cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
git clone https://git.sinitax.com/sinitax/cachepc-linux
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v3d_mmu.c (3595B)


      1// SPDX-License-Identifier: GPL-2.0+
      2/* Copyright (C) 2017-2018 Broadcom */
      3
      4/**
      5 * DOC: Broadcom V3D MMU
      6 *
      7 * The V3D 3.x hardware (compared to VC4) now includes an MMU.  It has
      8 * a single level of page tables for the V3D's 4GB address space to
      9 * map to AXI bus addresses, thus it could need up to 4MB of
     10 * physically contiguous memory to store the PTEs.
     11 *
     12 * Because the 4MB of contiguous memory for page tables is precious,
     13 * and switching between them is expensive, we load all BOs into the
     14 * same 4GB address space.
     15 *
     16 * To protect clients from each other, we should use the GMP to
     17 * quickly mask out (at 128kb granularity) what pages are available to
     18 * each client.  This is not yet implemented.
     19 */
     20
     21#include "v3d_drv.h"
     22#include "v3d_regs.h"
     23
     24#define V3D_MMU_PAGE_SHIFT 12
     25
     26/* Note: All PTEs for the 1MB superpage must be filled with the
     27 * superpage bit set.
     28 */
     29#define V3D_PTE_SUPERPAGE BIT(31)
     30#define V3D_PTE_WRITEABLE BIT(29)
     31#define V3D_PTE_VALID BIT(28)
     32
     33static int v3d_mmu_flush_all(struct v3d_dev *v3d)
     34{
     35	int ret;
     36
     37	/* Make sure that another flush isn't already running when we
     38	 * start this one.
     39	 */
     40	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
     41			 V3D_MMU_CTL_TLB_CLEARING), 100);
     42	if (ret)
     43		dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n");
     44
     45	V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
     46		  V3D_MMU_CTL_TLB_CLEAR);
     47
     48	V3D_WRITE(V3D_MMUC_CONTROL,
     49		  V3D_MMUC_CONTROL_FLUSH |
     50		  V3D_MMUC_CONTROL_ENABLE);
     51
     52	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
     53			 V3D_MMU_CTL_TLB_CLEARING), 100);
     54	if (ret) {
     55		dev_err(v3d->drm.dev, "TLB clear wait idle failed\n");
     56		return ret;
     57	}
     58
     59	ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
     60			 V3D_MMUC_CONTROL_FLUSHING), 100);
     61	if (ret)
     62		dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
     63
     64	return ret;
     65}
     66
     67int v3d_mmu_set_page_table(struct v3d_dev *v3d)
     68{
     69	V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
     70	V3D_WRITE(V3D_MMU_CTL,
     71		  V3D_MMU_CTL_ENABLE |
     72		  V3D_MMU_CTL_PT_INVALID_ENABLE |
     73		  V3D_MMU_CTL_PT_INVALID_ABORT |
     74		  V3D_MMU_CTL_PT_INVALID_INT |
     75		  V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
     76		  V3D_MMU_CTL_WRITE_VIOLATION_INT |
     77		  V3D_MMU_CTL_CAP_EXCEEDED_ABORT |
     78		  V3D_MMU_CTL_CAP_EXCEEDED_INT);
     79	V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
     80		  (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
     81		  V3D_MMU_ILLEGAL_ADDR_ENABLE);
     82	V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE);
     83
     84	return v3d_mmu_flush_all(v3d);
     85}
     86
     87void v3d_mmu_insert_ptes(struct v3d_bo *bo)
     88{
     89	struct drm_gem_shmem_object *shmem_obj = &bo->base;
     90	struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
     91	u32 page = bo->node.start;
     92	u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
     93	struct sg_dma_page_iter dma_iter;
     94
     95	for_each_sgtable_dma_page(shmem_obj->sgt, &dma_iter, 0) {
     96		dma_addr_t dma_addr = sg_page_iter_dma_address(&dma_iter);
     97		u32 page_address = dma_addr >> V3D_MMU_PAGE_SHIFT;
     98		u32 pte = page_prot | page_address;
     99		u32 i;
    100
    101		BUG_ON(page_address + (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT) >=
    102		       BIT(24));
    103		for (i = 0; i < PAGE_SIZE >> V3D_MMU_PAGE_SHIFT; i++)
    104			v3d->pt[page++] = pte + i;
    105	}
    106
    107	WARN_ON_ONCE(page - bo->node.start !=
    108		     shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
    109
    110	if (v3d_mmu_flush_all(v3d))
    111		dev_err(v3d->drm.dev, "MMU flush timeout\n");
    112}
    113
    114void v3d_mmu_remove_ptes(struct v3d_bo *bo)
    115{
    116	struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev);
    117	u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT;
    118	u32 page;
    119
    120	for (page = bo->node.start; page < bo->node.start + npages; page++)
    121		v3d->pt[page] = 0;
    122
    123	if (v3d_mmu_flush_all(v3d))
    124		dev_err(v3d->drm.dev, "MMU flush timeout\n");
    125}