cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
git clone https://git.sinitax.com/sinitax/cachepc-linux
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ns558.c (6426B)


      1// SPDX-License-Identifier: GPL-2.0-or-later
      2/*
      3 *  Copyright (c) 1999-2001 Vojtech Pavlik
      4 *  Copyright (c) 1999 Brian Gerst
      5 */
      6
      7/*
      8 * NS558 based standard IBM game port driver for Linux
      9 */
     10
     11/*
     12 */
     13
     14#include <asm/io.h>
     15
     16#include <linux/module.h>
     17#include <linux/ioport.h>
     18#include <linux/init.h>
     19#include <linux/delay.h>
     20#include <linux/gameport.h>
     21#include <linux/slab.h>
     22#include <linux/pnp.h>
     23
     24MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
     25MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
     26MODULE_LICENSE("GPL");
     27
     28static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
     29				    0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
     30
     31struct ns558 {
     32	int type;
     33	int io;
     34	int size;
     35	struct pnp_dev *dev;
     36	struct gameport *gameport;
     37	struct list_head node;
     38};
     39
     40static LIST_HEAD(ns558_list);
     41
     42/*
     43 * ns558_isa_probe() tries to find an isa gameport at the
     44 * specified address, and also checks for mirrors.
     45 * A joystick must be attached for this to work.
     46 */
     47
     48static int ns558_isa_probe(int io)
     49{
     50	int i, j, b;
     51	unsigned char c, u, v;
     52	struct ns558 *ns558;
     53	struct gameport *port;
     54
     55/*
     56 * No one should be using this address.
     57 */
     58
     59	if (!request_region(io, 1, "ns558-isa"))
     60		return -EBUSY;
     61
     62/*
     63 * We must not be able to write arbitrary values to the port.
     64 * The lower two axis bits must be 1 after a write.
     65 */
     66
     67	c = inb(io);
     68	outb(~c & ~3, io);
     69	if (~(u = v = inb(io)) & 3) {
     70		outb(c, io);
     71		release_region(io, 1);
     72		return -ENODEV;
     73	}
     74/*
     75 * After a trigger, there must be at least some bits changing.
     76 */
     77
     78	for (i = 0; i < 1000; i++) v &= inb(io);
     79
     80	if (u == v) {
     81		outb(c, io);
     82		release_region(io, 1);
     83		return -ENODEV;
     84	}
     85	msleep(3);
     86/*
     87 * After some time (4ms) the axes shouldn't change anymore.
     88 */
     89
     90	u = inb(io);
     91	for (i = 0; i < 1000; i++)
     92		if ((u ^ inb(io)) & 0xf) {
     93			outb(c, io);
     94			release_region(io, 1);
     95			return -ENODEV;
     96		}
     97/*
     98 * And now find the number of mirrors of the port.
     99 */
    100
    101	for (i = 1; i < 5; i++) {
    102
    103		release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
    104
    105		if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
    106			break;				/* Don't disturb anyone */
    107
    108		outb(0xff, io & (-1 << i));
    109		for (j = b = 0; j < 1000; j++)
    110			if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
    111		msleep(3);
    112
    113		if (b > 300) {				/* We allow 30% difference */
    114			release_region(io & (-1 << i), (1 << i));
    115			break;
    116		}
    117	}
    118
    119	i--;
    120
    121	if (i != 4) {
    122		if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
    123			return -EBUSY;
    124	}
    125
    126	ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
    127	port = gameport_allocate_port();
    128	if (!ns558 || !port) {
    129		printk(KERN_ERR "ns558: Memory allocation failed.\n");
    130		release_region(io & (-1 << i), (1 << i));
    131		kfree(ns558);
    132		gameport_free_port(port);
    133		return -ENOMEM;
    134	}
    135
    136	ns558->io = io;
    137	ns558->size = 1 << i;
    138	ns558->gameport = port;
    139
    140	port->io = io;
    141	gameport_set_name(port, "NS558 ISA Gameport");
    142	gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
    143
    144	gameport_register_port(port);
    145
    146	list_add(&ns558->node, &ns558_list);
    147
    148	return 0;
    149}
    150
    151#ifdef CONFIG_PNP
    152
    153static const struct pnp_device_id pnp_devids[] = {
    154	{ .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
    155	{ .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
    156	{ .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
    157	{ .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
    158	{ .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
    159	{ .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
    160	{ .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
    161	{ .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
    162	{ .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
    163	{ .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
    164	{ .id = "CTL7001", .driver_data = 0 }, /* SB16 */
    165	{ .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
    166	{ .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
    167	{ .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
    168	{ .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
    169	{ .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
    170	{ .id = "ESS6880", .driver_data = 0 }, /* ES688 */
    171	{ .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
    172	{ .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
    173	{ .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
    174	{ .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
    175	{ .id = "PNPb02f", .driver_data = 0 }, /* Generic */
    176	{ .id = "", },
    177};
    178
    179MODULE_DEVICE_TABLE(pnp, pnp_devids);
    180
    181static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
    182{
    183	int ioport, iolen;
    184	struct ns558 *ns558;
    185	struct gameport *port;
    186
    187	if (!pnp_port_valid(dev, 0)) {
    188		printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
    189		return -ENODEV;
    190	}
    191
    192	ioport = pnp_port_start(dev, 0);
    193	iolen = pnp_port_len(dev, 0);
    194
    195	if (!request_region(ioport, iolen, "ns558-pnp"))
    196		return -EBUSY;
    197
    198	ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
    199	port = gameport_allocate_port();
    200	if (!ns558 || !port) {
    201		printk(KERN_ERR "ns558: Memory allocation failed\n");
    202		kfree(ns558);
    203		gameport_free_port(port);
    204		return -ENOMEM;
    205	}
    206
    207	ns558->io = ioport;
    208	ns558->size = iolen;
    209	ns558->dev = dev;
    210	ns558->gameport = port;
    211
    212	gameport_set_name(port, "NS558 PnP Gameport");
    213	gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev));
    214	port->dev.parent = &dev->dev;
    215	port->io = ioport;
    216
    217	gameport_register_port(port);
    218
    219	list_add_tail(&ns558->node, &ns558_list);
    220	return 0;
    221}
    222
    223static struct pnp_driver ns558_pnp_driver = {
    224	.name		= "ns558",
    225	.id_table	= pnp_devids,
    226	.probe		= ns558_pnp_probe,
    227};
    228
    229#else
    230
    231static struct pnp_driver ns558_pnp_driver;
    232
    233#endif
    234
    235static int __init ns558_init(void)
    236{
    237	int i = 0;
    238	int error;
    239
    240	error = pnp_register_driver(&ns558_pnp_driver);
    241	if (error && error != -ENODEV)	/* should be ENOSYS really */
    242		return error;
    243
    244/*
    245 * Probe ISA ports after PnP, so that PnP ports that are already
    246 * enabled get detected as PnP. This may be suboptimal in multi-device
    247 * configurations, but saves hassle with simple setups.
    248 */
    249
    250	while (ns558_isa_portlist[i])
    251		ns558_isa_probe(ns558_isa_portlist[i++]);
    252
    253	return list_empty(&ns558_list) && error ? -ENODEV : 0;
    254}
    255
    256static void __exit ns558_exit(void)
    257{
    258	struct ns558 *ns558, *safe;
    259
    260	list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
    261		gameport_unregister_port(ns558->gameport);
    262		release_region(ns558->io & ~(ns558->size - 1), ns558->size);
    263		kfree(ns558);
    264	}
    265
    266	pnp_unregister_driver(&ns558_pnp_driver);
    267}
    268
    269module_init(ns558_init);
    270module_exit(ns558_exit);