vc4_packet.h (16206B)
1/* 2 * Copyright © 2014 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef VC4_PACKET_H 25#define VC4_PACKET_H 26 27#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */ 28 29enum vc4_packet { 30 VC4_PACKET_HALT = 0, 31 VC4_PACKET_NOP = 1, 32 33 VC4_PACKET_FLUSH = 4, 34 VC4_PACKET_FLUSH_ALL = 5, 35 VC4_PACKET_START_TILE_BINNING = 6, 36 VC4_PACKET_INCREMENT_SEMAPHORE = 7, 37 VC4_PACKET_WAIT_ON_SEMAPHORE = 8, 38 39 VC4_PACKET_BRANCH = 16, 40 VC4_PACKET_BRANCH_TO_SUB_LIST = 17, 41 42 VC4_PACKET_STORE_MS_TILE_BUFFER = 24, 43 VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25, 44 VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26, 45 VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27, 46 VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28, 47 VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29, 48 49 VC4_PACKET_GL_INDEXED_PRIMITIVE = 32, 50 VC4_PACKET_GL_ARRAY_PRIMITIVE = 33, 51 52 VC4_PACKET_COMPRESSED_PRIMITIVE = 48, 53 VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49, 54 55 VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56, 56 57 VC4_PACKET_GL_SHADER_STATE = 64, 58 VC4_PACKET_NV_SHADER_STATE = 65, 59 VC4_PACKET_VG_SHADER_STATE = 66, 60 61 VC4_PACKET_CONFIGURATION_BITS = 96, 62 VC4_PACKET_FLAT_SHADE_FLAGS = 97, 63 VC4_PACKET_POINT_SIZE = 98, 64 VC4_PACKET_LINE_WIDTH = 99, 65 VC4_PACKET_RHT_X_BOUNDARY = 100, 66 VC4_PACKET_DEPTH_OFFSET = 101, 67 VC4_PACKET_CLIP_WINDOW = 102, 68 VC4_PACKET_VIEWPORT_OFFSET = 103, 69 VC4_PACKET_Z_CLIPPING = 104, 70 VC4_PACKET_CLIPPER_XY_SCALING = 105, 71 VC4_PACKET_CLIPPER_Z_SCALING = 106, 72 73 VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112, 74 VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113, 75 VC4_PACKET_CLEAR_COLORS = 114, 76 VC4_PACKET_TILE_COORDINATES = 115, 77 78 /* Not an actual hardware packet -- this is what we use to put 79 * references to GEM bos in the command stream, since we need the u32 80 * int the actual address packet in order to store the offset from the 81 * start of the BO. 82 */ 83 VC4_PACKET_GEM_HANDLES = 254, 84} __attribute__ ((__packed__)); 85 86#define VC4_PACKET_HALT_SIZE 1 87#define VC4_PACKET_NOP_SIZE 1 88#define VC4_PACKET_FLUSH_SIZE 1 89#define VC4_PACKET_FLUSH_ALL_SIZE 1 90#define VC4_PACKET_START_TILE_BINNING_SIZE 1 91#define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1 92#define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1 93#define VC4_PACKET_BRANCH_SIZE 5 94#define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5 95#define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1 96#define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1 97#define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5 98#define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5 99#define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7 100#define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7 101#define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14 102#define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10 103#define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1 104#define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1 105#define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2 106#define VC4_PACKET_GL_SHADER_STATE_SIZE 5 107#define VC4_PACKET_NV_SHADER_STATE_SIZE 5 108#define VC4_PACKET_VG_SHADER_STATE_SIZE 5 109#define VC4_PACKET_CONFIGURATION_BITS_SIZE 4 110#define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5 111#define VC4_PACKET_POINT_SIZE_SIZE 5 112#define VC4_PACKET_LINE_WIDTH_SIZE 5 113#define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3 114#define VC4_PACKET_DEPTH_OFFSET_SIZE 5 115#define VC4_PACKET_CLIP_WINDOW_SIZE 9 116#define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5 117#define VC4_PACKET_Z_CLIPPING_SIZE 9 118#define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9 119#define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9 120#define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16 121#define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11 122#define VC4_PACKET_CLEAR_COLORS_SIZE 14 123#define VC4_PACKET_TILE_COORDINATES_SIZE 3 124#define VC4_PACKET_GEM_HANDLES_SIZE 9 125 126/* Number of multisamples supported. */ 127#define VC4_MAX_SAMPLES 4 128/* Size of a full resolution color or Z tile buffer load/store. */ 129#define VC4_TILE_BUFFER_SIZE (64 * 64 * 4) 130 131/** @{ 132 * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and 133 * VC4_PACKET_TILE_RENDERING_MODE_CONFIG. 134*/ 135#define VC4_TILING_FORMAT_LINEAR 0 136#define VC4_TILING_FORMAT_T 1 137#define VC4_TILING_FORMAT_LT 2 138/** @} */ 139 140/** @{ 141 * 142 * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and 143 * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER. 144 */ 145#define VC4_LOADSTORE_FULL_RES_EOF BIT(3) 146#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2) 147#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1) 148#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0) 149 150/** @{ 151 * 152 * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and 153 * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER. 154 */ 155#define VC4_LOADSTORE_FULL_RES_EOF BIT(3) 156#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2) 157#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1) 158#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0) 159 160/** @{ 161 * 162 * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and 163 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address) 164 */ 165 166#define VC4_LOADSTORE_TILE_BUFFER_EOF BIT(3) 167#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2) 168#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS BIT(1) 169#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR BIT(0) 170 171/** @} */ 172 173/** @{ 174 * 175 * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and 176 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL 177 */ 178#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15) 179#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR BIT(14) 180#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR BIT(13) 181#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP BIT(12) 182 183#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8) 184#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8 185#define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0 186#define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1 187#define VC4_LOADSTORE_TILE_BUFFER_BGR565 2 188/** @} */ 189 190/** @{ 191 * 192 * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and 193 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL 194 */ 195#define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6) 196#define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6 197#define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6) 198#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6) 199#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6) 200 201/** The values of the field are VC4_TILING_FORMAT_* */ 202#define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4) 203#define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4 204 205#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0) 206#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0 207#define VC4_LOADSTORE_TILE_BUFFER_NONE 0 208#define VC4_LOADSTORE_TILE_BUFFER_COLOR 1 209#define VC4_LOADSTORE_TILE_BUFFER_ZS 2 210#define VC4_LOADSTORE_TILE_BUFFER_Z 3 211#define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4 212#define VC4_LOADSTORE_TILE_BUFFER_FULL 5 213/** @} */ 214 215#define VC4_INDEX_BUFFER_U8 (0 << 4) 216#define VC4_INDEX_BUFFER_U16 (1 << 4) 217 218/* This flag is only present in NV shader state. */ 219#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS BIT(3) 220#define VC4_SHADER_FLAG_ENABLE_CLIPPING BIT(2) 221#define VC4_SHADER_FLAG_VS_POINT_SIZE BIT(1) 222#define VC4_SHADER_FLAG_FS_SINGLE_THREAD BIT(0) 223 224/** @{ byte 2 of config bits. */ 225#define VC4_CONFIG_BITS_EARLY_Z_UPDATE BIT(1) 226#define VC4_CONFIG_BITS_EARLY_Z BIT(0) 227/** @} */ 228 229/** @{ byte 1 of config bits. */ 230#define VC4_CONFIG_BITS_Z_UPDATE BIT(7) 231/** same values in this 3-bit field as PIPE_FUNC_* */ 232#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4 233#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE BIT(3) 234 235#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1) 236#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1) 237#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1) 238#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1) 239 240#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT BIT(0) 241/** @} */ 242 243/** @{ byte 0 of config bits. */ 244#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6) 245#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6) 246#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6) 247 248#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES BIT(4) 249#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET BIT(3) 250#define VC4_CONFIG_BITS_CW_PRIMITIVES BIT(2) 251#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK BIT(1) 252#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT BIT(0) 253/** @} */ 254 255/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */ 256#define VC4_BIN_CONFIG_DB_NON_MS BIT(7) 257 258#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5) 259#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5 260#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0 261#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1 262#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2 263#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3 264 265#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3) 266#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3 267#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0 268#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1 269#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2 270#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3 271 272#define VC4_BIN_CONFIG_AUTO_INIT_TSDA BIT(2) 273#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT BIT(1) 274#define VC4_BIN_CONFIG_MS_MODE_4X BIT(0) 275/** @} */ 276 277/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */ 278#define VC4_RENDER_CONFIG_DB_NON_MS BIT(12) 279#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11) 280#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G BIT(10) 281#define VC4_RENDER_CONFIG_COVERAGE_MODE BIT(9) 282#define VC4_RENDER_CONFIG_ENABLE_VG_MASK BIT(8) 283 284/** The values of the field are VC4_TILING_FORMAT_* */ 285#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6) 286#define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6 287 288#define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4) 289#define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4) 290#define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4) 291 292#define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2) 293#define VC4_RENDER_CONFIG_FORMAT_SHIFT 2 294#define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0 295#define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1 296#define VC4_RENDER_CONFIG_FORMAT_BGR565 2 297 298#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT BIT(1) 299#define VC4_RENDER_CONFIG_MS_MODE_4X BIT(0) 300 301#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4) 302#define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4) 303#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0) 304#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0) 305#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0) 306#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0) 307 308enum vc4_texture_data_type { 309 VC4_TEXTURE_TYPE_RGBA8888 = 0, 310 VC4_TEXTURE_TYPE_RGBX8888 = 1, 311 VC4_TEXTURE_TYPE_RGBA4444 = 2, 312 VC4_TEXTURE_TYPE_RGBA5551 = 3, 313 VC4_TEXTURE_TYPE_RGB565 = 4, 314 VC4_TEXTURE_TYPE_LUMINANCE = 5, 315 VC4_TEXTURE_TYPE_ALPHA = 6, 316 VC4_TEXTURE_TYPE_LUMALPHA = 7, 317 VC4_TEXTURE_TYPE_ETC1 = 8, 318 VC4_TEXTURE_TYPE_S16F = 9, 319 VC4_TEXTURE_TYPE_S8 = 10, 320 VC4_TEXTURE_TYPE_S16 = 11, 321 VC4_TEXTURE_TYPE_BW1 = 12, 322 VC4_TEXTURE_TYPE_A4 = 13, 323 VC4_TEXTURE_TYPE_A1 = 14, 324 VC4_TEXTURE_TYPE_RGBA64 = 15, 325 VC4_TEXTURE_TYPE_RGBA32R = 16, 326 VC4_TEXTURE_TYPE_YUV422R = 17, 327}; 328 329#define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12) 330#define VC4_TEX_P0_OFFSET_SHIFT 12 331#define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10) 332#define VC4_TEX_P0_CSWIZ_SHIFT 10 333#define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9) 334#define VC4_TEX_P0_CMMODE_SHIFT 9 335#define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8) 336#define VC4_TEX_P0_FLIPY_SHIFT 8 337#define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4) 338#define VC4_TEX_P0_TYPE_SHIFT 4 339#define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0) 340#define VC4_TEX_P0_MIPLVLS_SHIFT 0 341 342#define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31) 343#define VC4_TEX_P1_TYPE4_SHIFT 31 344#define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20) 345#define VC4_TEX_P1_HEIGHT_SHIFT 20 346#define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19) 347#define VC4_TEX_P1_ETCFLIP_SHIFT 19 348#define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8) 349#define VC4_TEX_P1_WIDTH_SHIFT 8 350 351#define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7) 352#define VC4_TEX_P1_MAGFILT_SHIFT 7 353# define VC4_TEX_P1_MAGFILT_LINEAR 0 354# define VC4_TEX_P1_MAGFILT_NEAREST 1 355 356#define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4) 357#define VC4_TEX_P1_MINFILT_SHIFT 4 358# define VC4_TEX_P1_MINFILT_LINEAR 0 359# define VC4_TEX_P1_MINFILT_NEAREST 1 360# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2 361# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3 362# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4 363# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5 364 365#define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2) 366#define VC4_TEX_P1_WRAP_T_SHIFT 2 367#define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0) 368#define VC4_TEX_P1_WRAP_S_SHIFT 0 369# define VC4_TEX_P1_WRAP_REPEAT 0 370# define VC4_TEX_P1_WRAP_CLAMP 1 371# define VC4_TEX_P1_WRAP_MIRROR 2 372# define VC4_TEX_P1_WRAP_BORDER 3 373 374#define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30) 375#define VC4_TEX_P2_PTYPE_SHIFT 30 376# define VC4_TEX_P2_PTYPE_IGNORED 0 377# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1 378# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2 379# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3 380 381/* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */ 382#define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12) 383#define VC4_TEX_P2_CMST_SHIFT 12 384#define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0) 385#define VC4_TEX_P2_BSLOD_SHIFT 0 386 387/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */ 388#define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12) 389#define VC4_TEX_P2_CHEIGHT_SHIFT 12 390#define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0) 391#define VC4_TEX_P2_CWIDTH_SHIFT 0 392 393/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */ 394#define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12) 395#define VC4_TEX_P2_CYOFF_SHIFT 12 396#define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0) 397#define VC4_TEX_P2_CXOFF_SHIFT 0 398 399#endif /* VC4_PACKET_H */