dungeon_tiles.h (2686B)
1/* 2 3 DUNGEON_TILES.H 4 5 Include File. 6 7 Info: 8 Form : All tiles as one unit. 9 Format : Gameboy 4 color. 10 Compression : None. 11 Counter : None. 12 Tile size : 8 x 8 13 Tiles : 0 to 78 14 15 Palette colors : Included. 16 SGB Palette : None. 17 CGB Palette : None. 18 19 Convert to metatiles : No. 20 21 This file was generated by GBTD v2.2 22 23*/ 24 25 26/* Bank of tiles. */ 27#define dungeon_tilesBank 0 28 29/* Super Gameboy palette 0 */ 30#define dungeon_tilesSGBPal0c0 0 31#define dungeon_tilesSGBPal0c1 0 32#define dungeon_tilesSGBPal0c2 22528 33#define dungeon_tilesSGBPal0c3 44 34 35/* Super Gameboy palette 1 */ 36#define dungeon_tilesSGBPal1c0 6076 37#define dungeon_tilesSGBPal1c1 8935 38#define dungeon_tilesSGBPal1c2 6596 39#define dungeon_tilesSGBPal1c3 5344 40 41/* Super Gameboy palette 2 */ 42#define dungeon_tilesSGBPal2c0 6076 43#define dungeon_tilesSGBPal2c1 8935 44#define dungeon_tilesSGBPal2c2 6596 45#define dungeon_tilesSGBPal2c3 5344 46 47/* Super Gameboy palette 3 */ 48#define dungeon_tilesSGBPal3c0 6076 49#define dungeon_tilesSGBPal3c1 8935 50#define dungeon_tilesSGBPal3c2 6596 51#define dungeon_tilesSGBPal3c3 5344 52 53/* Gameboy Color palette 0 */ 54#define dungeon_tilesCGBPal0c0 26620 55#define dungeon_tilesCGBPal0c1 14096 56#define dungeon_tilesCGBPal0c2 10662 57#define dungeon_tilesCGBPal0c3 2112 58 59/* Gameboy Color palette 1 */ 60#define dungeon_tilesCGBPal1c0 6076 61#define dungeon_tilesCGBPal1c1 8935 62#define dungeon_tilesCGBPal1c2 6596 63#define dungeon_tilesCGBPal1c3 5344 64 65/* Gameboy Color palette 2 */ 66#define dungeon_tilesCGBPal2c0 6076 67#define dungeon_tilesCGBPal2c1 8935 68#define dungeon_tilesCGBPal2c2 6596 69#define dungeon_tilesCGBPal2c3 5344 70 71/* Gameboy Color palette 3 */ 72#define dungeon_tilesCGBPal3c0 6076 73#define dungeon_tilesCGBPal3c1 8935 74#define dungeon_tilesCGBPal3c2 6596 75#define dungeon_tilesCGBPal3c3 5344 76 77/* Gameboy Color palette 4 */ 78#define dungeon_tilesCGBPal4c0 6076 79#define dungeon_tilesCGBPal4c1 8935 80#define dungeon_tilesCGBPal4c2 6596 81#define dungeon_tilesCGBPal4c3 5344 82 83/* Gameboy Color palette 5 */ 84#define dungeon_tilesCGBPal5c0 6076 85#define dungeon_tilesCGBPal5c1 8935 86#define dungeon_tilesCGBPal5c2 6596 87#define dungeon_tilesCGBPal5c3 5344 88 89/* Gameboy Color palette 6 */ 90#define dungeon_tilesCGBPal6c0 6076 91#define dungeon_tilesCGBPal6c1 8935 92#define dungeon_tilesCGBPal6c2 6596 93#define dungeon_tilesCGBPal6c3 5344 94 95/* Gameboy Color palette 7 */ 96#define dungeon_tilesCGBPal7c0 6076 97#define dungeon_tilesCGBPal7c1 8935 98#define dungeon_tilesCGBPal7c2 6596 99#define dungeon_tilesCGBPal7c3 5344 100/* Start of tile array. */ 101extern const const unsigned char dungeon_tiles[]; 102 103/* End of DUNGEON_TILES.H */