_TL_3               0x43C8
    755#define R300_RE_CLIPRECT_BR_3               0x43CC
    756#       define R300_CLIPRECT_OFFSET              1440
    757#       define R300_CLIPRECT_MASK                0x1FFF
    758#       define R300_CLIPRECT_X_SHIFT             0
    759#       define R300_CLIPRECT_X_MASK              (0x1FFF << 0)
    760#       define R300_CLIPRECT_Y_SHIFT             13
    761#       define R300_CLIPRECT_Y_MASK              (0x1FFF << 13)
    762#define R300_RE_CLIPRECT_CNTL               0x43D0
    763#       define R300_CLIP_OUT                     (1 << 0)
    764#       define R300_CLIP_0                       (1 << 1)
    765#       define R300_CLIP_1                       (1 << 2)
    766#       define R300_CLIP_10                      (1 << 3)
    767#       define R300_CLIP_2                       (1 << 4)
    768#       define R300_CLIP_20                      (1 << 5)
    769#       define R300_CLIP_21                      (1 << 6)
    770#       define R300_CLIP_210                     (1 << 7)
    771#       define R300_CLIP_3                       (1 << 8)
    772#       define R300_CLIP_30                      (1 << 9)
    773#       define R300_CLIP_31                      (1 << 10)
    774#       define R300_CLIP_310                     (1 << 11)
    775#       define R300_CLIP_32                      (1 << 12)
    776#       define R300_CLIP_320                     (1 << 13)
    777#       define R300_CLIP_321                     (1 << 14)
    778#       define R300_CLIP_3210                    (1 << 15)
    779
    780/* gap */
    781
    782#define R300_RE_SCISSORS_TL                 0x43E0
    783#define R300_RE_SCISSORS_BR                 0x43E4
    784#       define R300_SCISSORS_OFFSET              1440
    785#       define R300_SCISSORS_X_SHIFT             0
    786#       define R300_SCISSORS_X_MASK              (0x1FFF << 0)
    787#       define R300_SCISSORS_Y_SHIFT             13
    788#       define R300_SCISSORS_Y_MASK              (0x1FFF << 13)
    789/* END: Scissors and cliprects */
    790
    791/* BEGIN: Texture specification */
    792
    793/*
    794 * The texture specification dwords are grouped by meaning and not by texture
    795 * unit. This means that e.g. the offset for texture image unit N is found in
    796 * register TX_OFFSET_0 + (4*N)
    797 */
    798#define R300_TX_FILTER_0                    0x4400
    799#       define R300_TX_REPEAT                    0
    800#       define R300_TX_MIRRORED                  1
    801#       define R300_TX_CLAMP                     4
    802#       define R300_TX_CLAMP_TO_EDGE             2
    803#       define R300_TX_CLAMP_TO_BORDER           6
    804#       define R300_TX_WRAP_S_SHIFT              0
    805#       define R300_TX_WRAP_S_MASK               (7 << 0)
    806#       define R300_TX_WRAP_T_SHIFT              3
    807#       define R300_TX_WRAP_T_MASK               (7 << 3)
    808#       define R300_TX_WRAP_Q_SHIFT              6
    809#       define R300_TX_WRAP_Q_MASK               (7 << 6)
    810#       define R300_TX_MAG_FILTER_NEAREST        (1 << 9)
    811#       define R300_TX_MAG_FILTER_LINEAR         (2 << 9)
    812#       define R300_TX_MAG_FILTER_MASK           (3 << 9)
    813#       define R300_TX_MIN_FILTER_NEAREST        (1 << 11)
    814#       define R300_TX_MIN_FILTER_LINEAR         (2 << 11)
    815#	define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST       (5  <<  11)
    816#	define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR        (9  <<  11)
    817#	define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST        (6  <<  11)
    818#	define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR         (10 <<  11)
    819
    820/* NOTE: NEAREST doesn't seem to exist.
    821 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all
    822 * anisotropy modes because that would void selected mag filter
    823 */
    824#	define R300_TX_MIN_FILTER_ANISO_NEAREST             (0 << 13)
    825#	define R300_TX_MIN_FILTER_ANISO_LINEAR              (0 << 13)
    826#	define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13)
    827#	define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR  (2 << 13)
    828#       define R300_TX_MIN_FILTER_MASK   ( (15 << 11) | (3 << 13) )
    829#	define R300_TX_MAX_ANISO_1_TO_1  (0 << 21)
    830#	define R300_TX_MAX_ANISO_2_TO_1  (2 << 21)
    831#	define R300_TX_MAX_ANISO_4_TO_1  (4 << 21)
    832#	define R300_TX_MAX_ANISO_8_TO_1  (6 << 21)
    833#	define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
    834#	define R300_TX_MAX_ANISO_MASK    (14 << 21)
    835
    836#define R300_TX_FILTER1_0                      0x4440
    837#	define R300_CHROMA_KEY_MODE_DISABLE    0
    838#	define R300_CHROMA_KEY_FORCE	       1
    839#	define R300_CHROMA_KEY_BLEND           2
    840#	define R300_MC_ROUND_NORMAL            (0<<2)
    841#	define R300_MC_ROUND_MPEG4             (1<<2)
    842#	define R300_LOD_BIAS_MASK	    0x1fff
    843#	define R300_EDGE_ANISO_EDGE_DIAG       (0<<13)
    844#	define R300_EDGE_ANISO_EDGE_ONLY       (1<<13)
    845#	define R300_MC_COORD_TRUNCATE_DISABLE  (0<<14)
    846#	define R300_MC_COORD_TRUNCATE_MPEG     (1<<14)
    847#	define R300_TX_TRI_PERF_0_8            (0<<15)
    848#	define R300_TX_TRI_PERF_1_8            (1<<15)
    849#	define R300_TX_TRI_PERF_1_4            (2<<15)
    850#	define R300_TX_TRI_PERF_3_8            (3<<15)
    851#	define R300_ANISO_THRESHOLD_MASK       (7<<17)
    852
    853#define R300_TX_SIZE_0                      0x4480
    854#       define R300_TX_WIDTHMASK_SHIFT           0
    855#       define R300_TX_WIDTHMASK_MASK            (2047 << 0)
    856#       define R300_TX_HEIGHTMASK_SHIFT          11
    857#       define R300_TX_HEIGHTMASK_MASK           (2047 << 11)
    858#       define R300_TX_UNK23                     (1 << 23)
    859#       define R300_TX_MAX_MIP_LEVEL_SHIFT       26
    860#       define R300_TX_MAX_MIP_LEVEL_MASK        (0xf << 26)
    861#       define R300_TX_SIZE_PROJECTED            (1<<30)
    862#       define R300_TX_SIZE_TXPITCH_EN           (1<<31)
    863#define R300_TX_FORMAT_0                    0x44C0
    864	/* The interpretation of the format word by Wladimir van der Laan */
    865	/* The X, Y, Z and W refer to the layout of the components.
    866	   They are given meanings as R, G, B and Alpha by the swizzle
    867	   specification */
    868#	define R300_TX_FORMAT_X8		    0x0
    869#	define R300_TX_FORMAT_X16		    0x1
    870#	define R300_TX_FORMAT_Y4X4		    0x2
    871#	define R300_TX_FORMAT_Y8X8		    0x3
    872#	define R300_TX_FORMAT_Y16X16		    0x4
    873#	define R300_TX_FORMAT_Z3Y3X2		    0x5
    874#	define R300_TX_FORMAT_Z5Y6X5		    0x6
    875#	define R300_TX_FORMAT_Z6Y5X5		    0x7
    876#	define R300_TX_FORMAT_Z11Y11X10		    0x8
    877#	define R300_TX_FORMAT_Z10Y11X11		    0x9
    878#	define R300_TX_FORMAT_W4Z4Y4X4		    0xA
    879#	define R300_TX_FORMAT_W1Z5Y5X5		    0xB
    880#	define R300_TX_FORMAT_W8Z8Y8X8		    0xC
    881#	define R300_TX_FORMAT_W2Z10Y10X10	    0xD
    882#	define R300_TX_FORMAT_W16Z16Y16X16	    0xE
    883#	define R300_TX_FORMAT_DXT1		    0xF
    884#	define R300_TX_FORMAT_DXT3		    0x10
    885#	define R300_TX_FORMAT_DXT5		    0x11
    886#	define R300_TX_FORMAT_D3DMFT_CxV8U8	    0x12     /* no swizzle */
    887#	define R300_TX_FORMAT_A8R8G8B8		    0x13     /* no swizzle */
    888#	define R300_TX_FORMAT_B8G8_B8G8		    0x14     /* no swizzle */
    889#	define R300_TX_FORMAT_G8R8_G8B8		    0x15     /* no swizzle */
    890	/* 0x16 - some 16 bit green format.. ?? */
    891#	define R300_TX_FORMAT_UNK25		   (1 << 25) /* no swizzle */
    892#	define R300_TX_FORMAT_CUBIC_MAP		   (1 << 26)
    893
    894	/* gap */
    895	/* Floating point formats */
    896	/* Note - hardware supports both 16 and 32 bit floating point */
    897#	define R300_TX_FORMAT_FL_I16		    0x18
    898#	define R300_TX_FORMAT_FL_I16A16		    0x19
    899#	define R300_TX_FORMAT_FL_R16G16B16A16	    0x1A
    900#	define R300_TX_FORMAT_FL_I32		    0x1B
    901#	define R300_TX_FORMAT_FL_I32A32		    0x1C
    902#	define R300_TX_FORMAT_FL_R32G32B32A32	    0x1D
    903#	define R300_TX_FORMAT_ATI2N		    0x1F
    904	/* alpha modes, convenience mostly */
    905	/* if you have alpha, pick constant appropriate to the
    906	   number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
    907#	define R300_TX_FORMAT_ALPHA_1CH		    0x000
    908#	define R300_TX_FORMAT_ALPHA_2CH		    0x200
    909#	define R300_TX_FORMAT_ALPHA_4CH		    0x600
    910#	define R300_TX_FORMAT_ALPHA_NONE	    0xA00
    911	/* Swizzling */
    912	/* constants */
    913#	define R300_TX_FORMAT_X		0
    914#	define R300_TX_FORMAT_Y		1
    915#	define R300_TX_FORMAT_Z		2
    916#	define R300_TX_FORMAT_W		3
    917#	define R300_TX_FORMAT_ZERO	4
    918#	define R300_TX_FORMAT_ONE	5
    919	/* 2.0*Z, everything above 1.0 is set to 0.0 */
    920#	define R300_TX_FORMAT_CUT_Z	6
    921	/* 2.0*W, everything above 1.0 is set to 0.0 */
    922#	define R300_TX_FORMAT_CUT_W	7
    923
    924#	define R300_TX_FORMAT_B_SHIFT	18
    925#	define R300_TX_FORMAT_G_SHIFT	15
    926#	define R300_TX_FORMAT_R_SHIFT	12
    927#	define R300_TX_FORMAT_A_SHIFT	9
    928	/* Convenience macro to take care of layout and swizzling */
    929#	define R300_EASY_TX_FORMAT(B, G, R, A, FMT)	(		\
    930		((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT)		\
    931		| ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT)	\
    932		| ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT)	\
    933		| ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT)	\
    934		| (R300_TX_FORMAT_##FMT)				\
    935		)
    936	/* These can be ORed with result of R300_EASY_TX_FORMAT()
    937	   We don't really know what they do. Take values from a
    938           constant color ? */
    939#	define R300_TX_FORMAT_CONST_X		(1<<5)
    940#	define R300_TX_FORMAT_CONST_Y		(2<<5)
    941#	define R300_TX_FORMAT_CONST_Z		(4<<5)
    942#	define R300_TX_FORMAT_CONST_W		(8<<5)
    943
    944#	define R300_TX_FORMAT_YUV_MODE		0x00800000
    945
    946#define R300_TX_PITCH_0			    0x4500 /* obvious missing in gap */
    947#define R300_TX_OFFSET_0                    0x4540
    948	/* BEGIN: Guess from R200 */
    949#       define R300_TXO_ENDIAN_NO_SWAP           (0 << 0)
    950#       define R300_TXO_ENDIAN_BYTE_SWAP         (1 << 0)
    951#       define R300_TXO_ENDIAN_WORD_SWAP         (2 << 0)
    952#       define R300_TXO_ENDIAN_HALFDW_SWAP       (3 << 0)
    953#       define R300_TXO_MACRO_TILE               (1 << 2)
    954#       define R300_TXO_MICRO_TILE               (1 << 3)
    955#       define R300_TXO_MICRO_TILE_SQUARE        (2 << 3)
    956#       define R300_TXO_OFFSET_MASK              0xffffffe0
    957#       define R300_TXO_OFFSET_SHIFT             5
    958	/* END: Guess from R200 */
    959
    960/* 32 bit chroma key */
    961#define R300_TX_CHROMA_KEY_0                      0x4580
    962/* ff00ff00 == { 0, 1.0, 0, 1.0 } */
    963#define R300_TX_BORDER_COLOR_0              0x45C0
    964
    965/* END: Texture specification */
    966
    967/* BEGIN: Fragment program instruction set */
    968
    969/* Fragment programs are written directly into register space.
    970 * There are separate instruction streams for texture instructions and ALU
    971 * instructions.
    972 * In order to synchronize these streams, the program is divided into up
    973 * to 4 nodes. Each node begins with a number of TEX operations, followed
    974 * by a number of ALU operations.
    975 * The first node can have zero TEX ops, all subsequent nodes must have at
    976 * least
    977 * one TEX ops.
    978 * All nodes must have at least one ALU op.
    979 *
    980 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means
    981 * 1 node, a value of 3 means 4 nodes.
    982 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are
    983 * offsets into the respective instruction streams, while *_END points to the
    984 * last instruction relative to this offset.
    985 */
    986#define R300_PFS_CNTL_0                     0x4600
    987#       define R300_PFS_CNTL_LAST_NODES_SHIFT    0
    988#       define R300_PFS_CNTL_LAST_NODES_MASK     (3 << 0)
    989#       define R300_PFS_CNTL_FIRST_NODE_HAS_TEX  (1 << 3)
    990#define R300_PFS_CNTL_1                     0x4604
    991/* There is an unshifted value here which has so far always been equal to the
    992 * index of the highest used temporary register.
    993 */
    994#define R300_PFS_CNTL_2                     0x4608
    995#       define R300_PFS_CNTL_ALU_OFFSET_SHIFT    0
    996#       define R300_PFS_CNTL_ALU_OFFSET_MASK     (63 << 0)
    997#       define R300_PFS_CNTL_ALU_END_SHIFT       6
    998#       define R300_PFS_CNTL_ALU_END_MASK        (63 << 6)
    999#       define R300_PFS_CNTL_TEX_OFFSET_SHIFT    12
   1000#       define R300_PFS_CNTL_TEX_OFFSET_MASK     (31 << 12) /* GUESS */
   1001#       define R300_PFS_CNTL_TEX_END_SHIFT       18
   1002#       define R300_PFS_CNTL_TEX_END_MASK        (31 << 18) /* GUESS */
   1003
   1004/* gap */
   1005
   1006/* Nodes are stored backwards. The last active node is always stored in
   1007 * PFS_NODE_3.
   1008 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
   1009 * first node is stored in NODE_2, the second node is stored in NODE_3.
   1010 *
   1011 * Offsets are relative to the master offset from PFS_CNTL_2.
   1012 */
   1013#define R300_PFS_NODE_0                     0x4610
   1014#define R300_PFS_NODE_1                     0x4614
   1015#define R300_PFS_NODE_2                     0x4618
   1016#define R300_PFS_NODE_3                     0x461C
   1017#       define R300_PFS_NODE_ALU_OFFSET_SHIFT    0
   1018#       define R300_PFS_NODE_ALU_OFFSET_MASK     (63 << 0)
   1019#       define R300_PFS_NODE_ALU_END_SHIFT       6
   1020#       define R300_PFS_NODE_ALU_END_MASK        (63 << 6)
   1021#       define R300_PFS_NODE_TEX_OFFSET_SHIFT    12
   1022#       define R300_PFS_NODE_TEX_OFFSET_MASK     (31 << 12)
   1023#       define R300_PFS_NODE_TEX_END_SHIFT       17
   1024#       define R300_PFS_NODE_TEX_END_MASK        (31 << 17)
   1025#		define R300_PFS_NODE_OUTPUT_COLOR        (1 << 22)
   1026#		define R300_PFS_NODE_OUTPUT_DEPTH        (1 << 23)
   1027
   1028/* TEX
   1029 * As far as I can tell, texture instructions cannot write into output
   1030 * registers directly. A subsequent ALU instruction is always necessary,
   1031 * even if it's just MAD o0, r0, 1, 0
   1032 */
   1033#define R300_PFS_TEXI_0                     0x4620
   1034#	define R300_FPITX_SRC_SHIFT              0
   1035#	define R300_FPITX_SRC_MASK               (31 << 0)
   1036	/* GUESS */
   1037#	define R300_FPITX_SRC_CONST              (1 << 5)
   1038#	define R300_FPITX_DST_SHIFT              6
   1039#	define R300_FPITX_DST_MASK               (31 << 6)
   1040#	define R300_FPITX_IMAGE_SHIFT            11
   1041	/* GUESS based on layout and native limits */
   1042#       define R300_FPITX_IMAGE_MASK             (15 << 11)
   1043/* Unsure if these are opcodes, or some kind of bitfield, but this is how
   1044 * they were set when I checked
   1045 */
   1046#	define R300_FPITX_OPCODE_SHIFT		15
   1047#		define R300_FPITX_OP_TEX	1
   1048#		define R300_FPITX_OP_KIL	2
   1049#		define R300_FPITX_OP_TXP	3
   1050#		define R300_FPITX_OP_TXB	4
   1051#	define R300_FPITX_OPCODE_MASK           (7 << 15)
   1052
   1053/* ALU
   1054 * The ALU instructions register blocks are enumerated according to the order
   1055 * in which fglrx. I assume there is space for 64 instructions, since
   1056 * each block has space for a maximum of 64 DWORDs, and this matches reported
   1057 * native limits.
   1058 *
   1059 * The basic functional block seems to be one MAD for each color and alpha,
   1060 * and an adder that adds all components after the MUL.
   1061 *  - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
   1062 *  - DP4: Use OUTC_DP4, OUTA_DP4
   1063 *  - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
   1064 *  - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
   1065 *  - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
   1066 *  - CMP: If ARG2 < 0, return ARG1, else return ARG0
   1067 *  - FLR: use FRC+MAD
   1068 *  - XPD: use MAD+MAD
   1069 *  - SGE, SLT: use MAD+CMP
   1070 *  - RSQ: use ABS modifier for argument
   1071 *  - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
   1072 *    (e.g. RCP) into color register
   1073 *  - apparently, there's no quick DST operation
   1074 *  - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
   1075 *  - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
   1076 *  - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
   1077 *
   1078 * Operand selection
   1079 * First stage selects three sources from the available registers and
   1080 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
   1081 * fglrx sorts the three source fields: Registers before constants,
   1082 * lower indices before higher indices; I do not know whether this is
   1083 * necessary.
   1084 *
   1085 * fglrx fills unused sources with "read constant 0"
   1086 * According to specs, you cannot select more than two different constants.
   1087 *
   1088 * Second stage selects the operands from the sources. This is defined in
   1089 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
   1090 * zero and one.
   1091 * Swizzling and negation happens in this stage, as well.
   1092 *
   1093 * Important: Color and alpha seem to be mostly separate, i.e. their sources
   1094 * selection appears to be fully independent (the register storage is probably
   1095 * physically split into a color and an alpha section).
   1096 * However (because of the apparent physical split), there is some interaction
   1097 * WRT swizzling. If, for example, you want to load an R component into an
   1098 * Alpha operand, this R component is taken from a *color* source, not from
   1099 * an alpha source. The corresponding register doesn't even have to appear in
   1100 * the alpha sources list. (I hope this all makes sense to you)
   1101 *
   1102 * Destination selection
   1103 * The destination register index is in FPI1 (color) and FPI3 (alpha)
   1104 * together with enable bits.
   1105 * There are separate enable bits for writing into temporary registers
   1106 * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
   1107 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
   1108 * same index must be used for both).
   1109 *
   1110 * Note: There is a special form for LRP
   1111 *  - Argument order is the same as in ARB_fragment_program.
   1112 *  - Operation is MAD
   1113 *  - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
   1114 *  - Set FPI0/FPI2_SPECIAL_LRP
   1115 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
   1116 */
   1117#define R300_PFS_INSTR1_0                   0x46C0
   1118#       define R300_FPI1_SRC0C_SHIFT             0
   1119#       define R300_FPI1_SRC0C_MASK              (31 << 0)
   1120#       define R300_FPI1_SRC0C_CONST             (1 << 5)
   1121#       define R300_FPI1_SRC1C_SHIFT             6
   1122#       define R300_FPI1_SRC1C_MASK              (31 << 6)
   1123#       define R300_FPI1_SRC1C_CONST             (1 << 11)
   1124#       define R300_FPI1_SRC2C_SHIFT             12
   1125#       define R300_FPI1_SRC2C_MASK              (31 << 12)
   1126#       define R300_FPI1_SRC2C_CONST             (1 << 17)
   1127#       define R300_FPI1_SRC_MASK                0x0003ffff
   1128#       define R300_FPI1_DSTC_SHIFT              18
   1129#       define R300_FPI1_DSTC_MASK               (31 << 18)
   1130#		define R300_FPI1_DSTC_REG_MASK_SHIFT     23
   1131#       define R300_FPI1_DSTC_REG_X              (1 << 23)
   1132#       define R300_FPI1_DSTC_REG_Y              (1 << 24)
   1133#       define R300_FPI1_DSTC_REG_Z              (1 << 25)
   1134#		define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT  26
   1135#       define R300_FPI1_DSTC_OUTPUT_X           (1 << 26)
   1136#       define R300_FPI1_DSTC_OUTPUT_Y           (1 << 27)
   1137#       define R300_FPI1_DSTC_OUTPUT_Z           (1 << 28)
   1138
   1139#define R300_PFS_INSTR3_0                   0x47C0
   1140#       define R300_FPI3_SRC0A_SHIFT             0
   1141#       define R300_FPI3_SRC0A_MASK              (31 << 0)
   1142#       define R300_FPI3_SRC0A_CONST             (1 << 5)
   1143#       define R300_FPI3_SRC1A_SHIFT             6
   1144#       define R300_FPI3_SRC1A_MASK              (31 << 6)
   1145#       define R300_FPI3_SRC1A_CONST             (1 << 11)
   1146#       define R300_FPI3_SRC2A_SHIFT             12
   1147#       define R300_FPI3_SRC2A_MASK              (31 << 12)
   1148#       define R300_FPI3_SRC2A_CONST             (1 << 17)
   1149#       define R300_FPI3_SRC_MASK                0x0003ffff
   1150#       define R300_FPI3_DSTA_SHIFT              18
   1151#       define R300_FPI3_DSTA_MASK               (31 << 18)
   1152#       define R300_FPI3_DSTA_REG                (1 << 23)
   1153#       define R300_FPI3_DSTA_OUTPUT             (1 << 24)
   1154#		define R300_FPI3_DSTA_DEPTH              (1 << 27)
   1155
   1156#define R300_PFS_INSTR0_0                   0x48C0
   1157#       define R300_FPI0_ARGC_SRC0C_XYZ          0
   1158#       define R300_FPI0_ARGC_SRC0C_XXX          1
   1159#       define R300_FPI0_ARGC_SRC0C_YYY          2
   1160#       define R300_FPI0_ARGC_SRC0C_ZZZ          3
   1161#       define R300_FPI0_ARGC_SRC1C_XYZ          4
   1162#       define R300_FPI0_ARGC_SRC1C_XXX          5
   1163#       define R300_FPI0_ARGC_SRC1C_YYY          6
   1164#       define R300_FPI0_ARGC_SRC1C_ZZZ          7
   1165#       define R300_FPI0_ARGC_SRC2C_XYZ          8
   1166#       define R300_FPI0_ARGC_SRC2C_XXX          9
   1167#       define R300_FPI0_ARGC_SRC2C_YYY          10
   1168#       define R300_FPI0_ARGC_SRC2C_ZZZ          11
   1169#       define R300_FPI0_ARGC_SRC0A              12
   1170#       define R300_FPI0_ARGC_SRC1A              13
   1171#       define R300_FPI0_ARGC_SRC2A              14
   1172#       define R300_FPI0_ARGC_SRC1C_LRP          15
   1173#       define R300_FPI0_ARGC_ZERO               20
   1174#       define R300_FPI0_ARGC_ONE                21
   1175	/* GUESS */
   1176#       define R300_FPI0_ARGC_HALF               22
   1177#       define R300_FPI0_ARGC_SRC0C_YZX          23
   1178#       define R300_FPI0_ARGC_SRC1C_YZX          24
   1179#       define R300_FPI0_ARGC_SRC2C_YZX          25
   1180#       define R300_FPI0_ARGC_SRC0C_ZXY          26
   1181#       define R300_FPI0_ARGC_SRC1C_ZXY          27
   1182#       define R300_FPI0_ARGC_SRC2C_ZXY          28
   1183#       define R300_FPI0_ARGC_SRC0CA_WZY         29
   1184#       define R300_FPI0_ARGC_SRC1CA_WZY         30
   1185#       define R300_FPI0_ARGC_SRC2CA_WZY         31
   1186
   1187#       define R300_FPI0_ARG0C_SHIFT             0
   1188#       define R300_FPI0_ARG0C_MASK              (31 << 0)
   1189#       define R300_FPI0_ARG0C_NEG               (1 << 5)
   1190#       define R300_FPI0_ARG0C_ABS               (1 << 6)
   1191#       define R300_FPI0_ARG1C_SHIFT             7
   1192#       define R300_FPI0_ARG1C_MASK              (31 << 7)
   1193#       define R300_FPI0_ARG1C_NEG               (1 << 12)
   1194#       define R300_FPI0_ARG1C_ABS               (1 << 13)
   1195#       define R300_FPI0_ARG2C_SHIFT             14
   1196#       define R300_FPI0_ARG2C_MASK              (31 << 14)
   1197#       define R300_FPI0_ARG2C_NEG               (1 << 19)
   1198#       define R300_FPI0_ARG2C_ABS               (1 << 20)
   1199#       define R300_FPI0_SPECIAL_LRP             (1 << 21)
   1200#       define R300_FPI0_OUTC_MAD                (0 << 23)
   1201#       define R300_FPI0_OUTC_DP3                (1 << 23)
   1202#       define R300_FPI0_OUTC_DP4                (2 << 23)
   1203#       define R300_FPI0_OUTC_MIN                (4 << 23)
   1204#       define R300_FPI0_OUTC_MAX                (5 << 23)
   1205#       define R300_FPI0_OUTC_CMPH               (7 << 23)
   1206#       define R300_FPI0_OUTC_CMP                (8 << 23)
   1207#       define R300_FPI0_OUTC_FRC                (9 << 23)
   1208#       define R300_FPI0_OUTC_REPL_ALPHA         (10 << 23)
   1209#       define R300_FPI0_OUTC_SAT                (1 << 30)
   1210#       define R300_FPI0_INSERT_NOP              (1 << 31)
   1211
   1212#define R300_PFS_INSTR2_0                   0x49C0
   1213#       define R300_FPI2_ARGA_SRC0C_X            0
   1214#       define R300_FPI2_ARGA_SRC0C_Y            1
   1215#       define R300_FPI2_ARGA_SRC0C_Z            2
   1216#       define R300_FPI2_ARGA_SRC1C_X            3
   1217#       define R300_FPI2_ARGA_SRC1C_Y            4
   1218#       define R300_FPI2_ARGA_SRC1C_Z            5
   1219#       define R300_FPI2_ARGA_SRC2C_X            6
   1220#       define R300_FPI2_ARGA_SRC2C_Y            7
   1221#       define R300_FPI2_ARGA_SRC2C_Z            8
   1222#       define R300_FPI2_ARGA_SRC0A              9
   1223#       define R300_FPI2_ARGA_SRC1A              10
   1224#       define R300_FPI2_ARGA_SRC2A              11
   1225#       define R300_FPI2_ARGA_SRC1A_LRP          15
   1226#       define R300_FPI2_ARGA_ZERO               16
   1227#       define R300_FPI2_ARGA_ONE                17
   1228	/* GUESS */
   1229#       define R300_FPI2_ARGA_HALF               18
   1230#       define R300_FPI2_ARG0A_SHIFT             0
   1231#       define R300_FPI2_ARG0A_MASK              (31 << 0)
   1232#       define R300_FPI2_ARG0A_NEG               (1 << 5)
   1233	/* GUESS */
   1234#	define R300_FPI2_ARG0A_ABS		 (1 << 6)
   1235#       define R300_FPI2_ARG1A_SHIFT             7
   1236#       define R300_FPI2_ARG1A_MASK              (31 << 7)
   1237#       define R300_FPI2_ARG1A_NEG               (1 << 12)
   1238	/* GUESS */
   1239#	define R300_FPI2_ARG1A_ABS		 (1 << 13)
   1240#       define R300_FPI2_ARG2A_SHIFT             14
   1241#       define R300_FPI2_ARG2A_MASK              (31 << 14)
   1242#       define R300_FPI2_ARG2A_NEG               (1 << 19)
   1243	/* GUESS */
   1244#	define R300_FPI2_ARG2A_ABS		 (1 << 20)
   1245#       define R300_FPI2_SPECIAL_LRP             (1 << 21)
   1246#       define R300_FPI2_OUTA_MAD                (0 << 23)
   1247#       define R300_FPI2_OUTA_DP4                (1 << 23)
   1248#       define R300_FPI2_OUTA_MIN                (2 << 23)
   1249#       define R300_FPI2_OUTA_MAX                (3 << 23)
   1250#       define R300_FPI2_OUTA_CMP                (6 << 23)
   1251#       define R300_FPI2_OUTA_FRC                (7 << 23)
   1252#       define R300_FPI2_OUTA_EX2                (8 << 23)
   1253#       define R300_FPI2_OUTA_LG2                (9 << 23)
   1254#       define R300_FPI2_OUTA_RCP                (10 << 23)
   1255#       define R300_FPI2_OUTA_RSQ                (11 << 23)
   1256#       define R300_FPI2_OUTA_SAT                (1 << 30)
   1257#       define R300_FPI2_UNKNOWN_31              (1 << 31)
   1258/* END: Fragment program instruction set */
   1259
   1260/* Fog state and color */
   1261#define R300_RE_FOG_STATE                   0x4BC0
   1262#       define R300_FOG_ENABLE                   (1 << 0)
   1263#	define R300_FOG_MODE_LINEAR              (0 << 1)
   1264#	define R300_FOG_MODE_EXP                 (1 << 1)
   1265#	define R300_FOG_MODE_EXP2                (2 << 1)
   1266#	define R300_FOG_MODE_MASK                (3 << 1)
   1267#define R300_FOG_COLOR_R                    0x4BC8
   1268#define R300_FOG_COLOR_G                    0x4BCC
   1269#define R300_FOG_COLOR_B                    0x4BD0
   1270
   1271#define R300_PP_ALPHA_TEST                  0x4BD4
   1272#       define R300_REF_ALPHA_MASK               0x000000ff
   1273#       define R300_ALPHA_TEST_FAIL              (0 << 8)
   1274#       define R300_ALPHA_TEST_LESS              (1 << 8)
   1275#       define R300_ALPHA_TEST_LEQUAL            (3 << 8)
   1276#       define R300_ALPHA_TEST_EQUAL             (2 << 8)
   1277#       define R300_ALPHA_TEST_GEQUAL            (6 << 8)
   1278#       define R300_ALPHA_TEST_GREATER           (4 << 8)
   1279#       define R300_ALPHA_TEST_NEQUAL            (5 << 8)
   1280#       define R300_ALPHA_TEST_PASS              (7 << 8)
   1281#       define R300_ALPHA_TEST_OP_MASK           (7 << 8)
   1282#       define R300_ALPHA_TEST_ENABLE            (1 << 11)
   1283
   1284/* gap */
   1285
   1286/* Fragment program parameters in 7.16 floating point */
   1287#define R300_PFS_PARAM_0_X                  0x4C00
   1288#define R300_PFS_PARAM_0_Y                  0x4C04
   1289#define R300_PFS_PARAM_0_Z                  0x4C08
   1290#define R300_PFS_PARAM_0_W                  0x4C0C
   1291/* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
   1292#define R300_PFS_PARAM_31_X                 0x4DF0
   1293#define R300_PFS_PARAM_31_Y                 0x4DF4
   1294#define R300_PFS_PARAM_31_Z                 0x4DF8
   1295#define R300_PFS_PARAM_31_W                 0x4DFC
   1296
   1297/* Notes:
   1298 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
   1299 *   the application
   1300 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
   1301 *    are set to the same
   1302 *   function (both registers are always set up completely in any case)
   1303 * - Most blend flags are simply copied from R200 and not tested yet
   1304 */
   1305#define R300_RB3D_CBLEND                    0x4E04
   1306#define R300_RB3D_ABLEND                    0x4E08
   1307/* the following only appear in CBLEND */
   1308#       define R300_BLEND_ENABLE                     (1 << 0)
   1309#       define R300_BLEND_UNKNOWN                    (3 << 1)
   1310#       define R300_BLEND_NO_SEPARATE                (1 << 3)
   1311/* the following are shared between CBLEND and ABLEND */
   1312#       define R300_FCN_MASK                         (3  << 12)
   1313#       define R300_COMB_FCN_ADD_CLAMP               (0  << 12)
   1314#       define R300_COMB_FCN_ADD_NOCLAMP             (1  << 12)
   1315#       define R300_COMB_FCN_SUB_CLAMP               (2  << 12)
   1316#       define R300_COMB_FCN_SUB_NOCLAMP             (3  << 12)
   1317#       define R300_COMB_FCN_MIN                     (4  << 12)
   1318#       define R300_COMB_FCN_MAX                     (5  << 12)
   1319#       define R300_COMB_FCN_RSUB_CLAMP              (6  << 12)
   1320#       define R300_COMB_FCN_RSUB_NOCLAMP            (7  << 12)
   1321#       define R300_BLEND_GL_ZERO                    (32)
   1322#       define R300_BLEND_GL_ONE                     (33)
   1323#       define R300_BLEND_GL_SRC_COLOR               (34)
   1324#       define R300_BLEND_GL_ONE_MINUS_SRC_COLOR     (35)
   1325#       define R300_BLEND_GL_DST_COLOR               (36)
   1326#       define R300_BLEND_GL_ONE_MINUS_DST_COLOR     (37)
   1327#       define R300_BLEND_GL_SRC_ALPHA               (38)
   1328#       define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA     (39)
   1329#       define R300_BLEND_GL_DST_ALPHA               (40)
   1330#       define R300_BLEND_GL_ONE_MINUS_DST_ALPHA     (41)
   1331#       define R300_BLEND_GL_SRC_ALPHA_SATURATE      (42)
   1332#       define R300_BLEND_GL_CONST_COLOR             (43)
   1333#       define R300_BLEND_GL_ONE_MINUS_CONST_COLOR   (44)
   1334#       define R300_BLEND_GL_CONST_ALPHA             (45)
   1335#       define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA   (46)
   1336#       define R300_BLEND_MASK                       (63)
   1337#       define R300_SRC_BLEND_SHIFT                  (16)
   1338#       define R300_DST_BLEND_SHIFT                  (24)
   1339#define R300_RB3D_BLEND_COLOR               0x4E10
   1340#define R300_RB3D_COLORMASK                 0x4E0C
   1341#       define R300_COLORMASK0_B                 (1<<0)
   1342#       define R300_COLORMASK0_G                 (1<<1)
   1343#       define R300_COLORMASK0_R                 (1<<2)
   1344#       define R300_COLORMASK0_A                 (1<<3)
   1345
   1346/* gap */
   1347
   1348#define R300_RB3D_COLOROFFSET0              0x4E28
   1349#       define R300_COLOROFFSET_MASK             0xFFFFFFF0 /* GUESS */
   1350#define R300_RB3D_COLOROFFSET1              0x4E2C /* GUESS */
   1351#define R300_RB3D_COLOROFFSET2              0x4E30 /* GUESS */
   1352#define R300_RB3D_COLOROFFSET3              0x4E34 /* GUESS */
   1353
   1354/* gap */
   1355
   1356/* Bit 16: Larger tiles
   1357 * Bit 17: 4x2 tiles
   1358 * Bit 18: Extremely weird tile like, but some pixels duplicated?
   1359 */
   1360#define R300_RB3D_COLORPITCH0               0x4E38
   1361#       define R300_COLORPITCH_MASK              0x00001FF8 /* GUESS */
   1362#       define R300_COLOR_TILE_ENABLE            (1 << 16) /* GUESS */
   1363#       define R300_COLOR_MICROTILE_ENABLE       (1 << 17) /* GUESS */
   1364#       define R300_COLOR_MICROTILE_SQUARE_ENABLE (2 << 17)
   1365#       define R300_COLOR_ENDIAN_NO_SWAP         (0 << 18) /* GUESS */
   1366#       define R300_COLOR_ENDIAN_WORD_SWAP       (1 << 18) /* GUESS */
   1367#       define R300_COLOR_ENDIAN_DWORD_SWAP      (2 << 18) /* GUESS */
   1368#       define R300_COLOR_FORMAT_RGB565          (2 << 22)
   1369#       define R300_COLOR_FORMAT_ARGB8888        (3 << 22)
   1370#define R300_RB3D_COLORPITCH1               0x4E3C /* GUESS */
   1371#define R300_RB3D_COLORPITCH2               0x4E40 /* GUESS */
   1372#define R300_RB3D_COLORPITCH3               0x4E44 /* GUESS */
   1373
   1374#define R300_RB3D_AARESOLVE_OFFSET          0x4E80
   1375#define R300_RB3D_AARESOLVE_PITCH           0x4E84
   1376#define R300_RB3D_AARESOLVE_CTL             0x4E88
   1377/* gap */
   1378
   1379/* Guess by Vladimir.
   1380 * Set to 0A before 3D operations, set to 02 afterwards.
   1381 */
   1382/*#define R300_RB3D_DSTCACHE_CTLSTAT          0x4E4C*/
   1383#       define R300_RB3D_DSTCACHE_UNKNOWN_02             0x00000002
   1384#       define R300_RB3D_DSTCACHE_UNKNOWN_0A             0x0000000A
   1385
   1386/* gap */
   1387/* There seems to be no "write only" setting, so use Z-test = ALWAYS
   1388 * for this.
   1389 * Bit (1<<8) is the "test" bit. so plain write is 6  - vd
   1390 */
   1391#define R300_ZB_CNTL                             0x4F00
   1392#	define R300_STENCIL_ENABLE		 (1 << 0)
   1393#	define R300_Z_ENABLE		         (1 << 1)
   1394#	define R300_Z_WRITE_ENABLE		 (1 << 2)
   1395#	define R300_Z_SIGNED_COMPARE		 (1 << 3)
   1396#	define R300_STENCIL_FRONT_BACK		 (1 << 4)
   1397
   1398#define R300_ZB_ZSTENCILCNTL                   0x4f04
   1399	/* functions */
   1400#	define R300_ZS_NEVER			0
   1401#	define R300_ZS_LESS			1
   1402#	define R300_ZS_LEQUAL			2
   1403#	define R300_ZS_EQUAL			3
   1404#	define R300_ZS_GEQUAL			4
   1405#	define R300_ZS_GREATER			5
   1406#	define R300_ZS_NOTEQUAL			6
   1407#	define R300_ZS_ALWAYS			7
   1408#       define R300_ZS_MASK                     7
   1409	/* operations */
   1410#	define R300_ZS_KEEP			0
   1411#	define R300_ZS_ZERO			1
   1412#	define R300_ZS_REPLACE			2
   1413#	define R300_ZS_INCR			3
   1414#	define R300_ZS_DECR			4
   1415#	define R300_ZS_INVERT			5
   1416#	define R300_ZS_INCR_WRAP		6
   1417#	define R300_ZS_DECR_WRAP		7
   1418#	define R300_Z_FUNC_SHIFT		0
   1419	/* front and back refer to operations done for front
   1420	   and back faces, i.e. separate stencil function support */
   1421#	define R300_S_FRONT_FUNC_SHIFT	        3
   1422#	define R300_S_FRONT_SFAIL_OP_SHIFT	6
   1423#	define R300_S_FRONT_ZPASS_OP_SHIFT	9
   1424#	define R300_S_FRONT_ZFAIL_OP_SHIFT      12
   1425#	define R300_S_BACK_FUNC_SHIFT           15
   1426#	define R300_S_BACK_SFAIL_OP_SHIFT       18
   1427#	define R300_S_BACK_ZPASS_OP_SHIFT       21
   1428#	define R300_S_BACK_ZFAIL_OP_SHIFT       24
   1429
   1430#define R300_ZB_STENCILREFMASK                        0x4f08
   1431#	define R300_STENCILREF_SHIFT       0
   1432#	define R300_STENCILREF_MASK        0x000000ff
   1433#	define R300_STENCILMASK_SHIFT      8
   1434#	define R300_STENCILMASK_MASK       0x0000ff00
   1435#	define R300_STENCILWRITEMASK_SHIFT 16
   1436#	define R300_STENCILWRITEMASK_MASK  0x00ff0000
   1437
   1438/* gap */
   1439
   1440#define R300_ZB_FORMAT                             0x4f10
   1441#	define R300_DEPTHFORMAT_16BIT_INT_Z   (0 << 0)
   1442#	define R300_DEPTHFORMAT_16BIT_13E3    (1 << 0)
   1443#	define R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL   (2 << 0)
   1444/* reserved up to (15 << 0) */
   1445#	define R300_INVERT_13E3_LEADING_ONES  (0 << 4)
   1446#	define R300_INVERT_13E3_LEADING_ZEROS (1 << 4)
   1447
   1448#define R300_ZB_ZTOP                             0x4F14
   1449#	define R300_ZTOP_DISABLE                 (0 << 0)
   1450#	define R300_ZTOP_ENABLE                  (1 << 0)
   1451
   1452/* gap */
   1453
   1454#define R300_ZB_ZCACHE_CTLSTAT            0x4f18
   1455#       define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT      (0 << 0)
   1456#       define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0)
   1457#       define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT       (0 << 1)
   1458#       define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE            (1 << 1)
   1459#       define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE            (0 << 31)
   1460#       define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY            (1 << 31)
   1461
   1462#define R300_ZB_BW_CNTL                     0x4f1c
   1463#	define R300_HIZ_DISABLE                              (0 << 0)
   1464#	define R300_HIZ_ENABLE                               (1 << 0)
   1465#	define R300_HIZ_MIN                                  (0 << 1)
   1466#	define R300_HIZ_MAX                                  (1 << 1)
   1467#	define R300_FAST_FILL_DISABLE                        (0 << 2)
   1468#	define R300_FAST_FILL_ENABLE                         (1 << 2)
   1469#	define R300_RD_COMP_DISABLE                          (0 << 3)
   1470#	define R300_RD_COMP_ENABLE                           (1 << 3)
   1471#	define R300_WR_COMP_DISABLE                          (0 << 4)
   1472#	define R300_WR_COMP_ENABLE                           (1 << 4)
   1473#	define R300_ZB_CB_CLEAR_RMW                          (0 << 5)
   1474#	define R300_ZB_CB_CLEAR_CACHE_LINEAR                 (1 << 5)
   1475#	define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE   (0 << 6)
   1476#	define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE    (1 << 6)
   1477
   1478#	define R500_ZEQUAL_OPTIMIZE_ENABLE                   (0 << 7)
   1479#	define R500_ZEQUAL_OPTIMIZE_DISABLE                  (1 << 7)
   1480#	define R500_SEQUAL_OPTIMIZE_ENABLE                   (0 << 8)
   1481#	define R500_SEQUAL_OPTIMIZE_DISABLE                  (1 << 8)
   1482
   1483#	define R500_BMASK_ENABLE                             (0 << 10)
   1484#	define R500_BMASK_DISABLE                            (1 << 10)
   1485#	define R500_HIZ_EQUAL_REJECT_DISABLE                 (0 << 11)
   1486#	define R500_HIZ_EQUAL_REJECT_ENABLE                  (1 << 11)
   1487#	define R500_HIZ_FP_EXP_BITS_DISABLE                  (0 << 12)
   1488#	define R500_HIZ_FP_EXP_BITS_1                        (1 << 12)
   1489#	define R500_HIZ_FP_EXP_BITS_2                        (2 << 12)
   1490#	define R500_HIZ_FP_EXP_BITS_3                        (3 << 12)
   1491#	define R500_HIZ_FP_EXP_BITS_4                        (4 << 12)
   1492#	define R500_HIZ_FP_EXP_BITS_5                        (5 << 12)
   1493#	define R500_HIZ_FP_INVERT_LEADING_ONES               (0 << 15)
   1494#	define R500_HIZ_FP_INVERT_LEADING_ZEROS              (1 << 15)
   1495#	define R500_TILE_OVERWRITE_RECOMPRESSION_ENABLE      (0 << 16)
   1496#	define R500_TILE_OVERWRITE_RECOMPRESSION_DISABLE     (1 << 16)
   1497#	define R500_CONTIGUOUS_6XAA_SAMPLES_ENABLE           (0 << 17)
   1498#	define R500_CONTIGUOUS_6XAA_SAMPLES_DISABLE          (1 << 17)
   1499#	define R500_PEQ_PACKING_DISABLE                      (0 << 18)
   1500#	define R500_PEQ_PACKING_ENABLE                       (1 << 18)
   1501#	define R500_COVERED_PTR_MASKING_DISABLE              (0 << 18)
   1502#	define R500_COVERED_PTR_MASKING_ENABLE               (1 << 18)
   1503
   1504
   1505/* gap */
   1506
   1507/* Z Buffer Address Offset.
   1508 * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles.
   1509 */
   1510#define R300_ZB_DEPTHOFFSET               0x4f20
   1511
   1512/* Z Buffer Pitch and Endian Control */
   1513#define R300_ZB_DEPTHPITCH                0x4f24
   1514#       define R300_DEPTHPITCH_MASK              0x00003FFC
   1515#       define R300_DEPTHMACROTILE_DISABLE      (0 << 16)
   1516#       define R300_DEPTHMACROTILE_ENABLE       (1 << 16)
   1517#       define R300_DEPTHMICROTILE_LINEAR       (0 << 17)
   1518#       define R300_DEPTHMICROTILE_TILED        (1 << 17)
   1519#       define R300_DEPTHMICROTILE_TILED_SQUARE (2 << 17)
   1520#       define R300_DEPTHENDIAN_NO_SWAP         (0 << 18)
   1521#       define R300_DEPTHENDIAN_WORD_SWAP       (1 << 18)
   1522#       define R300_DEPTHENDIAN_DWORD_SWAP      (2 << 18)
   1523#       define R300_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18)
   1524
   1525/* Z Buffer Clear Value */
   1526#define R300_ZB_DEPTHCLEARVALUE                  0x4f28
   1527
   1528#define R300_ZB_ZMASK_OFFSET			 0x4f30
   1529#define R300_ZB_ZMASK_PITCH			 0x4f34
   1530#define R300_ZB_ZMASK_WRINDEX			 0x4f38
   1531#define R300_ZB_ZMASK_DWORD			 0x4f3c
   1532#define R300_ZB_ZMASK_RDINDEX			 0x4f40
   1533
   1534/* Hierarchical Z Memory Offset */
   1535#define R300_ZB_HIZ_OFFSET                       0x4f44
   1536
   1537/* Hierarchical Z Write Index */
   1538#define R300_ZB_HIZ_WRINDEX                      0x4f48
   1539
   1540/* Hierarchical Z Data */
   1541#define R300_ZB_HIZ_DWORD                        0x4f4c
   1542
   1543/* Hierarchical Z Read Index */
   1544#define R300_ZB_HIZ_RDINDEX                      0x4f50
   1545
   1546/* Hierarchical Z Pitch */
   1547#define R300_ZB_HIZ_PITCH                        0x4f54
   1548
   1549/* Z Buffer Z Pass Counter Data */
   1550#define R300_ZB_ZPASS_DATA                       0x4f58
   1551
   1552/* Z Buffer Z Pass Counter Address */
   1553#define R300_ZB_ZPASS_ADDR                       0x4f5c
   1554
   1555/* Depth buffer X and Y coordinate offset */
   1556#define R300_ZB_DEPTHXY_OFFSET                   0x4f60
   1557#	define R300_DEPTHX_OFFSET_SHIFT  1
   1558#	define R300_DEPTHX_OFFSET_MASK   0x000007FE
   1559#	define R300_DEPTHY_OFFSET_SHIFT  17
   1560#	define R300_DEPTHY_OFFSET_MASK   0x07FE0000
   1561
   1562/* Sets the fifo sizes */
   1563#define R500_ZB_FIFO_SIZE                        0x4fd0
   1564#	define R500_OP_FIFO_SIZE_FULL   (0 << 0)
   1565#	define R500_OP_FIFO_SIZE_HALF   (1 << 0)
   1566#	define R500_OP_FIFO_SIZE_QUATER (2 << 0)
   1567#	define R500_OP_FIFO_SIZE_EIGTHS (4 << 0)
   1568
   1569/* Stencil Reference Value and Mask for backfacing quads */
   1570/* R300_ZB_STENCILREFMASK handles front face */
   1571#define R500_ZB_STENCILREFMASK_BF                0x4fd4
   1572#	define R500_STENCILREF_SHIFT       0
   1573#	define R500_STENCILREF_MASK        0x000000ff
   1574#	define R500_STENCILMASK_SHIFT      8
   1575#	define R500_STENCILMASK_MASK       0x0000ff00
   1576#	define R500_STENCILWRITEMASK_SHIFT 16
   1577#	define R500_STENCILWRITEMASK_MASK  0x00ff0000
   1578
   1579/* BEGIN: Vertex program instruction set */
   1580
   1581/* Every instruction is four dwords long:
   1582 *  DWORD 0: output and opcode
   1583 *  DWORD 1: first argument
   1584 *  DWORD 2: second argument
   1585 *  DWORD 3: third argument
   1586 *
   1587 * Notes:
   1588 *  - ABS r, a is implemented as MAX r, a, -a
   1589 *  - MOV is implemented as ADD to zero
   1590 *  - XPD is implemented as MUL + MAD
   1591 *  - FLR is implemented as FRC + ADD
   1592 *  - apparently, fglrx tries to schedule instructions so that there is at
   1593 *    least one instruction between the write to a temporary and the first
   1594 *    read from said temporary; however, violations of this scheduling are
   1595 *    allowed
   1596 *  - register indices seem to be unrelated with OpenGL aliasing to
   1597 *    conventional state
   1598 *  - only one attribute and one parameter can be loaded at a time; however,
   1599 *    the same attribute/parameter can be used for more than one argument
   1600 *  - the second software argument for POW is the third hardware argument
   1601 *    (no idea why)
   1602 *  - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
   1603 *
   1604 * There is some magic surrounding LIT:
   1605 *   The single argument is replicated across all three inputs, but swizzled:
   1606 *     First argument: xyzy
   1607 *     Second argument: xyzx
   1608 *     Third argument: xyzw
   1609 *   Whenever the result is used later in the fragment program, fglrx forces
   1610 *   x and w to be 1.0 in the input selection; I don't know whether this is
   1611 *   strictly necessary
   1612 */
   1613#define R300_VPI_OUT_OP_DOT                     (1 << 0)
   1614#define R300_VPI_OUT_OP_MUL                     (2 << 0)
   1615#define R300_VPI_OUT_OP_ADD                     (3 << 0)
   1616#define R300_VPI_OUT_OP_MAD                     (4 << 0)
   1617#define R300_VPI_OUT_OP_DST                     (5 << 0)
   1618#define R300_VPI_OUT_OP_FRC                     (6 << 0)
   1619#define R300_VPI_OUT_OP_MAX                     (7 << 0)
   1620#define R300_VPI_OUT_OP_MIN                     (8 << 0)
   1621#define R300_VPI_OUT_OP_SGE                     (9 << 0)
   1622#define R300_VPI_OUT_OP_SLT                     (10 << 0)
   1623	/* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */
   1624#define R300_VPI_OUT_OP_UNK12                   (12 << 0)
   1625#define R300_VPI_OUT_OP_ARL                     (13 << 0)
   1626#define R300_VPI_OUT_OP_EXP                     (65 << 0)
   1627#define R300_VPI_OUT_OP_LOG                     (66 << 0)
   1628	/* Used in fog computations, scalar(scalar) */
   1629#define R300_VPI_OUT_OP_UNK67                   (67 << 0)
   1630#define R300_VPI_OUT_OP_LIT                     (68 << 0)
   1631#define R300_VPI_OUT_OP_POW                     (69 << 0)
   1632#define R300_VPI_OUT_OP_RCP                     (70 << 0)
   1633#define R300_VPI_OUT_OP_RSQ                     (72 << 0)
   1634	/* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */
   1635#define R300_VPI_OUT_OP_UNK73                   (73 << 0)
   1636#define R300_VPI_OUT_OP_EX2                     (75 << 0)
   1637#define R300_VPI_OUT_OP_LG2                     (76 << 0)
   1638#define R300_VPI_OUT_OP_MAD_2                   (128 << 0)
   1639	/* all temps, vector(scalar, vector, vector) */
   1640#define R300_VPI_OUT_OP_UNK129                  (129 << 0)
   1641
   1642#define R300_VPI_OUT_REG_CLASS_TEMPORARY        (0 << 8)
   1643#define R300_VPI_OUT_REG_CLASS_ADDR             (1 << 8)
   1644#define R300_VPI_OUT_REG_CLASS_RESULT           (2 << 8)
   1645#define R300_VPI_OUT_REG_CLASS_MASK             (31 << 8)
   1646
   1647#define R300_VPI_OUT_REG_INDEX_SHIFT            13
   1648	/* GUESS based on fglrx native limits */
   1649#define R300_VPI_OUT_REG_INDEX_MASK             (31 << 13)
   1650
   1651#define R300_VPI_OUT_WRITE_X                    (1 << 20)
   1652#define R300_VPI_OUT_WRITE_Y                    (1 << 21)
   1653#define R300_VPI_OUT_WRITE_Z                    (1 << 22)
   1654#define R300_VPI_OUT_WRITE_W                    (1 << 23)
   1655
   1656#define R300_VPI_IN_REG_CLASS_TEMPORARY         (0 << 0)
   1657#define R300_VPI_IN_REG_CLASS_ATTRIBUTE         (1 << 0)
   1658#define R300_VPI_IN_REG_CLASS_PARAMETER         (2 << 0)
   1659#define R300_VPI_IN_REG_CLASS_NONE              (9 << 0)
   1660#define R300_VPI_IN_REG_CLASS_MASK              (31 << 0)
   1661
   1662#define R300_VPI_IN_REG_INDEX_SHIFT             5
   1663	/* GUESS based on fglrx native limits */
   1664#define R300_VPI_IN_REG_INDEX_MASK              (255 << 5)
   1665
   1666/* The R300 can select components from the input register arbitrarily.
   1667 * Use the following constants, shifted by the component shift you
   1668 * want to select
   1669 */
   1670#define R300_VPI_IN_SELECT_X    0
   1671#define R300_VPI_IN_SELECT_Y    1
   1672#define R300_VPI_IN_SELECT_Z    2
   1673#define R300_VPI_IN_SELECT_W    3
   1674#define R300_VPI_IN_SELECT_ZERO 4
   1675#define R300_VPI_IN_SELECT_ONE  5
   1676#define R300_VPI_IN_SELECT_MASK 7
   1677
   1678#define R300_VPI_IN_X_SHIFT                     13
   1679#define R300_VPI_IN_Y_SHIFT                     16
   1680#define R300_VPI_IN_Z_SHIFT                     19
   1681#define R300_VPI_IN_W_SHIFT                     22
   1682
   1683#define R300_VPI_IN_NEG_X                       (1 << 25)
   1684#define R300_VPI_IN_NEG_Y                       (1 << 26)
   1685#define R300_VPI_IN_NEG_Z                       (1 << 27)
   1686#define R300_VPI_IN_NEG_W                       (1 << 28)
   1687/* END: Vertex program instruction set */
   1688
   1689/* BEGIN: Packet 3 commands */
   1690
   1691/* A primitive emission dword. */
   1692#define R300_PRIM_TYPE_NONE                     (0 << 0)
   1693#define R300_PRIM_TYPE_POINT                    (1 << 0)
   1694#define R300_PRIM_TYPE_LINE                     (2 << 0)
   1695#define R300_PRIM_TYPE_LINE_STRIP               (3 << 0)
   1696#define R300_PRIM_TYPE_TRI_LIST                 (4 << 0)
   1697#define R300_PRIM_TYPE_TRI_FAN                  (5 << 0)
   1698#define R300_PRIM_TYPE_TRI_STRIP                (6 << 0)
   1699#define R300_PRIM_TYPE_TRI_TYPE2                (7 << 0)
   1700#define R300_PRIM_TYPE_RECT_LIST                (8 << 0)
   1701#define R300_PRIM_TYPE_3VRT_POINT_LIST          (9 << 0)
   1702#define R300_PRIM_TYPE_3VRT_LINE_LIST           (10 << 0)
   1703	/* GUESS (based on r200) */
   1704#define R300_PRIM_TYPE_POINT_SPRITES            (11 << 0)
   1705#define R300_PRIM_TYPE_LINE_LOOP                (12 << 0)
   1706#define R300_PRIM_TYPE_QUADS                    (13 << 0)
   1707#define R300_PRIM_TYPE_QUAD_STRIP               (14 << 0)
   1708#define R300_PRIM_TYPE_POLYGON                  (15 << 0)
   1709#define R300_PRIM_TYPE_MASK                     0xF
   1710#define R300_PRIM_WALK_IND                      (1 << 4)
   1711#define R300_PRIM_WALK_LIST                     (2 << 4)
   1712#define R300_PRIM_WALK_RING                     (3 << 4)
   1713#define R300_PRIM_WALK_MASK                     (3 << 4)
   1714	/* GUESS (based on r200) */
   1715#define R300_PRIM_COLOR_ORDER_BGRA              (0 << 6)
   1716#define R300_PRIM_COLOR_ORDER_RGBA              (1 << 6)
   1717#define R300_PRIM_NUM_VERTICES_SHIFT            16
   1718#define R300_PRIM_NUM_VERTICES_MASK             0xffff
   1719
   1720/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
   1721 * Two parameter dwords:
   1722 * 0. The first parameter appears to be always 0
   1723 * 1. The second parameter is a standard primitive emission dword.
   1724 */
   1725#define R300_PACKET3_3D_DRAW_VBUF           0x00002800
   1726
   1727/* Specify the full set of vertex arrays as (address, stride).
   1728 * The first parameter is the number of vertex arrays specified.
   1729 * The rest of the command is a variable length list of blocks, where
   1730 * each block is three dwords long and specifies two arrays.
   1731 * The first dword of a block is split into two words, the lower significant
   1732 * word refers to the first array, the more significant word to the second
   1733 * array in the block.
   1734 * The low byte of each word contains the size of an array entry in dwords,
   1735 * the high byte contains the stride of the array.
   1736 * The second dword of a block contains the pointer to the first array,
   1737 * the third dword of a block contains the pointer to the second array.
   1738 * Note that if the total number of arrays is odd, the third dword of
   1739 * the last block is omitted.
   1740 */
   1741#define R300_PACKET3_3D_LOAD_VBPNTR         0x00002F00
   1742
   1743#define R300_PACKET3_INDX_BUFFER            0x00003300
   1744#    define R300_EB_UNK1_SHIFT                      24
   1745#    define R300_EB_UNK1                    (0x80<<24)
   1746#    define R300_EB_UNK2                        0x0810
   1747#define R300_PACKET3_3D_DRAW_VBUF_2         0x00003400
   1748#define R300_PACKET3_3D_DRAW_INDX_2         0x00003600
   1749
   1750/* END: Packet 3 commands */
   1751
   1752
   1753/* Color formats for 2d packets
   1754 */
   1755#define R300_CP_COLOR_FORMAT_CI8	2
   1756#define R300_CP_COLOR_FORMAT_ARGB1555	3
   1757#define R300_CP_COLOR_FORMAT_RGB565	4
   1758#define R300_CP_COLOR_FORMAT_ARGB8888	6
   1759#define R300_CP_COLOR_FORMAT_RGB332	7
   1760#define R300_CP_COLOR_FORMAT_RGB8	9
   1761#define R300_CP_COLOR_FORMAT_ARGB4444	15
   1762
   1763/*
   1764 * CP type-3 packets
   1765 */
   1766#define R300_CP_CMD_BITBLT_MULTI	0xC0009B00
   1767
   1768#define R500_VAP_INDEX_OFFSET		0x208c
   1769
   1770#define R500_GA_US_VECTOR_INDEX         0x4250
   1771#define R500_GA_US_VECTOR_DATA          0x4254
   1772
   1773#define R500_RS_IP_0                    0x4074
   1774#define R500_RS_INST_0                  0x4320
   1775
   1776#define R500_US_CONFIG                  0x4600
   1777
   1778#define R500_US_FC_CTRL			0x4624
   1779#define R500_US_CODE_ADDR		0x4630
   1780
   1781#define R500_RB3D_COLOR_CLEAR_VALUE_AR  0x46c0
   1782#define R500_RB3D_CONSTANT_COLOR_AR     0x4ef8
   1783
   1784#define R300_SU_REG_DEST                0x42c8
   1785#define RV530_FG_ZBREG_DEST             0x4be8
   1786#define R300_ZB_ZPASS_DATA              0x4f58
   1787#define R300_ZB_ZPASS_ADDR              0x4f5c
   1788
   1789#endif /* _R300_REG_H */