cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

Makefile (3086B)


      1SHELL := /bin/bash
      2
      3# If you move this project you can change the directory
      4# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
      5GBDK_HOME = ../../../
      6LCC = $(GBDK_HOME)bin/lcc
      7
      8# Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
      9# They can also be built/cleaned individually: "make gg" and "make gg-clean"
     10# Possible are: gb gbc pocket megaduck sms gg
     11TARGETS=gb pocket megaduck sms gg
     12
     13# Configure platform specific LCC flags here:
     14LCCFLAGS_gb      = -Wl-yt0x1B # Set an MBC for banking (1B-ROM+MBC5+RAM+BATT)
     15LCCFLAGS_pocket  = -Wl-yt0x1B # Usually the same as required for .gb
     16LCCFLAGS_duck    = -Wl-yt0x1B # Usually the same as required for .gb
     17LCCFLAGS_gbc     = -Wl-yt0x1B -Wm-yc # Same as .gb with: -Wm-yc (gb & gbc) or Wm-yC (gbc exclusive)
     18LCCFLAGS_sms     =
     19LCCFLAGS_gg      =
     20
     21LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags
     22
     23LCCFLAGS += -Wl-j -Wm-yoA -Wm-ya4 -autobank -Wb-ext=.rel -Wb-v # MBC + Autobanking related flags
     24# LCCFLAGS += -debug # Uncomment to enable debug output
     25# LCCFLAGS += -v     # Uncomment for lcc verbose output
     26
     27# You can set the name of the ROM file here
     28PROJECTNAME = banks
     29
     30# EXT?=gb # Only sets extension to default (game boy .gb) if not populated
     31SRCDIR      = src
     32OBJDIR      = obj/$(EXT)
     33RESDIR      = res
     34BINDIR      = build/$(EXT)
     35MKDIRS      = $(OBJDIR) $(BINDIR) # See bottom of Makefile for directory auto-creation
     36
     37BINS	    = $(OBJDIR)/$(PROJECTNAME).$(EXT)
     38CSOURCES    = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
     39ASMSOURCES  = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
     40OBJS        = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
     41
     42# Builds all targets sequentially
     43all: $(TARGETS)
     44
     45# Compile .c files in "src/" to .o object files
     46$(OBJDIR)/%.o:	$(SRCDIR)/%.c
     47	$(eval BOFLAG = $(shell echo "$<" | sed -n 's/.*\.bo\([0-9]\+\).*/\-Wf-bo\1/p'))
     48	$(eval BAFLAG = $(shell echo "$<" | sed -n 's/.*\.ba\([0-9]\+\).*/\-Wf-ba\1/p'))
     49	$(LCC) -v $(CFLAGS) $(BOFLAG) $(BAFLAG) -c -o $@ $<
     50
     51# Compile .c files in "res/" to .o object files
     52$(OBJDIR)/%.o:	$(RESDIR)/%.c
     53	$(LCC) $(CFLAGS) -c -o $@ $<
     54
     55# Compile .s assembly files in "src/" to .o object files
     56$(OBJDIR)/%.o:	$(SRCDIR)/%.s
     57	$(LCC) $(CFLAGS) -c -o $@ $<
     58
     59# If needed, compile .c files i n"src/" to .s assembly files
     60# (not required if .c is compiled directly to .o)
     61$(OBJDIR)/%.s:	$(SRCDIR)/%.c
     62	$(LCC) $(CFLAGS) -S -o $@ $<
     63
     64# Link the compiled object files into a .gb ROM file
     65$(BINS):	$(OBJS)
     66	$(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(OBJS)
     67
     68clean:
     69	@echo Cleaning
     70	@for target in $(TARGETS); do \
     71		$(MAKE) $$target-clean; \
     72	done
     73
     74# Include available build targets
     75include Makefile.targets
     76
     77
     78# create necessary directories after Makefile is parsed but before build
     79# info prevents the command from being pasted into the makefile
     80ifneq ($(strip $(EXT)),)           # Only make the directories if EXT has been set by a target
     81$(info $(shell mkdir -p $(MKDIRS)))
     82endif