Makefile (3263B)
1SHELL := /bin/bash 2 3# If you move this project you can change the directory 4# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/" 5GBDK_HOME = ../../../ 6LCC = $(GBDK_HOME)bin/lcc 7 8# Set platforms to build here, spaced separated. (These are in the separate Makefile.targets) 9# They can also be built/cleaned individually: "make gg" and "make gg-clean" 10# Possible are: gb gbc pocket megaduck sms gg 11#TARGETS=gb pocket sms gg 12TARGETS=gb gg 13 14# Configure platform specific LCC flags here: 15LCCFLAGS_gb = -Wl-yt0x19 -Wl-yo4 -Wm-yS -Wm-yn"$(PROJECTNAME)" 16LCCFLAGS_pocket = -Wl-yt0x19 -Wl-yo4 -Wm-yS -Wm-yn"$(PROJECTNAME)" 17LCCFLAGS_duck = -Wl-yt0x19 -Wl-yo4 -Wm-yS -Wm-yn"$(PROJECTNAME)" 18LCCFLAGS_sms = -Wl-yo4 -Wm-yS 19LCCFLAGS_gg = -Wl-yo4 -Wm-yS 20 21LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags 22 23# LCCFLAGS += -Wl-j -Wm-yoA -Wm-ya4 -autobank -Wb-ext=.rel -Wb-v # MBC + Autobanking related flags 24LCCFLAGS += -Wl-j 25# LCCFLAGS += -debug # Uncomment to enable debug output 26# LCCFLAGS += -v # Uncomment for lcc verbose output 27 28CFLAGS = -Wf-Iinclude 29 30# You can set the name of the ROM file here 31PROJECTNAME = rledecompress 32 33# EXT?=gb # Only sets extension to default (game boy .gb) if not populated 34SRCDIR = src 35SRCPLAT = src/$(PORT) 36OBJDIR = obj/$(EXT) 37RESDIR = res 38BINDIR = build/$(EXT) 39MKDIRS = $(OBJDIR) $(BINDIR) # See bottom of Makefile for directory auto-creation 40 41BINS = $(OBJDIR)/$(PROJECTNAME).$(EXT) 42CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(SRCPLAT),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c))) 43ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s))) $(foreach dir,$(SRCPLAT),$(notdir $(wildcard $(dir)/*.s))) 44OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o) 45 46# Builds all targets sequentially 47all: $(TARGETS) 48 49# Compile .c files in "src/" to .o object files 50$(OBJDIR)/%.o: $(SRCDIR)/%.c 51 $(LCC) $(CFLAGS) -c -o $@ $< 52 53# Compile .c files in "src/<target>/" to .o object files 54$(OBJDIR)/%.o: $(SRCPLAT)/%.c 55 $(LCC) $(CFLAGS) -c -o $@ $< 56 57# Compile .c files in "res/" to .o object files 58$(OBJDIR)/%.o: $(RESDIR)/%.c 59 $(LCC) $(CFLAGS) -c -o $@ $< 60 61# Compile .s assembly files in "src/<target>/" to .o object files 62$(OBJDIR)/%.o: $(SRCPLAT)/%.s 63 $(LCC) $(CFLAGS) -c -o $@ $< 64 65# Compile .s assembly files in "src/" to .o object files 66$(OBJDIR)/%.o: $(SRCDIR)/%.s 67 $(LCC) $(CFLAGS) -c -o $@ $< 68 69# If needed, compile .c files i n"src/" to .s assembly files 70# (not required if .c is compiled directly to .o) 71$(OBJDIR)/%.s: $(SRCDIR)/%.c 72 $(LCC) $(CFLAGS) -S -o $@ $< 73 74# Link the compiled object files into a .gb ROM file 75$(BINS): $(OBJS) 76 $(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(OBJS) 77 78clean: 79 @echo Cleaning 80 @for target in $(TARGETS); do \ 81 $(MAKE) $$target-clean; \ 82 done 83 84# Include available build targets 85include Makefile.targets 86 87 88# create necessary directories after Makefile is parsed but before build 89# info prevents the command from being pasted into the makefile 90ifneq ($(strip $(EXT)),) # Only make the directories if EXT has been set by a target 91$(info $(shell mkdir -p $(MKDIRS))) 92endif