/* * Gearboy - Nintendo Game Boy Emulator * Copyright (C) 2012 Ignacio Sanchez * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see http://www.gnu.org/licenses/ * */ #ifndef MULTIMBC1MEMORYRULE_H #define MULTIMBC1MEMORYRULE_H #include "MemoryRule.h" class MultiMBC1MemoryRule : public MemoryRule { public: MultiMBC1MemoryRule(Processor* pProcessor, Memory* pMemory, Video* pVideo, Input* pInput, Cartridge* pCartridge, Audio* pAudio); virtual ~MultiMBC1MemoryRule(); virtual u8 PerformRead(u16 address); virtual void PerformWrite(u16 address, u8 value); virtual void Reset(bool bCGB); virtual size_t GetRamSize(); virtual u8* GetRamBanks(); virtual u8* GetCurrentRamBank(); virtual int GetCurrentRamBankIndex(); virtual u8* GetRomBank0(); virtual int GetCurrentRomBank0Index(); virtual u8* GetCurrentRomBank1(); virtual int GetCurrentRomBank1Index(); virtual void SaveState(std::ostream& stream); virtual void LoadState(std::istream& stream); private: void SetROMBanks(); private: int m_iMulticartMode; int m_iROMBankHi; int m_iROMBankLo; int m_iMBC1Bank_1; int m_iMBC1MBank_0; int m_iMBC1MBank_1; }; #endif /* MULTIMBC1MEMORYRULE_H */