cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
git clone https://git.sinitax.com/sinitax/cachepc-linux
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analog.c (18086B)


      1// SPDX-License-Identifier: GPL-2.0-or-later
      2/*
      3 *  Copyright (c) 1996-2001 Vojtech Pavlik
      4 */
      5
      6/*
      7 * Analog joystick and gamepad driver for Linux
      8 */
      9
     10/*
     11 */
     12
     13#include <linux/delay.h>
     14#include <linux/kernel.h>
     15#include <linux/module.h>
     16#include <linux/slab.h>
     17#include <linux/bitops.h>
     18#include <linux/init.h>
     19#include <linux/input.h>
     20#include <linux/gameport.h>
     21#include <linux/jiffies.h>
     22#include <linux/seq_buf.h>
     23#include <linux/timex.h>
     24#include <linux/timekeeping.h>
     25
     26#define DRIVER_DESC	"Analog joystick and gamepad driver"
     27
     28MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
     29MODULE_DESCRIPTION(DRIVER_DESC);
     30MODULE_LICENSE("GPL");
     31
     32/*
     33 * Option parsing.
     34 */
     35
     36#define ANALOG_PORTS		16
     37
     38static char *js[ANALOG_PORTS];
     39static unsigned int js_nargs;
     40static int analog_options[ANALOG_PORTS];
     41module_param_array_named(map, js, charp, &js_nargs, 0);
     42MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
     43
     44/*
     45 * Times, feature definitions.
     46 */
     47
     48#define ANALOG_RUDDER		0x00004
     49#define ANALOG_THROTTLE		0x00008
     50#define ANALOG_AXES_STD		0x0000f
     51#define ANALOG_BTNS_STD		0x000f0
     52
     53#define ANALOG_BTNS_CHF		0x00100
     54#define ANALOG_HAT1_CHF		0x00200
     55#define ANALOG_HAT2_CHF		0x00400
     56#define ANALOG_HAT_FCS		0x00800
     57#define ANALOG_HATS_ALL		0x00e00
     58#define ANALOG_BTN_TL		0x01000
     59#define ANALOG_BTN_TR		0x02000
     60#define ANALOG_BTN_TL2		0x04000
     61#define ANALOG_BTN_TR2		0x08000
     62#define ANALOG_BTNS_TLR		0x03000
     63#define ANALOG_BTNS_TLR2	0x0c000
     64#define ANALOG_BTNS_GAMEPAD	0x0f000
     65
     66#define ANALOG_HBTN_CHF		0x10000
     67#define ANALOG_ANY_CHF		0x10700
     68#define ANALOG_SAITEK		0x20000
     69#define ANALOG_EXTENSIONS	0x7ff00
     70#define ANALOG_GAMEPAD		0x80000
     71
     72#define ANALOG_MAX_TIME		3	/* 3 ms */
     73#define ANALOG_LOOP_TIME	2000	/* 2 * loop */
     74#define ANALOG_SAITEK_DELAY	200	/* 200 us */
     75#define ANALOG_SAITEK_TIME	2000	/* 2000 us */
     76#define ANALOG_AXIS_TIME	2	/* 2 * refresh */
     77#define ANALOG_INIT_RETRIES	8	/* 8 times */
     78#define ANALOG_FUZZ_BITS	2	/* 2 bit more */
     79#define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
     80
     81#define ANALOG_MAX_NAME_LENGTH  128
     82#define ANALOG_MAX_PHYS_LENGTH	32
     83
     84static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
     85static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
     86static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
     87static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
     88static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
     89static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
     90				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
     91
     92static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
     93
     94struct analog {
     95	struct input_dev *dev;
     96	int mask;
     97	short *buttons;
     98	char name[ANALOG_MAX_NAME_LENGTH];
     99	char phys[ANALOG_MAX_PHYS_LENGTH];
    100};
    101
    102struct analog_port {
    103	struct gameport *gameport;
    104	struct analog analog[2];
    105	unsigned char mask;
    106	char saitek;
    107	char cooked;
    108	int bads;
    109	int reads;
    110	int loop;
    111	int fuzz;
    112	int axes[4];
    113	int buttons;
    114	int initial[4];
    115	int axtime;
    116};
    117
    118/*
    119 * analog_decode() decodes analog joystick data and reports input events.
    120 */
    121
    122static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
    123{
    124	struct input_dev *dev = analog->dev;
    125	int i, j;
    126
    127	if (analog->mask & ANALOG_HAT_FCS)
    128		for (i = 0; i < 4; i++)
    129			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
    130				buttons |= 1 << (i + 14);
    131				break;
    132			}
    133
    134	for (i = j = 0; i < 6; i++)
    135		if (analog->mask & (0x10 << i))
    136			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
    137
    138	if (analog->mask & ANALOG_HBTN_CHF)
    139		for (i = 0; i < 4; i++)
    140			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
    141
    142	if (analog->mask & ANALOG_BTN_TL)
    143		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
    144	if (analog->mask & ANALOG_BTN_TR)
    145		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
    146	if (analog->mask & ANALOG_BTN_TL2)
    147		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
    148	if (analog->mask & ANALOG_BTN_TR2)
    149		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
    150
    151	for (i = j = 0; i < 4; i++)
    152		if (analog->mask & (1 << i))
    153			input_report_abs(dev, analog_axes[j++], axes[i]);
    154
    155	for (i = j = 0; i < 3; i++)
    156		if (analog->mask & analog_exts[i]) {
    157			input_report_abs(dev, analog_hats[j++],
    158				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
    159			input_report_abs(dev, analog_hats[j++],
    160				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
    161		}
    162
    163	input_sync(dev);
    164}
    165
    166/*
    167 * analog_cooked_read() reads analog joystick data.
    168 */
    169
    170static int analog_cooked_read(struct analog_port *port)
    171{
    172	struct gameport *gameport = port->gameport;
    173	ktime_t time[4], start, loop, now;
    174	unsigned int loopout, timeout;
    175	unsigned char data[4], this, last;
    176	unsigned long flags;
    177	int i, j;
    178
    179	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
    180	timeout = ANALOG_MAX_TIME * NSEC_PER_MSEC;
    181
    182	local_irq_save(flags);
    183	gameport_trigger(gameport);
    184	now = ktime_get();
    185	local_irq_restore(flags);
    186
    187	start = now;
    188	this = port->mask;
    189	i = 0;
    190
    191	do {
    192		loop = now;
    193		last = this;
    194
    195		local_irq_disable();
    196		this = gameport_read(gameport) & port->mask;
    197		now = ktime_get();
    198		local_irq_restore(flags);
    199
    200		if ((last ^ this) && (ktime_sub(now, loop) < loopout)) {
    201			data[i] = last ^ this;
    202			time[i] = now;
    203			i++;
    204		}
    205
    206	} while (this && (i < 4) && (ktime_sub(now, start) < timeout));
    207
    208	this <<= 4;
    209
    210	for (--i; i >= 0; i--) {
    211		this |= data[i];
    212		for (j = 0; j < 4; j++)
    213			if (data[i] & (1 << j))
    214				port->axes[j] = ((u32)ktime_sub(time[i], start) << ANALOG_FUZZ_BITS) / port->loop;
    215	}
    216
    217	return -(this != port->mask);
    218}
    219
    220static int analog_button_read(struct analog_port *port, char saitek, char chf)
    221{
    222	unsigned char u;
    223	int t = 1, i = 0;
    224	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
    225
    226	u = gameport_read(port->gameport);
    227
    228	if (!chf) {
    229		port->buttons = (~u >> 4) & 0xf;
    230		return 0;
    231	}
    232
    233	port->buttons = 0;
    234
    235	while ((~u & 0xf0) && (i < 16) && t) {
    236		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
    237		if (!saitek) return 0;
    238		udelay(ANALOG_SAITEK_DELAY);
    239		t = strobe;
    240		gameport_trigger(port->gameport);
    241		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
    242		i++;
    243	}
    244
    245	return -(!t || (i == 16));
    246}
    247
    248/*
    249 * analog_poll() repeatedly polls the Analog joysticks.
    250 */
    251
    252static void analog_poll(struct gameport *gameport)
    253{
    254	struct analog_port *port = gameport_get_drvdata(gameport);
    255	int i;
    256
    257	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
    258	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
    259
    260	if (port->cooked) {
    261		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
    262		if (chf)
    263			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
    264		port->reads++;
    265	} else {
    266		if (!port->axtime--) {
    267			port->bads -= analog_cooked_read(port);
    268			port->bads -= analog_button_read(port, saitek, chf);
    269			port->reads++;
    270			port->axtime = ANALOG_AXIS_TIME - 1;
    271		} else {
    272			if (!saitek)
    273				analog_button_read(port, saitek, chf);
    274		}
    275	}
    276
    277	for (i = 0; i < 2; i++)
    278		if (port->analog[i].mask)
    279			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
    280}
    281
    282/*
    283 * analog_open() is a callback from the input open routine.
    284 */
    285
    286static int analog_open(struct input_dev *dev)
    287{
    288	struct analog_port *port = input_get_drvdata(dev);
    289
    290	gameport_start_polling(port->gameport);
    291	return 0;
    292}
    293
    294/*
    295 * analog_close() is a callback from the input close routine.
    296 */
    297
    298static void analog_close(struct input_dev *dev)
    299{
    300	struct analog_port *port = input_get_drvdata(dev);
    301
    302	gameport_stop_polling(port->gameport);
    303}
    304
    305/*
    306 * analog_calibrate_timer() calibrates the timer and computes loop
    307 * and timeout values for a joystick port.
    308 */
    309
    310static void analog_calibrate_timer(struct analog_port *port)
    311{
    312	struct gameport *gameport = port->gameport;
    313	unsigned int i, t, tx;
    314	ktime_t t1, t2, t3;
    315	unsigned long flags;
    316
    317	tx = ~0;
    318
    319	for (i = 0; i < 50; i++) {
    320		local_irq_save(flags);
    321		t1 = ktime_get();
    322		for (t = 0; t < 50; t++) {
    323			gameport_read(gameport);
    324			t2 = ktime_get();
    325		}
    326		t3 = ktime_get();
    327		local_irq_restore(flags);
    328		udelay(i);
    329		t = ktime_sub(t2, t1) - ktime_sub(t3, t2);
    330		if (t < tx) tx = t;
    331	}
    332
    333        port->loop = tx / 50;
    334}
    335
    336/*
    337 * analog_name() constructs a name for an analog joystick.
    338 */
    339
    340static void analog_name(struct analog *analog)
    341{
    342	struct seq_buf s;
    343
    344	seq_buf_init(&s, analog->name, sizeof(analog->name));
    345	seq_buf_printf(&s, "Analog %d-axis %d-button",
    346		 hweight8(analog->mask & ANALOG_AXES_STD),
    347		 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
    348		 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
    349
    350	if (analog->mask & ANALOG_HATS_ALL)
    351		seq_buf_printf(&s, " %d-hat",
    352			       hweight16(analog->mask & ANALOG_HATS_ALL));
    353
    354	if (analog->mask & ANALOG_HAT_FCS)
    355		seq_buf_printf(&s, " FCS");
    356	if (analog->mask & ANALOG_ANY_CHF)
    357		seq_buf_printf(&s, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF");
    358
    359	seq_buf_printf(&s, (analog->mask & ANALOG_GAMEPAD) ? " gamepad" : " joystick");
    360}
    361
    362/*
    363 * analog_init_device()
    364 */
    365
    366static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
    367{
    368	struct input_dev *input_dev;
    369	int i, j, t, v, w, x, y, z;
    370	int error;
    371
    372	analog_name(analog);
    373	snprintf(analog->phys, sizeof(analog->phys),
    374		 "%s/input%d", port->gameport->phys, index);
    375	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
    376
    377	analog->dev = input_dev = input_allocate_device();
    378	if (!input_dev)
    379		return -ENOMEM;
    380
    381	input_dev->name = analog->name;
    382	input_dev->phys = analog->phys;
    383	input_dev->id.bustype = BUS_GAMEPORT;
    384	input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
    385	input_dev->id.product = analog->mask >> 4;
    386	input_dev->id.version = 0x0100;
    387	input_dev->dev.parent = &port->gameport->dev;
    388
    389	input_set_drvdata(input_dev, port);
    390
    391	input_dev->open = analog_open;
    392	input_dev->close = analog_close;
    393
    394	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
    395
    396	for (i = j = 0; i < 4; i++)
    397		if (analog->mask & (1 << i)) {
    398
    399			t = analog_axes[j];
    400			x = port->axes[i];
    401			y = (port->axes[0] + port->axes[1]) >> 1;
    402			z = y - port->axes[i];
    403			z = z > 0 ? z : -z;
    404			v = (x >> 3);
    405			w = (x >> 3);
    406
    407			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
    408				x = y;
    409
    410			if (analog->mask & ANALOG_SAITEK) {
    411				if (i == 2) x = port->axes[i];
    412				v = x - (x >> 2);
    413				w = (x >> 4);
    414			}
    415
    416			input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
    417			j++;
    418		}
    419
    420	for (i = j = 0; i < 3; i++)
    421		if (analog->mask & analog_exts[i])
    422			for (x = 0; x < 2; x++) {
    423				t = analog_hats[j++];
    424				input_set_abs_params(input_dev, t, -1, 1, 0, 0);
    425			}
    426
    427	for (i = j = 0; i < 4; i++)
    428		if (analog->mask & (0x10 << i))
    429			set_bit(analog->buttons[j++], input_dev->keybit);
    430
    431	if (analog->mask & ANALOG_BTNS_CHF)
    432		for (i = 0; i < 2; i++)
    433			set_bit(analog->buttons[j++], input_dev->keybit);
    434
    435	if (analog->mask & ANALOG_HBTN_CHF)
    436		for (i = 0; i < 4; i++)
    437			set_bit(analog->buttons[j++], input_dev->keybit);
    438
    439	for (i = 0; i < 4; i++)
    440		if (analog->mask & (ANALOG_BTN_TL << i))
    441			set_bit(analog_pads[i], input_dev->keybit);
    442
    443	analog_decode(analog, port->axes, port->initial, port->buttons);
    444
    445	error = input_register_device(analog->dev);
    446	if (error) {
    447		input_free_device(analog->dev);
    448		return error;
    449	}
    450
    451	return 0;
    452}
    453
    454/*
    455 * analog_init_devices() sets up device-specific values and registers the input devices.
    456 */
    457
    458static int analog_init_masks(struct analog_port *port)
    459{
    460	int i;
    461	struct analog *analog = port->analog;
    462	int max[4];
    463
    464	if (!port->mask)
    465		return -1;
    466
    467	if ((port->mask & 3) != 3 && port->mask != 0xc) {
    468		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
    469			"(data=%#x, %s), probably not analog joystick.\n",
    470			port->mask, port->gameport->phys);
    471		return -1;
    472	}
    473
    474
    475	i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
    476
    477	analog[0].mask = i & 0xfffff;
    478
    479	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
    480			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
    481			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
    482
    483	analog[0].mask &= ~(ANALOG_HAT2_CHF)
    484			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
    485
    486	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
    487			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
    488			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
    489			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
    490
    491	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
    492			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
    493			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
    494
    495	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
    496
    497	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
    498			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
    499
    500	if (port->cooked) {
    501
    502		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
    503
    504		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
    505		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
    506		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
    507		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
    508		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
    509
    510		gameport_calibrate(port->gameport, port->axes, max);
    511	}
    512
    513	for (i = 0; i < 4; i++)
    514		port->initial[i] = port->axes[i];
    515
    516	return -!(analog[0].mask || analog[1].mask);
    517}
    518
    519static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
    520{
    521	int i, t, u, v;
    522
    523	port->gameport = gameport;
    524
    525	gameport_set_drvdata(gameport, port);
    526
    527	if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
    528
    529		analog_calibrate_timer(port);
    530
    531		gameport_trigger(gameport);
    532		t = gameport_read(gameport);
    533		msleep(ANALOG_MAX_TIME);
    534		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
    535		port->fuzz = (NSEC_PER_MSEC * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
    536
    537		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
    538			if (!analog_cooked_read(port))
    539				break;
    540			msleep(ANALOG_MAX_TIME);
    541		}
    542
    543		u = v = 0;
    544
    545		msleep(ANALOG_MAX_TIME);
    546		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
    547		gameport_trigger(gameport);
    548		while ((gameport_read(port->gameport) & port->mask) && (u < t))
    549			u++;
    550		udelay(ANALOG_SAITEK_DELAY);
    551		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
    552		gameport_trigger(gameport);
    553		while ((gameport_read(port->gameport) & port->mask) && (v < t))
    554			v++;
    555
    556		if (v < (u >> 1)) { /* FIXME - more than one port */
    557			analog_options[0] |= /* FIXME - more than one port */
    558				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
    559			return 0;
    560		}
    561
    562		gameport_close(gameport);
    563	}
    564
    565	if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
    566
    567		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
    568			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
    569				break;
    570		for (i = 0; i < 4; i++)
    571			if (port->axes[i] != -1)
    572				port->mask |= 1 << i;
    573
    574		port->fuzz = gameport->fuzz;
    575		port->cooked = 1;
    576		return 0;
    577	}
    578
    579	return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
    580}
    581
    582static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
    583{
    584	struct analog_port *port;
    585	int i;
    586	int err;
    587
    588	if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
    589		return -ENOMEM;
    590
    591	err = analog_init_port(gameport, drv, port);
    592	if (err)
    593		goto fail1;
    594
    595	err = analog_init_masks(port);
    596	if (err)
    597		goto fail2;
    598
    599	gameport_set_poll_handler(gameport, analog_poll);
    600	gameport_set_poll_interval(gameport, 10);
    601
    602	for (i = 0; i < 2; i++)
    603		if (port->analog[i].mask) {
    604			err = analog_init_device(port, port->analog + i, i);
    605			if (err)
    606				goto fail3;
    607		}
    608
    609	return 0;
    610
    611 fail3: while (--i >= 0)
    612		if (port->analog[i].mask)
    613			input_unregister_device(port->analog[i].dev);
    614 fail2:	gameport_close(gameport);
    615 fail1:	gameport_set_drvdata(gameport, NULL);
    616	kfree(port);
    617	return err;
    618}
    619
    620static void analog_disconnect(struct gameport *gameport)
    621{
    622	struct analog_port *port = gameport_get_drvdata(gameport);
    623	int i;
    624
    625	for (i = 0; i < 2; i++)
    626		if (port->analog[i].mask)
    627			input_unregister_device(port->analog[i].dev);
    628	gameport_close(gameport);
    629	gameport_set_drvdata(gameport, NULL);
    630	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
    631		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
    632		port->gameport->phys);
    633	kfree(port);
    634}
    635
    636struct analog_types {
    637	char *name;
    638	int value;
    639};
    640
    641static struct analog_types analog_types[] = {
    642	{ "none",	0x00000000 },
    643	{ "auto",	0x000000ff },
    644	{ "2btn",	0x0000003f },
    645	{ "y-joy",	0x0cc00033 },
    646	{ "y-pad",	0x8cc80033 },
    647	{ "fcs",	0x000008f7 },
    648	{ "chf",	0x000002ff },
    649	{ "fullchf",	0x000007ff },
    650	{ "gamepad",	0x000830f3 },
    651	{ "gamepad8",	0x0008f0f3 },
    652	{ NULL, 0 }
    653};
    654
    655static void analog_parse_options(void)
    656{
    657	int i, j;
    658	char *end;
    659
    660	for (i = 0; i < js_nargs; i++) {
    661
    662		for (j = 0; analog_types[j].name; j++)
    663			if (!strcmp(analog_types[j].name, js[i])) {
    664				analog_options[i] = analog_types[j].value;
    665				break;
    666			}
    667		if (analog_types[j].name) continue;
    668
    669		analog_options[i] = simple_strtoul(js[i], &end, 0);
    670		if (end != js[i]) continue;
    671
    672		analog_options[i] = 0xff;
    673		if (!strlen(js[i])) continue;
    674
    675		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
    676	}
    677
    678	for (; i < ANALOG_PORTS; i++)
    679		analog_options[i] = 0xff;
    680}
    681
    682/*
    683 * The gameport device structure.
    684 */
    685
    686static struct gameport_driver analog_drv = {
    687	.driver		= {
    688		.name	= "analog",
    689	},
    690	.description	= DRIVER_DESC,
    691	.connect	= analog_connect,
    692	.disconnect	= analog_disconnect,
    693};
    694
    695static int __init analog_init(void)
    696{
    697	analog_parse_options();
    698	return gameport_register_driver(&analog_drv);
    699}
    700
    701static void __exit analog_exit(void)
    702{
    703	gameport_unregister_driver(&analog_drv);
    704}
    705
    706module_init(analog_init);
    707module_exit(analog_exit);