cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
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     10<title>GBDK 2020 Docs: Links and Third-Party Tools</title>
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     31   <div id="projectname">GBDK 2020 Docs
     32   &#160;<span id="projectnumber">4.0.6</span>
     33   </div>
     34   <div id="projectbrief">API Documentation for GBDK 2020</div>
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     90<div class="title">Links and Third-Party Tools </div>  </div>
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     92<div class="contents">
     93<div class="textblock"><p>This is a brief list of useful tools and information. It is not meant to be complete or exhaustive, for a larger list see the <a class="el" href="docs_links_and_tools.html#awesome_gb">Awesome Game Boy Development</a> list.</p>
     94<p><a class="anchor" id="links_sdcc_docs"></a></p>
     95<h1><a class="anchor" id="autotoc_md29"></a>
     96SDCC Compiler Suite User Manual</h1>
     97<ul>
     98<li>GBDK-2020 uses the SDCC compiler and related tools. The SDCC manual goes into much more detail about available features and how to use them. <br  />
     99 <a href="http://sdcc.sourceforge.net/doc/sdccman.pdf">http://sdcc.sourceforge.net/doc/sdccman.pdf</a> <br  />
    100 <a href="http://sdcc.sourceforge.net">http://sdcc.sourceforge.net</a></li>
    101</ul>
    102<p><a class="anchor" id="links_help_and_community"></a></p>
    103<h1><a class="anchor" id="autotoc_md30"></a>
    104Getting Help</h1>
    105<ul>
    106<li>GBDK Discord community: <br  />
    107 <a href="https://github.com/gbdk-2020/gbdk-2020/#discord-servers">https://github.com/gbdk-2020/gbdk-2020/#discord-servers</a></li>
    108<li>Game Boy discussion forum: <br  />
    109 <a href="https://gbdev.gg8.se/forums/">https://gbdev.gg8.se/forums/</a></li>
    110</ul>
    111<p><a class="anchor" id="links_gameboy_docs"></a></p>
    112<h1><a class="anchor" id="autotoc_md31"></a>
    113Game Boy Documentation</h1>
    114<ul>
    115<li><a class="anchor" id="Pandocs"></a> <b>Pandocs</b> <br  />
    116 Extensive and up-to-date technical documentation about the Game Boy and related hardware. <br  />
    117 <a href="https://gbdev.io/pandocs/">https://gbdev.io/pandocs/</a></li>
    118<li><a class="anchor" id="awesome_gb"></a> <b>Awesome Game Boy Development list</b> <br  />
    119 A list of Game Boy/Color development resources, tools, docs, related projects and homebrew. <br  />
    120 <a href="https://gbdev.io/list.html">https://gbdev.io/list.html</a></li>
    121</ul>
    122<p><a class="anchor" id="links_sms_gg_docs"></a></p>
    123<h1><a class="anchor" id="autotoc_md32"></a>
    124Sega Master System / Game Gear Documentation</h1>
    125<ul>
    126<li><a class="anchor" id="smspower"></a> <b>SMS Power!</b> <br  />
    127 Community site with technical documentation, reviews and other content related to the Sega 8-bit systems. <a href="https://www.smspower.org/">https://www.smspower.org/</a></li>
    128</ul>
    129<p><a class="anchor" id="links_gbdk_tutorials"></a></p>
    130<h1><a class="anchor" id="autotoc_md33"></a>
    131Tutorials</h1>
    132<ul>
    133<li><a class="anchor" id="tutorials_larolds"></a> <b>Larold's Jubilant Junkyard Tutorials</b> <br  />
    134 Several walk throughs about the fundamentals of developing for the Game Boy with GBDK-2020. There are simple examples with source code. <a href="https://laroldsjubilantjunkyard.com/tutorials/">https://laroldsjubilantjunkyard.com/tutorials/</a></li>
    135<li><a class="anchor" id="tutorials_gamingmonsters"></a> <b>Gaming Monsters Tutorials</b> <br  />
    136 Several video tutorials and code for making games with GBDK/GBDK-2020. <br  />
    137 <a href="https://www.youtube.com/playlist?list=PLeEj4c2zF7PaFv5MPYhNAkBGrkx4iPGJo">https://www.youtube.com/playlist?list=PLeEj4c2zF7PaFv5MPYhNAkBGrkx4iPGJo</a> <br  />
    138 <a href="https://github.com/gingemonster/GamingMonstersGameBoySampleCode">https://github.com/gingemonster/GamingMonstersGameBoySampleCode</a></li>
    139<li><a class="anchor" id="tutorials_typorter"></a> <b>Pocket Leage Tutortial</b> <br  />
    140 <a href="https://blog.ty-porter.dev/development/2021/04/04/writing-a-gameboy-game-in-2021-pt-0.html">https://blog.ty-porter.dev/development/2021/04/04/writing-a-gameboy-game-in-2021-pt-0.html</a></li>
    141</ul>
    142<p><a class="anchor" id="link_examples"></a></p>
    143<h1><a class="anchor" id="autotoc_md34"></a>
    144Example code</h1>
    145<ul>
    146<li><a class="anchor" id="examples_gbdk_playground"></a> <b>Simplified GBDK examples</b> <br  />
    147 <a href="https://github.com/mrombout/gbdk_playground/commits/master">https://github.com/mrombout/gbdk_playground/commits/master</a></li>
    148</ul>
    149<p><a class="anchor" id="links_graphic"></a></p>
    150<h1><a class="anchor" id="autotoc_md35"></a>
    151Graphics Tools</h1>
    152<ul>
    153<li><a class="anchor" id="gbtd_gbmb"></a><a class="anchor" id="gbmb"></a><a class="anchor" id="gbtd"></a> <br  />
    154 <a class="anchor" id="toxa_gbtd_gbmb"></a> <b>Game Boy Tile Designer and Map Builder (GBTD / GBMB)</b> <br  />
    155 Sprite / Tile editor and Map Builder that can export to C that works with GBDK. <br  />
    156 This is an updated version with const export fixed and other improvments. <br  />
    157 <a href="https://github.com/gbdk-2020/GBTD_GBMB">https://github.com/gbdk-2020/GBTD_GBMB</a><ul>
    158<li>A GIMP plugin to read/write GBR/GBM files and do map conversion: <br  />
    159 <a href="https://github.com/bbbbbr/gimp-tilemap-gb">https://github.com/bbbbbr/gimp-tilemap-gb</a></li>
    160<li>Command line version of the above tool that doesn't require GIMP (png2gbtiles): <br  />
    161 <a href="https://github.com/bbbbbr/gimp-tilemap-gb/tree/master/console">https://github.com/bbbbbr/gimp-tilemap-gb/tree/master/console</a></li>
    162</ul>
    163</li>
    164<li><a class="anchor" id="Tilemap_Studio"></a> <b>Tilemap Studio</b> <br  />
    165 A tilemap editor for Game Boy, GBC, GBA, or SNES projects. <br  />
    166 <a href="https://github.com/Rangi42/tilemap-studio/">https://github.com/Rangi42/tilemap-studio/</a></li>
    167</ul>
    168<p><a class="anchor" id="tools_music"></a></p>
    169<h1><a class="anchor" id="autotoc_md36"></a>
    170Music drivers and tools</h1>
    171<ul>
    172<li><a class="anchor" id="gbt-player"></a> <b>GBT Player</b> <br  />
    173 A .mod converter and music driver that works with GBDK and RGBDS. <br  />
    174 <a href="https://github.com/AntonioND/gbt-player">https://github.com/AntonioND/gbt-player</a> <br  />
    175 Docs from GBStudio that should mostly apply: <a href="https://www.gbstudio.dev/docs/music/">https://www.gbstudio.dev/docs/music/</a></li>
    176<li><a class="anchor" id="hUGEdriver"></a> <b>hUGEtracker</b> and <b>hUGEdriver</b> <br  />
    177 A tracker and music driver that work with GBDK and RGBDS. It is smaller, more efficient and more versatile than gbt_player. <br  />
    178 <a href="https://github.com/untoxa/hUGEBuild">https://github.com/untoxa/hUGEBuild</a> <br  />
    179 <a href="https://github.com/SuperDisk/hUGEDriver">https://github.com/SuperDisk/hUGEDriver</a> <br  />
    180 <a href="https://github.com/SuperDisk/hUGETracker">https://github.com/SuperDisk/hUGETracker</a></li>
    181</ul>
    182<p><a class="anchor" id="tools_emulators"></a></p>
    183<h1><a class="anchor" id="autotoc_md37"></a>
    184Emulators</h1>
    185<ul>
    186<li><a class="anchor" id="bgb"></a> <b>BGB</b> <br  />
    187 Accurate emulator, has useful debugging tools. <br  />
    188 <a href="http://bgb.bircd.org/">http://bgb.bircd.org/</a></li>
    189<li><a class="anchor" id="emulicious"></a> <b>Emulicious</b> <br  />
    190 An accurate emulator with extensive tools including source level debugging. <br  />
    191 <a href="https://emulicious.net/">https://emulicious.net/</a></li>
    192</ul>
    193<p><a class="anchor" id="tools_debug"></a></p>
    194<h1><a class="anchor" id="autotoc_md38"></a>
    195Debugging tools</h1>
    196<ul>
    197<li><a class="anchor" id="Emulicious_debug"></a> <b>Emulicious debug adapter</b> <br  />
    198 Provides source-level debugging in VS Code that works with GBDK2020. <br  />
    199 <a href="https://marketplace.visualstudio.com/items?itemName=emulicious.emulicious-debugger">https://marketplace.visualstudio.com/items?itemName=emulicious.emulicious-debugger</a></li>
    200<li><a class="anchor" id="romusage"></a> <b>romusage</b> <br  />
    201 Calculate used and free space in banks (ROM/RAM) and warn about errors such as bank overflows. <br  />
    202 <a href="https://github.com/bbbbbr/romusage">https://github.com/bbbbbr/romusage</a></li>
    203<li><a class="anchor" id="bgb_symbol_conversion"></a> <b>noi file to sym conversion for bgb</b> <br  />
    204 Debug information in .noi files can be converted to a symbol format that <a class="el" href="docs_links_and_tools.html#bgb">BGB</a> recognizes using:<ul>
    205<li><a class="el" href="docs_toolchain.html#lcc">lcc</a> : <code>-Wm-yS</code> (with <code>--debug</code>, or <code>-Wl-j</code> to create the .noi)</li>
    206<li>directly with <a class="el" href="docs_toolchain.html#makebin">makebin</a> : <code>-yS</code> (with <code>-j</code> passed to the linker)</li>
    207</ul>
    208</li>
    209<li><a class="anchor" id="src2sym"></a> <b>src2sym.pl</b> <br  />
    210 Add line-by-line C source code to the main symbol file in a BGB compatible format. This allows for C source-like debugging in BGB in a limited way. <a href="https://gbdev.gg8.se/forums/viewtopic.php?id=710">https://gbdev.gg8.se/forums/viewtopic.php?id=710</a></li>
    211</ul>
    212<p><a class="anchor" id="tools_build_ci_cd"></a></p>
    213<h1><a class="anchor" id="autotoc_md39"></a>
    214Continuous Integration and Deployment</h1>
    215<ul>
    216<li><a class="anchor" id="GBDK_GitHub_Action_Builder"></a> <b>GBDK GitHub Action Builder</b> A Github Action which provides basic CI/CD for building projects based on GBDK (not for building GBDK itself). <br  />
    217 <a href="https://github.com/wujood/gbdk-2020-github-builder">https://github.com/wujood/gbdk-2020-github-builder</a> </li>
    218</ul>
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