cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
git clone https://git.sinitax.com/sinitax/cachepc-linux
Log | Files | Refs | README | LICENSE | sfeed.txt

ps3fb.c (33706B)


      1/*
      2 *  linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
      3 *
      4 *	Copyright (C) 2006 Sony Computer Entertainment Inc.
      5 *	Copyright 2006, 2007 Sony Corporation
      6 *
      7 *  This file is based on :
      8 *
      9 *  linux/drivers/video/vfb.c -- Virtual frame buffer device
     10 *
     11 *	Copyright (C) 2002 James Simmons
     12 *
     13 *	Copyright (C) 1997 Geert Uytterhoeven
     14 *
     15 *  This file is subject to the terms and conditions of the GNU General Public
     16 *  License. See the file COPYING in the main directory of this archive for
     17 *  more details.
     18 */
     19
     20#include <linux/module.h>
     21#include <linux/kernel.h>
     22#include <linux/errno.h>
     23#include <linux/string.h>
     24#include <linux/mm.h>
     25#include <linux/interrupt.h>
     26#include <linux/console.h>
     27#include <linux/ioctl.h>
     28#include <linux/kthread.h>
     29#include <linux/freezer.h>
     30#include <linux/uaccess.h>
     31#include <linux/fb.h>
     32#include <linux/fbcon.h>
     33#include <linux/init.h>
     34
     35#include <asm/cell-regs.h>
     36#include <asm/lv1call.h>
     37#include <asm/ps3av.h>
     38#include <asm/ps3fb.h>
     39#include <asm/ps3.h>
     40#include <asm/ps3gpu.h>
     41
     42
     43#define DEVICE_NAME		"ps3fb"
     44
     45#define GPU_CMD_BUF_SIZE			(2 * 1024 * 1024)
     46#define GPU_FB_START				(64 * 1024)
     47#define GPU_IOIF				(0x0d000000UL)
     48#define GPU_ALIGN_UP(x)				ALIGN((x), 64)
     49#define GPU_MAX_LINE_LENGTH			(65536 - 64)
     50
     51#define GPU_INTR_STATUS_VSYNC_0			0	/* vsync on head A */
     52#define GPU_INTR_STATUS_VSYNC_1			1	/* vsync on head B */
     53#define GPU_INTR_STATUS_FLIP_0			3	/* flip head A */
     54#define GPU_INTR_STATUS_FLIP_1			4	/* flip head B */
     55#define GPU_INTR_STATUS_QUEUE_0			5	/* queue head A */
     56#define GPU_INTR_STATUS_QUEUE_1			6	/* queue head B */
     57
     58#define GPU_DRIVER_INFO_VERSION			0x211
     59
     60/* gpu internals */
     61struct display_head {
     62	u64 be_time_stamp;
     63	u32 status;
     64	u32 offset;
     65	u32 res1;
     66	u32 res2;
     67	u32 field;
     68	u32 reserved1;
     69
     70	u64 res3;
     71	u32 raster;
     72
     73	u64 vblank_count;
     74	u32 field_vsync;
     75	u32 reserved2;
     76};
     77
     78struct gpu_irq {
     79	u32 irq_outlet;
     80	u32 status;
     81	u32 mask;
     82	u32 video_cause;
     83	u32 graph_cause;
     84	u32 user_cause;
     85
     86	u32 res1;
     87	u64 res2;
     88
     89	u32 reserved[4];
     90};
     91
     92struct gpu_driver_info {
     93	u32 version_driver;
     94	u32 version_gpu;
     95	u32 memory_size;
     96	u32 hardware_channel;
     97
     98	u32 nvcore_frequency;
     99	u32 memory_frequency;
    100
    101	u32 reserved[1063];
    102	struct display_head display_head[8];
    103	struct gpu_irq irq;
    104};
    105
    106struct ps3fb_priv {
    107	unsigned int irq_no;
    108
    109	u64 context_handle, memory_handle;
    110	struct gpu_driver_info *dinfo;
    111
    112	u64 vblank_count;	/* frame count */
    113	wait_queue_head_t wait_vsync;
    114
    115	atomic_t ext_flip;	/* on/off flip with vsync */
    116	atomic_t f_count;	/* fb_open count */
    117	int is_blanked;
    118	int is_kicked;
    119	struct task_struct *task;
    120};
    121static struct ps3fb_priv ps3fb;
    122
    123struct ps3fb_par {
    124	u32 pseudo_palette[16];
    125	int mode_id, new_mode_id;
    126	unsigned int num_frames;	/* num of frame buffers */
    127	unsigned int width;
    128	unsigned int height;
    129	unsigned int ddr_line_length;
    130	unsigned int ddr_frame_size;
    131	unsigned int xdr_frame_size;
    132	unsigned int full_offset;	/* start of fullscreen DDR fb */
    133	unsigned int fb_offset;		/* start of actual DDR fb */
    134	unsigned int pan_offset;
    135};
    136
    137
    138#define FIRST_NATIVE_MODE_INDEX	10
    139
    140static const struct fb_videomode ps3fb_modedb[] = {
    141    /* 60 Hz broadcast modes (modes "1" to "5") */
    142    {
    143        /* 480i */
    144        "480i", 60, 576, 384, 74074, 130, 89, 78, 57, 63, 6,
    145        FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    146    },    {
    147        /* 480p */
    148        "480p", 60, 576, 384, 37037, 130, 89, 78, 57, 63, 6,
    149        FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    150    },    {
    151        /* 720p */
    152        "720p", 60, 1124, 644, 13481, 298, 148, 57, 44, 80, 5,
    153        FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    154    },    {
    155        /* 1080i */
    156        "1080i", 60, 1688, 964, 13481, 264, 160, 94, 62, 88, 5,
    157        FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    158    },    {
    159        /* 1080p */
    160        "1080p", 60, 1688, 964, 6741, 264, 160, 94, 62, 88, 5,
    161        FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    162    },
    163
    164    /* 50 Hz broadcast modes (modes "6" to "10") */
    165    {
    166        /* 576i */
    167        "576i", 50, 576, 460, 74074, 142, 83, 97, 63, 63, 5,
    168        FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    169    },    {
    170        /* 576p */
    171        "576p", 50, 576, 460, 37037, 142, 83, 97, 63, 63, 5,
    172        FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    173    },    {
    174        /* 720p */
    175        "720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5,
    176        FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    177    },    {
    178        /* 1080i */
    179        "1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5,
    180        FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    181    },    {
    182        /* 1080p */
    183        "1080p", 50, 1688, 964, 6734, 264, 600, 94, 62, 88, 5,
    184        FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    185    },
    186
    187    [FIRST_NATIVE_MODE_INDEX] =
    188    /* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */
    189    {
    190	/* 480if */
    191	"480if", 60, 720, 480, 74074, 58, 17, 30, 9, 63, 6,
    192	FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    193    }, {
    194	/* 480pf */
    195	"480pf", 60, 720, 480, 37037, 58, 17, 30, 9, 63, 6,
    196	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    197    }, {
    198	/* 720pf */
    199	"720pf", 60, 1280, 720, 13481, 220, 70, 19, 6, 80, 5,
    200	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    201    }, {
    202	/* 1080if */
    203	"1080if", 60, 1920, 1080, 13481, 148, 44, 36, 4, 88, 5,
    204	FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    205    }, {
    206	/* 1080pf */
    207	"1080pf", 60, 1920, 1080, 6741, 148, 44, 36, 4, 88, 5,
    208	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    209    },
    210
    211    /* 50 Hz broadcast modes (full resolution versions of modes "6" to "10") */
    212    {
    213	/* 576if */
    214	"576if", 50, 720, 576, 74074, 70, 11, 39, 5, 63, 5,
    215	FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    216    }, {
    217	/* 576pf */
    218	"576pf", 50, 720, 576, 37037, 70, 11, 39, 5, 63, 5,
    219	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    220    }, {
    221	/* 720pf */
    222	"720pf", 50, 1280, 720, 13468, 220, 400, 19, 6, 80, 5,
    223	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    224    }, {
    225	/* 1080if */
    226	"1080if", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
    227	FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    228    }, {
    229	/* 1080pf */
    230	"1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5,
    231	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    232    },
    233
    234    /* VESA modes (modes "11" to "13") */
    235    {
    236	/* WXGA */
    237	"wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6,
    238	0, FB_VMODE_NONINTERLACED,
    239	FB_MODE_IS_VESA
    240    }, {
    241	/* SXGA */
    242	"sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3,
    243	FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED,
    244	FB_MODE_IS_VESA
    245    }, {
    246	/* WUXGA */
    247	"wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6,
    248	FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED,
    249	FB_MODE_IS_VESA
    250    }
    251};
    252
    253
    254#define HEAD_A
    255#define HEAD_B
    256
    257#define BPP		4			/* number of bytes per pixel */
    258
    259
    260static int ps3fb_mode;
    261module_param(ps3fb_mode, int, 0);
    262
    263static char *mode_option;
    264
    265static int ps3fb_cmp_mode(const struct fb_videomode *vmode,
    266			  const struct fb_var_screeninfo *var)
    267{
    268	long xres, yres, left_margin, right_margin, upper_margin, lower_margin;
    269	long dx, dy;
    270
    271	/* maximum values */
    272	if (var->xres > vmode->xres || var->yres > vmode->yres ||
    273	    var->pixclock > vmode->pixclock ||
    274	    var->hsync_len > vmode->hsync_len ||
    275	    var->vsync_len > vmode->vsync_len)
    276		return -1;
    277
    278	/* progressive/interlaced must match */
    279	if ((var->vmode & FB_VMODE_MASK) != vmode->vmode)
    280		return -1;
    281
    282	/* minimum resolution */
    283	xres = max(var->xres, 1U);
    284	yres = max(var->yres, 1U);
    285
    286	/* minimum margins */
    287	left_margin = max(var->left_margin, vmode->left_margin);
    288	right_margin = max(var->right_margin, vmode->right_margin);
    289	upper_margin = max(var->upper_margin, vmode->upper_margin);
    290	lower_margin = max(var->lower_margin, vmode->lower_margin);
    291
    292	/* resolution + margins may not exceed native parameters */
    293	dx = ((long)vmode->left_margin + (long)vmode->xres +
    294	      (long)vmode->right_margin) -
    295	     (left_margin + xres + right_margin);
    296	if (dx < 0)
    297		return -1;
    298
    299	dy = ((long)vmode->upper_margin + (long)vmode->yres +
    300	      (long)vmode->lower_margin) -
    301	     (upper_margin + yres + lower_margin);
    302	if (dy < 0)
    303		return -1;
    304
    305	/* exact match */
    306	if (!dx && !dy)
    307		return 0;
    308
    309	/* resolution difference */
    310	return (vmode->xres - xres) * (vmode->yres - yres);
    311}
    312
    313static const struct fb_videomode *ps3fb_native_vmode(enum ps3av_mode_num id)
    314{
    315	return &ps3fb_modedb[FIRST_NATIVE_MODE_INDEX + id - 1];
    316}
    317
    318static const struct fb_videomode *ps3fb_vmode(int id)
    319{
    320	u32 mode = id & PS3AV_MODE_MASK;
    321
    322	if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
    323		return NULL;
    324
    325	if (mode <= PS3AV_MODE_1080P50 && !(id & PS3AV_MODE_FULL)) {
    326		/* Non-fullscreen broadcast mode */
    327		return &ps3fb_modedb[mode - 1];
    328	}
    329
    330	return ps3fb_native_vmode(mode);
    331}
    332
    333static unsigned int ps3fb_find_mode(struct fb_var_screeninfo *var,
    334				    u32 *ddr_line_length, u32 *xdr_line_length)
    335{
    336	unsigned int id, best_id;
    337	int diff, best_diff;
    338	const struct fb_videomode *vmode;
    339	long gap;
    340
    341	best_id = 0;
    342	best_diff = INT_MAX;
    343	pr_debug("%s: wanted %u [%u] %u x %u [%u] %u\n", __func__,
    344		 var->left_margin, var->xres, var->right_margin,
    345		 var->upper_margin, var->yres, var->lower_margin);
    346	for (id = PS3AV_MODE_480I; id <= PS3AV_MODE_WUXGA; id++) {
    347		vmode = ps3fb_native_vmode(id);
    348		diff = ps3fb_cmp_mode(vmode, var);
    349		pr_debug("%s: mode %u: %u [%u] %u x %u [%u] %u: diff = %d\n",
    350			 __func__, id, vmode->left_margin, vmode->xres,
    351			 vmode->right_margin, vmode->upper_margin,
    352			 vmode->yres, vmode->lower_margin, diff);
    353		if (diff < 0)
    354			continue;
    355		if (diff < best_diff) {
    356			best_id = id;
    357			if (!diff)
    358				break;
    359			best_diff = diff;
    360		}
    361	}
    362
    363	if (!best_id) {
    364		pr_debug("%s: no suitable mode found\n", __func__);
    365		return 0;
    366	}
    367
    368	id = best_id;
    369	vmode = ps3fb_native_vmode(id);
    370
    371	*ddr_line_length = vmode->xres * BPP;
    372
    373	/* minimum resolution */
    374	if (!var->xres)
    375		var->xres = 1;
    376	if (!var->yres)
    377		var->yres = 1;
    378
    379	/* minimum virtual resolution */
    380	if (var->xres_virtual < var->xres)
    381		var->xres_virtual = var->xres;
    382	if (var->yres_virtual < var->yres)
    383		var->yres_virtual = var->yres;
    384
    385	/* minimum margins */
    386	if (var->left_margin < vmode->left_margin)
    387		var->left_margin = vmode->left_margin;
    388	if (var->right_margin < vmode->right_margin)
    389		var->right_margin = vmode->right_margin;
    390	if (var->upper_margin < vmode->upper_margin)
    391		var->upper_margin = vmode->upper_margin;
    392	if (var->lower_margin < vmode->lower_margin)
    393		var->lower_margin = vmode->lower_margin;
    394
    395	/* extra margins */
    396	gap = ((long)vmode->left_margin + (long)vmode->xres +
    397	       (long)vmode->right_margin) -
    398	      ((long)var->left_margin + (long)var->xres +
    399	       (long)var->right_margin);
    400	if (gap > 0) {
    401		var->left_margin += gap/2;
    402		var->right_margin += (gap+1)/2;
    403		pr_debug("%s: rounded up H to %u [%u] %u\n", __func__,
    404			 var->left_margin, var->xres, var->right_margin);
    405	}
    406
    407	gap = ((long)vmode->upper_margin + (long)vmode->yres +
    408	       (long)vmode->lower_margin) -
    409	      ((long)var->upper_margin + (long)var->yres +
    410	       (long)var->lower_margin);
    411	if (gap > 0) {
    412		var->upper_margin += gap/2;
    413		var->lower_margin += (gap+1)/2;
    414		pr_debug("%s: rounded up V to %u [%u] %u\n", __func__,
    415			 var->upper_margin, var->yres, var->lower_margin);
    416	}
    417
    418	/* fixed fields */
    419	var->pixclock = vmode->pixclock;
    420	var->hsync_len = vmode->hsync_len;
    421	var->vsync_len = vmode->vsync_len;
    422	var->sync = vmode->sync;
    423
    424	if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
    425		*xdr_line_length = GPU_ALIGN_UP(var->xres_virtual * BPP);
    426		if (*xdr_line_length > GPU_MAX_LINE_LENGTH)
    427			*xdr_line_length = GPU_MAX_LINE_LENGTH;
    428	} else
    429		*xdr_line_length = *ddr_line_length;
    430
    431	if (vmode->sync & FB_SYNC_BROADCAST) {
    432		/* Full broadcast modes have the full mode bit set */
    433		if (vmode->xres == var->xres && vmode->yres == var->yres)
    434			id |= PS3AV_MODE_FULL;
    435	}
    436
    437	pr_debug("%s: mode %u\n", __func__, id);
    438	return id;
    439}
    440
    441static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
    442			     u64 dst_offset, u64 src_offset, u32 width,
    443			     u32 height, u32 dst_line_length,
    444			     u32 src_line_length)
    445{
    446	int status;
    447	u64 line_length;
    448
    449	line_length = dst_line_length;
    450	if (src_line_length != dst_line_length)
    451		line_length |= (u64)src_line_length << 32;
    452
    453	src_offset += GPU_FB_START;
    454
    455	mutex_lock(&ps3_gpu_mutex);
    456	status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
    457				 GPU_IOIF + src_offset,
    458				 L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
    459				 (width << 16) | height,
    460				 line_length);
    461	mutex_unlock(&ps3_gpu_mutex);
    462
    463	if (status)
    464		dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
    465			status);
    466#ifdef HEAD_A
    467	status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
    468	if (status)
    469		dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
    470			status);
    471#endif
    472#ifdef HEAD_B
    473	status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
    474	if (status)
    475		dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
    476			status);
    477#endif
    478}
    479
    480static int ps3fb_sync(struct fb_info *info, u32 frame)
    481{
    482	struct ps3fb_par *par = info->par;
    483	int error = 0;
    484	u64 ddr_base, xdr_base;
    485
    486	if (frame > par->num_frames - 1) {
    487		dev_dbg(info->device, "%s: invalid frame number (%u)\n",
    488			__func__, frame);
    489		error = -EINVAL;
    490		goto out;
    491	}
    492
    493	xdr_base = frame * par->xdr_frame_size;
    494	ddr_base = frame * par->ddr_frame_size;
    495
    496	ps3fb_sync_image(info->device, ddr_base + par->full_offset,
    497			 ddr_base + par->fb_offset, xdr_base + par->pan_offset,
    498			 par->width, par->height, par->ddr_line_length,
    499			 info->fix.line_length);
    500
    501out:
    502	return error;
    503}
    504
    505static int ps3fb_open(struct fb_info *info, int user)
    506{
    507	atomic_inc(&ps3fb.f_count);
    508	return 0;
    509}
    510
    511static int ps3fb_release(struct fb_info *info, int user)
    512{
    513	if (atomic_dec_and_test(&ps3fb.f_count)) {
    514		if (atomic_read(&ps3fb.ext_flip)) {
    515			atomic_set(&ps3fb.ext_flip, 0);
    516			if (console_trylock()) {
    517				ps3fb_sync(info, 0);	/* single buffer */
    518				console_unlock();
    519			}
    520		}
    521	}
    522	return 0;
    523}
    524
    525    /*
    526     *  Setting the video mode has been split into two parts.
    527     *  First part, xxxfb_check_var, must not write anything
    528     *  to hardware, it should only verify and adjust var.
    529     *  This means it doesn't alter par but it does use hardware
    530     *  data from it to check this var.
    531     */
    532
    533static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
    534{
    535	u32 xdr_line_length, ddr_line_length;
    536	int mode;
    537
    538	mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length);
    539	if (!mode)
    540		return -EINVAL;
    541
    542	/* Virtual screen */
    543	if (var->xres_virtual > xdr_line_length / BPP) {
    544		dev_dbg(info->device,
    545			"Horizontal virtual screen size too large\n");
    546		return -EINVAL;
    547	}
    548
    549	if (var->xoffset + var->xres > var->xres_virtual ||
    550	    var->yoffset + var->yres > var->yres_virtual) {
    551		dev_dbg(info->device, "panning out-of-range\n");
    552		return -EINVAL;
    553	}
    554
    555	/* We support ARGB8888 only */
    556	if (var->bits_per_pixel > 32 || var->grayscale ||
    557	    var->red.offset > 16 || var->green.offset > 8 ||
    558	    var->blue.offset > 0 || var->transp.offset > 24 ||
    559	    var->red.length > 8 || var->green.length > 8 ||
    560	    var->blue.length > 8 || var->transp.length > 8 ||
    561	    var->red.msb_right || var->green.msb_right ||
    562	    var->blue.msb_right || var->transp.msb_right || var->nonstd) {
    563		dev_dbg(info->device, "We support ARGB8888 only\n");
    564		return -EINVAL;
    565	}
    566
    567	var->bits_per_pixel = 32;
    568	var->red.offset = 16;
    569	var->green.offset = 8;
    570	var->blue.offset = 0;
    571	var->transp.offset = 24;
    572	var->red.length = 8;
    573	var->green.length = 8;
    574	var->blue.length = 8;
    575	var->transp.length = 8;
    576	var->red.msb_right = 0;
    577	var->green.msb_right = 0;
    578	var->blue.msb_right = 0;
    579	var->transp.msb_right = 0;
    580
    581	/* Rotation is not supported */
    582	if (var->rotate) {
    583		dev_dbg(info->device, "Rotation is not supported\n");
    584		return -EINVAL;
    585	}
    586
    587	/* Memory limit */
    588	if (var->yres_virtual * xdr_line_length > info->fix.smem_len) {
    589		dev_dbg(info->device, "Not enough memory\n");
    590		return -ENOMEM;
    591	}
    592
    593	var->height = -1;
    594	var->width = -1;
    595
    596	return 0;
    597}
    598
    599    /*
    600     * This routine actually sets the video mode.
    601     */
    602
    603static int ps3fb_set_par(struct fb_info *info)
    604{
    605	struct ps3fb_par *par = info->par;
    606	unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
    607	unsigned int ddr_xoff, ddr_yoff, offset;
    608	const struct fb_videomode *vmode;
    609	u64 dst;
    610
    611	mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length);
    612	if (!mode)
    613		return -EINVAL;
    614
    615	vmode = ps3fb_native_vmode(mode & PS3AV_MODE_MASK);
    616
    617	info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
    618	info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
    619	info->fix.line_length = xdr_line_length;
    620
    621	par->ddr_line_length = ddr_line_length;
    622	par->ddr_frame_size = vmode->yres * ddr_line_length;
    623	par->xdr_frame_size = info->var.yres_virtual * xdr_line_length;
    624
    625	par->num_frames = info->fix.smem_len /
    626			  max(par->ddr_frame_size, par->xdr_frame_size);
    627
    628	/* Keep the special bits we cannot set using fb_var_screeninfo */
    629	par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
    630
    631	par->width = info->var.xres;
    632	par->height = info->var.yres;
    633
    634	/* Start of the virtual frame buffer (relative to fullscreen) */
    635	ddr_xoff = info->var.left_margin - vmode->left_margin;
    636	ddr_yoff = info->var.upper_margin - vmode->upper_margin;
    637	offset = ddr_yoff * ddr_line_length + ddr_xoff * BPP;
    638
    639	par->fb_offset = GPU_ALIGN_UP(offset);
    640	par->full_offset = par->fb_offset - offset;
    641	par->pan_offset = info->var.yoffset * xdr_line_length +
    642			  info->var.xoffset * BPP;
    643
    644	if (par->new_mode_id != par->mode_id) {
    645		if (ps3av_set_video_mode(par->new_mode_id)) {
    646			par->new_mode_id = par->mode_id;
    647			return -EINVAL;
    648		}
    649		par->mode_id = par->new_mode_id;
    650	}
    651
    652	/* Clear XDR frame buffer memory */
    653	memset((void __force *)info->screen_base, 0, info->fix.smem_len);
    654
    655	/* Clear DDR frame buffer memory */
    656	lines = vmode->yres * par->num_frames;
    657	if (par->full_offset)
    658		lines++;
    659	maxlines = info->fix.smem_len / ddr_line_length;
    660	for (dst = 0; lines; dst += maxlines * ddr_line_length) {
    661		unsigned int l = min(lines, maxlines);
    662		ps3fb_sync_image(info->device, 0, dst, 0, vmode->xres, l,
    663				 ddr_line_length, ddr_line_length);
    664		lines -= l;
    665	}
    666
    667	return 0;
    668}
    669
    670    /*
    671     *  Set a single color register. The values supplied are already
    672     *  rounded down to the hardware's capabilities (according to the
    673     *  entries in the var structure). Return != 0 for invalid regno.
    674     */
    675
    676static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
    677			   unsigned int green, unsigned int blue,
    678			   unsigned int transp, struct fb_info *info)
    679{
    680	if (regno >= 16)
    681		return 1;
    682
    683	red >>= 8;
    684	green >>= 8;
    685	blue >>= 8;
    686	transp >>= 8;
    687
    688	((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 |
    689					       green << 8 | blue;
    690	return 0;
    691}
    692
    693static int ps3fb_pan_display(struct fb_var_screeninfo *var,
    694			     struct fb_info *info)
    695{
    696	struct ps3fb_par *par = info->par;
    697
    698	par->pan_offset = var->yoffset * info->fix.line_length +
    699			  var->xoffset * BPP;
    700	return 0;
    701}
    702
    703    /*
    704     *  As we have a virtual frame buffer, we need our own mmap function
    705     */
    706
    707static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
    708{
    709	int r;
    710
    711	r = vm_iomap_memory(vma, info->fix.smem_start, info->fix.smem_len);
    712
    713	dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n",
    714		info->fix.smem_start + (vma->vm_pgoff << PAGE_SHIFT),
    715		vma->vm_start);
    716
    717	return r;
    718}
    719
    720    /*
    721     * Blank the display
    722     */
    723
    724static int ps3fb_blank(int blank, struct fb_info *info)
    725{
    726	int retval;
    727
    728	dev_dbg(info->device, "%s: blank:%d\n", __func__, blank);
    729	switch (blank) {
    730	case FB_BLANK_POWERDOWN:
    731	case FB_BLANK_HSYNC_SUSPEND:
    732	case FB_BLANK_VSYNC_SUSPEND:
    733	case FB_BLANK_NORMAL:
    734		retval = ps3av_video_mute(1);	/* mute on */
    735		if (!retval)
    736			ps3fb.is_blanked = 1;
    737		break;
    738
    739	default:		/* unblank */
    740		retval = ps3av_video_mute(0);	/* mute off */
    741		if (!retval)
    742			ps3fb.is_blanked = 0;
    743		break;
    744	}
    745	return retval;
    746}
    747
    748static int ps3fb_get_vblank(struct fb_vblank *vblank)
    749{
    750	memset(vblank, 0, sizeof(*vblank));
    751	vblank->flags = FB_VBLANK_HAVE_VSYNC;
    752	return 0;
    753}
    754
    755static int ps3fb_wait_for_vsync(u32 crtc)
    756{
    757	int ret;
    758	u64 count;
    759
    760	count = ps3fb.vblank_count;
    761	ret = wait_event_interruptible_timeout(ps3fb.wait_vsync,
    762					       count != ps3fb.vblank_count,
    763					       HZ / 10);
    764	if (!ret)
    765		return -ETIMEDOUT;
    766
    767	return 0;
    768}
    769
    770
    771    /*
    772     * ioctl
    773     */
    774
    775static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd,
    776		       unsigned long arg)
    777{
    778	void __user *argp = (void __user *)arg;
    779	u32 val;
    780	int retval = -EFAULT;
    781
    782	switch (cmd) {
    783	case FBIOGET_VBLANK:
    784		{
    785			struct fb_vblank vblank;
    786			dev_dbg(info->device, "FBIOGET_VBLANK:\n");
    787			retval = ps3fb_get_vblank(&vblank);
    788			if (retval)
    789				break;
    790
    791			if (copy_to_user(argp, &vblank, sizeof(vblank)))
    792				retval = -EFAULT;
    793			break;
    794		}
    795
    796	case FBIO_WAITFORVSYNC:
    797		{
    798			u32 crt;
    799			dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n");
    800			if (get_user(crt, (u32 __user *) arg))
    801				break;
    802
    803			retval = ps3fb_wait_for_vsync(crt);
    804			break;
    805		}
    806
    807	case PS3FB_IOCTL_SETMODE:
    808		{
    809			struct ps3fb_par *par = info->par;
    810			const struct fb_videomode *vmode;
    811			struct fb_var_screeninfo var;
    812
    813			if (copy_from_user(&val, argp, sizeof(val)))
    814				break;
    815
    816			if (!(val & PS3AV_MODE_MASK)) {
    817				u32 id = ps3av_get_auto_mode();
    818				if (id > 0)
    819					val = (val & ~PS3AV_MODE_MASK) | id;
    820			}
    821			dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val);
    822			retval = -EINVAL;
    823			vmode = ps3fb_vmode(val);
    824			if (vmode) {
    825				var = info->var;
    826				fb_videomode_to_var(&var, vmode);
    827				console_lock();
    828				/* Force, in case only special bits changed */
    829				var.activate |= FB_ACTIVATE_FORCE;
    830				par->new_mode_id = val;
    831				retval = fb_set_var(info, &var);
    832				if (!retval)
    833					fbcon_update_vcs(info, var.activate & FB_ACTIVATE_ALL);
    834				console_unlock();
    835			}
    836			break;
    837		}
    838
    839	case PS3FB_IOCTL_GETMODE:
    840		val = ps3av_get_mode();
    841		dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val);
    842		if (!copy_to_user(argp, &val, sizeof(val)))
    843			retval = 0;
    844		break;
    845
    846	case PS3FB_IOCTL_SCREENINFO:
    847		{
    848			struct ps3fb_par *par = info->par;
    849			struct ps3fb_ioctl_res res;
    850			dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n");
    851			res.xres = info->fix.line_length / BPP;
    852			res.yres = info->var.yres_virtual;
    853			res.xoff = (res.xres - info->var.xres) / 2;
    854			res.yoff = (res.yres - info->var.yres) / 2;
    855			res.num_frames = par->num_frames;
    856			if (!copy_to_user(argp, &res, sizeof(res)))
    857				retval = 0;
    858			break;
    859		}
    860
    861	case PS3FB_IOCTL_ON:
    862		dev_dbg(info->device, "PS3FB_IOCTL_ON:\n");
    863		atomic_inc(&ps3fb.ext_flip);
    864		retval = 0;
    865		break;
    866
    867	case PS3FB_IOCTL_OFF:
    868		dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n");
    869		atomic_dec_if_positive(&ps3fb.ext_flip);
    870		retval = 0;
    871		break;
    872
    873	case PS3FB_IOCTL_FSEL:
    874		if (copy_from_user(&val, argp, sizeof(val)))
    875			break;
    876
    877		dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
    878		console_lock();
    879		retval = ps3fb_sync(info, val);
    880		console_unlock();
    881		break;
    882
    883	default:
    884		retval = -ENOIOCTLCMD;
    885		break;
    886	}
    887	return retval;
    888}
    889
    890static int ps3fbd(void *arg)
    891{
    892	struct fb_info *info = arg;
    893
    894	set_freezable();
    895	while (!kthread_should_stop()) {
    896		try_to_freeze();
    897		set_current_state(TASK_INTERRUPTIBLE);
    898		if (ps3fb.is_kicked) {
    899			ps3fb.is_kicked = 0;
    900			console_lock();
    901			ps3fb_sync(info, 0);	/* single buffer */
    902			console_unlock();
    903		}
    904		schedule();
    905	}
    906	return 0;
    907}
    908
    909static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr)
    910{
    911	struct device *dev = ptr;
    912	u64 v1;
    913	int status;
    914	struct display_head *head = &ps3fb.dinfo->display_head[1];
    915
    916	status = lv1_gpu_context_intr(ps3fb.context_handle, &v1);
    917	if (status) {
    918		dev_err(dev, "%s: lv1_gpu_context_intr failed: %d\n", __func__,
    919			status);
    920		return IRQ_NONE;
    921	}
    922
    923	if (v1 & (1 << GPU_INTR_STATUS_VSYNC_1)) {
    924		/* VSYNC */
    925		ps3fb.vblank_count = head->vblank_count;
    926		if (ps3fb.task && !ps3fb.is_blanked &&
    927		    !atomic_read(&ps3fb.ext_flip)) {
    928			ps3fb.is_kicked = 1;
    929			wake_up_process(ps3fb.task);
    930		}
    931		wake_up_interruptible(&ps3fb.wait_vsync);
    932	}
    933
    934	return IRQ_HANDLED;
    935}
    936
    937
    938static const struct fb_ops ps3fb_ops = {
    939	.fb_open	= ps3fb_open,
    940	.fb_release	= ps3fb_release,
    941	.fb_read        = fb_sys_read,
    942	.fb_write       = fb_sys_write,
    943	.fb_check_var	= ps3fb_check_var,
    944	.fb_set_par	= ps3fb_set_par,
    945	.fb_setcolreg	= ps3fb_setcolreg,
    946	.fb_pan_display	= ps3fb_pan_display,
    947	.fb_fillrect	= sys_fillrect,
    948	.fb_copyarea	= sys_copyarea,
    949	.fb_imageblit	= sys_imageblit,
    950	.fb_mmap	= ps3fb_mmap,
    951	.fb_blank	= ps3fb_blank,
    952	.fb_ioctl	= ps3fb_ioctl,
    953	.fb_compat_ioctl = ps3fb_ioctl
    954};
    955
    956static const struct fb_fix_screeninfo ps3fb_fix = {
    957	.id =		DEVICE_NAME,
    958	.type =		FB_TYPE_PACKED_PIXELS,
    959	.visual =	FB_VISUAL_TRUECOLOR,
    960	.accel =	FB_ACCEL_NONE,
    961};
    962
    963static int ps3fb_probe(struct ps3_system_bus_device *dev)
    964{
    965	struct fb_info *info;
    966	struct ps3fb_par *par;
    967	int retval;
    968	u64 ddr_lpar = 0;
    969	u64 lpar_dma_control = 0;
    970	u64 lpar_driver_info = 0;
    971	u64 lpar_reports = 0;
    972	u64 lpar_reports_size = 0;
    973	u64 xdr_lpar;
    974	struct gpu_driver_info *dinfo;
    975	void *fb_start;
    976	int status;
    977	struct task_struct *task;
    978	unsigned long max_ps3fb_size;
    979
    980	if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
    981		dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
    982		return -ENOMEM;
    983	}
    984
    985	retval = ps3_open_hv_device(dev);
    986	if (retval) {
    987		dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
    988			__func__);
    989		goto err;
    990	}
    991
    992	if (!ps3fb_mode)
    993		ps3fb_mode = ps3av_get_mode();
    994	dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode);
    995
    996	atomic_set(&ps3fb.f_count, -1);	/* fbcon opens ps3fb */
    997	atomic_set(&ps3fb.ext_flip, 0);	/* for flip with vsync */
    998	init_waitqueue_head(&ps3fb.wait_vsync);
    999
   1000#ifdef HEAD_A
   1001	status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
   1002	if (status) {
   1003		dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
   1004			__func__, status);
   1005		retval = -ENODEV;
   1006		goto err_close_device;
   1007	}
   1008#endif
   1009#ifdef HEAD_B
   1010	status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
   1011	if (status) {
   1012		dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
   1013			__func__, status);
   1014		retval = -ENODEV;
   1015		goto err_close_device;
   1016	}
   1017#endif
   1018
   1019	max_ps3fb_size = ALIGN(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
   1020	if (ps3fb_videomemory.size > max_ps3fb_size) {
   1021		dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
   1022			 max_ps3fb_size);
   1023		ps3fb_videomemory.size = max_ps3fb_size;
   1024	}
   1025
   1026	/* get gpu context handle */
   1027	status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0,
   1028					 &ps3fb.memory_handle, &ddr_lpar);
   1029	if (status) {
   1030		dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
   1031			__func__, status);
   1032		retval = -ENOMEM;
   1033		goto err_close_device;
   1034	}
   1035	dev_dbg(&dev->core, "ddr:lpar:0x%llx\n", ddr_lpar);
   1036
   1037	status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
   1038					  &ps3fb.context_handle,
   1039					  &lpar_dma_control, &lpar_driver_info,
   1040					  &lpar_reports, &lpar_reports_size);
   1041	if (status) {
   1042		dev_err(&dev->core,
   1043			"%s: lv1_gpu_context_allocate failed: %d\n", __func__,
   1044			status);
   1045		retval = -ENOMEM;
   1046		goto err_gpu_memory_free;
   1047	}
   1048
   1049	/* vsync interrupt */
   1050	dinfo = (void __force *)ioremap(lpar_driver_info, 128 * 1024);
   1051	if (!dinfo) {
   1052		dev_err(&dev->core, "%s: ioremap failed\n", __func__);
   1053		retval = -ENOMEM;
   1054		goto err_gpu_context_free;
   1055	}
   1056
   1057	ps3fb.dinfo = dinfo;
   1058	dev_dbg(&dev->core, "version_driver:%x\n", dinfo->version_driver);
   1059	dev_dbg(&dev->core, "irq outlet:%x\n", dinfo->irq.irq_outlet);
   1060	dev_dbg(&dev->core, "version_gpu: %x memory_size: %x ch: %x "
   1061		"core_freq: %d mem_freq:%d\n", dinfo->version_gpu,
   1062		dinfo->memory_size, dinfo->hardware_channel,
   1063		dinfo->nvcore_frequency/1000000,
   1064		dinfo->memory_frequency/1000000);
   1065
   1066	if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
   1067		dev_err(&dev->core, "%s: version_driver err:%x\n", __func__,
   1068			dinfo->version_driver);
   1069		retval = -EINVAL;
   1070		goto err_iounmap_dinfo;
   1071	}
   1072
   1073	retval = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
   1074				    &ps3fb.irq_no);
   1075	if (retval) {
   1076		dev_err(&dev->core, "%s: ps3_alloc_irq failed %d\n", __func__,
   1077			retval);
   1078		goto err_iounmap_dinfo;
   1079	}
   1080
   1081	retval = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt,
   1082			     0, DEVICE_NAME, &dev->core);
   1083	if (retval) {
   1084		dev_err(&dev->core, "%s: request_irq failed %d\n", __func__,
   1085			retval);
   1086		goto err_destroy_plug;
   1087	}
   1088
   1089	dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
   1090			  (1 << GPU_INTR_STATUS_FLIP_1);
   1091
   1092	/* Clear memory to prevent kernel info leakage into userspace */
   1093	memset(ps3fb_videomemory.address, 0, ps3fb_videomemory.size);
   1094
   1095	xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
   1096
   1097	status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
   1098				       xdr_lpar, ps3fb_videomemory.size,
   1099				       CBE_IOPTE_PP_W | CBE_IOPTE_PP_R |
   1100				       CBE_IOPTE_M);
   1101	if (status) {
   1102		dev_err(&dev->core, "%s: lv1_gpu_context_iomap failed: %d\n",
   1103			__func__, status);
   1104		retval =  -ENXIO;
   1105		goto err_free_irq;
   1106	}
   1107
   1108	dev_dbg(&dev->core, "video:%p ioif:%lx lpar:%llx size:%lx\n",
   1109		ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
   1110		ps3fb_videomemory.size);
   1111
   1112	status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
   1113				  GPU_CMD_BUF_SIZE, GPU_IOIF);
   1114	if (status) {
   1115		dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
   1116			__func__, status);
   1117		retval = -ENXIO;
   1118		goto err_context_unmap;
   1119	}
   1120
   1121	info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
   1122	if (!info) {
   1123		retval = -ENOMEM;
   1124		goto err_context_fb_close;
   1125	}
   1126
   1127	par = info->par;
   1128	par->mode_id = ~ps3fb_mode;	/* != ps3fb_mode, to trigger change */
   1129	par->new_mode_id = ps3fb_mode;
   1130	par->num_frames = 1;
   1131
   1132	info->fbops = &ps3fb_ops;
   1133	info->fix = ps3fb_fix;
   1134
   1135	/*
   1136	 * The GPU command buffer is at the start of video memory
   1137	 * As we don't use the full command buffer, we can put the actual
   1138	 * frame buffer at offset GPU_FB_START and save some precious XDR
   1139	 * memory
   1140	 */
   1141	fb_start = ps3fb_videomemory.address + GPU_FB_START;
   1142	info->screen_base = (char __force __iomem *)fb_start;
   1143	info->fix.smem_start = __pa(fb_start);
   1144	info->fix.smem_len = ps3fb_videomemory.size - GPU_FB_START;
   1145
   1146	info->pseudo_palette = par->pseudo_palette;
   1147	info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
   1148		      FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
   1149
   1150	retval = fb_alloc_cmap(&info->cmap, 256, 0);
   1151	if (retval < 0)
   1152		goto err_framebuffer_release;
   1153
   1154	if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb,
   1155			  ARRAY_SIZE(ps3fb_modedb),
   1156			  ps3fb_vmode(par->new_mode_id), 32)) {
   1157		retval = -EINVAL;
   1158		goto err_fb_dealloc;
   1159	}
   1160
   1161	fb_videomode_to_modelist(ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb),
   1162				 &info->modelist);
   1163
   1164	retval = register_framebuffer(info);
   1165	if (retval < 0)
   1166		goto err_fb_dealloc;
   1167
   1168	ps3_system_bus_set_drvdata(dev, info);
   1169
   1170	dev_info(info->device, "%s %s, using %u KiB of video memory\n",
   1171		 dev_driver_string(info->dev), dev_name(info->dev),
   1172		 info->fix.smem_len >> 10);
   1173
   1174	task = kthread_run(ps3fbd, info, DEVICE_NAME);
   1175	if (IS_ERR(task)) {
   1176		retval = PTR_ERR(task);
   1177		goto err_unregister_framebuffer;
   1178	}
   1179
   1180	ps3fb.task = task;
   1181
   1182	return 0;
   1183
   1184err_unregister_framebuffer:
   1185	unregister_framebuffer(info);
   1186err_fb_dealloc:
   1187	fb_dealloc_cmap(&info->cmap);
   1188err_framebuffer_release:
   1189	framebuffer_release(info);
   1190err_context_fb_close:
   1191	lv1_gpu_fb_close(ps3fb.context_handle);
   1192err_context_unmap:
   1193	lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
   1194			      ps3fb_videomemory.size, CBE_IOPTE_M);
   1195err_free_irq:
   1196	free_irq(ps3fb.irq_no, &dev->core);
   1197err_destroy_plug:
   1198	ps3_irq_plug_destroy(ps3fb.irq_no);
   1199err_iounmap_dinfo:
   1200	iounmap((u8 __force __iomem *)ps3fb.dinfo);
   1201err_gpu_context_free:
   1202	lv1_gpu_context_free(ps3fb.context_handle);
   1203err_gpu_memory_free:
   1204	lv1_gpu_memory_free(ps3fb.memory_handle);
   1205err_close_device:
   1206	ps3_close_hv_device(dev);
   1207err:
   1208	return retval;
   1209}
   1210
   1211static void ps3fb_shutdown(struct ps3_system_bus_device *dev)
   1212{
   1213	struct fb_info *info = ps3_system_bus_get_drvdata(dev);
   1214	u64 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
   1215
   1216	dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
   1217
   1218	atomic_inc(&ps3fb.ext_flip);	/* flip off */
   1219	ps3fb.dinfo->irq.mask = 0;
   1220
   1221	if (ps3fb.task) {
   1222		struct task_struct *task = ps3fb.task;
   1223		ps3fb.task = NULL;
   1224		kthread_stop(task);
   1225	}
   1226	if (ps3fb.irq_no) {
   1227		free_irq(ps3fb.irq_no, &dev->core);
   1228		ps3_irq_plug_destroy(ps3fb.irq_no);
   1229	}
   1230	if (info) {
   1231		unregister_framebuffer(info);
   1232		fb_dealloc_cmap(&info->cmap);
   1233		framebuffer_release(info);
   1234		ps3_system_bus_set_drvdata(dev, NULL);
   1235	}
   1236	iounmap((u8 __force __iomem *)ps3fb.dinfo);
   1237	lv1_gpu_fb_close(ps3fb.context_handle);
   1238	lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
   1239			      ps3fb_videomemory.size, CBE_IOPTE_M);
   1240	lv1_gpu_context_free(ps3fb.context_handle);
   1241	lv1_gpu_memory_free(ps3fb.memory_handle);
   1242	ps3_close_hv_device(dev);
   1243	dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);
   1244}
   1245
   1246static struct ps3_system_bus_driver ps3fb_driver = {
   1247	.match_id	= PS3_MATCH_ID_GPU,
   1248	.match_sub_id	= PS3_MATCH_SUB_ID_GPU_FB,
   1249	.core.name	= DEVICE_NAME,
   1250	.core.owner	= THIS_MODULE,
   1251	.probe		= ps3fb_probe,
   1252	.remove		= ps3fb_shutdown,
   1253	.shutdown	= ps3fb_shutdown,
   1254};
   1255
   1256static int __init ps3fb_setup(void)
   1257{
   1258	char *options;
   1259
   1260#ifdef MODULE
   1261	return 0;
   1262#endif
   1263
   1264	if (fb_get_options(DEVICE_NAME, &options))
   1265		return -ENXIO;
   1266
   1267	if (!options || !*options)
   1268		return 0;
   1269
   1270	while (1) {
   1271		char *this_opt = strsep(&options, ",");
   1272
   1273		if (!this_opt)
   1274			break;
   1275		if (!*this_opt)
   1276			continue;
   1277		if (!strncmp(this_opt, "mode:", 5))
   1278			ps3fb_mode = simple_strtoul(this_opt + 5, NULL, 0);
   1279		else
   1280			mode_option = this_opt;
   1281	}
   1282	return 0;
   1283}
   1284
   1285static int __init ps3fb_init(void)
   1286{
   1287	if (!ps3fb_videomemory.address ||  ps3fb_setup())
   1288		return -ENXIO;
   1289
   1290	return ps3_system_bus_driver_register(&ps3fb_driver);
   1291}
   1292
   1293static void __exit ps3fb_exit(void)
   1294{
   1295	pr_debug(" -> %s:%d\n", __func__, __LINE__);
   1296	ps3_system_bus_driver_unregister(&ps3fb_driver);
   1297	pr_debug(" <- %s:%d\n", __func__, __LINE__);
   1298}
   1299
   1300module_init(ps3fb_init);
   1301module_exit(ps3fb_exit);
   1302
   1303MODULE_LICENSE("GPL");
   1304MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
   1305MODULE_AUTHOR("Sony Computer Entertainment Inc.");
   1306MODULE_ALIAS(PS3_MODULE_ALIAS_GPU_FB);