cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
git clone https://git.sinitax.com/sinitax/cachepc-linux
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a3d.c (10284B)


      1// SPDX-License-Identifier: GPL-2.0-or-later
      2/*
      3 *  Copyright (c) 1998-2001 Vojtech Pavlik
      4 */
      5
      6/*
      7 * FP-Gaming Assassin 3D joystick driver for Linux
      8 */
      9
     10/*
     11 */
     12
     13#include <linux/kernel.h>
     14#include <linux/module.h>
     15#include <linux/slab.h>
     16#include <linux/gameport.h>
     17#include <linux/input.h>
     18#include <linux/jiffies.h>
     19
     20#define DRIVER_DESC	"FP-Gaming Assassin 3D joystick driver"
     21
     22MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
     23MODULE_DESCRIPTION(DRIVER_DESC);
     24MODULE_LICENSE("GPL");
     25
     26#define A3D_MAX_START		600	/* 600 us */
     27#define A3D_MAX_STROBE		80	/* 80 us */
     28#define A3D_MAX_LENGTH		40	/* 40*3 bits */
     29
     30#define A3D_MODE_A3D		1	/* Assassin 3D */
     31#define A3D_MODE_PAN		2	/* Panther */
     32#define A3D_MODE_OEM		3	/* Panther OEM version */
     33#define A3D_MODE_PXL		4	/* Panther XL */
     34
     35static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
     36			"MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
     37
     38struct a3d {
     39	struct gameport *gameport;
     40	struct gameport *adc;
     41	struct input_dev *dev;
     42	int axes[4];
     43	int buttons;
     44	int mode;
     45	int length;
     46	int reads;
     47	int bads;
     48	char phys[32];
     49};
     50
     51/*
     52 * a3d_read_packet() reads an Assassin 3D packet.
     53 */
     54
     55static int a3d_read_packet(struct gameport *gameport, int length, char *data)
     56{
     57	unsigned long flags;
     58	unsigned char u, v;
     59	unsigned int t, s;
     60	int i;
     61
     62	i = 0;
     63	t = gameport_time(gameport, A3D_MAX_START);
     64	s = gameport_time(gameport, A3D_MAX_STROBE);
     65
     66	local_irq_save(flags);
     67	gameport_trigger(gameport);
     68	v = gameport_read(gameport);
     69
     70	while (t > 0 && i < length) {
     71		t--;
     72		u = v; v = gameport_read(gameport);
     73		if (~v & u & 0x10) {
     74			data[i++] = v >> 5;
     75			t = s;
     76		}
     77	}
     78
     79	local_irq_restore(flags);
     80
     81	return i;
     82}
     83
     84/*
     85 * a3d_csum() computes checksum of triplet packet
     86 */
     87
     88static int a3d_csum(char *data, int count)
     89{
     90	int i, csum = 0;
     91
     92	for (i = 0; i < count - 2; i++)
     93		csum += data[i];
     94	return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
     95}
     96
     97static void a3d_read(struct a3d *a3d, unsigned char *data)
     98{
     99	struct input_dev *dev = a3d->dev;
    100
    101	switch (a3d->mode) {
    102
    103		case A3D_MODE_A3D:
    104		case A3D_MODE_OEM:
    105		case A3D_MODE_PAN:
    106
    107			input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
    108			input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
    109
    110			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
    111			input_report_key(dev, BTN_LEFT,   data[3] & 2);
    112			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
    113
    114			input_sync(dev);
    115
    116			a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
    117			a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
    118			a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
    119			a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
    120
    121			a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
    122
    123			break;
    124
    125		case A3D_MODE_PXL:
    126
    127			input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
    128			input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
    129
    130			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
    131			input_report_key(dev, BTN_LEFT,   data[3] & 2);
    132			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
    133			input_report_key(dev, BTN_SIDE,   data[7] & 2);
    134			input_report_key(dev, BTN_EXTRA,  data[7] & 4);
    135
    136			input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
    137			input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
    138			input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
    139			input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
    140
    141			input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1));
    142			input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
    143			input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1));
    144			input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1));
    145
    146			input_report_key(dev, BTN_TRIGGER, data[8] & 1);
    147			input_report_key(dev, BTN_THUMB,   data[8] & 2);
    148			input_report_key(dev, BTN_TOP,     data[8] & 4);
    149			input_report_key(dev, BTN_PINKIE,  data[7] & 1);
    150
    151			input_sync(dev);
    152
    153			break;
    154	}
    155}
    156
    157
    158/*
    159 * a3d_poll() reads and analyzes A3D joystick data.
    160 */
    161
    162static void a3d_poll(struct gameport *gameport)
    163{
    164	struct a3d *a3d = gameport_get_drvdata(gameport);
    165	unsigned char data[A3D_MAX_LENGTH];
    166
    167	a3d->reads++;
    168	if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
    169	    data[0] != a3d->mode || a3d_csum(data, a3d->length))
    170		a3d->bads++;
    171	else
    172		a3d_read(a3d, data);
    173}
    174
    175/*
    176 * a3d_adc_cooked_read() copies the acis and button data to the
    177 * callers arrays. It could do the read itself, but the caller could
    178 * call this more than 50 times a second, which would use too much CPU.
    179 */
    180
    181static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
    182{
    183	struct a3d *a3d = gameport->port_data;
    184	int i;
    185
    186	for (i = 0; i < 4; i++)
    187		axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
    188	*buttons = a3d->buttons;
    189	return 0;
    190}
    191
    192/*
    193 * a3d_adc_open() is the gameport open routine. It refuses to serve
    194 * any but cooked data.
    195 */
    196
    197static int a3d_adc_open(struct gameport *gameport, int mode)
    198{
    199	struct a3d *a3d = gameport->port_data;
    200
    201	if (mode != GAMEPORT_MODE_COOKED)
    202		return -1;
    203
    204	gameport_start_polling(a3d->gameport);
    205	return 0;
    206}
    207
    208/*
    209 * a3d_adc_close() is a callback from the input close routine.
    210 */
    211
    212static void a3d_adc_close(struct gameport *gameport)
    213{
    214	struct a3d *a3d = gameport->port_data;
    215
    216	gameport_stop_polling(a3d->gameport);
    217}
    218
    219/*
    220 * a3d_open() is a callback from the input open routine.
    221 */
    222
    223static int a3d_open(struct input_dev *dev)
    224{
    225	struct a3d *a3d = input_get_drvdata(dev);
    226
    227	gameport_start_polling(a3d->gameport);
    228	return 0;
    229}
    230
    231/*
    232 * a3d_close() is a callback from the input close routine.
    233 */
    234
    235static void a3d_close(struct input_dev *dev)
    236{
    237	struct a3d *a3d = input_get_drvdata(dev);
    238
    239	gameport_stop_polling(a3d->gameport);
    240}
    241
    242/*
    243 * a3d_connect() probes for A3D joysticks.
    244 */
    245
    246static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
    247{
    248	struct a3d *a3d;
    249	struct input_dev *input_dev;
    250	struct gameport *adc;
    251	unsigned char data[A3D_MAX_LENGTH];
    252	int i;
    253	int err;
    254
    255	a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL);
    256	input_dev = input_allocate_device();
    257	if (!a3d || !input_dev) {
    258		err = -ENOMEM;
    259		goto fail1;
    260	}
    261
    262	a3d->dev = input_dev;
    263	a3d->gameport = gameport;
    264
    265	gameport_set_drvdata(gameport, a3d);
    266
    267	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
    268	if (err)
    269		goto fail1;
    270
    271	i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
    272
    273	if (!i || a3d_csum(data, i)) {
    274		err = -ENODEV;
    275		goto fail2;
    276	}
    277
    278	a3d->mode = data[0];
    279
    280	if (!a3d->mode || a3d->mode > 5) {
    281		printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
    282			"(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
    283		err = -ENODEV;
    284		goto fail2;
    285	}
    286
    287	gameport_set_poll_handler(gameport, a3d_poll);
    288	gameport_set_poll_interval(gameport, 20);
    289
    290	snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
    291
    292	input_dev->name = a3d_names[a3d->mode];
    293	input_dev->phys = a3d->phys;
    294	input_dev->id.bustype = BUS_GAMEPORT;
    295	input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
    296	input_dev->id.product = a3d->mode;
    297	input_dev->id.version = 0x0100;
    298	input_dev->dev.parent = &gameport->dev;
    299	input_dev->open = a3d_open;
    300	input_dev->close = a3d_close;
    301
    302	input_set_drvdata(input_dev, a3d);
    303
    304	if (a3d->mode == A3D_MODE_PXL) {
    305
    306		int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
    307
    308		a3d->length = 33;
    309
    310		input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
    311			BIT_MASK(EV_REL);
    312		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
    313		input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
    314			BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
    315			BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
    316			BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
    317		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
    318			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
    319			BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
    320		input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
    321			BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
    322			BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
    323
    324		a3d_read(a3d, data);
    325
    326		for (i = 0; i < 4; i++) {
    327			if (i < 2)
    328				input_set_abs_params(input_dev, axes[i],
    329					48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
    330			else
    331				input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
    332			input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
    333		}
    334
    335	} else {
    336		a3d->length = 29;
    337
    338		input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
    339		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
    340		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
    341			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
    342
    343		a3d_read(a3d, data);
    344
    345		if (!(a3d->adc = adc = gameport_allocate_port()))
    346			printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
    347		else {
    348			adc->port_data = a3d;
    349			adc->open = a3d_adc_open;
    350			adc->close = a3d_adc_close;
    351			adc->cooked_read = a3d_adc_cooked_read;
    352			adc->fuzz = 1;
    353
    354			gameport_set_name(adc, a3d_names[a3d->mode]);
    355			gameport_set_phys(adc, "%s/gameport0", gameport->phys);
    356			adc->dev.parent = &gameport->dev;
    357
    358			gameport_register_port(adc);
    359		}
    360	}
    361
    362	err = input_register_device(a3d->dev);
    363	if (err)
    364		goto fail3;
    365
    366	return 0;
    367
    368 fail3:	if (a3d->adc)
    369		gameport_unregister_port(a3d->adc);
    370 fail2:	gameport_close(gameport);
    371 fail1:	gameport_set_drvdata(gameport, NULL);
    372	input_free_device(input_dev);
    373	kfree(a3d);
    374	return err;
    375}
    376
    377static void a3d_disconnect(struct gameport *gameport)
    378{
    379	struct a3d *a3d = gameport_get_drvdata(gameport);
    380
    381	input_unregister_device(a3d->dev);
    382	if (a3d->adc)
    383		gameport_unregister_port(a3d->adc);
    384	gameport_close(gameport);
    385	gameport_set_drvdata(gameport, NULL);
    386	kfree(a3d);
    387}
    388
    389static struct gameport_driver a3d_drv = {
    390	.driver		= {
    391		.name	= "adc",
    392		.owner	= THIS_MODULE,
    393	},
    394	.description	= DRIVER_DESC,
    395	.connect	= a3d_connect,
    396	.disconnect	= a3d_disconnect,
    397};
    398
    399module_gameport_driver(a3d_drv);