accel.h (7090B)
1/* SPDX-License-Identifier: GPL-2.0-or-later */ 2/* 3 * Copyright 1998-2008 VIA Technologies, Inc. All Rights Reserved. 4 * Copyright 2001-2008 S3 Graphics, Inc. All Rights Reserved. 5 6 */ 7 8#ifndef __ACCEL_H__ 9#define __ACCEL_H__ 10 11#define FB_ACCEL_VIA_UNICHROME 50 12 13/* MMIO Base Address Definition */ 14#define MMIO_VGABASE 0x8000 15#define MMIO_CR_READ (MMIO_VGABASE + 0x3D4) 16#define MMIO_CR_WRITE (MMIO_VGABASE + 0x3D5) 17#define MMIO_SR_READ (MMIO_VGABASE + 0x3C4) 18#define MMIO_SR_WRITE (MMIO_VGABASE + 0x3C5) 19 20/* HW Cursor Status Define */ 21#define HW_Cursor_ON 0 22#define HW_Cursor_OFF 1 23 24#define CURSOR_SIZE (8 * 1024) 25#define VQ_SIZE (256 * 1024) 26 27#define VIA_MMIO_BLTBASE 0x200000 28#define VIA_MMIO_BLTSIZE 0x200000 29 30/* Defines for 2D registers */ 31#define VIA_REG_GECMD 0x000 32#define VIA_REG_GEMODE 0x004 33#define VIA_REG_SRCPOS 0x008 34#define VIA_REG_DSTPOS 0x00C 35/* width and height */ 36#define VIA_REG_DIMENSION 0x010 37#define VIA_REG_PATADDR 0x014 38#define VIA_REG_FGCOLOR 0x018 39#define VIA_REG_BGCOLOR 0x01C 40/* top and left of clipping */ 41#define VIA_REG_CLIPTL 0x020 42/* bottom and right of clipping */ 43#define VIA_REG_CLIPBR 0x024 44#define VIA_REG_OFFSET 0x028 45/* color key control */ 46#define VIA_REG_KEYCONTROL 0x02C 47#define VIA_REG_SRCBASE 0x030 48#define VIA_REG_DSTBASE 0x034 49/* pitch of src and dst */ 50#define VIA_REG_PITCH 0x038 51#define VIA_REG_MONOPAT0 0x03C 52#define VIA_REG_MONOPAT1 0x040 53/* from 0x100 to 0x1ff */ 54#define VIA_REG_COLORPAT 0x100 55 56/* defines for VIA 2D registers for vt3353/3409 (M1 engine)*/ 57#define VIA_REG_GECMD_M1 0x000 58#define VIA_REG_GEMODE_M1 0x004 59#define VIA_REG_GESTATUS_M1 0x004 /* as same as VIA_REG_GEMODE */ 60#define VIA_REG_PITCH_M1 0x008 /* pitch of src and dst */ 61#define VIA_REG_DIMENSION_M1 0x00C /* width and height */ 62#define VIA_REG_DSTPOS_M1 0x010 63#define VIA_REG_LINE_XY_M1 0x010 64#define VIA_REG_DSTBASE_M1 0x014 65#define VIA_REG_SRCPOS_M1 0x018 66#define VIA_REG_LINE_K1K2_M1 0x018 67#define VIA_REG_SRCBASE_M1 0x01C 68#define VIA_REG_PATADDR_M1 0x020 69#define VIA_REG_MONOPAT0_M1 0x024 70#define VIA_REG_MONOPAT1_M1 0x028 71#define VIA_REG_OFFSET_M1 0x02C 72#define VIA_REG_LINE_ERROR_M1 0x02C 73#define VIA_REG_CLIPTL_M1 0x040 /* top and left of clipping */ 74#define VIA_REG_CLIPBR_M1 0x044 /* bottom and right of clipping */ 75#define VIA_REG_KEYCONTROL_M1 0x048 /* color key control */ 76#define VIA_REG_FGCOLOR_M1 0x04C 77#define VIA_REG_DSTCOLORKEY_M1 0x04C /* as same as VIA_REG_FG */ 78#define VIA_REG_BGCOLOR_M1 0x050 79#define VIA_REG_SRCCOLORKEY_M1 0x050 /* as same as VIA_REG_BG */ 80#define VIA_REG_MONOPATFGC_M1 0x058 /* Add BG color of Pattern. */ 81#define VIA_REG_MONOPATBGC_M1 0x05C /* Add FG color of Pattern. */ 82#define VIA_REG_COLORPAT_M1 0x100 /* from 0x100 to 0x1ff */ 83 84/* VIA_REG_PITCH(0x38): Pitch Setting */ 85#define VIA_PITCH_ENABLE 0x80000000 86 87/* defines for VIA HW cursor registers */ 88#define VIA_REG_CURSOR_MODE 0x2D0 89#define VIA_REG_CURSOR_POS 0x2D4 90#define VIA_REG_CURSOR_ORG 0x2D8 91#define VIA_REG_CURSOR_BG 0x2DC 92#define VIA_REG_CURSOR_FG 0x2E0 93 94/* VIA_REG_GEMODE(0x04): GE mode */ 95#define VIA_GEM_8bpp 0x00000000 96#define VIA_GEM_16bpp 0x00000100 97#define VIA_GEM_32bpp 0x00000300 98 99/* VIA_REG_GECMD(0x00): 2D Engine Command */ 100#define VIA_GEC_NOOP 0x00000000 101#define VIA_GEC_BLT 0x00000001 102#define VIA_GEC_LINE 0x00000005 103 104/* Rotate Command */ 105#define VIA_GEC_ROT 0x00000008 106 107#define VIA_GEC_SRC_XY 0x00000000 108#define VIA_GEC_SRC_LINEAR 0x00000010 109#define VIA_GEC_DST_XY 0x00000000 110#define VIA_GEC_DST_LINRAT 0x00000020 111 112#define VIA_GEC_SRC_FB 0x00000000 113#define VIA_GEC_SRC_SYS 0x00000040 114#define VIA_GEC_DST_FB 0x00000000 115#define VIA_GEC_DST_SYS 0x00000080 116 117/* source is mono */ 118#define VIA_GEC_SRC_MONO 0x00000100 119/* pattern is mono */ 120#define VIA_GEC_PAT_MONO 0x00000200 121/* mono src is opaque */ 122#define VIA_GEC_MSRC_OPAQUE 0x00000000 123/* mono src is transparent */ 124#define VIA_GEC_MSRC_TRANS 0x00000400 125/* pattern is in frame buffer */ 126#define VIA_GEC_PAT_FB 0x00000000 127/* pattern is from reg setting */ 128#define VIA_GEC_PAT_REG 0x00000800 129 130#define VIA_GEC_CLIP_DISABLE 0x00000000 131#define VIA_GEC_CLIP_ENABLE 0x00001000 132 133#define VIA_GEC_FIXCOLOR_PAT 0x00002000 134 135#define VIA_GEC_INCX 0x00000000 136#define VIA_GEC_DECY 0x00004000 137#define VIA_GEC_INCY 0x00000000 138#define VIA_GEC_DECX 0x00008000 139/* mono pattern is opaque */ 140#define VIA_GEC_MPAT_OPAQUE 0x00000000 141/* mono pattern is transparent */ 142#define VIA_GEC_MPAT_TRANS 0x00010000 143 144#define VIA_GEC_MONO_UNPACK 0x00000000 145#define VIA_GEC_MONO_PACK 0x00020000 146#define VIA_GEC_MONO_DWORD 0x00000000 147#define VIA_GEC_MONO_WORD 0x00040000 148#define VIA_GEC_MONO_BYTE 0x00080000 149 150#define VIA_GEC_LASTPIXEL_ON 0x00000000 151#define VIA_GEC_LASTPIXEL_OFF 0x00100000 152#define VIA_GEC_X_MAJOR 0x00000000 153#define VIA_GEC_Y_MAJOR 0x00200000 154#define VIA_GEC_QUICK_START 0x00800000 155 156/* defines for VIA 3D registers */ 157#define VIA_REG_STATUS 0x400 158#define VIA_REG_CR_TRANSET 0x41C 159#define VIA_REG_CR_TRANSPACE 0x420 160#define VIA_REG_TRANSET 0x43C 161#define VIA_REG_TRANSPACE 0x440 162 163/* VIA_REG_STATUS(0x400): Engine Status */ 164 165/* Command Regulator is busy */ 166#define VIA_CMD_RGTR_BUSY 0x00000080 167/* 2D Engine is busy */ 168#define VIA_2D_ENG_BUSY 0x00000002 169/* 3D Engine is busy */ 170#define VIA_3D_ENG_BUSY 0x00000001 171/* Virtual Queue is busy */ 172#define VIA_VR_QUEUE_BUSY 0x00020000 173 174/* VIA_REG_STATUS(0x400): Engine Status for H5 */ 175#define VIA_CMD_RGTR_BUSY_H5 0x00000010 /* Command Regulator is busy */ 176#define VIA_2D_ENG_BUSY_H5 0x00000002 /* 2D Engine is busy */ 177#define VIA_3D_ENG_BUSY_H5 0x00001FE1 /* 3D Engine is busy */ 178#define VIA_VR_QUEUE_BUSY_H5 0x00000004 /* Virtual Queue is busy */ 179 180/* VIA_REG_STATUS(0x400): Engine Status for VT3353/3409 */ 181#define VIA_CMD_RGTR_BUSY_M1 0x00000010 /* Command Regulator is busy */ 182#define VIA_2D_ENG_BUSY_M1 0x00000002 /* 2D Engine is busy */ 183#define VIA_3D_ENG_BUSY_M1 0x00001FE1 /* 3D Engine is busy */ 184#define VIA_VR_QUEUE_BUSY_M1 0x00000004 /* Virtual Queue is busy */ 185 186#define MAXLOOP 0xFFFFFF 187 188#define VIA_BITBLT_COLOR 1 189#define VIA_BITBLT_MONO 2 190#define VIA_BITBLT_FILL 3 191 192int viafb_setup_engine(struct fb_info *info); 193void viafb_reset_engine(struct viafb_par *viapar); 194void viafb_show_hw_cursor(struct fb_info *info, int Status); 195void viafb_wait_engine_idle(struct fb_info *info); 196 197#endif /* __ACCEL_H__ */