vic.h (878B)
1/* SPDX-License-Identifier: GPL-2.0-only */ 2/* 3 * Copyright (c) 2015, NVIDIA Corporation. 4 */ 5 6#ifndef TEGRA_VIC_H 7#define TEGRA_VIC_H 8 9/* VIC methods */ 10 11#define VIC_SET_FCE_UCODE_SIZE 0x0000071C 12#define VIC_SET_FCE_UCODE_OFFSET 0x0000072C 13 14/* VIC registers */ 15 16#define VIC_THI_STREAMID0 0x00000030 17#define VIC_THI_STREAMID1 0x00000034 18 19#define NV_PVIC_MISC_PRI_VIC_CG 0x000016d0 20#define CG_IDLE_CG_DLY_CNT(val) ((val & 0x3f) << 0) 21#define CG_IDLE_CG_EN (1 << 6) 22#define CG_WAKEUP_DLY_CNT(val) ((val & 0xf) << 16) 23 24#define VIC_TFBIF_TRANSCFG 0x00002044 25#define TRANSCFG_ATT(i, v) (((v) & 0x3) << (i * 4)) 26#define TRANSCFG_SID_HW 0 27#define TRANSCFG_SID_PHY 1 28#define TRANSCFG_SID_FALCON 2 29 30/* Firmware offsets */ 31 32#define VIC_UCODE_FCE_HEADER_OFFSET (6*4) 33#define VIC_UCODE_FCE_DATA_OFFSET (7*4) 34#define FCE_UCODE_SIZE_OFFSET (2*4) 35 36#endif /* TEGRA_VIC_H */