cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
git clone https://git.sinitax.com/sinitax/cachepc-linux
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ff-memless.c (14341B)


      1// SPDX-License-Identifier: GPL-2.0-or-later
      2/*
      3 *  Force feedback support for memoryless devices
      4 *
      5 *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
      6 *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
      7 */
      8
      9/*
     10 */
     11
     12/* #define DEBUG */
     13
     14#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
     15
     16#include <linux/slab.h>
     17#include <linux/input.h>
     18#include <linux/module.h>
     19#include <linux/mutex.h>
     20#include <linux/spinlock.h>
     21#include <linux/jiffies.h>
     22#include <linux/fixp-arith.h>
     23
     24MODULE_LICENSE("GPL");
     25MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
     26MODULE_DESCRIPTION("Force feedback support for memoryless devices");
     27
     28/* Number of effects handled with memoryless devices */
     29#define FF_MEMLESS_EFFECTS	16
     30
     31/* Envelope update interval in ms */
     32#define FF_ENVELOPE_INTERVAL	50
     33
     34#define FF_EFFECT_STARTED	0
     35#define FF_EFFECT_PLAYING	1
     36#define FF_EFFECT_ABORTING	2
     37
     38struct ml_effect_state {
     39	struct ff_effect *effect;
     40	unsigned long flags;	/* effect state (STARTED, PLAYING, etc) */
     41	int count;		/* loop count of the effect */
     42	unsigned long play_at;	/* start time */
     43	unsigned long stop_at;	/* stop time */
     44	unsigned long adj_at;	/* last time the effect was sent */
     45};
     46
     47struct ml_device {
     48	void *private;
     49	struct ml_effect_state states[FF_MEMLESS_EFFECTS];
     50	int gain;
     51	struct timer_list timer;
     52	struct input_dev *dev;
     53
     54	int (*play_effect)(struct input_dev *dev, void *data,
     55			   struct ff_effect *effect);
     56};
     57
     58static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
     59{
     60	static const struct ff_envelope empty_envelope;
     61
     62	switch (effect->type) {
     63	case FF_PERIODIC:
     64		return &effect->u.periodic.envelope;
     65
     66	case FF_CONSTANT:
     67		return &effect->u.constant.envelope;
     68
     69	default:
     70		return &empty_envelope;
     71	}
     72}
     73
     74/*
     75 * Check for the next time envelope requires an update on memoryless devices
     76 */
     77static unsigned long calculate_next_time(struct ml_effect_state *state)
     78{
     79	const struct ff_envelope *envelope = get_envelope(state->effect);
     80	unsigned long attack_stop, fade_start, next_fade;
     81
     82	if (envelope->attack_length) {
     83		attack_stop = state->play_at +
     84			msecs_to_jiffies(envelope->attack_length);
     85		if (time_before(state->adj_at, attack_stop))
     86			return state->adj_at +
     87					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
     88	}
     89
     90	if (state->effect->replay.length) {
     91		if (envelope->fade_length) {
     92			/* check when fading should start */
     93			fade_start = state->stop_at -
     94					msecs_to_jiffies(envelope->fade_length);
     95
     96			if (time_before(state->adj_at, fade_start))
     97				return fade_start;
     98
     99			/* already fading, advance to next checkpoint */
    100			next_fade = state->adj_at +
    101					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
    102			if (time_before(next_fade, state->stop_at))
    103				return next_fade;
    104		}
    105
    106		return state->stop_at;
    107	}
    108
    109	return state->play_at;
    110}
    111
    112static void ml_schedule_timer(struct ml_device *ml)
    113{
    114	struct ml_effect_state *state;
    115	unsigned long now = jiffies;
    116	unsigned long earliest = 0;
    117	unsigned long next_at;
    118	int events = 0;
    119	int i;
    120
    121	pr_debug("calculating next timer\n");
    122
    123	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
    124
    125		state = &ml->states[i];
    126
    127		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
    128			continue;
    129
    130		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
    131			next_at = calculate_next_time(state);
    132		else
    133			next_at = state->play_at;
    134
    135		if (time_before_eq(now, next_at) &&
    136		    (++events == 1 || time_before(next_at, earliest)))
    137			earliest = next_at;
    138	}
    139
    140	if (!events) {
    141		pr_debug("no actions\n");
    142		del_timer(&ml->timer);
    143	} else {
    144		pr_debug("timer set\n");
    145		mod_timer(&ml->timer, earliest);
    146	}
    147}
    148
    149/*
    150 * Apply an envelope to a value
    151 */
    152static int apply_envelope(struct ml_effect_state *state, int value,
    153			  struct ff_envelope *envelope)
    154{
    155	struct ff_effect *effect = state->effect;
    156	unsigned long now = jiffies;
    157	int time_from_level;
    158	int time_of_envelope;
    159	int envelope_level;
    160	int difference;
    161
    162	if (envelope->attack_length &&
    163	    time_before(now,
    164			state->play_at + msecs_to_jiffies(envelope->attack_length))) {
    165		pr_debug("value = 0x%x, attack_level = 0x%x\n",
    166			 value, envelope->attack_level);
    167		time_from_level = jiffies_to_msecs(now - state->play_at);
    168		time_of_envelope = envelope->attack_length;
    169		envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
    170
    171	} else if (envelope->fade_length && effect->replay.length &&
    172		   time_after(now,
    173			      state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
    174		   time_before(now, state->stop_at)) {
    175		time_from_level = jiffies_to_msecs(state->stop_at - now);
    176		time_of_envelope = envelope->fade_length;
    177		envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
    178	} else
    179		return value;
    180
    181	difference = abs(value) - envelope_level;
    182
    183	pr_debug("difference = %d\n", difference);
    184	pr_debug("time_from_level = 0x%x\n", time_from_level);
    185	pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
    186
    187	difference = difference * time_from_level / time_of_envelope;
    188
    189	pr_debug("difference = %d\n", difference);
    190
    191	return value < 0 ?
    192		-(difference + envelope_level) : (difference + envelope_level);
    193}
    194
    195/*
    196 * Return the type the effect has to be converted into (memless devices)
    197 */
    198static int get_compatible_type(struct ff_device *ff, int effect_type)
    199{
    200
    201	if (test_bit(effect_type, ff->ffbit))
    202		return effect_type;
    203
    204	if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
    205		return FF_RUMBLE;
    206
    207	pr_err("invalid type in get_compatible_type()\n");
    208
    209	return 0;
    210}
    211
    212/*
    213 * Only left/right direction should be used (under/over 0x8000) for
    214 * forward/reverse motor direction (to keep calculation fast & simple).
    215 */
    216static u16 ml_calculate_direction(u16 direction, u16 force,
    217				  u16 new_direction, u16 new_force)
    218{
    219	if (!force)
    220		return new_direction;
    221	if (!new_force)
    222		return direction;
    223	return (((u32)(direction >> 1) * force +
    224		 (new_direction >> 1) * new_force) /
    225		(force + new_force)) << 1;
    226}
    227
    228#define FRAC_N 8
    229static inline s16 fixp_new16(s16 a)
    230{
    231	return ((s32)a) >> (16 - FRAC_N);
    232}
    233
    234static inline s16 fixp_mult(s16 a, s16 b)
    235{
    236	a = ((s32)a * 0x100) / 0x7fff;
    237	return ((s32)(a * b)) >> FRAC_N;
    238}
    239
    240/*
    241 * Combine two effects and apply gain.
    242 */
    243static void ml_combine_effects(struct ff_effect *effect,
    244			       struct ml_effect_state *state,
    245			       int gain)
    246{
    247	struct ff_effect *new = state->effect;
    248	unsigned int strong, weak, i;
    249	int x, y;
    250	s16 level;
    251
    252	switch (new->type) {
    253	case FF_CONSTANT:
    254		i = new->direction * 360 / 0xffff;
    255		level = fixp_new16(apply_envelope(state,
    256					new->u.constant.level,
    257					&new->u.constant.envelope));
    258		x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff;
    259		y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff;
    260		/*
    261		 * here we abuse ff_ramp to hold x and y of constant force
    262		 * If in future any driver wants something else than x and y
    263		 * in s8, this should be changed to something more generic
    264		 */
    265		effect->u.ramp.start_level =
    266			clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
    267		effect->u.ramp.end_level =
    268			clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
    269		break;
    270
    271	case FF_RUMBLE:
    272		strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
    273		weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
    274
    275		if (effect->u.rumble.strong_magnitude + strong)
    276			effect->direction = ml_calculate_direction(
    277				effect->direction,
    278				effect->u.rumble.strong_magnitude,
    279				new->direction, strong);
    280		else if (effect->u.rumble.weak_magnitude + weak)
    281			effect->direction = ml_calculate_direction(
    282				effect->direction,
    283				effect->u.rumble.weak_magnitude,
    284				new->direction, weak);
    285		else
    286			effect->direction = 0;
    287		effect->u.rumble.strong_magnitude =
    288			min(strong + effect->u.rumble.strong_magnitude,
    289			    0xffffU);
    290		effect->u.rumble.weak_magnitude =
    291			min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
    292		break;
    293
    294	case FF_PERIODIC:
    295		i = apply_envelope(state, abs(new->u.periodic.magnitude),
    296				   &new->u.periodic.envelope);
    297
    298		/* here we also scale it 0x7fff => 0xffff */
    299		i = i * gain / 0x7fff;
    300
    301		if (effect->u.rumble.strong_magnitude + i)
    302			effect->direction = ml_calculate_direction(
    303				effect->direction,
    304				effect->u.rumble.strong_magnitude,
    305				new->direction, i);
    306		else
    307			effect->direction = 0;
    308		effect->u.rumble.strong_magnitude =
    309			min(i + effect->u.rumble.strong_magnitude, 0xffffU);
    310		effect->u.rumble.weak_magnitude =
    311			min(i + effect->u.rumble.weak_magnitude, 0xffffU);
    312		break;
    313
    314	default:
    315		pr_err("invalid type in ml_combine_effects()\n");
    316		break;
    317	}
    318
    319}
    320
    321
    322/*
    323 * Because memoryless devices have only one effect per effect type active
    324 * at one time we have to combine multiple effects into one
    325 */
    326static int ml_get_combo_effect(struct ml_device *ml,
    327			       unsigned long *effect_handled,
    328			       struct ff_effect *combo_effect)
    329{
    330	struct ff_effect *effect;
    331	struct ml_effect_state *state;
    332	int effect_type;
    333	int i;
    334
    335	memset(combo_effect, 0, sizeof(struct ff_effect));
    336
    337	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
    338		if (__test_and_set_bit(i, effect_handled))
    339			continue;
    340
    341		state = &ml->states[i];
    342		effect = state->effect;
    343
    344		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
    345			continue;
    346
    347		if (time_before(jiffies, state->play_at))
    348			continue;
    349
    350		/*
    351		 * here we have started effects that are either
    352		 * currently playing (and may need be aborted)
    353		 * or need to start playing.
    354		 */
    355		effect_type = get_compatible_type(ml->dev->ff, effect->type);
    356		if (combo_effect->type != effect_type) {
    357			if (combo_effect->type != 0) {
    358				__clear_bit(i, effect_handled);
    359				continue;
    360			}
    361			combo_effect->type = effect_type;
    362		}
    363
    364		if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
    365			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
    366			__clear_bit(FF_EFFECT_STARTED, &state->flags);
    367		} else if (effect->replay.length &&
    368			   time_after_eq(jiffies, state->stop_at)) {
    369
    370			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
    371
    372			if (--state->count <= 0) {
    373				__clear_bit(FF_EFFECT_STARTED, &state->flags);
    374			} else {
    375				state->play_at = jiffies +
    376					msecs_to_jiffies(effect->replay.delay);
    377				state->stop_at = state->play_at +
    378					msecs_to_jiffies(effect->replay.length);
    379			}
    380		} else {
    381			__set_bit(FF_EFFECT_PLAYING, &state->flags);
    382			state->adj_at = jiffies;
    383			ml_combine_effects(combo_effect, state, ml->gain);
    384		}
    385	}
    386
    387	return combo_effect->type != 0;
    388}
    389
    390static void ml_play_effects(struct ml_device *ml)
    391{
    392	struct ff_effect effect;
    393	DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
    394
    395	memset(handled_bm, 0, sizeof(handled_bm));
    396
    397	while (ml_get_combo_effect(ml, handled_bm, &effect))
    398		ml->play_effect(ml->dev, ml->private, &effect);
    399
    400	ml_schedule_timer(ml);
    401}
    402
    403static void ml_effect_timer(struct timer_list *t)
    404{
    405	struct ml_device *ml = from_timer(ml, t, timer);
    406	struct input_dev *dev = ml->dev;
    407	unsigned long flags;
    408
    409	pr_debug("timer: updating effects\n");
    410
    411	spin_lock_irqsave(&dev->event_lock, flags);
    412	ml_play_effects(ml);
    413	spin_unlock_irqrestore(&dev->event_lock, flags);
    414}
    415
    416/*
    417 * Sets requested gain for FF effects. Called with dev->event_lock held.
    418 */
    419static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
    420{
    421	struct ml_device *ml = dev->ff->private;
    422	int i;
    423
    424	ml->gain = gain;
    425
    426	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
    427		__clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
    428
    429	ml_play_effects(ml);
    430}
    431
    432/*
    433 * Start/stop specified FF effect. Called with dev->event_lock held.
    434 */
    435static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
    436{
    437	struct ml_device *ml = dev->ff->private;
    438	struct ml_effect_state *state = &ml->states[effect_id];
    439
    440	if (value > 0) {
    441		pr_debug("initiated play\n");
    442
    443		__set_bit(FF_EFFECT_STARTED, &state->flags);
    444		state->count = value;
    445		state->play_at = jiffies +
    446				 msecs_to_jiffies(state->effect->replay.delay);
    447		state->stop_at = state->play_at +
    448				 msecs_to_jiffies(state->effect->replay.length);
    449		state->adj_at = state->play_at;
    450
    451	} else {
    452		pr_debug("initiated stop\n");
    453
    454		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
    455			__set_bit(FF_EFFECT_ABORTING, &state->flags);
    456		else
    457			__clear_bit(FF_EFFECT_STARTED, &state->flags);
    458	}
    459
    460	ml_play_effects(ml);
    461
    462	return 0;
    463}
    464
    465static int ml_ff_upload(struct input_dev *dev,
    466			struct ff_effect *effect, struct ff_effect *old)
    467{
    468	struct ml_device *ml = dev->ff->private;
    469	struct ml_effect_state *state = &ml->states[effect->id];
    470
    471	spin_lock_irq(&dev->event_lock);
    472
    473	if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
    474		__clear_bit(FF_EFFECT_PLAYING, &state->flags);
    475		state->play_at = jiffies +
    476				 msecs_to_jiffies(state->effect->replay.delay);
    477		state->stop_at = state->play_at +
    478				 msecs_to_jiffies(state->effect->replay.length);
    479		state->adj_at = state->play_at;
    480		ml_schedule_timer(ml);
    481	}
    482
    483	spin_unlock_irq(&dev->event_lock);
    484
    485	return 0;
    486}
    487
    488static void ml_ff_destroy(struct ff_device *ff)
    489{
    490	struct ml_device *ml = ff->private;
    491
    492	/*
    493	 * Even though we stop all playing effects when tearing down
    494	 * an input device (via input_device_flush() that calls into
    495	 * input_ff_flush() that stops and erases all effects), we
    496	 * do not actually stop the timer, and therefore we should
    497	 * do it here.
    498	 */
    499	del_timer_sync(&ml->timer);
    500
    501	kfree(ml->private);
    502}
    503
    504/**
    505 * input_ff_create_memless() - create memoryless force-feedback device
    506 * @dev: input device supporting force-feedback
    507 * @data: driver-specific data to be passed into @play_effect
    508 * @play_effect: driver-specific method for playing FF effect
    509 */
    510int input_ff_create_memless(struct input_dev *dev, void *data,
    511		int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
    512{
    513	struct ml_device *ml;
    514	struct ff_device *ff;
    515	int error;
    516	int i;
    517
    518	ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
    519	if (!ml)
    520		return -ENOMEM;
    521
    522	ml->dev = dev;
    523	ml->private = data;
    524	ml->play_effect = play_effect;
    525	ml->gain = 0xffff;
    526	timer_setup(&ml->timer, ml_effect_timer, 0);
    527
    528	set_bit(FF_GAIN, dev->ffbit);
    529
    530	error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
    531	if (error) {
    532		kfree(ml);
    533		return error;
    534	}
    535
    536	ff = dev->ff;
    537	ff->private = ml;
    538	ff->upload = ml_ff_upload;
    539	ff->playback = ml_ff_playback;
    540	ff->set_gain = ml_ff_set_gain;
    541	ff->destroy = ml_ff_destroy;
    542
    543	/* we can emulate periodic effects with RUMBLE */
    544	if (test_bit(FF_RUMBLE, ff->ffbit)) {
    545		set_bit(FF_PERIODIC, dev->ffbit);
    546		set_bit(FF_SINE, dev->ffbit);
    547		set_bit(FF_TRIANGLE, dev->ffbit);
    548		set_bit(FF_SQUARE, dev->ffbit);
    549	}
    550
    551	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
    552		ml->states[i].effect = &ff->effects[i];
    553
    554	return 0;
    555}
    556EXPORT_SYMBOL_GPL(input_ff_create_memless);