cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

bar_c.h (2311B)


      1/*
      2
      3 BAR_C.H
      4
      5 Include File.
      6
      7 Info:
      8  Form                 : All tiles as one unit.
      9  Format               : Gameboy 4 color.
     10  Compression          : None.
     11  Counter              : None.
     12  Tile size            : 8 x 8
     13  Tiles                : 0 to 31
     14
     15  Palette colors       : Included.
     16  SGB Palette          : None.
     17  CGB Palette          : 1 Byte per entry.
     18
     19  Convert to metatiles : No.
     20
     21 This file was generated by GBTD v1.6
     22
     23*/
     24
     25
     26/* Bank of tiles. */
     27#define bar_cBank 0
     28
     29/* Super Gameboy palette 0 */
     30#define bar_cSGBPal0c0 0
     31#define bar_cSGBPal0c1 0
     32#define bar_cSGBPal0c2 0
     33#define bar_cSGBPal0c3 0
     34
     35/* Super Gameboy palette 1 */
     36#define bar_cSGBPal1c0 25368
     37#define bar_cSGBPal1c1 0
     38#define bar_cSGBPal1c2 4104
     39#define bar_cSGBPal1c3 6
     40
     41/* Super Gameboy palette 2 */
     42#define bar_cSGBPal2c0 0
     43#define bar_cSGBPal2c1 0
     44#define bar_cSGBPal2c2 4104
     45#define bar_cSGBPal2c3 6
     46
     47/* Super Gameboy palette 3 */
     48#define bar_cSGBPal3c0 0
     49#define bar_cSGBPal3c1 0
     50#define bar_cSGBPal3c2 4104
     51#define bar_cSGBPal3c3 6
     52
     53/* Gameboy Color palette 0 */
     54#define bar_cCGBPal0c0 32767
     55#define bar_cCGBPal0c1 25368
     56#define bar_cCGBPal0c2 19026
     57#define bar_cCGBPal0c3 0
     58
     59/* Gameboy Color palette 1 */
     60#define bar_cCGBPal1c0 18
     61#define bar_cCGBPal1c1 24
     62#define bar_cCGBPal1c2 31
     63#define bar_cCGBPal1c3 12
     64
     65/* Gameboy Color palette 2 */
     66#define bar_cCGBPal2c0 384
     67#define bar_cCGBPal2c1 576
     68#define bar_cCGBPal2c2 768
     69#define bar_cCGBPal2c3 992
     70
     71/* Gameboy Color palette 3 */
     72#define bar_cCGBPal3c0 12288
     73#define bar_cCGBPal3c1 18432
     74#define bar_cCGBPal3c2 24576
     75#define bar_cCGBPal3c3 31744
     76
     77/* Gameboy Color palette 4 */
     78#define bar_cCGBPal4c0 792
     79#define bar_cCGBPal4c1 1023
     80#define bar_cCGBPal4c2 396
     81#define bar_cCGBPal4c3 594
     82
     83/* Gameboy Color palette 5 */
     84#define bar_cCGBPal5c0 24600
     85#define bar_cCGBPal5c1 31775
     86#define bar_cCGBPal5c2 12300
     87#define bar_cCGBPal5c3 18450
     88
     89/* Gameboy Color palette 6 */
     90#define bar_cCGBPal6c0 19008
     91#define bar_cCGBPal6c1 25344
     92#define bar_cCGBPal6c2 32736
     93#define bar_cCGBPal6c3 12672
     94
     95/* Gameboy Color palette 7 */
     96#define bar_cCGBPal7c0 32767
     97#define bar_cCGBPal7c1 25368
     98#define bar_cCGBPal7c2 19026
     99#define bar_cCGBPal7c3 12684
    100/* CGBpalette entries. */
    101extern const unsigned char bar_cCGB[];
    102/* Start of tile array. */
    103extern const unsigned char bar_c[];
    104
    105/* End of BAR_C.H */