cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
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vc4_v3d.c (13192B)


      1// SPDX-License-Identifier: GPL-2.0-only
      2/*
      3 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
      4 * Copyright (C) 2013 Red Hat
      5 * Author: Rob Clark <robdclark@gmail.com>
      6 */
      7
      8#include <linux/clk.h>
      9#include <linux/component.h>
     10#include <linux/platform_device.h>
     11#include <linux/pm_runtime.h>
     12
     13#include "vc4_drv.h"
     14#include "vc4_regs.h"
     15
     16static const struct debugfs_reg32 v3d_regs[] = {
     17	VC4_REG32(V3D_IDENT0),
     18	VC4_REG32(V3D_IDENT1),
     19	VC4_REG32(V3D_IDENT2),
     20	VC4_REG32(V3D_SCRATCH),
     21	VC4_REG32(V3D_L2CACTL),
     22	VC4_REG32(V3D_SLCACTL),
     23	VC4_REG32(V3D_INTCTL),
     24	VC4_REG32(V3D_INTENA),
     25	VC4_REG32(V3D_INTDIS),
     26	VC4_REG32(V3D_CT0CS),
     27	VC4_REG32(V3D_CT1CS),
     28	VC4_REG32(V3D_CT0EA),
     29	VC4_REG32(V3D_CT1EA),
     30	VC4_REG32(V3D_CT0CA),
     31	VC4_REG32(V3D_CT1CA),
     32	VC4_REG32(V3D_CT00RA0),
     33	VC4_REG32(V3D_CT01RA0),
     34	VC4_REG32(V3D_CT0LC),
     35	VC4_REG32(V3D_CT1LC),
     36	VC4_REG32(V3D_CT0PC),
     37	VC4_REG32(V3D_CT1PC),
     38	VC4_REG32(V3D_PCS),
     39	VC4_REG32(V3D_BFC),
     40	VC4_REG32(V3D_RFC),
     41	VC4_REG32(V3D_BPCA),
     42	VC4_REG32(V3D_BPCS),
     43	VC4_REG32(V3D_BPOA),
     44	VC4_REG32(V3D_BPOS),
     45	VC4_REG32(V3D_BXCF),
     46	VC4_REG32(V3D_SQRSV0),
     47	VC4_REG32(V3D_SQRSV1),
     48	VC4_REG32(V3D_SQCNTL),
     49	VC4_REG32(V3D_SRQPC),
     50	VC4_REG32(V3D_SRQUA),
     51	VC4_REG32(V3D_SRQUL),
     52	VC4_REG32(V3D_SRQCS),
     53	VC4_REG32(V3D_VPACNTL),
     54	VC4_REG32(V3D_VPMBASE),
     55	VC4_REG32(V3D_PCTRC),
     56	VC4_REG32(V3D_PCTRE),
     57	VC4_REG32(V3D_PCTR(0)),
     58	VC4_REG32(V3D_PCTRS(0)),
     59	VC4_REG32(V3D_PCTR(1)),
     60	VC4_REG32(V3D_PCTRS(1)),
     61	VC4_REG32(V3D_PCTR(2)),
     62	VC4_REG32(V3D_PCTRS(2)),
     63	VC4_REG32(V3D_PCTR(3)),
     64	VC4_REG32(V3D_PCTRS(3)),
     65	VC4_REG32(V3D_PCTR(4)),
     66	VC4_REG32(V3D_PCTRS(4)),
     67	VC4_REG32(V3D_PCTR(5)),
     68	VC4_REG32(V3D_PCTRS(5)),
     69	VC4_REG32(V3D_PCTR(6)),
     70	VC4_REG32(V3D_PCTRS(6)),
     71	VC4_REG32(V3D_PCTR(7)),
     72	VC4_REG32(V3D_PCTRS(7)),
     73	VC4_REG32(V3D_PCTR(8)),
     74	VC4_REG32(V3D_PCTRS(8)),
     75	VC4_REG32(V3D_PCTR(9)),
     76	VC4_REG32(V3D_PCTRS(9)),
     77	VC4_REG32(V3D_PCTR(10)),
     78	VC4_REG32(V3D_PCTRS(10)),
     79	VC4_REG32(V3D_PCTR(11)),
     80	VC4_REG32(V3D_PCTRS(11)),
     81	VC4_REG32(V3D_PCTR(12)),
     82	VC4_REG32(V3D_PCTRS(12)),
     83	VC4_REG32(V3D_PCTR(13)),
     84	VC4_REG32(V3D_PCTRS(13)),
     85	VC4_REG32(V3D_PCTR(14)),
     86	VC4_REG32(V3D_PCTRS(14)),
     87	VC4_REG32(V3D_PCTR(15)),
     88	VC4_REG32(V3D_PCTRS(15)),
     89	VC4_REG32(V3D_DBGE),
     90	VC4_REG32(V3D_FDBGO),
     91	VC4_REG32(V3D_FDBGB),
     92	VC4_REG32(V3D_FDBGR),
     93	VC4_REG32(V3D_FDBGS),
     94	VC4_REG32(V3D_ERRSTAT),
     95};
     96
     97static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
     98{
     99	struct drm_info_node *node = (struct drm_info_node *)m->private;
    100	struct drm_device *dev = node->minor->dev;
    101	struct vc4_dev *vc4 = to_vc4_dev(dev);
    102	int ret = vc4_v3d_pm_get(vc4);
    103
    104	if (ret == 0) {
    105		uint32_t ident1 = V3D_READ(V3D_IDENT1);
    106		uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
    107		uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
    108		uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
    109
    110		seq_printf(m, "Revision:   %d\n",
    111			   VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
    112		seq_printf(m, "Slices:     %d\n", nslc);
    113		seq_printf(m, "TMUs:       %d\n", nslc * tups);
    114		seq_printf(m, "QPUs:       %d\n", nslc * qups);
    115		seq_printf(m, "Semaphores: %d\n",
    116			   VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
    117		vc4_v3d_pm_put(vc4);
    118	}
    119
    120	return 0;
    121}
    122
    123/*
    124 * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
    125 * get the pm_runtime refcount to 0 in vc4_reset().
    126 */
    127int
    128vc4_v3d_pm_get(struct vc4_dev *vc4)
    129{
    130	if (WARN_ON_ONCE(vc4->is_vc5))
    131		return -ENODEV;
    132
    133	mutex_lock(&vc4->power_lock);
    134	if (vc4->power_refcount++ == 0) {
    135		int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
    136
    137		if (ret < 0) {
    138			vc4->power_refcount--;
    139			mutex_unlock(&vc4->power_lock);
    140			return ret;
    141		}
    142	}
    143	mutex_unlock(&vc4->power_lock);
    144
    145	return 0;
    146}
    147
    148void
    149vc4_v3d_pm_put(struct vc4_dev *vc4)
    150{
    151	if (WARN_ON_ONCE(vc4->is_vc5))
    152		return;
    153
    154	mutex_lock(&vc4->power_lock);
    155	if (--vc4->power_refcount == 0) {
    156		pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
    157		pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
    158	}
    159	mutex_unlock(&vc4->power_lock);
    160}
    161
    162static void vc4_v3d_init_hw(struct drm_device *dev)
    163{
    164	struct vc4_dev *vc4 = to_vc4_dev(dev);
    165
    166	/* Take all the memory that would have been reserved for user
    167	 * QPU programs, since we don't have an interface for running
    168	 * them, anyway.
    169	 */
    170	V3D_WRITE(V3D_VPMBASE, 0);
    171}
    172
    173int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
    174{
    175	struct drm_device *dev = &vc4->base;
    176	unsigned long irqflags;
    177	int slot;
    178	uint64_t seqno = 0;
    179	struct vc4_exec_info *exec;
    180
    181	if (WARN_ON_ONCE(vc4->is_vc5))
    182		return -ENODEV;
    183
    184try_again:
    185	spin_lock_irqsave(&vc4->job_lock, irqflags);
    186	slot = ffs(~vc4->bin_alloc_used);
    187	if (slot != 0) {
    188		/* Switch from ffs() bit index to a 0-based index. */
    189		slot--;
    190		vc4->bin_alloc_used |= BIT(slot);
    191		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
    192		return slot;
    193	}
    194
    195	/* Couldn't find an open slot.  Wait for render to complete
    196	 * and try again.
    197	 */
    198	exec = vc4_last_render_job(vc4);
    199	if (exec)
    200		seqno = exec->seqno;
    201	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
    202
    203	if (seqno) {
    204		int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
    205
    206		if (ret == 0)
    207			goto try_again;
    208
    209		return ret;
    210	}
    211
    212	return -ENOMEM;
    213}
    214
    215/*
    216 * bin_bo_alloc() - allocates the memory that will be used for
    217 * tile binning.
    218 *
    219 * The binner has a limitation that the addresses in the tile state
    220 * buffer that point into the tile alloc buffer or binner overflow
    221 * memory only have 28 bits (256MB), and the top 4 on the bus for
    222 * tile alloc references end up coming from the tile state buffer's
    223 * address.
    224 *
    225 * To work around this, we allocate a single large buffer while V3D is
    226 * in use, make sure that it has the top 4 bits constant across its
    227 * entire extent, and then put the tile state, tile alloc, and binner
    228 * overflow memory inside that buffer.
    229 *
    230 * This creates a limitation where we may not be able to execute a job
    231 * if it doesn't fit within the buffer that we allocated up front.
    232 * However, it turns out that 16MB is "enough for anybody", and
    233 * real-world applications run into allocation failures from the
    234 * overall CMA pool before they make scenes complicated enough to run
    235 * out of bin space.
    236 */
    237static int bin_bo_alloc(struct vc4_dev *vc4)
    238{
    239	struct vc4_v3d *v3d = vc4->v3d;
    240	uint32_t size = 16 * 1024 * 1024;
    241	int ret = 0;
    242	struct list_head list;
    243
    244	if (!v3d)
    245		return -ENODEV;
    246
    247	/* We may need to try allocating more than once to get a BO
    248	 * that doesn't cross 256MB.  Track the ones we've allocated
    249	 * that failed so far, so that we can free them when we've got
    250	 * one that succeeded (if we freed them right away, our next
    251	 * allocation would probably be the same chunk of memory).
    252	 */
    253	INIT_LIST_HEAD(&list);
    254
    255	while (true) {
    256		struct vc4_bo *bo = vc4_bo_create(&vc4->base, size, true,
    257						  VC4_BO_TYPE_BIN);
    258
    259		if (IS_ERR(bo)) {
    260			ret = PTR_ERR(bo);
    261
    262			dev_err(&v3d->pdev->dev,
    263				"Failed to allocate memory for tile binning: "
    264				"%d. You may need to enable CMA or give it "
    265				"more memory.",
    266				ret);
    267			break;
    268		}
    269
    270		/* Check if this BO won't trigger the addressing bug. */
    271		if ((bo->base.paddr & 0xf0000000) ==
    272		    ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
    273			vc4->bin_bo = bo;
    274
    275			/* Set up for allocating 512KB chunks of
    276			 * binner memory.  The biggest allocation we
    277			 * need to do is for the initial tile alloc +
    278			 * tile state buffer.  We can render to a
    279			 * maximum of ((2048*2048) / (32*32) = 4096
    280			 * tiles in a frame (until we do floating
    281			 * point rendering, at which point it would be
    282			 * 8192).  Tile state is 48b/tile (rounded to
    283			 * a page), and tile alloc is 32b/tile
    284			 * (rounded to a page), plus a page of extra,
    285			 * for a total of 320kb for our worst-case.
    286			 * We choose 512kb so that it divides evenly
    287			 * into our 16MB, and the rest of the 512kb
    288			 * will be used as storage for the overflow
    289			 * from the initial 32b CL per bin.
    290			 */
    291			vc4->bin_alloc_size = 512 * 1024;
    292			vc4->bin_alloc_used = 0;
    293			vc4->bin_alloc_overflow = 0;
    294			WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
    295				     bo->base.base.size / vc4->bin_alloc_size);
    296
    297			kref_init(&vc4->bin_bo_kref);
    298
    299			/* Enable the out-of-memory interrupt to set our
    300			 * newly-allocated binner BO, potentially from an
    301			 * already-pending-but-masked interrupt.
    302			 */
    303			V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
    304
    305			break;
    306		}
    307
    308		/* Put it on the list to free later, and try again. */
    309		list_add(&bo->unref_head, &list);
    310	}
    311
    312	/* Free all the BOs we allocated but didn't choose. */
    313	while (!list_empty(&list)) {
    314		struct vc4_bo *bo = list_last_entry(&list,
    315						    struct vc4_bo, unref_head);
    316
    317		list_del(&bo->unref_head);
    318		drm_gem_object_put(&bo->base.base);
    319	}
    320
    321	return ret;
    322}
    323
    324int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)
    325{
    326	int ret = 0;
    327
    328	if (WARN_ON_ONCE(vc4->is_vc5))
    329		return -ENODEV;
    330
    331	mutex_lock(&vc4->bin_bo_lock);
    332
    333	if (used && *used)
    334		goto complete;
    335
    336	if (vc4->bin_bo)
    337		kref_get(&vc4->bin_bo_kref);
    338	else
    339		ret = bin_bo_alloc(vc4);
    340
    341	if (ret == 0 && used)
    342		*used = true;
    343
    344complete:
    345	mutex_unlock(&vc4->bin_bo_lock);
    346
    347	return ret;
    348}
    349
    350static void bin_bo_release(struct kref *ref)
    351{
    352	struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref);
    353
    354	if (WARN_ON_ONCE(!vc4->bin_bo))
    355		return;
    356
    357	drm_gem_object_put(&vc4->bin_bo->base.base);
    358	vc4->bin_bo = NULL;
    359}
    360
    361void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
    362{
    363	if (WARN_ON_ONCE(vc4->is_vc5))
    364		return;
    365
    366	mutex_lock(&vc4->bin_bo_lock);
    367	kref_put(&vc4->bin_bo_kref, bin_bo_release);
    368	mutex_unlock(&vc4->bin_bo_lock);
    369}
    370
    371#ifdef CONFIG_PM
    372static int vc4_v3d_runtime_suspend(struct device *dev)
    373{
    374	struct vc4_v3d *v3d = dev_get_drvdata(dev);
    375	struct vc4_dev *vc4 = v3d->vc4;
    376
    377	vc4_irq_disable(&vc4->base);
    378
    379	clk_disable_unprepare(v3d->clk);
    380
    381	return 0;
    382}
    383
    384static int vc4_v3d_runtime_resume(struct device *dev)
    385{
    386	struct vc4_v3d *v3d = dev_get_drvdata(dev);
    387	struct vc4_dev *vc4 = v3d->vc4;
    388	int ret;
    389
    390	ret = clk_prepare_enable(v3d->clk);
    391	if (ret != 0)
    392		return ret;
    393
    394	vc4_v3d_init_hw(&vc4->base);
    395
    396	/* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
    397	enable_irq(vc4->irq);
    398	vc4_irq_enable(&vc4->base);
    399
    400	return 0;
    401}
    402#endif
    403
    404static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
    405{
    406	struct platform_device *pdev = to_platform_device(dev);
    407	struct drm_device *drm = dev_get_drvdata(master);
    408	struct vc4_dev *vc4 = to_vc4_dev(drm);
    409	struct vc4_v3d *v3d = NULL;
    410	int ret;
    411
    412	v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
    413	if (!v3d)
    414		return -ENOMEM;
    415
    416	dev_set_drvdata(dev, v3d);
    417
    418	v3d->pdev = pdev;
    419
    420	v3d->regs = vc4_ioremap_regs(pdev, 0);
    421	if (IS_ERR(v3d->regs))
    422		return PTR_ERR(v3d->regs);
    423	v3d->regset.base = v3d->regs;
    424	v3d->regset.regs = v3d_regs;
    425	v3d->regset.nregs = ARRAY_SIZE(v3d_regs);
    426
    427	vc4->v3d = v3d;
    428	v3d->vc4 = vc4;
    429
    430	v3d->clk = devm_clk_get(dev, NULL);
    431	if (IS_ERR(v3d->clk)) {
    432		int ret = PTR_ERR(v3d->clk);
    433
    434		if (ret == -ENOENT) {
    435			/* bcm2835 didn't have a clock reference in the DT. */
    436			ret = 0;
    437			v3d->clk = NULL;
    438		} else {
    439			if (ret != -EPROBE_DEFER)
    440				dev_err(dev, "Failed to get V3D clock: %d\n",
    441					ret);
    442			return ret;
    443		}
    444	}
    445
    446	if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
    447		DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
    448			  V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
    449		return -EINVAL;
    450	}
    451
    452	ret = clk_prepare_enable(v3d->clk);
    453	if (ret != 0)
    454		return ret;
    455
    456	/* Reset the binner overflow address/size at setup, to be sure
    457	 * we don't reuse an old one.
    458	 */
    459	V3D_WRITE(V3D_BPOA, 0);
    460	V3D_WRITE(V3D_BPOS, 0);
    461
    462	vc4_v3d_init_hw(drm);
    463
    464	ret = platform_get_irq(pdev, 0);
    465	if (ret < 0)
    466		return ret;
    467	vc4->irq = ret;
    468
    469	ret = vc4_irq_install(drm, vc4->irq);
    470	if (ret) {
    471		DRM_ERROR("Failed to install IRQ handler\n");
    472		return ret;
    473	}
    474
    475	pm_runtime_set_active(dev);
    476	pm_runtime_use_autosuspend(dev);
    477	pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
    478	pm_runtime_enable(dev);
    479
    480	vc4_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL);
    481	vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset);
    482
    483	return 0;
    484}
    485
    486static void vc4_v3d_unbind(struct device *dev, struct device *master,
    487			   void *data)
    488{
    489	struct drm_device *drm = dev_get_drvdata(master);
    490	struct vc4_dev *vc4 = to_vc4_dev(drm);
    491
    492	pm_runtime_disable(dev);
    493
    494	vc4_irq_uninstall(drm);
    495
    496	/* Disable the binner's overflow memory address, so the next
    497	 * driver probe (if any) doesn't try to reuse our old
    498	 * allocation.
    499	 */
    500	V3D_WRITE(V3D_BPOA, 0);
    501	V3D_WRITE(V3D_BPOS, 0);
    502
    503	vc4->v3d = NULL;
    504}
    505
    506static const struct dev_pm_ops vc4_v3d_pm_ops = {
    507	SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
    508};
    509
    510static const struct component_ops vc4_v3d_ops = {
    511	.bind   = vc4_v3d_bind,
    512	.unbind = vc4_v3d_unbind,
    513};
    514
    515static int vc4_v3d_dev_probe(struct platform_device *pdev)
    516{
    517	return component_add(&pdev->dev, &vc4_v3d_ops);
    518}
    519
    520static int vc4_v3d_dev_remove(struct platform_device *pdev)
    521{
    522	component_del(&pdev->dev, &vc4_v3d_ops);
    523	return 0;
    524}
    525
    526const struct of_device_id vc4_v3d_dt_match[] = {
    527	{ .compatible = "brcm,bcm2835-v3d" },
    528	{ .compatible = "brcm,cygnus-v3d" },
    529	{ .compatible = "brcm,vc4-v3d" },
    530	{}
    531};
    532
    533struct platform_driver vc4_v3d_driver = {
    534	.probe = vc4_v3d_dev_probe,
    535	.remove = vc4_v3d_dev_remove,
    536	.driver = {
    537		.name = "vc4_v3d",
    538		.of_match_table = vc4_v3d_dt_match,
    539		.pm = &vc4_v3d_pm_ops,
    540	},
    541};