cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

dungeon_tiles.h (2789B)


      1/*
      2
      3 DUNGEON_TILES.H
      4
      5 Include File.
      6
      7 Info:
      8  Form                 : All tiles as one unit.
      9  Format               : Gameboy 4 color.
     10  Compression          : None.
     11  Counter              : None.
     12  Tile size            : 8 x 8
     13  Tiles                : 0 to 78
     14
     15  Palette colors       : Included.
     16  SGB Palette          : None.
     17  CGB Palette          : None.
     18
     19  Convert to metatiles : No.
     20
     21 This file was generated by GBTD v2.2
     22
     23*/
     24
     25
     26/* Bank of tiles. */
     27#define dungeon_tilesBank 0
     28
     29/* Super Gameboy palette 0 */
     30#define dungeon_tilesSGBPal0c0 0
     31#define dungeon_tilesSGBPal0c1 0
     32#define dungeon_tilesSGBPal0c2 22528
     33#define dungeon_tilesSGBPal0c3 44
     34
     35/* Super Gameboy palette 1 */
     36#define dungeon_tilesSGBPal1c0 6076
     37#define dungeon_tilesSGBPal1c1 8935
     38#define dungeon_tilesSGBPal1c2 6596
     39#define dungeon_tilesSGBPal1c3 5344
     40
     41/* Super Gameboy palette 2 */
     42#define dungeon_tilesSGBPal2c0 6076
     43#define dungeon_tilesSGBPal2c1 8935
     44#define dungeon_tilesSGBPal2c2 6596
     45#define dungeon_tilesSGBPal2c3 5344
     46
     47/* Super Gameboy palette 3 */
     48#define dungeon_tilesSGBPal3c0 6076
     49#define dungeon_tilesSGBPal3c1 8935
     50#define dungeon_tilesSGBPal3c2 6596
     51#define dungeon_tilesSGBPal3c3 5344
     52
     53/* Gameboy Color palette 0 */
     54#define dungeon_tilesCGBPal0c0 26620
     55#define dungeon_tilesCGBPal0c1 14096
     56#define dungeon_tilesCGBPal0c2 10662
     57#define dungeon_tilesCGBPal0c3 2112
     58
     59/* Gameboy Color palette 1 */
     60#define dungeon_tilesCGBPal1c0 6076
     61#define dungeon_tilesCGBPal1c1 8935
     62#define dungeon_tilesCGBPal1c2 6596
     63#define dungeon_tilesCGBPal1c3 5344
     64
     65/* Gameboy Color palette 2 */
     66#define dungeon_tilesCGBPal2c0 6076
     67#define dungeon_tilesCGBPal2c1 8935
     68#define dungeon_tilesCGBPal2c2 6596
     69#define dungeon_tilesCGBPal2c3 5344
     70
     71/* Gameboy Color palette 3 */
     72#define dungeon_tilesCGBPal3c0 6076
     73#define dungeon_tilesCGBPal3c1 8935
     74#define dungeon_tilesCGBPal3c2 6596
     75#define dungeon_tilesCGBPal3c3 5344
     76
     77/* Gameboy Color palette 4 */
     78#define dungeon_tilesCGBPal4c0 6076
     79#define dungeon_tilesCGBPal4c1 8935
     80#define dungeon_tilesCGBPal4c2 6596
     81#define dungeon_tilesCGBPal4c3 5344
     82
     83/* Gameboy Color palette 5 */
     84#define dungeon_tilesCGBPal5c0 6076
     85#define dungeon_tilesCGBPal5c1 8935
     86#define dungeon_tilesCGBPal5c2 6596
     87#define dungeon_tilesCGBPal5c3 5344
     88
     89/* Gameboy Color palette 6 */
     90#define dungeon_tilesCGBPal6c0 6076
     91#define dungeon_tilesCGBPal6c1 8935
     92#define dungeon_tilesCGBPal6c2 6596
     93#define dungeon_tilesCGBPal6c3 5344
     94
     95/* Gameboy Color palette 7 */
     96#define dungeon_tilesCGBPal7c0 6076
     97#define dungeon_tilesCGBPal7c1 8935
     98#define dungeon_tilesCGBPal7c2 6596
     99#define dungeon_tilesCGBPal7c3 5344
    100/* Start of tile array. */
    101extern const const unsigned char dungeon_tiles[];
    102
    103/* End of DUNGEON_TILES.H */