cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

bkg.h (2201B)


      1/*
      2
      3 BKG.H
      4
      5 Include File.
      6
      7 Info:
      8  Form                 : All tiles as one unit.
      9  Format               : Gameboy 4 color.
     10  Compression          : None.
     11  Counter              : None.
     12  Tile size            : 8 x 8
     13  Tiles                : 0 to 95
     14
     15  Palette colors       : Included.
     16  SGB Palette          : None.
     17  CGB Palette          : 1 Byte per entry.
     18
     19  Convert to metatiles : No.
     20
     21 This file was generated by GBTD v1.6
     22
     23*/
     24
     25
     26/* Bank of tiles. */
     27#define bkgBank 0
     28
     29/* Super Gameboy palette 0 */
     30#define bkgSGBPal0c0 0
     31#define bkgSGBPal0c1 0
     32#define bkgSGBPal0c2 0
     33#define bkgSGBPal0c3 0
     34
     35/* Super Gameboy palette 1 */
     36#define bkgSGBPal1c0 4104
     37#define bkgSGBPal1c1 6
     38#define bkgSGBPal1c2 0
     39#define bkgSGBPal1c3 0
     40
     41/* Super Gameboy palette 2 */
     42#define bkgSGBPal2c0 4104
     43#define bkgSGBPal2c1 6
     44#define bkgSGBPal2c2 0
     45#define bkgSGBPal2c3 0
     46
     47/* Super Gameboy palette 3 */
     48#define bkgSGBPal3c0 4104
     49#define bkgSGBPal3c1 6
     50#define bkgSGBPal3c2 0
     51#define bkgSGBPal3c3 0
     52
     53/* Gameboy Color palette 0 */
     54#define bkgCGBPal0c0 32767
     55#define bkgCGBPal0c1 25368
     56#define bkgCGBPal0c2 16912
     57#define bkgCGBPal0c3 0
     58
     59/* Gameboy Color palette 1 */
     60#define bkgCGBPal1c0 31744
     61#define bkgCGBPal1c1 25600
     62#define bkgCGBPal1c2 15360
     63#define bkgCGBPal1c3 31
     64
     65/* Gameboy Color palette 2 */
     66#define bkgCGBPal2c0 29696
     67#define bkgCGBPal2c1 21504
     68#define bkgCGBPal2c2 13312
     69#define bkgCGBPal2c3 31
     70
     71/* Gameboy Color palette 3 */
     72#define bkgCGBPal3c0 27648
     73#define bkgCGBPal3c1 19456
     74#define bkgCGBPal3c2 11264
     75#define bkgCGBPal3c3 31
     76
     77/* Gameboy Color palette 4 */
     78#define bkgCGBPal4c0 23552
     79#define bkgCGBPal4c1 17408
     80#define bkgCGBPal4c2 9216
     81#define bkgCGBPal4c3 31
     82
     83/* Gameboy Color palette 5 */
     84#define bkgCGBPal5c0 16896
     85#define bkgCGBPal5c1 25344
     86#define bkgCGBPal5c2 0
     87#define bkgCGBPal5c3 31
     88
     89/* Gameboy Color palette 6 */
     90#define bkgCGBPal6c0 21120
     91#define bkgCGBPal6c1 29568
     92#define bkgCGBPal6c2 31744
     93#define bkgCGBPal6c3 31
     94
     95/* Gameboy Color palette 7 */
     96#define bkgCGBPal7c0 32767
     97#define bkgCGBPal7c1 32736
     98#define bkgCGBPal7c2 0
     99#define bkgCGBPal7c3 31744
    100/* CGBpalette entries. */
    101extern const unsigned char bkgCGB[];
    102/* Start of tile array. */
    103extern const unsigned char bkg[];
    104
    105/* End of BKG.H */