/* * Gearboy - Nintendo Game Boy Emulator * Copyright (C) 2012 Ignacio Sanchez * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see http://www.gnu.org/licenses/ * */ #include "IORegistersMemoryRule.h" IORegistersMemoryRule::IORegistersMemoryRule(Processor* pProcessor, Memory* pMemory, Video* pVideo, Input* pInput, Audio* pAudio) { m_pProcessor = pProcessor; m_pMemory = pMemory; m_pVideo = pVideo; m_pInput = pInput; m_pAudio = pAudio; m_bCGB = false; } IORegistersMemoryRule::~IORegistersMemoryRule() { } void IORegistersMemoryRule::Reset(bool bCGB) { m_bCGB = bCGB; }