fore.h (2279B)
1/* 2 3 FORE.H 4 5 Include File. 6 7 Info: 8 Form : All tiles as one unit. 9 Format : Gameboy 4 color. 10 Compression : None. 11 Counter : None. 12 Tile size : 8 x 8 13 Tiles : 0 to 127 14 15 Palette colors : Included. 16 SGB Palette : None. 17 CGB Palette : 1 Byte per entry. 18 19 Convert to metatiles : No. 20 21 This file was generated by GBTD v1.6 22 23*/ 24 25 26/* Bank of tiles. */ 27#define foreBank 0 28 29/* Super Gameboy palette 0 */ 30#define foreSGBPal0c0 0 31#define foreSGBPal0c1 0 32#define foreSGBPal0c2 0 33#define foreSGBPal0c3 18 34 35/* Super Gameboy palette 1 */ 36#define foreSGBPal1c0 6108 37#define foreSGBPal1c1 8935 38#define foreSGBPal1c2 6596 39#define foreSGBPal1c3 6368 40 41/* Super Gameboy palette 2 */ 42#define foreSGBPal2c0 6108 43#define foreSGBPal2c1 8935 44#define foreSGBPal2c2 6596 45#define foreSGBPal2c3 6368 46 47/* Super Gameboy palette 3 */ 48#define foreSGBPal3c0 6108 49#define foreSGBPal3c1 8935 50#define foreSGBPal3c2 6596 51#define foreSGBPal3c3 6368 52 53/* Gameboy Color palette 0 */ 54#define foreCGBPal0c0 32767 55#define foreCGBPal0c1 25368 56#define foreCGBPal0c2 19026 57#define foreCGBPal0c3 0 58 59/* Gameboy Color palette 1 */ 60#define foreCGBPal1c0 32344 61#define foreCGBPal1c1 31 62#define foreCGBPal1c2 0 63#define foreCGBPal1c3 32767 64 65/* Gameboy Color palette 2 */ 66#define foreCGBPal2c0 32344 67#define foreCGBPal2c1 31 68#define foreCGBPal2c2 25368 69#define foreCGBPal2c3 32767 70 71/* Gameboy Color palette 3 */ 72#define foreCGBPal3c0 32344 73#define foreCGBPal3c1 32767 74#define foreCGBPal3c2 992 75#define foreCGBPal3c3 1023 76 77/* Gameboy Color palette 4 */ 78#define foreCGBPal4c0 32344 79#define foreCGBPal4c1 32767 80#define foreCGBPal4c2 31744 81#define foreCGBPal4c3 31 82 83/* Gameboy Color palette 5 */ 84#define foreCGBPal5c0 32344 85#define foreCGBPal5c1 31 86#define foreCGBPal5c2 0 87#define foreCGBPal5c3 31744 88 89/* Gameboy Color palette 6 */ 90#define foreCGBPal6c0 32767 91#define foreCGBPal6c1 25368 92#define foreCGBPal6c2 19026 93#define foreCGBPal6c3 0 94 95/* Gameboy Color palette 7 */ 96#define foreCGBPal7c0 32767 97#define foreCGBPal7c1 25368 98#define foreCGBPal7c2 19026 99#define foreCGBPal7c3 0 100/* CGBpalette entries. */ 101extern const unsigned char foreCGB[]; 102/* Start of tile array. */ 103extern const unsigned char fore[]; 104 105/* End of FORE.H */