ns558.c (6426B)
1// SPDX-License-Identifier: GPL-2.0-or-later 2/* 3 * Copyright (c) 1999-2001 Vojtech Pavlik 4 * Copyright (c) 1999 Brian Gerst 5 */ 6 7/* 8 * NS558 based standard IBM game port driver for Linux 9 */ 10 11/* 12 */ 13 14#include <asm/io.h> 15 16#include <linux/module.h> 17#include <linux/ioport.h> 18#include <linux/init.h> 19#include <linux/delay.h> 20#include <linux/gameport.h> 21#include <linux/slab.h> 22#include <linux/pnp.h> 23 24MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 25MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver"); 26MODULE_LICENSE("GPL"); 27 28static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209, 29 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 }; 30 31struct ns558 { 32 int type; 33 int io; 34 int size; 35 struct pnp_dev *dev; 36 struct gameport *gameport; 37 struct list_head node; 38}; 39 40static LIST_HEAD(ns558_list); 41 42/* 43 * ns558_isa_probe() tries to find an isa gameport at the 44 * specified address, and also checks for mirrors. 45 * A joystick must be attached for this to work. 46 */ 47 48static int ns558_isa_probe(int io) 49{ 50 int i, j, b; 51 unsigned char c, u, v; 52 struct ns558 *ns558; 53 struct gameport *port; 54 55/* 56 * No one should be using this address. 57 */ 58 59 if (!request_region(io, 1, "ns558-isa")) 60 return -EBUSY; 61 62/* 63 * We must not be able to write arbitrary values to the port. 64 * The lower two axis bits must be 1 after a write. 65 */ 66 67 c = inb(io); 68 outb(~c & ~3, io); 69 if (~(u = v = inb(io)) & 3) { 70 outb(c, io); 71 release_region(io, 1); 72 return -ENODEV; 73 } 74/* 75 * After a trigger, there must be at least some bits changing. 76 */ 77 78 for (i = 0; i < 1000; i++) v &= inb(io); 79 80 if (u == v) { 81 outb(c, io); 82 release_region(io, 1); 83 return -ENODEV; 84 } 85 msleep(3); 86/* 87 * After some time (4ms) the axes shouldn't change anymore. 88 */ 89 90 u = inb(io); 91 for (i = 0; i < 1000; i++) 92 if ((u ^ inb(io)) & 0xf) { 93 outb(c, io); 94 release_region(io, 1); 95 return -ENODEV; 96 } 97/* 98 * And now find the number of mirrors of the port. 99 */ 100 101 for (i = 1; i < 5; i++) { 102 103 release_region(io & (-1 << (i - 1)), (1 << (i - 1))); 104 105 if (!request_region(io & (-1 << i), (1 << i), "ns558-isa")) 106 break; /* Don't disturb anyone */ 107 108 outb(0xff, io & (-1 << i)); 109 for (j = b = 0; j < 1000; j++) 110 if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++; 111 msleep(3); 112 113 if (b > 300) { /* We allow 30% difference */ 114 release_region(io & (-1 << i), (1 << i)); 115 break; 116 } 117 } 118 119 i--; 120 121 if (i != 4) { 122 if (!request_region(io & (-1 << i), (1 << i), "ns558-isa")) 123 return -EBUSY; 124 } 125 126 ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL); 127 port = gameport_allocate_port(); 128 if (!ns558 || !port) { 129 printk(KERN_ERR "ns558: Memory allocation failed.\n"); 130 release_region(io & (-1 << i), (1 << i)); 131 kfree(ns558); 132 gameport_free_port(port); 133 return -ENOMEM; 134 } 135 136 ns558->io = io; 137 ns558->size = 1 << i; 138 ns558->gameport = port; 139 140 port->io = io; 141 gameport_set_name(port, "NS558 ISA Gameport"); 142 gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i)); 143 144 gameport_register_port(port); 145 146 list_add(&ns558->node, &ns558_list); 147 148 return 0; 149} 150 151#ifdef CONFIG_PNP 152 153static const struct pnp_device_id pnp_devids[] = { 154 { .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */ 155 { .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */ 156 { .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */ 157 { .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */ 158 { .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */ 159 { .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */ 160 { .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */ 161 { .id = "CSC0001", .driver_data = 0 }, /* CS4232 */ 162 { .id = "CSC000f", .driver_data = 0 }, /* CS4236 */ 163 { .id = "CSC0101", .driver_data = 0 }, /* CS4327 */ 164 { .id = "CTL7001", .driver_data = 0 }, /* SB16 */ 165 { .id = "CTL7002", .driver_data = 0 }, /* AWE64 */ 166 { .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */ 167 { .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */ 168 { .id = "ESS0001", .driver_data = 0 }, /* ES1869 */ 169 { .id = "ESS0005", .driver_data = 0 }, /* ES1878 */ 170 { .id = "ESS6880", .driver_data = 0 }, /* ES688 */ 171 { .id = "IBM0012", .driver_data = 0 }, /* CS4232 */ 172 { .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */ 173 { .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */ 174 { .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */ 175 { .id = "PNPb02f", .driver_data = 0 }, /* Generic */ 176 { .id = "", }, 177}; 178 179MODULE_DEVICE_TABLE(pnp, pnp_devids); 180 181static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did) 182{ 183 int ioport, iolen; 184 struct ns558 *ns558; 185 struct gameport *port; 186 187 if (!pnp_port_valid(dev, 0)) { 188 printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n"); 189 return -ENODEV; 190 } 191 192 ioport = pnp_port_start(dev, 0); 193 iolen = pnp_port_len(dev, 0); 194 195 if (!request_region(ioport, iolen, "ns558-pnp")) 196 return -EBUSY; 197 198 ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL); 199 port = gameport_allocate_port(); 200 if (!ns558 || !port) { 201 printk(KERN_ERR "ns558: Memory allocation failed\n"); 202 kfree(ns558); 203 gameport_free_port(port); 204 return -ENOMEM; 205 } 206 207 ns558->io = ioport; 208 ns558->size = iolen; 209 ns558->dev = dev; 210 ns558->gameport = port; 211 212 gameport_set_name(port, "NS558 PnP Gameport"); 213 gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev)); 214 port->dev.parent = &dev->dev; 215 port->io = ioport; 216 217 gameport_register_port(port); 218 219 list_add_tail(&ns558->node, &ns558_list); 220 return 0; 221} 222 223static struct pnp_driver ns558_pnp_driver = { 224 .name = "ns558", 225 .id_table = pnp_devids, 226 .probe = ns558_pnp_probe, 227}; 228 229#else 230 231static struct pnp_driver ns558_pnp_driver; 232 233#endif 234 235static int __init ns558_init(void) 236{ 237 int i = 0; 238 int error; 239 240 error = pnp_register_driver(&ns558_pnp_driver); 241 if (error && error != -ENODEV) /* should be ENOSYS really */ 242 return error; 243 244/* 245 * Probe ISA ports after PnP, so that PnP ports that are already 246 * enabled get detected as PnP. This may be suboptimal in multi-device 247 * configurations, but saves hassle with simple setups. 248 */ 249 250 while (ns558_isa_portlist[i]) 251 ns558_isa_probe(ns558_isa_portlist[i++]); 252 253 return list_empty(&ns558_list) && error ? -ENODEV : 0; 254} 255 256static void __exit ns558_exit(void) 257{ 258 struct ns558 *ns558, *safe; 259 260 list_for_each_entry_safe(ns558, safe, &ns558_list, node) { 261 gameport_unregister_port(ns558->gameport); 262 release_region(ns558->io & ~(ns558->size - 1), ns558->size); 263 kfree(ns558); 264 } 265 266 pnp_unregister_driver(&ns558_pnp_driver); 267} 268 269module_init(ns558_init); 270module_exit(ns558_exit);