cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
git clone https://git.sinitax.com/sinitax/cachepc-linux
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vc4_irq.c (9541B)


      1/*
      2 * Copyright © 2014 Broadcom
      3 *
      4 * Permission is hereby granted, free of charge, to any person obtaining a
      5 * copy of this software and associated documentation files (the "Software"),
      6 * to deal in the Software without restriction, including without limitation
      7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8 * and/or sell copies of the Software, and to permit persons to whom the
      9 * Software is furnished to do so, subject to the following conditions:
     10 *
     11 * The above copyright notice and this permission notice (including the next
     12 * paragraph) shall be included in all copies or substantial portions of the
     13 * Software.
     14 *
     15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21 * IN THE SOFTWARE.
     22 */
     23
     24/**
     25 * DOC: Interrupt management for the V3D engine
     26 *
     27 * We have an interrupt status register (V3D_INTCTL) which reports
     28 * interrupts, and where writing 1 bits clears those interrupts.
     29 * There are also a pair of interrupt registers
     30 * (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or
     31 * disables that specific interrupt, and 0s written are ignored
     32 * (reading either one returns the set of enabled interrupts).
     33 *
     34 * When we take a binning flush done interrupt, we need to submit the
     35 * next frame for binning and move the finished frame to the render
     36 * thread.
     37 *
     38 * When we take a render frame interrupt, we need to wake the
     39 * processes waiting for some frame to be done, and get the next frame
     40 * submitted ASAP (so the hardware doesn't sit idle when there's work
     41 * to do).
     42 *
     43 * When we take the binner out of memory interrupt, we need to
     44 * allocate some new memory and pass it to the binner so that the
     45 * current job can make progress.
     46 */
     47
     48#include <linux/platform_device.h>
     49
     50#include <drm/drm_drv.h>
     51
     52#include "vc4_drv.h"
     53#include "vc4_regs.h"
     54#include "vc4_trace.h"
     55
     56#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \
     57			 V3D_INT_FLDONE | \
     58			 V3D_INT_FRDONE)
     59
     60DECLARE_WAIT_QUEUE_HEAD(render_wait);
     61
     62static void
     63vc4_overflow_mem_work(struct work_struct *work)
     64{
     65	struct vc4_dev *vc4 =
     66		container_of(work, struct vc4_dev, overflow_mem_work);
     67	struct vc4_bo *bo;
     68	int bin_bo_slot;
     69	struct vc4_exec_info *exec;
     70	unsigned long irqflags;
     71
     72	mutex_lock(&vc4->bin_bo_lock);
     73
     74	if (!vc4->bin_bo)
     75		goto complete;
     76
     77	bo = vc4->bin_bo;
     78
     79	bin_bo_slot = vc4_v3d_get_bin_slot(vc4);
     80	if (bin_bo_slot < 0) {
     81		DRM_ERROR("Couldn't allocate binner overflow mem\n");
     82		goto complete;
     83	}
     84
     85	spin_lock_irqsave(&vc4->job_lock, irqflags);
     86
     87	if (vc4->bin_alloc_overflow) {
     88		/* If we had overflow memory allocated previously,
     89		 * then that chunk will free when the current bin job
     90		 * is done.  If we don't have a bin job running, then
     91		 * the chunk will be done whenever the list of render
     92		 * jobs has drained.
     93		 */
     94		exec = vc4_first_bin_job(vc4);
     95		if (!exec)
     96			exec = vc4_last_render_job(vc4);
     97		if (exec) {
     98			exec->bin_slots |= vc4->bin_alloc_overflow;
     99		} else {
    100			/* There's nothing queued in the hardware, so
    101			 * the old slot is free immediately.
    102			 */
    103			vc4->bin_alloc_used &= ~vc4->bin_alloc_overflow;
    104		}
    105	}
    106	vc4->bin_alloc_overflow = BIT(bin_bo_slot);
    107
    108	V3D_WRITE(V3D_BPOA, bo->base.paddr + bin_bo_slot * vc4->bin_alloc_size);
    109	V3D_WRITE(V3D_BPOS, bo->base.base.size);
    110	V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM);
    111	V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
    112	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
    113
    114complete:
    115	mutex_unlock(&vc4->bin_bo_lock);
    116}
    117
    118static void
    119vc4_irq_finish_bin_job(struct drm_device *dev)
    120{
    121	struct vc4_dev *vc4 = to_vc4_dev(dev);
    122	struct vc4_exec_info *next, *exec = vc4_first_bin_job(vc4);
    123
    124	if (!exec)
    125		return;
    126
    127	trace_vc4_bcl_end_irq(dev, exec->seqno);
    128
    129	vc4_move_job_to_render(dev, exec);
    130	next = vc4_first_bin_job(vc4);
    131
    132	/* Only submit the next job in the bin list if it matches the perfmon
    133	 * attached to the one that just finished (or if both jobs don't have
    134	 * perfmon attached to them).
    135	 */
    136	if (next && next->perfmon == exec->perfmon)
    137		vc4_submit_next_bin_job(dev);
    138}
    139
    140static void
    141vc4_cancel_bin_job(struct drm_device *dev)
    142{
    143	struct vc4_dev *vc4 = to_vc4_dev(dev);
    144	struct vc4_exec_info *exec = vc4_first_bin_job(vc4);
    145
    146	if (!exec)
    147		return;
    148
    149	/* Stop the perfmon so that the next bin job can be started. */
    150	if (exec->perfmon)
    151		vc4_perfmon_stop(vc4, exec->perfmon, false);
    152
    153	list_move_tail(&exec->head, &vc4->bin_job_list);
    154	vc4_submit_next_bin_job(dev);
    155}
    156
    157static void
    158vc4_irq_finish_render_job(struct drm_device *dev)
    159{
    160	struct vc4_dev *vc4 = to_vc4_dev(dev);
    161	struct vc4_exec_info *exec = vc4_first_render_job(vc4);
    162	struct vc4_exec_info *nextbin, *nextrender;
    163
    164	if (!exec)
    165		return;
    166
    167	trace_vc4_rcl_end_irq(dev, exec->seqno);
    168
    169	vc4->finished_seqno++;
    170	list_move_tail(&exec->head, &vc4->job_done_list);
    171
    172	nextbin = vc4_first_bin_job(vc4);
    173	nextrender = vc4_first_render_job(vc4);
    174
    175	/* Only stop the perfmon if following jobs in the queue don't expect it
    176	 * to be enabled.
    177	 */
    178	if (exec->perfmon && !nextrender &&
    179	    (!nextbin || nextbin->perfmon != exec->perfmon))
    180		vc4_perfmon_stop(vc4, exec->perfmon, true);
    181
    182	/* If there's a render job waiting, start it. If this is not the case
    183	 * we may have to unblock the binner if it's been stalled because of
    184	 * perfmon (this can be checked by comparing the perfmon attached to
    185	 * the finished renderjob to the one attached to the next bin job: if
    186	 * they don't match, this means the binner is stalled and should be
    187	 * restarted).
    188	 */
    189	if (nextrender)
    190		vc4_submit_next_render_job(dev);
    191	else if (nextbin && nextbin->perfmon != exec->perfmon)
    192		vc4_submit_next_bin_job(dev);
    193
    194	if (exec->fence) {
    195		dma_fence_signal_locked(exec->fence);
    196		dma_fence_put(exec->fence);
    197		exec->fence = NULL;
    198	}
    199
    200	wake_up_all(&vc4->job_wait_queue);
    201	schedule_work(&vc4->job_done_work);
    202}
    203
    204static irqreturn_t
    205vc4_irq(int irq, void *arg)
    206{
    207	struct drm_device *dev = arg;
    208	struct vc4_dev *vc4 = to_vc4_dev(dev);
    209	uint32_t intctl;
    210	irqreturn_t status = IRQ_NONE;
    211
    212	barrier();
    213	intctl = V3D_READ(V3D_INTCTL);
    214
    215	/* Acknowledge the interrupts we're handling here. The binner
    216	 * last flush / render frame done interrupt will be cleared,
    217	 * while OUTOMEM will stay high until the underlying cause is
    218	 * cleared.
    219	 */
    220	V3D_WRITE(V3D_INTCTL, intctl);
    221
    222	if (intctl & V3D_INT_OUTOMEM) {
    223		/* Disable OUTOMEM until the work is done. */
    224		V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM);
    225		schedule_work(&vc4->overflow_mem_work);
    226		status = IRQ_HANDLED;
    227	}
    228
    229	if (intctl & V3D_INT_FLDONE) {
    230		spin_lock(&vc4->job_lock);
    231		vc4_irq_finish_bin_job(dev);
    232		spin_unlock(&vc4->job_lock);
    233		status = IRQ_HANDLED;
    234	}
    235
    236	if (intctl & V3D_INT_FRDONE) {
    237		spin_lock(&vc4->job_lock);
    238		vc4_irq_finish_render_job(dev);
    239		spin_unlock(&vc4->job_lock);
    240		status = IRQ_HANDLED;
    241	}
    242
    243	return status;
    244}
    245
    246static void
    247vc4_irq_prepare(struct drm_device *dev)
    248{
    249	struct vc4_dev *vc4 = to_vc4_dev(dev);
    250
    251	if (!vc4->v3d)
    252		return;
    253
    254	init_waitqueue_head(&vc4->job_wait_queue);
    255	INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work);
    256
    257	/* Clear any pending interrupts someone might have left around
    258	 * for us.
    259	 */
    260	V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
    261}
    262
    263void
    264vc4_irq_enable(struct drm_device *dev)
    265{
    266	struct vc4_dev *vc4 = to_vc4_dev(dev);
    267
    268	if (WARN_ON_ONCE(vc4->is_vc5))
    269		return;
    270
    271	if (!vc4->v3d)
    272		return;
    273
    274	/* Enable the render done interrupts. The out-of-memory interrupt is
    275	 * enabled as soon as we have a binner BO allocated.
    276	 */
    277	V3D_WRITE(V3D_INTENA, V3D_INT_FLDONE | V3D_INT_FRDONE);
    278}
    279
    280void
    281vc4_irq_disable(struct drm_device *dev)
    282{
    283	struct vc4_dev *vc4 = to_vc4_dev(dev);
    284
    285	if (WARN_ON_ONCE(vc4->is_vc5))
    286		return;
    287
    288	if (!vc4->v3d)
    289		return;
    290
    291	/* Disable sending interrupts for our driver's IRQs. */
    292	V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS);
    293
    294	/* Clear any pending interrupts we might have left. */
    295	V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
    296
    297	/* Finish any interrupt handler still in flight. */
    298	disable_irq(vc4->irq);
    299
    300	cancel_work_sync(&vc4->overflow_mem_work);
    301}
    302
    303int vc4_irq_install(struct drm_device *dev, int irq)
    304{
    305	struct vc4_dev *vc4 = to_vc4_dev(dev);
    306	int ret;
    307
    308	if (WARN_ON_ONCE(vc4->is_vc5))
    309		return -ENODEV;
    310
    311	if (irq == IRQ_NOTCONNECTED)
    312		return -ENOTCONN;
    313
    314	vc4_irq_prepare(dev);
    315
    316	ret = request_irq(irq, vc4_irq, 0, dev->driver->name, dev);
    317	if (ret)
    318		return ret;
    319
    320	vc4_irq_enable(dev);
    321
    322	return 0;
    323}
    324
    325void vc4_irq_uninstall(struct drm_device *dev)
    326{
    327	struct vc4_dev *vc4 = to_vc4_dev(dev);
    328
    329	if (WARN_ON_ONCE(vc4->is_vc5))
    330		return;
    331
    332	vc4_irq_disable(dev);
    333	free_irq(vc4->irq, dev);
    334}
    335
    336/** Reinitializes interrupt registers when a GPU reset is performed. */
    337void vc4_irq_reset(struct drm_device *dev)
    338{
    339	struct vc4_dev *vc4 = to_vc4_dev(dev);
    340	unsigned long irqflags;
    341
    342	if (WARN_ON_ONCE(vc4->is_vc5))
    343		return;
    344
    345	/* Acknowledge any stale IRQs. */
    346	V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
    347
    348	/*
    349	 * Turn all our interrupts on.  Binner out of memory is the
    350	 * only one we expect to trigger at this point, since we've
    351	 * just come from poweron and haven't supplied any overflow
    352	 * memory yet.
    353	 */
    354	V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
    355
    356	spin_lock_irqsave(&vc4->job_lock, irqflags);
    357	vc4_cancel_bin_job(dev);
    358	vc4_irq_finish_render_job(dev);
    359	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
    360}