cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
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sbitmap.h (17990B)


      1/* SPDX-License-Identifier: GPL-2.0-only */
      2/*
      3 * Fast and scalable bitmaps.
      4 *
      5 * Copyright (C) 2016 Facebook
      6 * Copyright (C) 2013-2014 Jens Axboe
      7 */
      8
      9#ifndef __LINUX_SCALE_BITMAP_H
     10#define __LINUX_SCALE_BITMAP_H
     11
     12#include <linux/atomic.h>
     13#include <linux/bitops.h>
     14#include <linux/cache.h>
     15#include <linux/list.h>
     16#include <linux/log2.h>
     17#include <linux/minmax.h>
     18#include <linux/percpu.h>
     19#include <linux/slab.h>
     20#include <linux/smp.h>
     21#include <linux/types.h>
     22#include <linux/wait.h>
     23
     24struct seq_file;
     25
     26/**
     27 * struct sbitmap_word - Word in a &struct sbitmap.
     28 */
     29struct sbitmap_word {
     30	/**
     31	 * @word: word holding free bits
     32	 */
     33	unsigned long word;
     34
     35	/**
     36	 * @cleared: word holding cleared bits
     37	 */
     38	unsigned long cleared ____cacheline_aligned_in_smp;
     39} ____cacheline_aligned_in_smp;
     40
     41/**
     42 * struct sbitmap - Scalable bitmap.
     43 *
     44 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
     45 * trades off higher memory usage for better scalability.
     46 */
     47struct sbitmap {
     48	/**
     49	 * @depth: Number of bits used in the whole bitmap.
     50	 */
     51	unsigned int depth;
     52
     53	/**
     54	 * @shift: log2(number of bits used per word)
     55	 */
     56	unsigned int shift;
     57
     58	/**
     59	 * @map_nr: Number of words (cachelines) being used for the bitmap.
     60	 */
     61	unsigned int map_nr;
     62
     63	/**
     64	 * @round_robin: Allocate bits in strict round-robin order.
     65	 */
     66	bool round_robin;
     67
     68	/**
     69	 * @map: Allocated bitmap.
     70	 */
     71	struct sbitmap_word *map;
     72
     73	/*
     74	 * @alloc_hint: Cache of last successfully allocated or freed bit.
     75	 *
     76	 * This is per-cpu, which allows multiple users to stick to different
     77	 * cachelines until the map is exhausted.
     78	 */
     79	unsigned int __percpu *alloc_hint;
     80};
     81
     82#define SBQ_WAIT_QUEUES 8
     83#define SBQ_WAKE_BATCH 8
     84
     85/**
     86 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
     87 */
     88struct sbq_wait_state {
     89	/**
     90	 * @wait_cnt: Number of frees remaining before we wake up.
     91	 */
     92	atomic_t wait_cnt;
     93
     94	/**
     95	 * @wait: Wait queue.
     96	 */
     97	wait_queue_head_t wait;
     98} ____cacheline_aligned_in_smp;
     99
    100/**
    101 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
    102 * bits.
    103 *
    104 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
    105 * avoid contention on the wait queue spinlock. This ensures that we don't hit a
    106 * scalability wall when we run out of free bits and have to start putting tasks
    107 * to sleep.
    108 */
    109struct sbitmap_queue {
    110	/**
    111	 * @sb: Scalable bitmap.
    112	 */
    113	struct sbitmap sb;
    114
    115	/**
    116	 * @wake_batch: Number of bits which must be freed before we wake up any
    117	 * waiters.
    118	 */
    119	unsigned int wake_batch;
    120
    121	/**
    122	 * @wake_index: Next wait queue in @ws to wake up.
    123	 */
    124	atomic_t wake_index;
    125
    126	/**
    127	 * @ws: Wait queues.
    128	 */
    129	struct sbq_wait_state *ws;
    130
    131	/*
    132	 * @ws_active: count of currently active ws waitqueues
    133	 */
    134	atomic_t ws_active;
    135
    136	/**
    137	 * @min_shallow_depth: The minimum shallow depth which may be passed to
    138	 * sbitmap_queue_get_shallow()
    139	 */
    140	unsigned int min_shallow_depth;
    141};
    142
    143/**
    144 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
    145 * @sb: Bitmap to initialize.
    146 * @depth: Number of bits to allocate.
    147 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
    148 *         given, a good default is chosen.
    149 * @flags: Allocation flags.
    150 * @node: Memory node to allocate on.
    151 * @round_robin: If true, be stricter about allocation order; always allocate
    152 *               starting from the last allocated bit. This is less efficient
    153 *               than the default behavior (false).
    154 * @alloc_hint: If true, apply percpu hint for where to start searching for
    155 *              a free bit.
    156 *
    157 * Return: Zero on success or negative errno on failure.
    158 */
    159int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
    160		      gfp_t flags, int node, bool round_robin, bool alloc_hint);
    161
    162/* sbitmap internal helper */
    163static inline unsigned int __map_depth(const struct sbitmap *sb, int index)
    164{
    165	if (index == sb->map_nr - 1)
    166		return sb->depth - (index << sb->shift);
    167	return 1U << sb->shift;
    168}
    169
    170/**
    171 * sbitmap_free() - Free memory used by a &struct sbitmap.
    172 * @sb: Bitmap to free.
    173 */
    174static inline void sbitmap_free(struct sbitmap *sb)
    175{
    176	free_percpu(sb->alloc_hint);
    177	kvfree(sb->map);
    178	sb->map = NULL;
    179}
    180
    181/**
    182 * sbitmap_resize() - Resize a &struct sbitmap.
    183 * @sb: Bitmap to resize.
    184 * @depth: New number of bits to resize to.
    185 *
    186 * Doesn't reallocate anything. It's up to the caller to ensure that the new
    187 * depth doesn't exceed the depth that the sb was initialized with.
    188 */
    189void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
    190
    191/**
    192 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
    193 * @sb: Bitmap to allocate from.
    194 *
    195 * This operation provides acquire barrier semantics if it succeeds.
    196 *
    197 * Return: Non-negative allocated bit number if successful, -1 otherwise.
    198 */
    199int sbitmap_get(struct sbitmap *sb);
    200
    201/**
    202 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
    203 * limiting the depth used from each word.
    204 * @sb: Bitmap to allocate from.
    205 * @shallow_depth: The maximum number of bits to allocate from a single word.
    206 *
    207 * This rather specific operation allows for having multiple users with
    208 * different allocation limits. E.g., there can be a high-priority class that
    209 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
    210 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
    211 * class can only allocate half of the total bits in the bitmap, preventing it
    212 * from starving out the high-priority class.
    213 *
    214 * Return: Non-negative allocated bit number if successful, -1 otherwise.
    215 */
    216int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth);
    217
    218/**
    219 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
    220 * @sb: Bitmap to check.
    221 *
    222 * Return: true if any bit in the bitmap is set, false otherwise.
    223 */
    224bool sbitmap_any_bit_set(const struct sbitmap *sb);
    225
    226#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
    227#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
    228
    229typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
    230
    231/**
    232 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
    233 * @start: Where to start the iteration.
    234 * @sb: Bitmap to iterate over.
    235 * @fn: Callback. Should return true to continue or false to break early.
    236 * @data: Pointer to pass to callback.
    237 *
    238 * This is inline even though it's non-trivial so that the function calls to the
    239 * callback will hopefully get optimized away.
    240 */
    241static inline void __sbitmap_for_each_set(struct sbitmap *sb,
    242					  unsigned int start,
    243					  sb_for_each_fn fn, void *data)
    244{
    245	unsigned int index;
    246	unsigned int nr;
    247	unsigned int scanned = 0;
    248
    249	if (start >= sb->depth)
    250		start = 0;
    251	index = SB_NR_TO_INDEX(sb, start);
    252	nr = SB_NR_TO_BIT(sb, start);
    253
    254	while (scanned < sb->depth) {
    255		unsigned long word;
    256		unsigned int depth = min_t(unsigned int,
    257					   __map_depth(sb, index) - nr,
    258					   sb->depth - scanned);
    259
    260		scanned += depth;
    261		word = sb->map[index].word & ~sb->map[index].cleared;
    262		if (!word)
    263			goto next;
    264
    265		/*
    266		 * On the first iteration of the outer loop, we need to add the
    267		 * bit offset back to the size of the word for find_next_bit().
    268		 * On all other iterations, nr is zero, so this is a noop.
    269		 */
    270		depth += nr;
    271		while (1) {
    272			nr = find_next_bit(&word, depth, nr);
    273			if (nr >= depth)
    274				break;
    275			if (!fn(sb, (index << sb->shift) + nr, data))
    276				return;
    277
    278			nr++;
    279		}
    280next:
    281		nr = 0;
    282		if (++index >= sb->map_nr)
    283			index = 0;
    284	}
    285}
    286
    287/**
    288 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
    289 * @sb: Bitmap to iterate over.
    290 * @fn: Callback. Should return true to continue or false to break early.
    291 * @data: Pointer to pass to callback.
    292 */
    293static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
    294					void *data)
    295{
    296	__sbitmap_for_each_set(sb, 0, fn, data);
    297}
    298
    299static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
    300					    unsigned int bitnr)
    301{
    302	return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
    303}
    304
    305/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
    306
    307static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
    308{
    309	set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
    310}
    311
    312static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
    313{
    314	clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
    315}
    316
    317/*
    318 * This one is special, since it doesn't actually clear the bit, rather it
    319 * sets the corresponding bit in the ->cleared mask instead. Paired with
    320 * the caller doing sbitmap_deferred_clear() if a given index is full, which
    321 * will clear the previously freed entries in the corresponding ->word.
    322 */
    323static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
    324{
    325	unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
    326
    327	set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
    328}
    329
    330/*
    331 * Pair of sbitmap_get, and this one applies both cleared bit and
    332 * allocation hint.
    333 */
    334static inline void sbitmap_put(struct sbitmap *sb, unsigned int bitnr)
    335{
    336	sbitmap_deferred_clear_bit(sb, bitnr);
    337
    338	if (likely(sb->alloc_hint && !sb->round_robin && bitnr < sb->depth))
    339		*raw_cpu_ptr(sb->alloc_hint) = bitnr;
    340}
    341
    342static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
    343{
    344	return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
    345}
    346
    347static inline int sbitmap_calculate_shift(unsigned int depth)
    348{
    349	int	shift = ilog2(BITS_PER_LONG);
    350
    351	/*
    352	 * If the bitmap is small, shrink the number of bits per word so
    353	 * we spread over a few cachelines, at least. If less than 4
    354	 * bits, just forget about it, it's not going to work optimally
    355	 * anyway.
    356	 */
    357	if (depth >= 4) {
    358		while ((4U << shift) > depth)
    359			shift--;
    360	}
    361
    362	return shift;
    363}
    364
    365/**
    366 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
    367 * @sb: Bitmap to show.
    368 * @m: struct seq_file to write to.
    369 *
    370 * This is intended for debugging. The format may change at any time.
    371 */
    372void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
    373
    374
    375/**
    376 * sbitmap_weight() - Return how many set and not cleared bits in a &struct
    377 * sbitmap.
    378 * @sb: Bitmap to check.
    379 *
    380 * Return: How many set and not cleared bits set
    381 */
    382unsigned int sbitmap_weight(const struct sbitmap *sb);
    383
    384/**
    385 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
    386 * seq_file.
    387 * @sb: Bitmap to show.
    388 * @m: struct seq_file to write to.
    389 *
    390 * This is intended for debugging. The output isn't guaranteed to be internally
    391 * consistent.
    392 */
    393void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
    394
    395/**
    396 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
    397 * memory node.
    398 * @sbq: Bitmap queue to initialize.
    399 * @depth: See sbitmap_init_node().
    400 * @shift: See sbitmap_init_node().
    401 * @round_robin: See sbitmap_get().
    402 * @flags: Allocation flags.
    403 * @node: Memory node to allocate on.
    404 *
    405 * Return: Zero on success or negative errno on failure.
    406 */
    407int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
    408			    int shift, bool round_robin, gfp_t flags, int node);
    409
    410/**
    411 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
    412 *
    413 * @sbq: Bitmap queue to free.
    414 */
    415static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
    416{
    417	kfree(sbq->ws);
    418	sbitmap_free(&sbq->sb);
    419}
    420
    421/**
    422 * sbitmap_queue_recalculate_wake_batch() - Recalculate wake batch
    423 * @sbq: Bitmap queue to recalculate wake batch.
    424 * @users: Number of shares.
    425 *
    426 * Like sbitmap_queue_update_wake_batch(), this will calculate wake batch
    427 * by depth. This interface is for HCTX shared tags or queue shared tags.
    428 */
    429void sbitmap_queue_recalculate_wake_batch(struct sbitmap_queue *sbq,
    430					    unsigned int users);
    431
    432/**
    433 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
    434 * @sbq: Bitmap queue to resize.
    435 * @depth: New number of bits to resize to.
    436 *
    437 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
    438 * some extra work on the &struct sbitmap_queue, so it's not safe to just
    439 * resize the underlying &struct sbitmap.
    440 */
    441void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
    442
    443/**
    444 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
    445 * sbitmap_queue with preemption already disabled.
    446 * @sbq: Bitmap queue to allocate from.
    447 *
    448 * Return: Non-negative allocated bit number if successful, -1 otherwise.
    449 */
    450int __sbitmap_queue_get(struct sbitmap_queue *sbq);
    451
    452/**
    453 * __sbitmap_queue_get_batch() - Try to allocate a batch of free bits
    454 * @sbq: Bitmap queue to allocate from.
    455 * @nr_tags: number of tags requested
    456 * @offset: offset to add to returned bits
    457 *
    458 * Return: Mask of allocated tags, 0 if none are found. Each tag allocated is
    459 * a bit in the mask returned, and the caller must add @offset to the value to
    460 * get the absolute tag value.
    461 */
    462unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags,
    463					unsigned int *offset);
    464
    465/**
    466 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
    467 * sbitmap_queue, limiting the depth used from each word, with preemption
    468 * already disabled.
    469 * @sbq: Bitmap queue to allocate from.
    470 * @shallow_depth: The maximum number of bits to allocate from a single word.
    471 * See sbitmap_get_shallow().
    472 *
    473 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
    474 * initializing @sbq.
    475 *
    476 * Return: Non-negative allocated bit number if successful, -1 otherwise.
    477 */
    478int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
    479			      unsigned int shallow_depth);
    480
    481/**
    482 * sbitmap_queue_get() - Try to allocate a free bit from a &struct
    483 * sbitmap_queue.
    484 * @sbq: Bitmap queue to allocate from.
    485 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
    486 *       sbitmap_queue_clear()).
    487 *
    488 * Return: Non-negative allocated bit number if successful, -1 otherwise.
    489 */
    490static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
    491				    unsigned int *cpu)
    492{
    493	int nr;
    494
    495	*cpu = get_cpu();
    496	nr = __sbitmap_queue_get(sbq);
    497	put_cpu();
    498	return nr;
    499}
    500
    501/**
    502 * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
    503 * minimum shallow depth that will be used.
    504 * @sbq: Bitmap queue in question.
    505 * @min_shallow_depth: The minimum shallow depth that will be passed to
    506 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
    507 *
    508 * sbitmap_queue_clear() batches wakeups as an optimization. The batch size
    509 * depends on the depth of the bitmap. Since the shallow allocation functions
    510 * effectively operate with a different depth, the shallow depth must be taken
    511 * into account when calculating the batch size. This function must be called
    512 * with the minimum shallow depth that will be used. Failure to do so can result
    513 * in missed wakeups.
    514 */
    515void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
    516				     unsigned int min_shallow_depth);
    517
    518/**
    519 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
    520 * &struct sbitmap_queue.
    521 * @sbq: Bitmap to free from.
    522 * @nr: Bit number to free.
    523 * @cpu: CPU the bit was allocated on.
    524 */
    525void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
    526			 unsigned int cpu);
    527
    528/**
    529 * sbitmap_queue_clear_batch() - Free a batch of allocated bits
    530 * &struct sbitmap_queue.
    531 * @sbq: Bitmap to free from.
    532 * @offset: offset for each tag in array
    533 * @tags: array of tags
    534 * @nr_tags: number of tags in array
    535 */
    536void sbitmap_queue_clear_batch(struct sbitmap_queue *sbq, int offset,
    537				int *tags, int nr_tags);
    538
    539static inline int sbq_index_inc(int index)
    540{
    541	return (index + 1) & (SBQ_WAIT_QUEUES - 1);
    542}
    543
    544static inline void sbq_index_atomic_inc(atomic_t *index)
    545{
    546	int old = atomic_read(index);
    547	int new = sbq_index_inc(old);
    548	atomic_cmpxchg(index, old, new);
    549}
    550
    551/**
    552 * sbq_wait_ptr() - Get the next wait queue to use for a &struct
    553 * sbitmap_queue.
    554 * @sbq: Bitmap queue to wait on.
    555 * @wait_index: A counter per "user" of @sbq.
    556 */
    557static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
    558						  atomic_t *wait_index)
    559{
    560	struct sbq_wait_state *ws;
    561
    562	ws = &sbq->ws[atomic_read(wait_index)];
    563	sbq_index_atomic_inc(wait_index);
    564	return ws;
    565}
    566
    567/**
    568 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
    569 * sbitmap_queue.
    570 * @sbq: Bitmap queue to wake up.
    571 */
    572void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
    573
    574/**
    575 * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
    576 * on a &struct sbitmap_queue.
    577 * @sbq: Bitmap queue to wake up.
    578 */
    579void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
    580
    581/**
    582 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
    583 * seq_file.
    584 * @sbq: Bitmap queue to show.
    585 * @m: struct seq_file to write to.
    586 *
    587 * This is intended for debugging. The format may change at any time.
    588 */
    589void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
    590
    591struct sbq_wait {
    592	struct sbitmap_queue *sbq;	/* if set, sbq_wait is accounted */
    593	struct wait_queue_entry wait;
    594};
    595
    596#define DEFINE_SBQ_WAIT(name)							\
    597	struct sbq_wait name = {						\
    598		.sbq = NULL,							\
    599		.wait = {							\
    600			.private	= current,				\
    601			.func		= autoremove_wake_function,		\
    602			.entry		= LIST_HEAD_INIT((name).wait.entry),	\
    603		}								\
    604	}
    605
    606/*
    607 * Wrapper around prepare_to_wait_exclusive(), which maintains some extra
    608 * internal state.
    609 */
    610void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
    611				struct sbq_wait_state *ws,
    612				struct sbq_wait *sbq_wait, int state);
    613
    614/*
    615 * Must be paired with sbitmap_prepare_to_wait().
    616 */
    617void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
    618				struct sbq_wait *sbq_wait);
    619
    620/*
    621 * Wrapper around add_wait_queue(), which maintains some extra internal state
    622 */
    623void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
    624			    struct sbq_wait_state *ws,
    625			    struct sbq_wait *sbq_wait);
    626
    627/*
    628 * Must be paired with sbitmap_add_wait_queue()
    629 */
    630void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait);
    631
    632#endif /* __LINUX_SCALE_BITMAP_H */