main.c (539B)
1#include <gb/gb.h> 2#include <stdint.h> 3#include "../res/dungeon_map.h" 4#include "../res/dungeon_tiles.h" 5 6 7void init_gfx() { 8 // Load Background tiles and then map 9 set_bkg_data(0, 79u, dungeon_tiles); 10 set_bkg_tiles(0, 0, 32u, 32u, dungeon_mapPLN0); 11 12 // Turn the background map on to make it visible 13 SHOW_BKG; 14} 15 16 17void main(void) 18{ 19 init_gfx(); 20 21 // Loop forever 22 while(1) { 23 24 25 // Game main loop processing goes here 26 27 28 // Done processing, yield CPU and wait for start of next frame 29 wait_vbl_done(); 30 } 31}