/* * Gearboy - Nintendo Game Boy Emulator * Copyright (C) 2012 Ignacio Sanchez * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see http://www.gnu.org/licenses/ * */ #ifndef INPUT_H #define INPUT_H #include "definitions.h" class Memory; class Processor; class Input { public: Input(Memory* pMemory, Processor* pProcessor); void Init(); void Reset(); void Tick(unsigned int clockCycles); void KeyPressed(Gameboy_Keys key); void KeyReleased(Gameboy_Keys key); void Write(u8 value); u8 Read(); void SaveState(std::ostream& stream); void LoadState(std::istream& stream); private: void Update(); private: Memory* m_pMemory; Processor* m_pProcessor; u8 m_JoypadState; u8 m_P1; int m_iInputCycles; }; inline void Input::Tick(unsigned int clockCycles) { m_iInputCycles += clockCycles; // Joypad Poll Speed (64 Hz) if (m_iInputCycles >= 65536) { m_iInputCycles -= 65536; Update(); } } inline void Input::Write(u8 value) { m_P1 = (m_P1 & 0xCF) | (value & 0x30); Update(); } inline u8 Input::Read() { return m_P1; } #endif /* INPUT_H */