cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
git clone https://git.sinitax.com/sinitax/cachepc-linux
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crush.h (11076B)


      1/* SPDX-License-Identifier: GPL-2.0 */
      2#ifndef CEPH_CRUSH_CRUSH_H
      3#define CEPH_CRUSH_CRUSH_H
      4
      5#ifdef __KERNEL__
      6# include <linux/rbtree.h>
      7# include <linux/types.h>
      8#else
      9# include "crush_compat.h"
     10#endif
     11
     12/*
     13 * CRUSH is a pseudo-random data distribution algorithm that
     14 * efficiently distributes input values (typically, data objects)
     15 * across a heterogeneous, structured storage cluster.
     16 *
     17 * The algorithm was originally described in detail in this paper
     18 * (although the algorithm has evolved somewhat since then):
     19 *
     20 *     https://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
     21 *
     22 * LGPL2
     23 */
     24
     25
     26#define CRUSH_MAGIC 0x00010000ul   /* for detecting algorithm revisions */
     27
     28#define CRUSH_MAX_DEPTH 10  /* max crush hierarchy depth */
     29#define CRUSH_MAX_RULESET (1<<8)  /* max crush ruleset number */
     30#define CRUSH_MAX_RULES CRUSH_MAX_RULESET  /* should be the same as max rulesets */
     31
     32#define CRUSH_MAX_DEVICE_WEIGHT (100u * 0x10000u)
     33#define CRUSH_MAX_BUCKET_WEIGHT (65535u * 0x10000u)
     34
     35#define CRUSH_ITEM_UNDEF  0x7ffffffe  /* undefined result (internal use only) */
     36#define CRUSH_ITEM_NONE   0x7fffffff  /* no result */
     37
     38/*
     39 * CRUSH uses user-defined "rules" to describe how inputs should be
     40 * mapped to devices.  A rule consists of sequence of steps to perform
     41 * to generate the set of output devices.
     42 */
     43struct crush_rule_step {
     44	__u32 op;
     45	__s32 arg1;
     46	__s32 arg2;
     47};
     48
     49/* step op codes */
     50enum {
     51	CRUSH_RULE_NOOP = 0,
     52	CRUSH_RULE_TAKE = 1,          /* arg1 = value to start with */
     53	CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */
     54				      /* arg2 = type */
     55	CRUSH_RULE_CHOOSE_INDEP = 3,  /* same */
     56	CRUSH_RULE_EMIT = 4,          /* no args */
     57	CRUSH_RULE_CHOOSELEAF_FIRSTN = 6,
     58	CRUSH_RULE_CHOOSELEAF_INDEP = 7,
     59
     60	CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */
     61	CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */
     62	CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10,
     63	CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11,
     64	CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12,
     65	CRUSH_RULE_SET_CHOOSELEAF_STABLE = 13
     66};
     67
     68/*
     69 * for specifying choose num (arg1) relative to the max parameter
     70 * passed to do_rule
     71 */
     72#define CRUSH_CHOOSE_N            0
     73#define CRUSH_CHOOSE_N_MINUS(x)   (-(x))
     74
     75/*
     76 * The rule mask is used to describe what the rule is intended for.
     77 * Given a ruleset and size of output set, we search through the
     78 * rule list for a matching rule_mask.
     79 */
     80struct crush_rule_mask {
     81	__u8 ruleset;
     82	__u8 type;
     83	__u8 min_size;
     84	__u8 max_size;
     85};
     86
     87struct crush_rule {
     88	__u32 len;
     89	struct crush_rule_mask mask;
     90	struct crush_rule_step steps[];
     91};
     92
     93#define crush_rule_size(len) (sizeof(struct crush_rule) + \
     94			      (len)*sizeof(struct crush_rule_step))
     95
     96
     97
     98/*
     99 * A bucket is a named container of other items (either devices or
    100 * other buckets).  Items within a bucket are chosen using one of a
    101 * few different algorithms.  The table summarizes how the speed of
    102 * each option measures up against mapping stability when items are
    103 * added or removed.
    104 *
    105 *  Bucket Alg     Speed       Additions    Removals
    106 *  ------------------------------------------------
    107 *  uniform         O(1)       poor         poor
    108 *  list            O(n)       optimal      poor
    109 *  tree            O(log n)   good         good
    110 *  straw           O(n)       better       better
    111 *  straw2          O(n)       optimal      optimal
    112 */
    113enum {
    114	CRUSH_BUCKET_UNIFORM = 1,
    115	CRUSH_BUCKET_LIST = 2,
    116	CRUSH_BUCKET_TREE = 3,
    117	CRUSH_BUCKET_STRAW = 4,
    118	CRUSH_BUCKET_STRAW2 = 5,
    119};
    120extern const char *crush_bucket_alg_name(int alg);
    121
    122/*
    123 * although tree was a legacy algorithm, it has been buggy, so
    124 * exclude it.
    125 */
    126#define CRUSH_LEGACY_ALLOWED_BUCKET_ALGS (	\
    127		(1 << CRUSH_BUCKET_UNIFORM) |	\
    128		(1 << CRUSH_BUCKET_LIST) |	\
    129		(1 << CRUSH_BUCKET_STRAW))
    130
    131struct crush_bucket {
    132	__s32 id;        /* this'll be negative */
    133	__u16 type;      /* non-zero; type=0 is reserved for devices */
    134	__u8 alg;        /* one of CRUSH_BUCKET_* */
    135	__u8 hash;       /* which hash function to use, CRUSH_HASH_* */
    136	__u32 weight;    /* 16-bit fixed point */
    137	__u32 size;      /* num items */
    138	__s32 *items;
    139
    140};
    141
    142/** @ingroup API
    143 *
    144 * Replacement weights for each item in a bucket. The size of the
    145 * array must be exactly the size of the straw2 bucket, just as the
    146 * item_weights array.
    147 *
    148 */
    149struct crush_weight_set {
    150	__u32 *weights; /*!< 16.16 fixed point weights
    151                             in the same order as items */
    152	__u32 size;     /*!< size of the __weights__ array */
    153};
    154
    155/** @ingroup API
    156 *
    157 * Replacement weights and ids for a given straw2 bucket, for
    158 * placement purposes.
    159 *
    160 * When crush_do_rule() chooses the Nth item from a straw2 bucket, the
    161 * replacement weights found at __weight_set[N]__ are used instead of
    162 * the weights from __item_weights__. If __N__ is greater than
    163 * __weight_set_size__, the weights found at __weight_set_size-1__ are
    164 * used instead. For instance if __weight_set__ is:
    165 *
    166 *    [ [ 0x10000, 0x20000 ],   // position 0
    167 *      [ 0x20000, 0x40000 ] ]  // position 1
    168 *
    169 * choosing the 0th item will use position 0 weights [ 0x10000, 0x20000 ]
    170 * choosing the 1th item will use position 1 weights [ 0x20000, 0x40000 ]
    171 * choosing the 2th item will use position 1 weights [ 0x20000, 0x40000 ]
    172 * etc.
    173 *
    174 */
    175struct crush_choose_arg {
    176	__s32 *ids;            /*!< values to use instead of items */
    177	__u32 ids_size;        /*!< size of the __ids__ array */
    178	struct crush_weight_set *weight_set; /*!< weight replacements for
    179                                                  a given position */
    180	__u32 weight_set_size; /*!< size of the __weight_set__ array */
    181};
    182
    183/** @ingroup API
    184 *
    185 * Replacement weights and ids for each bucket in the crushmap. The
    186 * __size__ of the __args__ array must be exactly the same as the
    187 * __map->max_buckets__.
    188 *
    189 * The __crush_choose_arg__ at index N will be used when choosing
    190 * an item from the bucket __map->buckets[N]__ bucket, provided it
    191 * is a straw2 bucket.
    192 *
    193 */
    194struct crush_choose_arg_map {
    195#ifdef __KERNEL__
    196	struct rb_node node;
    197	s64 choose_args_index;
    198#endif
    199	struct crush_choose_arg *args; /*!< replacement for each bucket
    200                                            in the crushmap */
    201	__u32 size;                    /*!< size of the __args__ array */
    202};
    203
    204struct crush_bucket_uniform {
    205	struct crush_bucket h;
    206	__u32 item_weight;  /* 16-bit fixed point; all items equally weighted */
    207};
    208
    209struct crush_bucket_list {
    210	struct crush_bucket h;
    211	__u32 *item_weights;  /* 16-bit fixed point */
    212	__u32 *sum_weights;   /* 16-bit fixed point.  element i is sum
    213				 of weights 0..i, inclusive */
    214};
    215
    216struct crush_bucket_tree {
    217	struct crush_bucket h;  /* note: h.size is _tree_ size, not number of
    218				   actual items */
    219	__u8 num_nodes;
    220	__u32 *node_weights;
    221};
    222
    223struct crush_bucket_straw {
    224	struct crush_bucket h;
    225	__u32 *item_weights;   /* 16-bit fixed point */
    226	__u32 *straws;         /* 16-bit fixed point */
    227};
    228
    229struct crush_bucket_straw2 {
    230	struct crush_bucket h;
    231	__u32 *item_weights;   /* 16-bit fixed point */
    232};
    233
    234
    235
    236/*
    237 * CRUSH map includes all buckets, rules, etc.
    238 */
    239struct crush_map {
    240	struct crush_bucket **buckets;
    241	struct crush_rule **rules;
    242
    243	__s32 max_buckets;
    244	__u32 max_rules;
    245	__s32 max_devices;
    246
    247	/* choose local retries before re-descent */
    248	__u32 choose_local_tries;
    249	/* choose local attempts using a fallback permutation before
    250	 * re-descent */
    251	__u32 choose_local_fallback_tries;
    252	/* choose attempts before giving up */
    253	__u32 choose_total_tries;
    254	/* attempt chooseleaf inner descent once for firstn mode; on
    255	 * reject retry outer descent.  Note that this does *not*
    256	 * apply to a collision: in that case we will retry as we used
    257	 * to. */
    258	__u32 chooseleaf_descend_once;
    259
    260	/* if non-zero, feed r into chooseleaf, bit-shifted right by (r-1)
    261	 * bits.  a value of 1 is best for new clusters.  for legacy clusters
    262	 * that want to limit reshuffling, a value of 3 or 4 will make the
    263	 * mappings line up a bit better with previous mappings. */
    264	__u8 chooseleaf_vary_r;
    265
    266	/* if true, it makes chooseleaf firstn to return stable results (if
    267	 * no local retry) so that data migrations would be optimal when some
    268	 * device fails. */
    269	__u8 chooseleaf_stable;
    270
    271	/*
    272	 * This value is calculated after decode or construction by
    273	 * the builder. It is exposed here (rather than having a
    274	 * 'build CRUSH working space' function) so that callers can
    275	 * reserve a static buffer, allocate space on the stack, or
    276	 * otherwise avoid calling into the heap allocator if they
    277	 * want to. The size of the working space depends on the map,
    278	 * while the size of the scratch vector passed to the mapper
    279	 * depends on the size of the desired result set.
    280	 *
    281	 * Nothing stops the caller from allocating both in one swell
    282	 * foop and passing in two points, though.
    283	 */
    284	size_t working_size;
    285
    286#ifndef __KERNEL__
    287	/*
    288	 * version 0 (original) of straw_calc has various flaws.  version 1
    289	 * fixes a few of them.
    290	 */
    291	__u8 straw_calc_version;
    292
    293	/*
    294	 * allowed bucket algs is a bitmask, here the bit positions
    295	 * are CRUSH_BUCKET_*.  note that these are *bits* and
    296	 * CRUSH_BUCKET_* values are not, so we need to or together (1
    297	 * << CRUSH_BUCKET_WHATEVER).  The 0th bit is not used to
    298	 * minimize confusion (bucket type values start at 1).
    299	 */
    300	__u32 allowed_bucket_algs;
    301
    302	__u32 *choose_tries;
    303#else
    304	/* device/bucket type id -> type name (CrushWrapper::type_map) */
    305	struct rb_root type_names;
    306
    307	/* device/bucket id -> name (CrushWrapper::name_map) */
    308	struct rb_root names;
    309
    310	/* CrushWrapper::choose_args */
    311	struct rb_root choose_args;
    312#endif
    313};
    314
    315
    316/* crush.c */
    317extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos);
    318extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b);
    319extern void crush_destroy_bucket_list(struct crush_bucket_list *b);
    320extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b);
    321extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b);
    322extern void crush_destroy_bucket_straw2(struct crush_bucket_straw2 *b);
    323extern void crush_destroy_bucket(struct crush_bucket *b);
    324extern void crush_destroy_rule(struct crush_rule *r);
    325extern void crush_destroy(struct crush_map *map);
    326
    327static inline int crush_calc_tree_node(int i)
    328{
    329	return ((i+1) << 1)-1;
    330}
    331
    332/*
    333 * These data structures are private to the CRUSH implementation. They
    334 * are exposed in this header file because builder needs their
    335 * definitions to calculate the total working size.
    336 *
    337 * Moving this out of the crush map allow us to treat the CRUSH map as
    338 * immutable within the mapper and removes the requirement for a CRUSH
    339 * map lock.
    340 */
    341struct crush_work_bucket {
    342	__u32 perm_x; /* @x for which *perm is defined */
    343	__u32 perm_n; /* num elements of *perm that are permuted/defined */
    344	__u32 *perm;  /* Permutation of the bucket's items */
    345};
    346
    347struct crush_work {
    348	struct crush_work_bucket **work; /* Per-bucket working store */
    349#ifdef __KERNEL__
    350	struct list_head item;
    351#endif
    352};
    353
    354#ifdef __KERNEL__
    355/* osdmap.c */
    356void clear_crush_names(struct rb_root *root);
    357void clear_choose_args(struct crush_map *c);
    358#endif
    359
    360#endif