cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
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v3d_regs.h (26025B)


      1// SPDX-License-Identifier: GPL-2.0+
      2/* Copyright (C) 2017-2018 Broadcom */
      3
      4#ifndef V3D_REGS_H
      5#define V3D_REGS_H
      6
      7#include <linux/bitops.h>
      8
      9#define V3D_MASK(high, low) ((u32)GENMASK(high, low))
     10/* Using the GNU statement expression extension */
     11#define V3D_SET_FIELD(value, field)					\
     12	({								\
     13		u32 fieldval = (value) << field##_SHIFT;		\
     14		WARN_ON((fieldval & ~field##_MASK) != 0);		\
     15		fieldval & field##_MASK;				\
     16	 })
     17
     18#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >>		\
     19				    field##_SHIFT)
     20
     21/* Hub registers for shared hardware between V3D cores. */
     22
     23#define V3D_HUB_AXICFG                                 0x00000
     24# define V3D_HUB_AXICFG_MAX_LEN_MASK                   V3D_MASK(3, 0)
     25# define V3D_HUB_AXICFG_MAX_LEN_SHIFT                  0
     26#define V3D_HUB_UIFCFG                                 0x00004
     27#define V3D_HUB_IDENT0                                 0x00008
     28
     29#define V3D_HUB_IDENT1                                 0x0000c
     30# define V3D_HUB_IDENT1_WITH_MSO                       BIT(19)
     31# define V3D_HUB_IDENT1_WITH_TSY                       BIT(18)
     32# define V3D_HUB_IDENT1_WITH_TFU                       BIT(17)
     33# define V3D_HUB_IDENT1_WITH_L3C                       BIT(16)
     34# define V3D_HUB_IDENT1_NHOSTS_MASK                    V3D_MASK(15, 12)
     35# define V3D_HUB_IDENT1_NHOSTS_SHIFT                   12
     36# define V3D_HUB_IDENT1_NCORES_MASK                    V3D_MASK(11, 8)
     37# define V3D_HUB_IDENT1_NCORES_SHIFT                   8
     38# define V3D_HUB_IDENT1_REV_MASK                       V3D_MASK(7, 4)
     39# define V3D_HUB_IDENT1_REV_SHIFT                      4
     40# define V3D_HUB_IDENT1_TVER_MASK                      V3D_MASK(3, 0)
     41# define V3D_HUB_IDENT1_TVER_SHIFT                     0
     42
     43#define V3D_HUB_IDENT2                                 0x00010
     44# define V3D_HUB_IDENT2_WITH_MMU                       BIT(8)
     45# define V3D_HUB_IDENT2_L3C_NKB_MASK                   V3D_MASK(7, 0)
     46# define V3D_HUB_IDENT2_L3C_NKB_SHIFT                  0
     47
     48#define V3D_HUB_IDENT3                                 0x00014
     49# define V3D_HUB_IDENT3_IPREV_MASK                     V3D_MASK(15, 8)
     50# define V3D_HUB_IDENT3_IPREV_SHIFT                    8
     51# define V3D_HUB_IDENT3_IPIDX_MASK                     V3D_MASK(7, 0)
     52# define V3D_HUB_IDENT3_IPIDX_SHIFT                    0
     53
     54#define V3D_HUB_INT_STS                                0x00050
     55#define V3D_HUB_INT_SET                                0x00054
     56#define V3D_HUB_INT_CLR                                0x00058
     57#define V3D_HUB_INT_MSK_STS                            0x0005c
     58#define V3D_HUB_INT_MSK_SET                            0x00060
     59#define V3D_HUB_INT_MSK_CLR                            0x00064
     60# define V3D_HUB_INT_MMU_WRV                           BIT(5)
     61# define V3D_HUB_INT_MMU_PTI                           BIT(4)
     62# define V3D_HUB_INT_MMU_CAP                           BIT(3)
     63# define V3D_HUB_INT_MSO                               BIT(2)
     64# define V3D_HUB_INT_TFUC                              BIT(1)
     65# define V3D_HUB_INT_TFUF                              BIT(0)
     66
     67#define V3D_GCA_CACHE_CTRL                             0x0000c
     68# define V3D_GCA_CACHE_CTRL_FLUSH                      BIT(0)
     69
     70#define V3D_GCA_SAFE_SHUTDOWN                          0x000b0
     71# define V3D_GCA_SAFE_SHUTDOWN_EN                      BIT(0)
     72
     73#define V3D_GCA_SAFE_SHUTDOWN_ACK                      0x000b4
     74# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED               3
     75
     76# define V3D_TOP_GR_BRIDGE_REVISION                    0x00000
     77# define V3D_TOP_GR_BRIDGE_MAJOR_MASK                  V3D_MASK(15, 8)
     78# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT                 8
     79# define V3D_TOP_GR_BRIDGE_MINOR_MASK                  V3D_MASK(7, 0)
     80# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT                 0
     81
     82/* 7268 reset reg */
     83# define V3D_TOP_GR_BRIDGE_SW_INIT_0                   0x00008
     84# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
     85/* 7278 reset reg */
     86# define V3D_TOP_GR_BRIDGE_SW_INIT_1                   0x0000c
     87# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
     88
     89#define V3D_TFU_CS                                     0x00400
     90/* Stops current job, empties input fifo. */
     91# define V3D_TFU_CS_TFURST                             BIT(31)
     92# define V3D_TFU_CS_CVTCT_MASK                         V3D_MASK(23, 16)
     93# define V3D_TFU_CS_CVTCT_SHIFT                        16
     94# define V3D_TFU_CS_NFREE_MASK                         V3D_MASK(13, 8)
     95# define V3D_TFU_CS_NFREE_SHIFT                        8
     96# define V3D_TFU_CS_BUSY                               BIT(0)
     97
     98#define V3D_TFU_SU                                     0x00404
     99/* Interrupt when FINTTHR input slots are free (0 = disabled) */
    100# define V3D_TFU_SU_FINTTHR_MASK                       V3D_MASK(13, 8)
    101# define V3D_TFU_SU_FINTTHR_SHIFT                      8
    102/* Skips resetting the CRC at the start of CRC generation. */
    103# define V3D_TFU_SU_CRCCHAIN                           BIT(4)
    104/* skips writes, computes CRC of the image.  miplevels must be 0. */
    105# define V3D_TFU_SU_CRC                                BIT(3)
    106# define V3D_TFU_SU_THROTTLE_MASK                      V3D_MASK(1, 0)
    107# define V3D_TFU_SU_THROTTLE_SHIFT                     0
    108
    109#define V3D_TFU_ICFG                                   0x00408
    110/* Interrupt when the conversion is complete. */
    111# define V3D_TFU_ICFG_IOC                              BIT(0)
    112
    113/* Input Image Address */
    114#define V3D_TFU_IIA                                    0x0040c
    115/* Input Chroma Address */
    116#define V3D_TFU_ICA                                    0x00410
    117/* Input Image Stride */
    118#define V3D_TFU_IIS                                    0x00414
    119/* Input Image U-Plane Address */
    120#define V3D_TFU_IUA                                    0x00418
    121/* Output Image Address */
    122#define V3D_TFU_IOA                                    0x0041c
    123/* Image Output Size */
    124#define V3D_TFU_IOS                                    0x00420
    125/* TFU YUV Coefficient 0 */
    126#define V3D_TFU_COEF0                                  0x00424
    127/* Use these regs instead of the defaults. */
    128# define V3D_TFU_COEF0_USECOEF                         BIT(31)
    129/* TFU YUV Coefficient 1 */
    130#define V3D_TFU_COEF1                                  0x00428
    131/* TFU YUV Coefficient 2 */
    132#define V3D_TFU_COEF2                                  0x0042c
    133/* TFU YUV Coefficient 3 */
    134#define V3D_TFU_COEF3                                  0x00430
    135
    136#define V3D_TFU_CRC                                    0x00434
    137
    138/* Per-MMU registers. */
    139
    140#define V3D_MMUC_CONTROL                               0x01000
    141# define V3D_MMUC_CONTROL_CLEAR                        BIT(3)
    142# define V3D_MMUC_CONTROL_FLUSHING                     BIT(2)
    143# define V3D_MMUC_CONTROL_FLUSH                        BIT(1)
    144# define V3D_MMUC_CONTROL_ENABLE                       BIT(0)
    145
    146#define V3D_MMU_CTL                                    0x01200
    147# define V3D_MMU_CTL_CAP_EXCEEDED                      BIT(27)
    148# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT                BIT(26)
    149# define V3D_MMU_CTL_CAP_EXCEEDED_INT                  BIT(25)
    150# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION            BIT(24)
    151# define V3D_MMU_CTL_PT_INVALID                        BIT(20)
    152# define V3D_MMU_CTL_PT_INVALID_ABORT                  BIT(19)
    153# define V3D_MMU_CTL_PT_INVALID_INT                    BIT(18)
    154# define V3D_MMU_CTL_PT_INVALID_EXCEPTION              BIT(17)
    155# define V3D_MMU_CTL_PT_INVALID_ENABLE                 BIT(16)
    156# define V3D_MMU_CTL_WRITE_VIOLATION                   BIT(12)
    157# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT             BIT(11)
    158# define V3D_MMU_CTL_WRITE_VIOLATION_INT               BIT(10)
    159# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION         BIT(9)
    160# define V3D_MMU_CTL_TLB_CLEARING                      BIT(7)
    161# define V3D_MMU_CTL_TLB_STATS_CLEAR                   BIT(3)
    162# define V3D_MMU_CTL_TLB_CLEAR                         BIT(2)
    163# define V3D_MMU_CTL_TLB_STATS_ENABLE                  BIT(1)
    164# define V3D_MMU_CTL_ENABLE                            BIT(0)
    165
    166#define V3D_MMU_PT_PA_BASE                             0x01204
    167#define V3D_MMU_HIT                                    0x01208
    168#define V3D_MMU_MISSES                                 0x0120c
    169#define V3D_MMU_STALLS                                 0x01210
    170
    171#define V3D_MMU_ADDR_CAP                               0x01214
    172# define V3D_MMU_ADDR_CAP_ENABLE                       BIT(31)
    173# define V3D_MMU_ADDR_CAP_MPAGE_MASK                   V3D_MASK(11, 0)
    174# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT                  0
    175
    176#define V3D_MMU_SHOOT_DOWN                             0x01218
    177# define V3D_MMU_SHOOT_DOWN_SHOOTING                   BIT(29)
    178# define V3D_MMU_SHOOT_DOWN_SHOOT                      BIT(28)
    179# define V3D_MMU_SHOOT_DOWN_PAGE_MASK                  V3D_MASK(27, 0)
    180# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT                 0
    181
    182#define V3D_MMU_BYPASS_START                           0x0121c
    183#define V3D_MMU_BYPASS_END                             0x01220
    184
    185/* AXI ID of the access that faulted */
    186#define V3D_MMU_VIO_ID                                 0x0122c
    187
    188/* Address for illegal PTEs to return */
    189#define V3D_MMU_ILLEGAL_ADDR                           0x01230
    190# define V3D_MMU_ILLEGAL_ADDR_ENABLE                   BIT(31)
    191
    192/* Address that faulted */
    193#define V3D_MMU_VIO_ADDR                               0x01234
    194
    195#define V3D_MMU_DEBUG_INFO                             0x01238
    196# define V3D_MMU_PA_WIDTH_MASK                         V3D_MASK(11, 8)
    197# define V3D_MMU_PA_WIDTH_SHIFT                        8
    198# define V3D_MMU_VA_WIDTH_MASK                         V3D_MASK(7, 4)
    199# define V3D_MMU_VA_WIDTH_SHIFT                        4
    200# define V3D_MMU_VERSION_MASK                          V3D_MASK(3, 0)
    201# define V3D_MMU_VERSION_SHIFT                         0
    202
    203/* Per-V3D-core registers */
    204
    205#define V3D_CTL_IDENT0                                 0x00000
    206# define V3D_IDENT0_VER_MASK                           V3D_MASK(31, 24)
    207# define V3D_IDENT0_VER_SHIFT                          24
    208
    209#define V3D_CTL_IDENT1                                 0x00004
    210/* Multiples of 1kb */
    211# define V3D_IDENT1_VPM_SIZE_MASK                      V3D_MASK(31, 28)
    212# define V3D_IDENT1_VPM_SIZE_SHIFT                     28
    213# define V3D_IDENT1_NSEM_MASK                          V3D_MASK(23, 16)
    214# define V3D_IDENT1_NSEM_SHIFT                         16
    215# define V3D_IDENT1_NTMU_MASK                          V3D_MASK(15, 12)
    216# define V3D_IDENT1_NTMU_SHIFT                         12
    217# define V3D_IDENT1_QUPS_MASK                          V3D_MASK(11, 8)
    218# define V3D_IDENT1_QUPS_SHIFT                         8
    219# define V3D_IDENT1_NSLC_MASK                          V3D_MASK(7, 4)
    220# define V3D_IDENT1_NSLC_SHIFT                         4
    221# define V3D_IDENT1_REV_MASK                           V3D_MASK(3, 0)
    222# define V3D_IDENT1_REV_SHIFT                          0
    223
    224#define V3D_CTL_IDENT2                                 0x00008
    225# define V3D_IDENT2_BCG_INT                            BIT(28)
    226
    227#define V3D_CTL_MISCCFG                                0x00018
    228# define V3D_CTL_MISCCFG_QRMAXCNT_MASK                 V3D_MASK(3, 1)
    229# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT                1
    230# define V3D_MISCCFG_OVRTMUOUT                         BIT(0)
    231
    232#define V3D_CTL_L2CACTL                                0x00020
    233# define V3D_L2CACTL_L2CCLR                            BIT(2)
    234# define V3D_L2CACTL_L2CDIS                            BIT(1)
    235# define V3D_L2CACTL_L2CENA                            BIT(0)
    236
    237#define V3D_CTL_SLCACTL                                0x00024
    238# define V3D_SLCACTL_TVCCS_MASK                        V3D_MASK(27, 24)
    239# define V3D_SLCACTL_TVCCS_SHIFT                       24
    240# define V3D_SLCACTL_TDCCS_MASK                        V3D_MASK(19, 16)
    241# define V3D_SLCACTL_TDCCS_SHIFT                       16
    242# define V3D_SLCACTL_UCC_MASK                          V3D_MASK(11, 8)
    243# define V3D_SLCACTL_UCC_SHIFT                         8
    244# define V3D_SLCACTL_ICC_MASK                          V3D_MASK(3, 0)
    245# define V3D_SLCACTL_ICC_SHIFT                         0
    246
    247#define V3D_CTL_L2TCACTL                               0x00030
    248# define V3D_L2TCACTL_TMUWCF                           BIT(8)
    249# define V3D_L2TCACTL_L2T_NO_WM                        BIT(4)
    250/* Invalidates cache lines. */
    251# define V3D_L2TCACTL_FLM_FLUSH                        0
    252/* Removes cachelines without writing dirty lines back. */
    253# define V3D_L2TCACTL_FLM_CLEAR                        1
    254/* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */
    255# define V3D_L2TCACTL_FLM_CLEAN                        2
    256# define V3D_L2TCACTL_FLM_MASK                         V3D_MASK(2, 1)
    257# define V3D_L2TCACTL_FLM_SHIFT                        1
    258# define V3D_L2TCACTL_L2TFLS                           BIT(0)
    259#define V3D_CTL_L2TFLSTA                               0x00034
    260#define V3D_CTL_L2TFLEND                               0x00038
    261
    262#define V3D_CTL_INT_STS                                0x00050
    263#define V3D_CTL_INT_SET                                0x00054
    264#define V3D_CTL_INT_CLR                                0x00058
    265#define V3D_CTL_INT_MSK_STS                            0x0005c
    266#define V3D_CTL_INT_MSK_SET                            0x00060
    267#define V3D_CTL_INT_MSK_CLR                            0x00064
    268# define V3D_INT_QPU_MASK                              V3D_MASK(27, 16)
    269# define V3D_INT_QPU_SHIFT                             16
    270# define V3D_INT_CSDDONE                               BIT(7)
    271# define V3D_INT_PCTR                                  BIT(6)
    272# define V3D_INT_GMPV                                  BIT(5)
    273# define V3D_INT_TRFB                                  BIT(4)
    274# define V3D_INT_SPILLUSE                              BIT(3)
    275# define V3D_INT_OUTOMEM                               BIT(2)
    276# define V3D_INT_FLDONE                                BIT(1)
    277# define V3D_INT_FRDONE                                BIT(0)
    278
    279#define V3D_CLE_CT0CS                                  0x00100
    280#define V3D_CLE_CT1CS                                  0x00104
    281#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
    282#define V3D_CLE_CT0EA                                  0x00108
    283#define V3D_CLE_CT1EA                                  0x0010c
    284#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
    285#define V3D_CLE_CT0CA                                  0x00110
    286#define V3D_CLE_CT1CA                                  0x00114
    287#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
    288#define V3D_CLE_CT0RA                                  0x00118
    289#define V3D_CLE_CT1RA                                  0x0011c
    290#define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
    291#define V3D_CLE_CT0LC                                  0x00120
    292#define V3D_CLE_CT1LC                                  0x00124
    293#define V3D_CLE_CT0PC                                  0x00128
    294#define V3D_CLE_CT1PC                                  0x0012c
    295#define V3D_CLE_PCS                                    0x00130
    296#define V3D_CLE_BFC                                    0x00134
    297#define V3D_CLE_RFC                                    0x00138
    298#define V3D_CLE_TFBC                                   0x0013c
    299#define V3D_CLE_TFIT                                   0x00140
    300#define V3D_CLE_CT1CFG                                 0x00144
    301#define V3D_CLE_CT1TILECT                              0x00148
    302#define V3D_CLE_CT1TSKIP                               0x0014c
    303#define V3D_CLE_CT1PTCT                                0x00150
    304#define V3D_CLE_CT0SYNC                                0x00154
    305#define V3D_CLE_CT1SYNC                                0x00158
    306#define V3D_CLE_CT0QTS                                 0x0015c
    307# define V3D_CLE_CT0QTS_ENABLE                         BIT(1)
    308#define V3D_CLE_CT0QBA                                 0x00160
    309#define V3D_CLE_CT1QBA                                 0x00164
    310#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
    311#define V3D_CLE_CT0QEA                                 0x00168
    312#define V3D_CLE_CT1QEA                                 0x0016c
    313#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
    314#define V3D_CLE_CT0QMA                                 0x00170
    315#define V3D_CLE_CT0QMS                                 0x00174
    316#define V3D_CLE_CT1QCFG                                0x00178
    317/* If set without ETPROC, entirely skip tiles with no primitives. */
    318# define V3D_CLE_QCFG_ETFILT                           BIT(7)
    319/* If set with ETFILT, just write the clear color to tiles with no
    320 * primitives.
    321 */
    322# define V3D_CLE_QCFG_ETPROC                           BIT(6)
    323# define V3D_CLE_QCFG_ETSFLUSH                         BIT(1)
    324# define V3D_CLE_QCFG_MCDIS                            BIT(0)
    325
    326#define V3D_PTB_BPCA                                   0x00300
    327#define V3D_PTB_BPCS                                   0x00304
    328#define V3D_PTB_BPOA                                   0x00308
    329#define V3D_PTB_BPOS                                   0x0030c
    330
    331#define V3D_PTB_BXCF                                   0x00310
    332# define V3D_PTB_BXCF_RWORDERDISA                      BIT(1)
    333# define V3D_PTB_BXCF_CLIPDISA                         BIT(0)
    334
    335#define V3D_V3_PCTR_0_EN                               0x00674
    336#define V3D_V3_PCTR_0_EN_ENABLE                        BIT(31)
    337#define V3D_V4_PCTR_0_EN                               0x00650
    338/* When a bit is set, resets the counter to 0. */
    339#define V3D_V3_PCTR_0_CLR                              0x00670
    340#define V3D_V4_PCTR_0_CLR                              0x00654
    341#define V3D_PCTR_0_OVERFLOW                            0x00658
    342
    343#define V3D_V3_PCTR_0_PCTRS0                           0x00684
    344#define V3D_V3_PCTR_0_PCTRS15                          0x00660
    345#define V3D_V3_PCTR_0_PCTRSX(x)                        (V3D_V3_PCTR_0_PCTRS0 + \
    346							4 * (x))
    347/* Each src reg muxes four counters each. */
    348#define V3D_V4_PCTR_0_SRC_0_3                          0x00660
    349#define V3D_V4_PCTR_0_SRC_28_31                        0x0067c
    350#define V3D_V4_PCTR_0_SRC_X(x)                         (V3D_V4_PCTR_0_SRC_0_3 + \
    351							4 * (x))
    352# define V3D_PCTR_S0_MASK                              V3D_MASK(6, 0)
    353# define V3D_PCTR_S0_SHIFT                             0
    354# define V3D_PCTR_S1_MASK                              V3D_MASK(14, 8)
    355# define V3D_PCTR_S1_SHIFT                             8
    356# define V3D_PCTR_S2_MASK                              V3D_MASK(22, 16)
    357# define V3D_PCTR_S2_SHIFT                             16
    358# define V3D_PCTR_S3_MASK                              V3D_MASK(30, 24)
    359# define V3D_PCTR_S3_SHIFT                             24
    360# define V3D_PCTR_CYCLE_COUNT                          32
    361
    362/* Output values of the counters. */
    363#define V3D_PCTR_0_PCTR0                               0x00680
    364#define V3D_PCTR_0_PCTR31                              0x006fc
    365#define V3D_PCTR_0_PCTRX(x)                            (V3D_PCTR_0_PCTR0 + \
    366							4 * (x))
    367#define V3D_GMP_STATUS                                 0x00800
    368# define V3D_GMP_STATUS_GMPRST                         BIT(31)
    369# define V3D_GMP_STATUS_WR_COUNT_MASK                  V3D_MASK(30, 24)
    370# define V3D_GMP_STATUS_WR_COUNT_SHIFT                 24
    371# define V3D_GMP_STATUS_RD_COUNT_MASK                  V3D_MASK(22, 16)
    372# define V3D_GMP_STATUS_RD_COUNT_SHIFT                 16
    373# define V3D_GMP_STATUS_WR_ACTIVE                      BIT(5)
    374# define V3D_GMP_STATUS_RD_ACTIVE                      BIT(4)
    375# define V3D_GMP_STATUS_CFG_BUSY                       BIT(3)
    376# define V3D_GMP_STATUS_CNTOVF                         BIT(2)
    377# define V3D_GMP_STATUS_INVPROT                        BIT(1)
    378# define V3D_GMP_STATUS_VIO                            BIT(0)
    379
    380#define V3D_GMP_CFG                                    0x00804
    381# define V3D_GMP_CFG_LBURSTEN                          BIT(3)
    382# define V3D_GMP_CFG_PGCRSEN                           BIT()
    383# define V3D_GMP_CFG_STOP_REQ                          BIT(1)
    384# define V3D_GMP_CFG_PROT_ENABLE                       BIT(0)
    385
    386#define V3D_GMP_VIO_ADDR                               0x00808
    387#define V3D_GMP_VIO_TYPE                               0x0080c
    388#define V3D_GMP_TABLE_ADDR                             0x00810
    389#define V3D_GMP_CLEAR_LOAD                             0x00814
    390#define V3D_GMP_PRESERVE_LOAD                          0x00818
    391#define V3D_GMP_VALID_LINES                            0x00820
    392
    393#define V3D_CSD_STATUS                                 0x00900
    394# define V3D_CSD_STATUS_NUM_COMPLETED_MASK             V3D_MASK(11, 4)
    395# define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT            4
    396# define V3D_CSD_STATUS_NUM_ACTIVE_MASK                V3D_MASK(3, 2)
    397# define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT               2
    398# define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH          BIT(1)
    399# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH           BIT(0)
    400
    401#define V3D_CSD_QUEUED_CFG0                            0x00904
    402# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK            V3D_MASK(31, 16)
    403# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT           16
    404# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK          V3D_MASK(15, 0)
    405# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT         0
    406
    407#define V3D_CSD_QUEUED_CFG1                            0x00908
    408# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK            V3D_MASK(31, 16)
    409# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT           16
    410# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK          V3D_MASK(15, 0)
    411# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT         0
    412
    413#define V3D_CSD_QUEUED_CFG2                            0x0090c
    414# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK            V3D_MASK(31, 16)
    415# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT           16
    416# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK          V3D_MASK(15, 0)
    417# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT         0
    418
    419#define V3D_CSD_QUEUED_CFG3                            0x00910
    420# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV         BIT(26)
    421# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK            V3D_MASK(25, 20)
    422# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT           20
    423# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK    V3D_MASK(19, 12)
    424# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT   12
    425# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK           V3D_MASK(11, 8)
    426# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT          8
    427# define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK              V3D_MASK(7, 0)
    428# define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT             0
    429
    430/* Number of batches, minus 1 */
    431#define V3D_CSD_QUEUED_CFG4                            0x00914
    432
    433/* Shader address, pnan, singleseg, threading, like a shader record. */
    434#define V3D_CSD_QUEUED_CFG5                            0x00918
    435
    436/* Uniforms address (4 byte aligned) */
    437#define V3D_CSD_QUEUED_CFG6                            0x0091c
    438
    439#define V3D_CSD_CURRENT_CFG0                          0x00920
    440#define V3D_CSD_CURRENT_CFG1                          0x00924
    441#define V3D_CSD_CURRENT_CFG2                          0x00928
    442#define V3D_CSD_CURRENT_CFG3                          0x0092c
    443#define V3D_CSD_CURRENT_CFG4                          0x00930
    444#define V3D_CSD_CURRENT_CFG5                          0x00934
    445#define V3D_CSD_CURRENT_CFG6                          0x00938
    446
    447#define V3D_CSD_CURRENT_ID0                            0x0093c
    448# define V3D_CSD_CURRENT_ID0_WG_X_MASK                 V3D_MASK(31, 16)
    449# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT                16
    450# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK             V3D_MASK(11, 8)
    451# define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT            8
    452# define V3D_CSD_CURRENT_ID0_L_IDX_MASK                V3D_MASK(7, 0)
    453# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT               0
    454
    455#define V3D_CSD_CURRENT_ID1                            0x00940
    456# define V3D_CSD_CURRENT_ID0_WG_Z_MASK                 V3D_MASK(31, 16)
    457# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT                16
    458# define V3D_CSD_CURRENT_ID0_WG_Y_MASK                 V3D_MASK(15, 0)
    459# define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT                0
    460
    461#define V3D_ERR_FDBGO                                  0x00f04
    462#define V3D_ERR_FDBGB                                  0x00f08
    463#define V3D_ERR_FDBGR                                  0x00f0c
    464
    465#define V3D_ERR_FDBGS                                  0x00f10
    466# define V3D_ERR_FDBGS_INTERPZ_IP_STALL                BIT(17)
    467# define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL            BIT(16)
    468# define V3D_ERR_FDBGS_XYNRM_IP_STALL                  BIT(14)
    469# define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID             BIT(13)
    470# define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID              BIT(12)
    471# define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST               BIT(11)
    472# define V3D_ERR_FDBGS_EZTEST_ANYQVALID                BIT(7)
    473# define V3D_ERR_FDBGS_EZTEST_PASS                     BIT(6)
    474# define V3D_ERR_FDBGS_EZTEST_QREADY                   BIT(5)
    475# define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID            BIT(4)
    476# define V3D_ERR_FDBGS_EZTEST_QSTALL                   BIT(3)
    477# define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL              BIT(2)
    478# define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL               BIT(1)
    479# define V3D_ERR_FDBGS_EZTEST_IP_QSTALL                BIT(0)
    480
    481#define V3D_ERR_STAT                                   0x00f20
    482# define V3D_ERR_L2CARE                                BIT(15)
    483# define V3D_ERR_VCMBE                                 BIT(14)
    484# define V3D_ERR_VCMRE                                 BIT(13)
    485# define V3D_ERR_VCDI                                  BIT(12)
    486# define V3D_ERR_VCDE                                  BIT(11)
    487# define V3D_ERR_VDWE                                  BIT(10)
    488# define V3D_ERR_VPMEAS                                BIT(9)
    489# define V3D_ERR_VPMEFNA                               BIT(8)
    490# define V3D_ERR_VPMEWNA                               BIT(7)
    491# define V3D_ERR_VPMERNA                               BIT(6)
    492# define V3D_ERR_VPMERR                                BIT(5)
    493# define V3D_ERR_VPMEWR                                BIT(4)
    494# define V3D_ERR_VPAERRGL                              BIT(3)
    495# define V3D_ERR_VPAEBRGL                              BIT(2)
    496# define V3D_ERR_VPAERGS                               BIT(1)
    497# define V3D_ERR_VPAEABB                               BIT(0)
    498
    499#endif /* V3D_REGS_H */