a3d.c (10284B)
1// SPDX-License-Identifier: GPL-2.0-or-later 2/* 3 * Copyright (c) 1998-2001 Vojtech Pavlik 4 */ 5 6/* 7 * FP-Gaming Assassin 3D joystick driver for Linux 8 */ 9 10/* 11 */ 12 13#include <linux/kernel.h> 14#include <linux/module.h> 15#include <linux/slab.h> 16#include <linux/gameport.h> 17#include <linux/input.h> 18#include <linux/jiffies.h> 19 20#define DRIVER_DESC "FP-Gaming Assassin 3D joystick driver" 21 22MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 23MODULE_DESCRIPTION(DRIVER_DESC); 24MODULE_LICENSE("GPL"); 25 26#define A3D_MAX_START 600 /* 600 us */ 27#define A3D_MAX_STROBE 80 /* 80 us */ 28#define A3D_MAX_LENGTH 40 /* 40*3 bits */ 29 30#define A3D_MODE_A3D 1 /* Assassin 3D */ 31#define A3D_MODE_PAN 2 /* Panther */ 32#define A3D_MODE_OEM 3 /* Panther OEM version */ 33#define A3D_MODE_PXL 4 /* Panther XL */ 34 35static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther", 36 "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" }; 37 38struct a3d { 39 struct gameport *gameport; 40 struct gameport *adc; 41 struct input_dev *dev; 42 int axes[4]; 43 int buttons; 44 int mode; 45 int length; 46 int reads; 47 int bads; 48 char phys[32]; 49}; 50 51/* 52 * a3d_read_packet() reads an Assassin 3D packet. 53 */ 54 55static int a3d_read_packet(struct gameport *gameport, int length, char *data) 56{ 57 unsigned long flags; 58 unsigned char u, v; 59 unsigned int t, s; 60 int i; 61 62 i = 0; 63 t = gameport_time(gameport, A3D_MAX_START); 64 s = gameport_time(gameport, A3D_MAX_STROBE); 65 66 local_irq_save(flags); 67 gameport_trigger(gameport); 68 v = gameport_read(gameport); 69 70 while (t > 0 && i < length) { 71 t--; 72 u = v; v = gameport_read(gameport); 73 if (~v & u & 0x10) { 74 data[i++] = v >> 5; 75 t = s; 76 } 77 } 78 79 local_irq_restore(flags); 80 81 return i; 82} 83 84/* 85 * a3d_csum() computes checksum of triplet packet 86 */ 87 88static int a3d_csum(char *data, int count) 89{ 90 int i, csum = 0; 91 92 for (i = 0; i < count - 2; i++) 93 csum += data[i]; 94 return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]); 95} 96 97static void a3d_read(struct a3d *a3d, unsigned char *data) 98{ 99 struct input_dev *dev = a3d->dev; 100 101 switch (a3d->mode) { 102 103 case A3D_MODE_A3D: 104 case A3D_MODE_OEM: 105 case A3D_MODE_PAN: 106 107 input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7)); 108 input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7)); 109 110 input_report_key(dev, BTN_RIGHT, data[2] & 1); 111 input_report_key(dev, BTN_LEFT, data[3] & 2); 112 input_report_key(dev, BTN_MIDDLE, data[3] & 4); 113 114 input_sync(dev); 115 116 a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128; 117 a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128; 118 a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128; 119 a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128; 120 121 a3d->buttons = ((data[3] << 3) | data[4]) & 0xf; 122 123 break; 124 125 case A3D_MODE_PXL: 126 127 input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7)); 128 input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7)); 129 130 input_report_key(dev, BTN_RIGHT, data[2] & 1); 131 input_report_key(dev, BTN_LEFT, data[3] & 2); 132 input_report_key(dev, BTN_MIDDLE, data[3] & 4); 133 input_report_key(dev, BTN_SIDE, data[7] & 2); 134 input_report_key(dev, BTN_EXTRA, data[7] & 4); 135 136 input_report_abs(dev, ABS_X, ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128); 137 input_report_abs(dev, ABS_Y, ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128); 138 input_report_abs(dev, ABS_RUDDER, ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128); 139 input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128); 140 141 input_report_abs(dev, ABS_HAT0X, ( data[5] & 1) - ((data[5] >> 2) & 1)); 142 input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1)); 143 input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3] & 1)); 144 input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4] & 1)); 145 146 input_report_key(dev, BTN_TRIGGER, data[8] & 1); 147 input_report_key(dev, BTN_THUMB, data[8] & 2); 148 input_report_key(dev, BTN_TOP, data[8] & 4); 149 input_report_key(dev, BTN_PINKIE, data[7] & 1); 150 151 input_sync(dev); 152 153 break; 154 } 155} 156 157 158/* 159 * a3d_poll() reads and analyzes A3D joystick data. 160 */ 161 162static void a3d_poll(struct gameport *gameport) 163{ 164 struct a3d *a3d = gameport_get_drvdata(gameport); 165 unsigned char data[A3D_MAX_LENGTH]; 166 167 a3d->reads++; 168 if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length || 169 data[0] != a3d->mode || a3d_csum(data, a3d->length)) 170 a3d->bads++; 171 else 172 a3d_read(a3d, data); 173} 174 175/* 176 * a3d_adc_cooked_read() copies the acis and button data to the 177 * callers arrays. It could do the read itself, but the caller could 178 * call this more than 50 times a second, which would use too much CPU. 179 */ 180 181static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons) 182{ 183 struct a3d *a3d = gameport->port_data; 184 int i; 185 186 for (i = 0; i < 4; i++) 187 axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1; 188 *buttons = a3d->buttons; 189 return 0; 190} 191 192/* 193 * a3d_adc_open() is the gameport open routine. It refuses to serve 194 * any but cooked data. 195 */ 196 197static int a3d_adc_open(struct gameport *gameport, int mode) 198{ 199 struct a3d *a3d = gameport->port_data; 200 201 if (mode != GAMEPORT_MODE_COOKED) 202 return -1; 203 204 gameport_start_polling(a3d->gameport); 205 return 0; 206} 207 208/* 209 * a3d_adc_close() is a callback from the input close routine. 210 */ 211 212static void a3d_adc_close(struct gameport *gameport) 213{ 214 struct a3d *a3d = gameport->port_data; 215 216 gameport_stop_polling(a3d->gameport); 217} 218 219/* 220 * a3d_open() is a callback from the input open routine. 221 */ 222 223static int a3d_open(struct input_dev *dev) 224{ 225 struct a3d *a3d = input_get_drvdata(dev); 226 227 gameport_start_polling(a3d->gameport); 228 return 0; 229} 230 231/* 232 * a3d_close() is a callback from the input close routine. 233 */ 234 235static void a3d_close(struct input_dev *dev) 236{ 237 struct a3d *a3d = input_get_drvdata(dev); 238 239 gameport_stop_polling(a3d->gameport); 240} 241 242/* 243 * a3d_connect() probes for A3D joysticks. 244 */ 245 246static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) 247{ 248 struct a3d *a3d; 249 struct input_dev *input_dev; 250 struct gameport *adc; 251 unsigned char data[A3D_MAX_LENGTH]; 252 int i; 253 int err; 254 255 a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL); 256 input_dev = input_allocate_device(); 257 if (!a3d || !input_dev) { 258 err = -ENOMEM; 259 goto fail1; 260 } 261 262 a3d->dev = input_dev; 263 a3d->gameport = gameport; 264 265 gameport_set_drvdata(gameport, a3d); 266 267 err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); 268 if (err) 269 goto fail1; 270 271 i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data); 272 273 if (!i || a3d_csum(data, i)) { 274 err = -ENODEV; 275 goto fail2; 276 } 277 278 a3d->mode = data[0]; 279 280 if (!a3d->mode || a3d->mode > 5) { 281 printk(KERN_WARNING "a3d.c: Unknown A3D device detected " 282 "(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode); 283 err = -ENODEV; 284 goto fail2; 285 } 286 287 gameport_set_poll_handler(gameport, a3d_poll); 288 gameport_set_poll_interval(gameport, 20); 289 290 snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys); 291 292 input_dev->name = a3d_names[a3d->mode]; 293 input_dev->phys = a3d->phys; 294 input_dev->id.bustype = BUS_GAMEPORT; 295 input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ; 296 input_dev->id.product = a3d->mode; 297 input_dev->id.version = 0x0100; 298 input_dev->dev.parent = &gameport->dev; 299 input_dev->open = a3d_open; 300 input_dev->close = a3d_close; 301 302 input_set_drvdata(input_dev, a3d); 303 304 if (a3d->mode == A3D_MODE_PXL) { 305 306 int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER }; 307 308 a3d->length = 33; 309 310 input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) | 311 BIT_MASK(EV_REL); 312 input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y); 313 input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) | 314 BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) | 315 BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) | 316 BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y); 317 input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) | 318 BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) | 319 BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA); 320 input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |= 321 BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) | 322 BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE); 323 324 a3d_read(a3d, data); 325 326 for (i = 0; i < 4; i++) { 327 if (i < 2) 328 input_set_abs_params(input_dev, axes[i], 329 48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8); 330 else 331 input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0); 332 input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0); 333 } 334 335 } else { 336 a3d->length = 29; 337 338 input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL); 339 input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y); 340 input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) | 341 BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE); 342 343 a3d_read(a3d, data); 344 345 if (!(a3d->adc = adc = gameport_allocate_port())) 346 printk(KERN_ERR "a3d: Not enough memory for ADC port\n"); 347 else { 348 adc->port_data = a3d; 349 adc->open = a3d_adc_open; 350 adc->close = a3d_adc_close; 351 adc->cooked_read = a3d_adc_cooked_read; 352 adc->fuzz = 1; 353 354 gameport_set_name(adc, a3d_names[a3d->mode]); 355 gameport_set_phys(adc, "%s/gameport0", gameport->phys); 356 adc->dev.parent = &gameport->dev; 357 358 gameport_register_port(adc); 359 } 360 } 361 362 err = input_register_device(a3d->dev); 363 if (err) 364 goto fail3; 365 366 return 0; 367 368 fail3: if (a3d->adc) 369 gameport_unregister_port(a3d->adc); 370 fail2: gameport_close(gameport); 371 fail1: gameport_set_drvdata(gameport, NULL); 372 input_free_device(input_dev); 373 kfree(a3d); 374 return err; 375} 376 377static void a3d_disconnect(struct gameport *gameport) 378{ 379 struct a3d *a3d = gameport_get_drvdata(gameport); 380 381 input_unregister_device(a3d->dev); 382 if (a3d->adc) 383 gameport_unregister_port(a3d->adc); 384 gameport_close(gameport); 385 gameport_set_drvdata(gameport, NULL); 386 kfree(a3d); 387} 388 389static struct gameport_driver a3d_drv = { 390 .driver = { 391 .name = "adc", 392 .owner = THIS_MODULE, 393 }, 394 .description = DRIVER_DESC, 395 .connect = a3d_connect, 396 .disconnect = a3d_disconnect, 397}; 398 399module_gameport_driver(a3d_drv);