cachepc-linux

Fork of AMDESE/linux with modifications for CachePC side-channel attack
git clone https://git.sinitax.com/sinitax/cachepc-linux
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xz_lzma2.h (6113B)


      1/*
      2 * LZMA2 definitions
      3 *
      4 * Authors: Lasse Collin <lasse.collin@tukaani.org>
      5 *          Igor Pavlov <https://7-zip.org/>
      6 *
      7 * This file has been put into the public domain.
      8 * You can do whatever you want with this file.
      9 */
     10
     11#ifndef XZ_LZMA2_H
     12#define XZ_LZMA2_H
     13
     14/* Range coder constants */
     15#define RC_SHIFT_BITS 8
     16#define RC_TOP_BITS 24
     17#define RC_TOP_VALUE (1 << RC_TOP_BITS)
     18#define RC_BIT_MODEL_TOTAL_BITS 11
     19#define RC_BIT_MODEL_TOTAL (1 << RC_BIT_MODEL_TOTAL_BITS)
     20#define RC_MOVE_BITS 5
     21
     22/*
     23 * Maximum number of position states. A position state is the lowest pb
     24 * number of bits of the current uncompressed offset. In some places there
     25 * are different sets of probabilities for different position states.
     26 */
     27#define POS_STATES_MAX (1 << 4)
     28
     29/*
     30 * This enum is used to track which LZMA symbols have occurred most recently
     31 * and in which order. This information is used to predict the next symbol.
     32 *
     33 * Symbols:
     34 *  - Literal: One 8-bit byte
     35 *  - Match: Repeat a chunk of data at some distance
     36 *  - Long repeat: Multi-byte match at a recently seen distance
     37 *  - Short repeat: One-byte repeat at a recently seen distance
     38 *
     39 * The symbol names are in from STATE_oldest_older_previous. REP means
     40 * either short or long repeated match, and NONLIT means any non-literal.
     41 */
     42enum lzma_state {
     43	STATE_LIT_LIT,
     44	STATE_MATCH_LIT_LIT,
     45	STATE_REP_LIT_LIT,
     46	STATE_SHORTREP_LIT_LIT,
     47	STATE_MATCH_LIT,
     48	STATE_REP_LIT,
     49	STATE_SHORTREP_LIT,
     50	STATE_LIT_MATCH,
     51	STATE_LIT_LONGREP,
     52	STATE_LIT_SHORTREP,
     53	STATE_NONLIT_MATCH,
     54	STATE_NONLIT_REP
     55};
     56
     57/* Total number of states */
     58#define STATES 12
     59
     60/* The lowest 7 states indicate that the previous state was a literal. */
     61#define LIT_STATES 7
     62
     63/* Indicate that the latest symbol was a literal. */
     64static inline void lzma_state_literal(enum lzma_state *state)
     65{
     66	if (*state <= STATE_SHORTREP_LIT_LIT)
     67		*state = STATE_LIT_LIT;
     68	else if (*state <= STATE_LIT_SHORTREP)
     69		*state -= 3;
     70	else
     71		*state -= 6;
     72}
     73
     74/* Indicate that the latest symbol was a match. */
     75static inline void lzma_state_match(enum lzma_state *state)
     76{
     77	*state = *state < LIT_STATES ? STATE_LIT_MATCH : STATE_NONLIT_MATCH;
     78}
     79
     80/* Indicate that the latest state was a long repeated match. */
     81static inline void lzma_state_long_rep(enum lzma_state *state)
     82{
     83	*state = *state < LIT_STATES ? STATE_LIT_LONGREP : STATE_NONLIT_REP;
     84}
     85
     86/* Indicate that the latest symbol was a short match. */
     87static inline void lzma_state_short_rep(enum lzma_state *state)
     88{
     89	*state = *state < LIT_STATES ? STATE_LIT_SHORTREP : STATE_NONLIT_REP;
     90}
     91
     92/* Test if the previous symbol was a literal. */
     93static inline bool lzma_state_is_literal(enum lzma_state state)
     94{
     95	return state < LIT_STATES;
     96}
     97
     98/* Each literal coder is divided in three sections:
     99 *   - 0x001-0x0FF: Without match byte
    100 *   - 0x101-0x1FF: With match byte; match bit is 0
    101 *   - 0x201-0x2FF: With match byte; match bit is 1
    102 *
    103 * Match byte is used when the previous LZMA symbol was something else than
    104 * a literal (that is, it was some kind of match).
    105 */
    106#define LITERAL_CODER_SIZE 0x300
    107
    108/* Maximum number of literal coders */
    109#define LITERAL_CODERS_MAX (1 << 4)
    110
    111/* Minimum length of a match is two bytes. */
    112#define MATCH_LEN_MIN 2
    113
    114/* Match length is encoded with 4, 5, or 10 bits.
    115 *
    116 * Length   Bits
    117 *  2-9      4 = Choice=0 + 3 bits
    118 * 10-17     5 = Choice=1 + Choice2=0 + 3 bits
    119 * 18-273   10 = Choice=1 + Choice2=1 + 8 bits
    120 */
    121#define LEN_LOW_BITS 3
    122#define LEN_LOW_SYMBOLS (1 << LEN_LOW_BITS)
    123#define LEN_MID_BITS 3
    124#define LEN_MID_SYMBOLS (1 << LEN_MID_BITS)
    125#define LEN_HIGH_BITS 8
    126#define LEN_HIGH_SYMBOLS (1 << LEN_HIGH_BITS)
    127#define LEN_SYMBOLS (LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS + LEN_HIGH_SYMBOLS)
    128
    129/*
    130 * Maximum length of a match is 273 which is a result of the encoding
    131 * described above.
    132 */
    133#define MATCH_LEN_MAX (MATCH_LEN_MIN + LEN_SYMBOLS - 1)
    134
    135/*
    136 * Different sets of probabilities are used for match distances that have
    137 * very short match length: Lengths of 2, 3, and 4 bytes have a separate
    138 * set of probabilities for each length. The matches with longer length
    139 * use a shared set of probabilities.
    140 */
    141#define DIST_STATES 4
    142
    143/*
    144 * Get the index of the appropriate probability array for decoding
    145 * the distance slot.
    146 */
    147static inline uint32_t lzma_get_dist_state(uint32_t len)
    148{
    149	return len < DIST_STATES + MATCH_LEN_MIN
    150			? len - MATCH_LEN_MIN : DIST_STATES - 1;
    151}
    152
    153/*
    154 * The highest two bits of a 32-bit match distance are encoded using six bits.
    155 * This six-bit value is called a distance slot. This way encoding a 32-bit
    156 * value takes 6-36 bits, larger values taking more bits.
    157 */
    158#define DIST_SLOT_BITS 6
    159#define DIST_SLOTS (1 << DIST_SLOT_BITS)
    160
    161/* Match distances up to 127 are fully encoded using probabilities. Since
    162 * the highest two bits (distance slot) are always encoded using six bits,
    163 * the distances 0-3 don't need any additional bits to encode, since the
    164 * distance slot itself is the same as the actual distance. DIST_MODEL_START
    165 * indicates the first distance slot where at least one additional bit is
    166 * needed.
    167 */
    168#define DIST_MODEL_START 4
    169
    170/*
    171 * Match distances greater than 127 are encoded in three pieces:
    172 *   - distance slot: the highest two bits
    173 *   - direct bits: 2-26 bits below the highest two bits
    174 *   - alignment bits: four lowest bits
    175 *
    176 * Direct bits don't use any probabilities.
    177 *
    178 * The distance slot value of 14 is for distances 128-191.
    179 */
    180#define DIST_MODEL_END 14
    181
    182/* Distance slots that indicate a distance <= 127. */
    183#define FULL_DISTANCES_BITS (DIST_MODEL_END / 2)
    184#define FULL_DISTANCES (1 << FULL_DISTANCES_BITS)
    185
    186/*
    187 * For match distances greater than 127, only the highest two bits and the
    188 * lowest four bits (alignment) is encoded using probabilities.
    189 */
    190#define ALIGN_BITS 4
    191#define ALIGN_SIZE (1 << ALIGN_BITS)
    192#define ALIGN_MASK (ALIGN_SIZE - 1)
    193
    194/* Total number of all probability variables */
    195#define PROBS_TOTAL (1846 + LITERAL_CODERS_MAX * LITERAL_CODER_SIZE)
    196
    197/*
    198 * LZMA remembers the four most recent match distances. Reusing these
    199 * distances tends to take less space than re-encoding the actual
    200 * distance value.
    201 */
    202#define REPS 4
    203
    204#endif