frm_lcd.c (1083B)
1/* 2 3 FRAME_LCD.C 4 5 Tile Source File. 6 7 Info: 8 Form : All tiles as one unit. 9 Format : Gameboy 4 color. 10 Counter : None. 11 Tile size : 8 x 8 12 Tiles : 0 to 8 13 14 This file was generated by GBTD v0.5 15 16*/ 17 18/* Start of tile array. */ 19const unsigned char frame_lcd[] = 20{ 21 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1F, 22 0x00,0x1F,0x00,0x18,0x00,0x18,0x00,0x18, 23 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF, 24 0x00,0xFF,0x00,0x00,0x00,0x00,0x00,0x00, 25 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xF8, 26 0x00,0xF8,0x00,0x18,0x00,0x18,0x00,0x18, 27 0x00,0x18,0x00,0x18,0x00,0x18,0x00,0x18, 28 0x00,0x18,0x00,0x18,0x00,0x18,0x00,0x18, 29 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 30 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 31 0x00,0x18,0x00,0x18,0x00,0x18,0x00,0x18, 32 0x00,0x18,0x00,0x18,0x00,0x18,0x00,0x18, 33 0x00,0x18,0x00,0x18,0x00,0x18,0x00,0x1F, 34 0x00,0x1F,0x00,0x00,0x00,0x00,0x00,0x00, 35 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF, 36 0x00,0xFF,0x00,0x00,0x00,0x00,0x00,0x00, 37 0x00,0x18,0x00,0x18,0x00,0x18,0x00,0xF8, 38 0x00,0xF8,0x00,0x00,0x00,0x00,0x00,0x00 39}; 40 41/* End of FRAME_LCD.C */