cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

fore.h (2279B)


      1/*
      2
      3 FORE.H
      4
      5 Include File.
      6
      7 Info:
      8  Form                 : All tiles as one unit.
      9  Format               : Gameboy 4 color.
     10  Compression          : None.
     11  Counter              : None.
     12  Tile size            : 8 x 8
     13  Tiles                : 0 to 127
     14
     15  Palette colors       : Included.
     16  SGB Palette          : None.
     17  CGB Palette          : 1 Byte per entry.
     18
     19  Convert to metatiles : No.
     20
     21 This file was generated by GBTD v1.6
     22
     23*/
     24
     25
     26/* Bank of tiles. */
     27#define foreBank 0
     28
     29/* Super Gameboy palette 0 */
     30#define foreSGBPal0c0 0
     31#define foreSGBPal0c1 0
     32#define foreSGBPal0c2 0
     33#define foreSGBPal0c3 18
     34
     35/* Super Gameboy palette 1 */
     36#define foreSGBPal1c0 6108
     37#define foreSGBPal1c1 8935
     38#define foreSGBPal1c2 6596
     39#define foreSGBPal1c3 6368
     40
     41/* Super Gameboy palette 2 */
     42#define foreSGBPal2c0 6108
     43#define foreSGBPal2c1 8935
     44#define foreSGBPal2c2 6596
     45#define foreSGBPal2c3 6368
     46
     47/* Super Gameboy palette 3 */
     48#define foreSGBPal3c0 6108
     49#define foreSGBPal3c1 8935
     50#define foreSGBPal3c2 6596
     51#define foreSGBPal3c3 6368
     52
     53/* Gameboy Color palette 0 */
     54#define foreCGBPal0c0 32767
     55#define foreCGBPal0c1 25368
     56#define foreCGBPal0c2 19026
     57#define foreCGBPal0c3 0
     58
     59/* Gameboy Color palette 1 */
     60#define foreCGBPal1c0 32344
     61#define foreCGBPal1c1 31
     62#define foreCGBPal1c2 0
     63#define foreCGBPal1c3 32767
     64
     65/* Gameboy Color palette 2 */
     66#define foreCGBPal2c0 32344
     67#define foreCGBPal2c1 31
     68#define foreCGBPal2c2 25368
     69#define foreCGBPal2c3 32767
     70
     71/* Gameboy Color palette 3 */
     72#define foreCGBPal3c0 32344
     73#define foreCGBPal3c1 32767
     74#define foreCGBPal3c2 992
     75#define foreCGBPal3c3 1023
     76
     77/* Gameboy Color palette 4 */
     78#define foreCGBPal4c0 32344
     79#define foreCGBPal4c1 32767
     80#define foreCGBPal4c2 31744
     81#define foreCGBPal4c3 31
     82
     83/* Gameboy Color palette 5 */
     84#define foreCGBPal5c0 32344
     85#define foreCGBPal5c1 31
     86#define foreCGBPal5c2 0
     87#define foreCGBPal5c3 31744
     88
     89/* Gameboy Color palette 6 */
     90#define foreCGBPal6c0 32767
     91#define foreCGBPal6c1 25368
     92#define foreCGBPal6c2 19026
     93#define foreCGBPal6c3 0
     94
     95/* Gameboy Color palette 7 */
     96#define foreCGBPal7c0 32767
     97#define foreCGBPal7c1 25368
     98#define foreCGBPal7c2 19026
     99#define foreCGBPal7c3 0
    100/* CGBpalette entries. */
    101extern const unsigned char foreCGB[];
    102/* Start of tile array. */
    103extern const unsigned char fore[];
    104
    105/* End of FORE.H */