cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

Makefile (3987B)


      1# If you move this project you can change the directory
      2# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
      3GBDK_HOME = ../../../
      4LCC = $(GBDK_HOME)bin/lcc
      5PNG2ASSET = $(GBDK_HOME)/bin/png2asset
      6
      7# Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
      8# They can also be built/cleaned individually: "make gg" and "make gg-clean"
      9# Possible are: gb gbc pocket megaduck sms gg
     10TARGETS=gb pocket megaduck sms gg
     11
     12# Configure platform specific LCC flags here:
     13LCCFLAGS_gb      = -Wl-yt0x1B # Set an MBC for banking (1B-ROM+MBC5+RAM+BATT)
     14LCCFLAGS_pocket  = -Wl-yt0x1B # Usually the same as required for .gb
     15LCCFLAGS_duck    = -Wl-yt0x1B # Usually the same as required for .gb
     16LCCFLAGS_gbc     = -Wl-yt0x1B -Wm-yc # Same as .gb with: -Wm-yc (gb & gbc) or Wm-yC (gbc exclusive)
     17LCCFLAGS_sms     =
     18LCCFLAGS_gg      =
     19
     20LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags
     21
     22LCCFLAGS += -Wl-j -Wm-yoA -Wm-ya4 -autobank -Wb-ext=.rel -Wb-v # MBC + Autobanking related flags
     23# LCCFLAGS += -debug # Uncomment to enable debug output
     24# LCCFLAGS += -v     # Uncomment for lcc verbose output
     25
     26# Add directory where platform specific meta tile sprites get converted into (obj/<platform ext>/src)
     27# So they can be included with "#include <res/somefile.h>"
     28CFLAGS += -I$(OBJDIR)
     29
     30# You can set the name of the ROM file here
     31PROJECTNAME = gbdecompress
     32
     33SRCDIR      = src
     34OBJDIR      = obj/$(EXT)
     35RESOBJSRC   = obj/$(EXT)/res
     36RESDIR      = res
     37BINDIR      = build/$(EXT)
     38MKDIRS      = $(OBJDIR) $(BINDIR) $(RESOBJSRC) # See bottom of Makefile for directory auto-creation
     39
     40BINS	    = $(OBJDIR)/$(PROJECTNAME).$(EXT)
     41# For png2asset: converting metasprite source pngs -> .c -> .o
     42METAPNGS    = $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.png)))
     43METASRCS    = $(METAPNGS:%.png=$(RESOBJSRC)/%.c)
     44METAOBJS    = $(METASRCS:$(RESOBJSRC)/%.c=$(OBJDIR)/%.o)
     45
     46CSOURCES    = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
     47ASMSOURCES  = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
     48OBJS        = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
     49
     50
     51# Builds all targets sequentially
     52all: $(TARGETS)
     53
     54# Use png2asset to convert the png into C formatted metasprite data
     55# -sh 48   : Sets sprite height to 48 (width remains automatic)
     56# -spr8x16 : Use 8x16 hardware sprites
     57# -c ...   : Set C output file
     58# Convert metasprite .pngs in res/ -> .c files in obj/<platform ext>/src/
     59$(RESOBJSRC)/%.c:	$(RESDIR)/%.png
     60	$(PNG2ASSET) $< -sh 48 -spr8x16 -noflip -c $@
     61
     62# Compile the Metasprite pngs that were converted to .c files
     63# .c files in obj/<platform ext>/src/ -> .o files in obj/
     64$(OBJDIR)/%.o:	$(RESOBJSRC)/%.c
     65	$(LCC) $(CFLAGS) -c -o $@ $<
     66
     67# Compile .c files in "src/" to .o object files
     68$(OBJDIR)/%.o:	$(SRCDIR)/%.c
     69	$(LCC) $(CFLAGS) -c -o $@ $<
     70
     71# Compile .c files in "res/" to .o object files
     72$(OBJDIR)/%.o:	$(RESDIR)/%.c
     73	$(LCC) $(CFLAGS) -c -o $@ $<
     74
     75# Compile .s assembly files in "src/" to .o object files
     76$(OBJDIR)/%.o:	$(SRCDIR)/%.s
     77	$(LCC) $(CFLAGS) -c -o $@ $<
     78
     79# If needed, compile .c files i n"src/" to .s assembly files
     80# (not required if .c is compiled directly to .o)
     81$(OBJDIR)/%.s:	$(SRCDIR)/%.c
     82	$(LCC) $(CFLAGS) -S -o $@ $<
     83
     84# Convert and build MetaSprites first so they're available when compiling the main sources
     85$(OBJS):	$(METAOBJS)
     86
     87# Link the compiled object files into a .gb ROM file
     88$(BINS):	$(OBJS)
     89	$(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(METAOBJS) $(OBJS)
     90
     91clean:
     92	@echo Cleaning
     93	@for target in $(TARGETS); do \
     94		$(MAKE) $$target-clean; \
     95	done
     96
     97# Include available build targets
     98include Makefile.targets
     99
    100
    101# create necessary directories after Makefile is parsed but before build
    102# info prevents the command from being pasted into the makefile
    103ifneq ($(strip $(EXT)),)           # Only make the directories if EXT has been set by a target
    104$(info $(shell mkdir -p $(MKDIRS)))
    105endif