bitops.h (2150B)
1/* SPDX-License-Identifier: GPL-2.0 */ 2#ifndef _TOOLS_LINUX_BITOPS_H_ 3#define _TOOLS_LINUX_BITOPS_H_ 4 5#include <asm/types.h> 6#include <limits.h> 7#ifndef __WORDSIZE 8#define __WORDSIZE (__SIZEOF_LONG__ * 8) 9#endif 10 11#ifndef BITS_PER_LONG 12# define BITS_PER_LONG __WORDSIZE 13#endif 14#include <linux/bits.h> 15#include <linux/compiler.h> 16 17#define BITS_PER_TYPE(type) (sizeof(type) * BITS_PER_BYTE) 18#define BITS_TO_LONGS(nr) DIV_ROUND_UP(nr, BITS_PER_TYPE(long)) 19#define BITS_TO_U64(nr) DIV_ROUND_UP(nr, BITS_PER_TYPE(u64)) 20#define BITS_TO_U32(nr) DIV_ROUND_UP(nr, BITS_PER_TYPE(u32)) 21#define BITS_TO_BYTES(nr) DIV_ROUND_UP(nr, BITS_PER_TYPE(char)) 22 23extern unsigned int __sw_hweight8(unsigned int w); 24extern unsigned int __sw_hweight16(unsigned int w); 25extern unsigned int __sw_hweight32(unsigned int w); 26extern unsigned long __sw_hweight64(__u64 w); 27 28/* 29 * Include this here because some architectures need generic_ffs/fls in 30 * scope 31 * 32 * XXX: this needs to be asm/bitops.h, when we get to per arch optimizations 33 */ 34#include <asm-generic/bitops.h> 35 36#define for_each_set_bit(bit, addr, size) \ 37 for ((bit) = find_first_bit((addr), (size)); \ 38 (bit) < (size); \ 39 (bit) = find_next_bit((addr), (size), (bit) + 1)) 40 41#define for_each_clear_bit(bit, addr, size) \ 42 for ((bit) = find_first_zero_bit((addr), (size)); \ 43 (bit) < (size); \ 44 (bit) = find_next_zero_bit((addr), (size), (bit) + 1)) 45 46/* same as for_each_set_bit() but use bit as value to start with */ 47#define for_each_set_bit_from(bit, addr, size) \ 48 for ((bit) = find_next_bit((addr), (size), (bit)); \ 49 (bit) < (size); \ 50 (bit) = find_next_bit((addr), (size), (bit) + 1)) 51 52static inline unsigned long hweight_long(unsigned long w) 53{ 54 return sizeof(w) == 4 ? hweight32(w) : hweight64(w); 55} 56 57static inline unsigned fls_long(unsigned long l) 58{ 59 if (sizeof(l) == 4) 60 return fls(l); 61 return fls64(l); 62} 63 64/** 65 * rol32 - rotate a 32-bit value left 66 * @word: value to rotate 67 * @shift: bits to roll 68 */ 69static inline __u32 rol32(__u32 word, unsigned int shift) 70{ 71 return (word << shift) | (word >> ((-shift) & 31)); 72} 73 74#endif