cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
git clone https://git.sinitax.com/sinitax/cachepc-linux
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v3d_drv.h (11501B)


      1// SPDX-License-Identifier: GPL-2.0+
      2/* Copyright (C) 2015-2018 Broadcom */
      3
      4#include <linux/delay.h>
      5#include <linux/mutex.h>
      6#include <linux/spinlock_types.h>
      7#include <linux/workqueue.h>
      8
      9#include <drm/drm_encoder.h>
     10#include <drm/drm_gem.h>
     11#include <drm/drm_gem_shmem_helper.h>
     12#include <drm/gpu_scheduler.h>
     13
     14#include "uapi/drm/v3d_drm.h"
     15
     16struct clk;
     17struct platform_device;
     18struct reset_control;
     19
     20#define GMP_GRANULARITY (128 * 1024)
     21
     22#define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
     23
     24struct v3d_queue_state {
     25	struct drm_gpu_scheduler sched;
     26
     27	u64 fence_context;
     28	u64 emit_seqno;
     29};
     30
     31/* Performance monitor object. The perform lifetime is controlled by userspace
     32 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
     33 * request, and when this is the case, HW perf counters will be activated just
     34 * before the submit_cl is submitted to the GPU and disabled when the job is
     35 * done. This way, only events related to a specific job will be counted.
     36 */
     37struct v3d_perfmon {
     38	/* Tracks the number of users of the perfmon, when this counter reaches
     39	 * zero the perfmon is destroyed.
     40	 */
     41	refcount_t refcnt;
     42
     43	/* Protects perfmon stop, as it can be invoked from multiple places. */
     44	struct mutex lock;
     45
     46	/* Number of counters activated in this perfmon instance
     47	 * (should be less than DRM_V3D_MAX_PERF_COUNTERS).
     48	 */
     49	u8 ncounters;
     50
     51	/* Events counted by the HW perf counters. */
     52	u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
     53
     54	/* Storage for counter values. Counters are incremented by the
     55	 * HW perf counter values every time the perfmon is attached
     56	 * to a GPU job.  This way, perfmon users don't have to
     57	 * retrieve the results after each job if they want to track
     58	 * events covering several submissions.  Note that counter
     59	 * values can't be reset, but you can fake a reset by
     60	 * destroying the perfmon and creating a new one.
     61	 */
     62	u64 values[];
     63};
     64
     65struct v3d_dev {
     66	struct drm_device drm;
     67
     68	/* Short representation (e.g. 33, 41) of the V3D tech version
     69	 * and revision.
     70	 */
     71	int ver;
     72	bool single_irq_line;
     73
     74	void __iomem *hub_regs;
     75	void __iomem *core_regs[3];
     76	void __iomem *bridge_regs;
     77	void __iomem *gca_regs;
     78	struct clk *clk;
     79	struct reset_control *reset;
     80
     81	/* Virtual and DMA addresses of the single shared page table. */
     82	volatile u32 *pt;
     83	dma_addr_t pt_paddr;
     84
     85	/* Virtual and DMA addresses of the MMU's scratch page.  When
     86	 * a read or write is invalid in the MMU, it will be
     87	 * redirected here.
     88	 */
     89	void *mmu_scratch;
     90	dma_addr_t mmu_scratch_paddr;
     91	/* virtual address bits from V3D to the MMU. */
     92	int va_width;
     93
     94	/* Number of V3D cores. */
     95	u32 cores;
     96
     97	/* Allocator managing the address space.  All units are in
     98	 * number of pages.
     99	 */
    100	struct drm_mm mm;
    101	spinlock_t mm_lock;
    102
    103	struct work_struct overflow_mem_work;
    104
    105	struct v3d_bin_job *bin_job;
    106	struct v3d_render_job *render_job;
    107	struct v3d_tfu_job *tfu_job;
    108	struct v3d_csd_job *csd_job;
    109
    110	struct v3d_queue_state queue[V3D_MAX_QUEUES];
    111
    112	/* Spinlock used to synchronize the overflow memory
    113	 * management against bin job submission.
    114	 */
    115	spinlock_t job_lock;
    116
    117	/* Used to track the active perfmon if any. */
    118	struct v3d_perfmon *active_perfmon;
    119
    120	/* Protects bo_stats */
    121	struct mutex bo_lock;
    122
    123	/* Lock taken when resetting the GPU, to keep multiple
    124	 * processes from trying to park the scheduler threads and
    125	 * reset at once.
    126	 */
    127	struct mutex reset_lock;
    128
    129	/* Lock taken when creating and pushing the GPU scheduler
    130	 * jobs, to keep the sched-fence seqnos in order.
    131	 */
    132	struct mutex sched_lock;
    133
    134	/* Lock taken during a cache clean and when initiating an L2
    135	 * flush, to keep L2 flushes from interfering with the
    136	 * synchronous L2 cleans.
    137	 */
    138	struct mutex cache_clean_lock;
    139
    140	struct {
    141		u32 num_allocated;
    142		u32 pages_allocated;
    143	} bo_stats;
    144};
    145
    146static inline struct v3d_dev *
    147to_v3d_dev(struct drm_device *dev)
    148{
    149	return container_of(dev, struct v3d_dev, drm);
    150}
    151
    152static inline bool
    153v3d_has_csd(struct v3d_dev *v3d)
    154{
    155	return v3d->ver >= 41;
    156}
    157
    158#define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
    159
    160/* The per-fd struct, which tracks the MMU mappings. */
    161struct v3d_file_priv {
    162	struct v3d_dev *v3d;
    163
    164	struct {
    165		struct idr idr;
    166		struct mutex lock;
    167	} perfmon;
    168
    169	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
    170};
    171
    172struct v3d_bo {
    173	struct drm_gem_shmem_object base;
    174
    175	struct drm_mm_node node;
    176
    177	/* List entry for the BO's position in
    178	 * v3d_render_job->unref_list
    179	 */
    180	struct list_head unref_head;
    181};
    182
    183static inline struct v3d_bo *
    184to_v3d_bo(struct drm_gem_object *bo)
    185{
    186	return (struct v3d_bo *)bo;
    187}
    188
    189struct v3d_fence {
    190	struct dma_fence base;
    191	struct drm_device *dev;
    192	/* v3d seqno for signaled() test */
    193	u64 seqno;
    194	enum v3d_queue queue;
    195};
    196
    197static inline struct v3d_fence *
    198to_v3d_fence(struct dma_fence *fence)
    199{
    200	return (struct v3d_fence *)fence;
    201}
    202
    203#define V3D_READ(offset) readl(v3d->hub_regs + offset)
    204#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
    205
    206#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
    207#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
    208
    209#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
    210#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
    211
    212#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
    213#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
    214
    215struct v3d_job {
    216	struct drm_sched_job base;
    217
    218	struct kref refcount;
    219
    220	struct v3d_dev *v3d;
    221
    222	/* This is the array of BOs that were looked up at the start
    223	 * of submission.
    224	 */
    225	struct drm_gem_object **bo;
    226	u32 bo_count;
    227
    228	/* v3d fence to be signaled by IRQ handler when the job is complete. */
    229	struct dma_fence *irq_fence;
    230
    231	/* scheduler fence for when the job is considered complete and
    232	 * the BO reservations can be released.
    233	 */
    234	struct dma_fence *done_fence;
    235
    236	/* Pointer to a performance monitor object if the user requested it,
    237	 * NULL otherwise.
    238	 */
    239	struct v3d_perfmon *perfmon;
    240
    241	/* Callback for the freeing of the job on refcount going to 0. */
    242	void (*free)(struct kref *ref);
    243};
    244
    245struct v3d_bin_job {
    246	struct v3d_job base;
    247
    248	/* GPU virtual addresses of the start/end of the CL job. */
    249	u32 start, end;
    250
    251	u32 timedout_ctca, timedout_ctra;
    252
    253	/* Corresponding render job, for attaching our overflow memory. */
    254	struct v3d_render_job *render;
    255
    256	/* Submitted tile memory allocation start/size, tile state. */
    257	u32 qma, qms, qts;
    258};
    259
    260struct v3d_render_job {
    261	struct v3d_job base;
    262
    263	/* GPU virtual addresses of the start/end of the CL job. */
    264	u32 start, end;
    265
    266	u32 timedout_ctca, timedout_ctra;
    267
    268	/* List of overflow BOs used in the job that need to be
    269	 * released once the job is complete.
    270	 */
    271	struct list_head unref_list;
    272};
    273
    274struct v3d_tfu_job {
    275	struct v3d_job base;
    276
    277	struct drm_v3d_submit_tfu args;
    278};
    279
    280struct v3d_csd_job {
    281	struct v3d_job base;
    282
    283	u32 timedout_batches;
    284
    285	struct drm_v3d_submit_csd args;
    286};
    287
    288struct v3d_submit_outsync {
    289	struct drm_syncobj *syncobj;
    290};
    291
    292struct v3d_submit_ext {
    293	u32 flags;
    294	u32 wait_stage;
    295
    296	u32 in_sync_count;
    297	u64 in_syncs;
    298
    299	u32 out_sync_count;
    300	struct v3d_submit_outsync *out_syncs;
    301};
    302
    303/**
    304 * __wait_for - magic wait macro
    305 *
    306 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
    307 * important that we check the condition again after having timed out, since the
    308 * timeout could be due to preemption or similar and we've never had a chance to
    309 * check the condition before the timeout.
    310 */
    311#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
    312	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
    313	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
    314	int ret__;							\
    315	might_sleep();							\
    316	for (;;) {							\
    317		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
    318		OP;							\
    319		/* Guarantee COND check prior to timeout */		\
    320		barrier();						\
    321		if (COND) {						\
    322			ret__ = 0;					\
    323			break;						\
    324		}							\
    325		if (expired__) {					\
    326			ret__ = -ETIMEDOUT;				\
    327			break;						\
    328		}							\
    329		usleep_range(wait__, wait__ * 2);			\
    330		if (wait__ < (Wmax))					\
    331			wait__ <<= 1;					\
    332	}								\
    333	ret__;								\
    334})
    335
    336#define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
    337						   (Wmax))
    338#define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
    339
    340static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
    341{
    342	/* nsecs_to_jiffies64() does not guard against overflow */
    343	if (NSEC_PER_SEC % HZ &&
    344	    div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
    345		return MAX_JIFFY_OFFSET;
    346
    347	return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
    348}
    349
    350/* v3d_bo.c */
    351struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
    352void v3d_free_object(struct drm_gem_object *gem_obj);
    353struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
    354			     size_t size);
    355int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
    356			struct drm_file *file_priv);
    357int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
    358		      struct drm_file *file_priv);
    359int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
    360			    struct drm_file *file_priv);
    361struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
    362						 struct dma_buf_attachment *attach,
    363						 struct sg_table *sgt);
    364
    365/* v3d_debugfs.c */
    366void v3d_debugfs_init(struct drm_minor *minor);
    367
    368/* v3d_fence.c */
    369extern const struct dma_fence_ops v3d_fence_ops;
    370struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
    371
    372/* v3d_gem.c */
    373int v3d_gem_init(struct drm_device *dev);
    374void v3d_gem_destroy(struct drm_device *dev);
    375int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
    376			struct drm_file *file_priv);
    377int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
    378			 struct drm_file *file_priv);
    379int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
    380			 struct drm_file *file_priv);
    381int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
    382		      struct drm_file *file_priv);
    383void v3d_job_cleanup(struct v3d_job *job);
    384void v3d_job_put(struct v3d_job *job);
    385void v3d_reset(struct v3d_dev *v3d);
    386void v3d_invalidate_caches(struct v3d_dev *v3d);
    387void v3d_clean_caches(struct v3d_dev *v3d);
    388
    389/* v3d_irq.c */
    390int v3d_irq_init(struct v3d_dev *v3d);
    391void v3d_irq_enable(struct v3d_dev *v3d);
    392void v3d_irq_disable(struct v3d_dev *v3d);
    393void v3d_irq_reset(struct v3d_dev *v3d);
    394
    395/* v3d_mmu.c */
    396int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
    397		       u32 *offset);
    398int v3d_mmu_set_page_table(struct v3d_dev *v3d);
    399void v3d_mmu_insert_ptes(struct v3d_bo *bo);
    400void v3d_mmu_remove_ptes(struct v3d_bo *bo);
    401
    402/* v3d_sched.c */
    403int v3d_sched_init(struct v3d_dev *v3d);
    404void v3d_sched_fini(struct v3d_dev *v3d);
    405
    406/* v3d_perfmon.c */
    407void v3d_perfmon_get(struct v3d_perfmon *perfmon);
    408void v3d_perfmon_put(struct v3d_perfmon *perfmon);
    409void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
    410void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
    411		      bool capture);
    412struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
    413void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
    414void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
    415int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
    416			     struct drm_file *file_priv);
    417int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
    418			      struct drm_file *file_priv);
    419int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
    420				 struct drm_file *file_priv);