lodepng.h (97441B)
1/* 2LodePNG version 20210627 3 4Copyright (c) 2005-2021 Lode Vandevenne 5 6This software is provided 'as-is', without any express or implied 7warranty. In no event will the authors be held liable for any damages 8arising from the use of this software. 9 10Permission is granted to anyone to use this software for any purpose, 11including commercial applications, and to alter it and redistribute it 12freely, subject to the following restrictions: 13 14 1. The origin of this software must not be misrepresented; you must not 15 claim that you wrote the original software. If you use this software 16 in a product, an acknowledgment in the product documentation would be 17 appreciated but is not required. 18 19 2. Altered source versions must be plainly marked as such, and must not be 20 misrepresented as being the original software. 21 22 3. This notice may not be removed or altered from any source 23 distribution. 24*/ 25 26#ifndef LODEPNG_H 27#define LODEPNG_H 28 29#include <string.h> /*for size_t*/ 30 31extern const char* LODEPNG_VERSION_STRING; 32 33/* 34The following #defines are used to create code sections. They can be disabled 35to disable code sections, which can give faster compile time and smaller binary. 36The "NO_COMPILE" defines are designed to be used to pass as defines to the 37compiler command to disable them without modifying this header, e.g. 38-DLODEPNG_NO_COMPILE_ZLIB for gcc. 39In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to 40allow implementing a custom lodepng_crc32. 41*/ 42/*deflate & zlib. If disabled, you must specify alternative zlib functions in 43the custom_zlib field of the compress and decompress settings*/ 44#ifndef LODEPNG_NO_COMPILE_ZLIB 45#define LODEPNG_COMPILE_ZLIB 46#endif 47 48/*png encoder and png decoder*/ 49#ifndef LODEPNG_NO_COMPILE_PNG 50#define LODEPNG_COMPILE_PNG 51#endif 52 53/*deflate&zlib decoder and png decoder*/ 54#ifndef LODEPNG_NO_COMPILE_DECODER 55#define LODEPNG_COMPILE_DECODER 56#endif 57 58/*deflate&zlib encoder and png encoder*/ 59#ifndef LODEPNG_NO_COMPILE_ENCODER 60#define LODEPNG_COMPILE_ENCODER 61#endif 62 63/*the optional built in harddisk file loading and saving functions*/ 64#ifndef LODEPNG_NO_COMPILE_DISK 65#define LODEPNG_COMPILE_DISK 66#endif 67 68/*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/ 69#ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS 70#define LODEPNG_COMPILE_ANCILLARY_CHUNKS 71#endif 72 73/*ability to convert error numerical codes to English text string*/ 74#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT 75#define LODEPNG_COMPILE_ERROR_TEXT 76#endif 77 78/*Compile the default allocators (C's free, malloc and realloc). If you disable this, 79you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your 80source files with custom allocators.*/ 81#ifndef LODEPNG_NO_COMPILE_ALLOCATORS 82#define LODEPNG_COMPILE_ALLOCATORS 83#endif 84 85/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/ 86#ifdef __cplusplus 87#ifndef LODEPNG_NO_COMPILE_CPP 88#define LODEPNG_COMPILE_CPP 89#endif 90#endif 91 92#ifdef LODEPNG_COMPILE_CPP 93#include <vector> 94#include <string> 95#endif /*LODEPNG_COMPILE_CPP*/ 96 97#ifdef LODEPNG_COMPILE_PNG 98/*The PNG color types (also used for raw image).*/ 99typedef enum LodePNGColorType { 100 LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/ 101 LCT_RGB = 2, /*RGB: 8,16 bit*/ 102 LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/ 103 LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/ 104 LCT_RGBA = 6, /*RGB with alpha: 8,16 bit*/ 105 /*LCT_MAX_OCTET_VALUE lets the compiler allow this enum to represent any invalid 106 byte value from 0 to 255 that could be present in an invalid PNG file header. Do 107 not use, compare with or set the name LCT_MAX_OCTET_VALUE, instead either use 108 the valid color type names above, or numeric values like 1 or 7 when checking for 109 particular disallowed color type byte values, or cast to integer to print it.*/ 110 LCT_MAX_OCTET_VALUE = 255 111} LodePNGColorType; 112 113#ifdef LODEPNG_COMPILE_DECODER 114/* 115Converts PNG data in memory to raw pixel data. 116out: Output parameter. Pointer to buffer that will contain the raw pixel data. 117 After decoding, its size is w * h * (bytes per pixel) bytes larger than 118 initially. Bytes per pixel depends on colortype and bitdepth. 119 Must be freed after usage with free(*out). 120 Note: for 16-bit per channel colors, uses big endian format like PNG does. 121w: Output parameter. Pointer to width of pixel data. 122h: Output parameter. Pointer to height of pixel data. 123in: Memory buffer with the PNG file. 124insize: size of the in buffer. 125colortype: the desired color type for the raw output image. See explanation on PNG color types. 126bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types. 127Return value: LodePNG error code (0 means no error). 128*/ 129unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, 130 const unsigned char* in, size_t insize, 131 LodePNGColorType colortype, unsigned bitdepth); 132 133/*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/ 134unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, 135 const unsigned char* in, size_t insize); 136 137/*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/ 138unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, 139 const unsigned char* in, size_t insize); 140 141#ifdef LODEPNG_COMPILE_DISK 142/* 143Load PNG from disk, from file with given name. 144Same as the other decode functions, but instead takes a filename as input. 145 146NOTE: Wide-character filenames are not supported, you can use an external method 147to handle such files and decode in-memory.*/ 148unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, 149 const char* filename, 150 LodePNGColorType colortype, unsigned bitdepth); 151 152/*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image. 153 154NOTE: Wide-character filenames are not supported, you can use an external method 155to handle such files and decode in-memory.*/ 156unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, 157 const char* filename); 158 159/*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image. 160 161NOTE: Wide-character filenames are not supported, you can use an external method 162to handle such files and decode in-memory.*/ 163unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, 164 const char* filename); 165#endif /*LODEPNG_COMPILE_DISK*/ 166#endif /*LODEPNG_COMPILE_DECODER*/ 167 168 169#ifdef LODEPNG_COMPILE_ENCODER 170/* 171Converts raw pixel data into a PNG image in memory. The colortype and bitdepth 172 of the output PNG image cannot be chosen, they are automatically determined 173 by the colortype, bitdepth and content of the input pixel data. 174 Note: for 16-bit per channel colors, needs big endian format like PNG does. 175out: Output parameter. Pointer to buffer that will contain the PNG image data. 176 Must be freed after usage with free(*out). 177outsize: Output parameter. Pointer to the size in bytes of the out buffer. 178image: The raw pixel data to encode. The size of this buffer should be 179 w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth. 180w: width of the raw pixel data in pixels. 181h: height of the raw pixel data in pixels. 182colortype: the color type of the raw input image. See explanation on PNG color types. 183bitdepth: the bit depth of the raw input image. See explanation on PNG color types. 184Return value: LodePNG error code (0 means no error). 185*/ 186unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, 187 const unsigned char* image, unsigned w, unsigned h, 188 LodePNGColorType colortype, unsigned bitdepth); 189 190/*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/ 191unsigned lodepng_encode32(unsigned char** out, size_t* outsize, 192 const unsigned char* image, unsigned w, unsigned h); 193 194/*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/ 195unsigned lodepng_encode24(unsigned char** out, size_t* outsize, 196 const unsigned char* image, unsigned w, unsigned h); 197 198#ifdef LODEPNG_COMPILE_DISK 199/* 200Converts raw pixel data into a PNG file on disk. 201Same as the other encode functions, but instead takes a filename as output. 202 203NOTE: This overwrites existing files without warning! 204 205NOTE: Wide-character filenames are not supported, you can use an external method 206to handle such files and encode in-memory.*/ 207unsigned lodepng_encode_file(const char* filename, 208 const unsigned char* image, unsigned w, unsigned h, 209 LodePNGColorType colortype, unsigned bitdepth); 210 211/*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image. 212 213NOTE: Wide-character filenames are not supported, you can use an external method 214to handle such files and encode in-memory.*/ 215unsigned lodepng_encode32_file(const char* filename, 216 const unsigned char* image, unsigned w, unsigned h); 217 218/*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image. 219 220NOTE: Wide-character filenames are not supported, you can use an external method 221to handle such files and encode in-memory.*/ 222unsigned lodepng_encode24_file(const char* filename, 223 const unsigned char* image, unsigned w, unsigned h); 224#endif /*LODEPNG_COMPILE_DISK*/ 225#endif /*LODEPNG_COMPILE_ENCODER*/ 226 227 228#ifdef LODEPNG_COMPILE_CPP 229namespace lodepng { 230#ifdef LODEPNG_COMPILE_DECODER 231/*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype 232is the format to output the pixels to. Default is RGBA 8-bit per channel.*/ 233unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, 234 const unsigned char* in, size_t insize, 235 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 236unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, 237 const std::vector<unsigned char>& in, 238 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 239#ifdef LODEPNG_COMPILE_DISK 240/* 241Converts PNG file from disk to raw pixel data in memory. 242Same as the other decode functions, but instead takes a filename as input. 243 244NOTE: Wide-character filenames are not supported, you can use an external method 245to handle such files and decode in-memory. 246*/ 247unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, 248 const std::string& filename, 249 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 250#endif /* LODEPNG_COMPILE_DISK */ 251#endif /* LODEPNG_COMPILE_DECODER */ 252 253#ifdef LODEPNG_COMPILE_ENCODER 254/*Same as lodepng_encode_memory, but encodes to an std::vector. colortype 255is that of the raw input data. The output PNG color type will be auto chosen.*/ 256unsigned encode(std::vector<unsigned char>& out, 257 const unsigned char* in, unsigned w, unsigned h, 258 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 259unsigned encode(std::vector<unsigned char>& out, 260 const std::vector<unsigned char>& in, unsigned w, unsigned h, 261 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 262#ifdef LODEPNG_COMPILE_DISK 263/* 264Converts 32-bit RGBA raw pixel data into a PNG file on disk. 265Same as the other encode functions, but instead takes a filename as output. 266 267NOTE: This overwrites existing files without warning! 268 269NOTE: Wide-character filenames are not supported, you can use an external method 270to handle such files and decode in-memory. 271*/ 272unsigned encode(const std::string& filename, 273 const unsigned char* in, unsigned w, unsigned h, 274 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 275unsigned encode(const std::string& filename, 276 const std::vector<unsigned char>& in, unsigned w, unsigned h, 277 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 278#endif /* LODEPNG_COMPILE_DISK */ 279#endif /* LODEPNG_COMPILE_ENCODER */ 280} /* namespace lodepng */ 281#endif /*LODEPNG_COMPILE_CPP*/ 282#endif /*LODEPNG_COMPILE_PNG*/ 283 284#ifdef LODEPNG_COMPILE_ERROR_TEXT 285/*Returns an English description of the numerical error code.*/ 286const char* lodepng_error_text(unsigned code); 287#endif /*LODEPNG_COMPILE_ERROR_TEXT*/ 288 289#ifdef LODEPNG_COMPILE_DECODER 290/*Settings for zlib decompression*/ 291typedef struct LodePNGDecompressSettings LodePNGDecompressSettings; 292struct LodePNGDecompressSettings { 293 /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */ 294 unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/ 295 unsigned ignore_nlen; /*ignore complement of len checksum in uncompressed blocks*/ 296 297 /*Maximum decompressed size, beyond this the decoder may (and is encouraged to) stop decoding, 298 return an error, output a data size > max_output_size and all the data up to that point. This is 299 not hard limit nor a guarantee, but can prevent excessive memory usage. This setting is 300 ignored by the PNG decoder, but is used by the deflate/zlib decoder and can be used by custom ones. 301 Set to 0 to impose no limit (the default).*/ 302 size_t max_output_size; 303 304 /*use custom zlib decoder instead of built in one (default: null). 305 Should return 0 if success, any non-0 if error (numeric value not exposed).*/ 306 unsigned (*custom_zlib)(unsigned char**, size_t*, 307 const unsigned char*, size_t, 308 const LodePNGDecompressSettings*); 309 /*use custom deflate decoder instead of built in one (default: null) 310 if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate). 311 Should return 0 if success, any non-0 if error (numeric value not exposed).*/ 312 unsigned (*custom_inflate)(unsigned char**, size_t*, 313 const unsigned char*, size_t, 314 const LodePNGDecompressSettings*); 315 316 const void* custom_context; /*optional custom settings for custom functions*/ 317}; 318 319extern const LodePNGDecompressSettings lodepng_default_decompress_settings; 320void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings); 321#endif /*LODEPNG_COMPILE_DECODER*/ 322 323#ifdef LODEPNG_COMPILE_ENCODER 324/* 325Settings for zlib compression. Tweaking these settings tweaks the balance 326between speed and compression ratio. 327*/ 328typedef struct LodePNGCompressSettings LodePNGCompressSettings; 329struct LodePNGCompressSettings /*deflate = compress*/ { 330 /*LZ77 related settings*/ 331 unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/ 332 unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/ 333 unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/ 334 unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/ 335 unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/ 336 unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/ 337 338 /*use custom zlib encoder instead of built in one (default: null)*/ 339 unsigned (*custom_zlib)(unsigned char**, size_t*, 340 const unsigned char*, size_t, 341 const LodePNGCompressSettings*); 342 /*use custom deflate encoder instead of built in one (default: null) 343 if custom_zlib is used, custom_deflate is ignored since only the built in 344 zlib function will call custom_deflate*/ 345 unsigned (*custom_deflate)(unsigned char**, size_t*, 346 const unsigned char*, size_t, 347 const LodePNGCompressSettings*); 348 349 const void* custom_context; /*optional custom settings for custom functions*/ 350}; 351 352extern const LodePNGCompressSettings lodepng_default_compress_settings; 353void lodepng_compress_settings_init(LodePNGCompressSettings* settings); 354#endif /*LODEPNG_COMPILE_ENCODER*/ 355 356#ifdef LODEPNG_COMPILE_PNG 357/* 358Color mode of an image. Contains all information required to decode the pixel 359bits to RGBA colors. This information is the same as used in the PNG file 360format, and is used both for PNG and raw image data in LodePNG. 361*/ 362typedef struct LodePNGColorMode { 363 /*header (IHDR)*/ 364 LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/ 365 unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/ 366 367 /* 368 palette (PLTE and tRNS) 369 370 Dynamically allocated with the colors of the palette, including alpha. 371 This field may not be allocated directly, use lodepng_color_mode_init first, 372 then lodepng_palette_add per color to correctly initialize it (to ensure size 373 of exactly 1024 bytes). 374 375 The alpha channels must be set as well, set them to 255 for opaque images. 376 377 When decoding, by default you can ignore this palette, since LodePNG already 378 fills the palette colors in the pixels of the raw RGBA output. 379 380 The palette is only supported for color type 3. 381 */ 382 unsigned char* palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/ 383 size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/ 384 385 /* 386 transparent color key (tRNS) 387 388 This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit. 389 For grayscale PNGs, r, g and b will all 3 be set to the same. 390 391 When decoding, by default you can ignore this information, since LodePNG sets 392 pixels with this key to transparent already in the raw RGBA output. 393 394 The color key is only supported for color types 0 and 2. 395 */ 396 unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/ 397 unsigned key_r; /*red/grayscale component of color key*/ 398 unsigned key_g; /*green component of color key*/ 399 unsigned key_b; /*blue component of color key*/ 400} LodePNGColorMode; 401 402/*init, cleanup and copy functions to use with this struct*/ 403void lodepng_color_mode_init(LodePNGColorMode* info); 404void lodepng_color_mode_cleanup(LodePNGColorMode* info); 405/*return value is error code (0 means no error)*/ 406unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source); 407/* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */ 408LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth); 409 410void lodepng_palette_clear(LodePNGColorMode* info); 411/*add 1 color to the palette*/ 412unsigned lodepng_palette_add(LodePNGColorMode* info, 413 unsigned char r, unsigned char g, unsigned char b, unsigned char a); 414 415/*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/ 416unsigned lodepng_get_bpp(const LodePNGColorMode* info); 417/*get the amount of color channels used, based on colortype in the struct. 418If a palette is used, it counts as 1 channel.*/ 419unsigned lodepng_get_channels(const LodePNGColorMode* info); 420/*is it a grayscale type? (only colortype 0 or 4)*/ 421unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info); 422/*has it got an alpha channel? (only colortype 2 or 6)*/ 423unsigned lodepng_is_alpha_type(const LodePNGColorMode* info); 424/*has it got a palette? (only colortype 3)*/ 425unsigned lodepng_is_palette_type(const LodePNGColorMode* info); 426/*only returns true if there is a palette and there is a value in the palette with alpha < 255. 427Loops through the palette to check this.*/ 428unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info); 429/* 430Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image. 431Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels). 432Returns false if the image can only have opaque pixels. 433In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values, 434or if "key_defined" is true. 435*/ 436unsigned lodepng_can_have_alpha(const LodePNGColorMode* info); 437/*Returns the byte size of a raw image buffer with given width, height and color mode*/ 438size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color); 439 440#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 441/*The information of a Time chunk in PNG.*/ 442typedef struct LodePNGTime { 443 unsigned year; /*2 bytes used (0-65535)*/ 444 unsigned month; /*1-12*/ 445 unsigned day; /*1-31*/ 446 unsigned hour; /*0-23*/ 447 unsigned minute; /*0-59*/ 448 unsigned second; /*0-60 (to allow for leap seconds)*/ 449} LodePNGTime; 450#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 451 452/*Information about the PNG image, except pixels, width and height.*/ 453typedef struct LodePNGInfo { 454 /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/ 455 unsigned compression_method;/*compression method of the original file. Always 0.*/ 456 unsigned filter_method; /*filter method of the original file*/ 457 unsigned interlace_method; /*interlace method of the original file: 0=none, 1=Adam7*/ 458 LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/ 459 460#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 461 /* 462 Suggested background color chunk (bKGD) 463 464 This uses the same color mode and bit depth as the PNG (except no alpha channel), 465 with values truncated to the bit depth in the unsigned integer. 466 467 For grayscale and palette PNGs, the value is stored in background_r. The values 468 in background_g and background_b are then unused. 469 470 So when decoding, you may get these in a different color mode than the one you requested 471 for the raw pixels. 472 473 When encoding with auto_convert, you must use the color model defined in info_png.color for 474 these values. The encoder normally ignores info_png.color when auto_convert is on, but will 475 use it to interpret these values (and convert copies of them to its chosen color model). 476 477 When encoding, avoid setting this to an expensive color, such as a non-gray value 478 when the image is gray, or the compression will be worse since it will be forced to 479 write the PNG with a more expensive color mode (when auto_convert is on). 480 481 The decoder does not use this background color to edit the color of pixels. This is a 482 completely optional metadata feature. 483 */ 484 unsigned background_defined; /*is a suggested background color given?*/ 485 unsigned background_r; /*red/gray/palette component of suggested background color*/ 486 unsigned background_g; /*green component of suggested background color*/ 487 unsigned background_b; /*blue component of suggested background color*/ 488 489 /* 490 Non-international text chunks (tEXt and zTXt) 491 492 The char** arrays each contain num strings. The actual messages are in 493 text_strings, while text_keys are keywords that give a short description what 494 the actual text represents, e.g. Title, Author, Description, or anything else. 495 496 All the string fields below including strings, keys, names and language tags are null terminated. 497 The PNG specification uses null characters for the keys, names and tags, and forbids null 498 characters to appear in the main text which is why we can use null termination everywhere here. 499 500 A keyword is minimum 1 character and maximum 79 characters long (plus the 501 additional null terminator). It's discouraged to use a single line length 502 longer than 79 characters for texts. 503 504 Don't allocate these text buffers yourself. Use the init/cleanup functions 505 correctly and use lodepng_add_text and lodepng_clear_text. 506 507 Standard text chunk keywords and strings are encoded using Latin-1. 508 */ 509 size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/ 510 char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/ 511 char** text_strings; /*the actual text*/ 512 513 /* 514 International text chunks (iTXt) 515 Similar to the non-international text chunks, but with additional strings 516 "langtags" and "transkeys", and the following text encodings are used: 517 keys: Latin-1, langtags: ASCII, transkeys and strings: UTF-8. 518 keys must be 1-79 characters (plus the additional null terminator), the other 519 strings are any length. 520 */ 521 size_t itext_num; /*the amount of international texts in this PNG*/ 522 char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/ 523 char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/ 524 char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/ 525 char** itext_strings; /*the actual international text - UTF-8 string*/ 526 527 /*time chunk (tIME)*/ 528 unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/ 529 LodePNGTime time; 530 531 /*phys chunk (pHYs)*/ 532 unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/ 533 unsigned phys_x; /*pixels per unit in x direction*/ 534 unsigned phys_y; /*pixels per unit in y direction*/ 535 unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/ 536 537 /* 538 Color profile related chunks: gAMA, cHRM, sRGB, iCPP 539 540 LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color 541 profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please 542 use these values with a color management library. 543 544 See the PNG, ICC and sRGB specifications for more information about the meaning of these values. 545 */ 546 547 /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */ 548 unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */ 549 unsigned gama_gamma; /* Gamma exponent times 100000 */ 550 551 /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */ 552 unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */ 553 unsigned chrm_white_x; /* White Point x times 100000 */ 554 unsigned chrm_white_y; /* White Point y times 100000 */ 555 unsigned chrm_red_x; /* Red x times 100000 */ 556 unsigned chrm_red_y; /* Red y times 100000 */ 557 unsigned chrm_green_x; /* Green x times 100000 */ 558 unsigned chrm_green_y; /* Green y times 100000 */ 559 unsigned chrm_blue_x; /* Blue x times 100000 */ 560 unsigned chrm_blue_y; /* Blue y times 100000 */ 561 562 /* 563 sRGB chunk: optional. May not appear at the same time as iCCP. 564 If gAMA is also present gAMA must contain value 45455. 565 If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000. 566 */ 567 unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */ 568 unsigned srgb_intent; /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */ 569 570 /* 571 iCCP chunk: optional. May not appear at the same time as sRGB. 572 573 LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a 574 separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color 575 management and conversions. 576 577 For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC 578 profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and 579 enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile. 580 581 For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray 582 PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure 583 the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is 584 enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder 585 error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel 586 data if the pixels could be encoded as grayscale but the ICC profile is RGB. 587 588 To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so 589 make sure you compute it carefully to avoid the above problems. 590 */ 591 unsigned iccp_defined; /* Whether an iCCP chunk is present (0 = not present, 1 = present). */ 592 char* iccp_name; /* Null terminated string with profile name, 1-79 bytes */ 593 /* 594 The ICC profile in iccp_profile_size bytes. 595 Don't allocate this buffer yourself. Use the init/cleanup functions 596 correctly and use lodepng_set_icc and lodepng_clear_icc. 597 */ 598 unsigned char* iccp_profile; 599 unsigned iccp_profile_size; /* The size of iccp_profile in bytes */ 600 601 /* End of color profile related chunks */ 602 603 604 /* 605 unknown chunks: chunks not known by LodePNG, passed on byte for byte. 606 607 There are 3 buffers, one for each position in the PNG where unknown chunks can appear. 608 Each buffer contains all unknown chunks for that position consecutively. 609 The 3 positions are: 610 0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND. 611 612 For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag 613 above in here, since the encoder will blindly follow this and could then encode an invalid PNG file 614 (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use 615 this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST), 616 or any non-standard PNG chunk. 617 618 Do not allocate or traverse this data yourself. Use the chunk traversing functions declared 619 later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct. 620 */ 621 unsigned char* unknown_chunks_data[3]; 622 size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/ 623#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 624} LodePNGInfo; 625 626/*init, cleanup and copy functions to use with this struct*/ 627void lodepng_info_init(LodePNGInfo* info); 628void lodepng_info_cleanup(LodePNGInfo* info); 629/*return value is error code (0 means no error)*/ 630unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source); 631 632#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 633unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/ 634void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ 635 636unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, 637 const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/ 638void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/ 639 640/*replaces if exists*/ 641unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size); 642void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ 643#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 644 645/* 646Converts raw buffer from one color type to another color type, based on 647LodePNGColorMode structs to describe the input and output color type. 648See the reference manual at the end of this header file to see which color conversions are supported. 649return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported) 650The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel 651of the output color type (lodepng_get_bpp). 652For < 8 bpp images, there should not be padding bits at the end of scanlines. 653For 16-bit per channel colors, uses big endian format like PNG does. 654Return value is LodePNG error code 655*/ 656unsigned lodepng_convert(unsigned char* out, const unsigned char* in, 657 const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in, 658 unsigned w, unsigned h); 659 660#ifdef LODEPNG_COMPILE_DECODER 661/* 662Settings for the decoder. This contains settings for the PNG and the Zlib 663decoder, but not the Info settings from the Info structs. 664*/ 665typedef struct LodePNGDecoderSettings { 666 LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/ 667 668 /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */ 669 unsigned ignore_crc; /*ignore CRC checksums*/ 670 unsigned ignore_critical; /*ignore unknown critical chunks*/ 671 unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/ 672 /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable 673 errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some 674 strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters 675 in string keys, etc... */ 676 677 unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/ 678 679#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 680 unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/ 681 682 /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/ 683 unsigned remember_unknown_chunks; 684 685 /* maximum size for decompressed text chunks. If a text chunk's text is larger than this, an error is returned, 686 unless reading text chunks is disabled or this limit is set higher or disabled. Set to 0 to allow any size. 687 By default it is a value that prevents unreasonably large strings from hogging memory. */ 688 size_t max_text_size; 689 690 /* maximum size for compressed ICC chunks. If the ICC profile is larger than this, an error will be returned. Set to 691 0 to allow any size. By default this is a value that prevents ICC profiles that would be much larger than any 692 legitimate profile could be to hog memory. */ 693 size_t max_icc_size; 694#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 695} LodePNGDecoderSettings; 696 697void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings); 698#endif /*LODEPNG_COMPILE_DECODER*/ 699 700#ifdef LODEPNG_COMPILE_ENCODER 701/*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/ 702typedef enum LodePNGFilterStrategy { 703 /*every filter at zero*/ 704 LFS_ZERO = 0, 705 /*every filter at 1, 2, 3 or 4 (paeth), unlike LFS_ZERO not a good choice, but for testing*/ 706 LFS_ONE = 1, 707 LFS_TWO = 2, 708 LFS_THREE = 3, 709 LFS_FOUR = 4, 710 /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/ 711 LFS_MINSUM, 712 /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending 713 on the image, this is better or worse than minsum.*/ 714 LFS_ENTROPY, 715 /* 716 Brute-force-search PNG filters by compressing each filter for each scanline. 717 Experimental, very slow, and only rarely gives better compression than MINSUM. 718 */ 719 LFS_BRUTE_FORCE, 720 /*use predefined_filters buffer: you specify the filter type for each scanline*/ 721 LFS_PREDEFINED 722} LodePNGFilterStrategy; 723 724/*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...), 725which helps decide which color model to use for encoding. 726Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/ 727typedef struct LodePNGColorStats { 728 unsigned colored; /*not grayscale*/ 729 unsigned key; /*image is not opaque and color key is possible instead of full alpha*/ 730 unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/ 731 unsigned short key_g; 732 unsigned short key_b; 733 unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/ 734 unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16 or allow_palette is disabled.*/ 735 unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order, only valid when numcolors is valid*/ 736 unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/ 737 size_t numpixels; 738 739 /*user settings for computing/using the stats*/ 740 unsigned allow_palette; /*default 1. if 0, disallow choosing palette colortype in auto_choose_color, and don't count numcolors*/ 741 unsigned allow_greyscale; /*default 1. if 0, choose RGB or RGBA even if the image only has gray colors*/ 742} LodePNGColorStats; 743 744void lodepng_color_stats_init(LodePNGColorStats* stats); 745 746/*Get a LodePNGColorStats of the image. The stats must already have been inited. 747Returns error code (e.g. alloc fail) or 0 if ok.*/ 748unsigned lodepng_compute_color_stats(LodePNGColorStats* stats, 749 const unsigned char* image, unsigned w, unsigned h, 750 const LodePNGColorMode* mode_in); 751 752/*Settings for the encoder.*/ 753typedef struct LodePNGEncoderSettings { 754 LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/ 755 756 unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/ 757 758 /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than 759 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to 760 completely follow the official PNG heuristic, filter_palette_zero must be true and 761 filter_strategy must be LFS_MINSUM*/ 762 unsigned filter_palette_zero; 763 /*Which filter strategy to use when not using zeroes due to filter_palette_zero. 764 Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/ 765 LodePNGFilterStrategy filter_strategy; 766 /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with 767 the same length as the amount of scanlines in the image, and each value must <= 5. You 768 have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero 769 must be set to 0 to ensure this is also used on palette or low bitdepth images.*/ 770 const unsigned char* predefined_filters; 771 772 /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette). 773 If colortype is 3, PLTE is _always_ created.*/ 774 unsigned force_palette; 775#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 776 /*add LodePNG identifier and version as a text chunk, for debugging*/ 777 unsigned add_id; 778 /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/ 779 unsigned text_compression; 780#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 781} LodePNGEncoderSettings; 782 783void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings); 784#endif /*LODEPNG_COMPILE_ENCODER*/ 785 786 787#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) 788/*The settings, state and information for extended encoding and decoding.*/ 789typedef struct LodePNGState { 790#ifdef LODEPNG_COMPILE_DECODER 791 LodePNGDecoderSettings decoder; /*the decoding settings*/ 792#endif /*LODEPNG_COMPILE_DECODER*/ 793#ifdef LODEPNG_COMPILE_ENCODER 794 LodePNGEncoderSettings encoder; /*the encoding settings*/ 795#endif /*LODEPNG_COMPILE_ENCODER*/ 796 LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/ 797 LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/ 798 unsigned error; 799} LodePNGState; 800 801/*init, cleanup and copy functions to use with this struct*/ 802void lodepng_state_init(LodePNGState* state); 803void lodepng_state_cleanup(LodePNGState* state); 804void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source); 805#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ 806 807#ifdef LODEPNG_COMPILE_DECODER 808/* 809Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and 810getting much more information about the PNG image and color mode. 811*/ 812unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, 813 LodePNGState* state, 814 const unsigned char* in, size_t insize); 815 816/* 817Read the PNG header, but not the actual data. This returns only the information 818that is in the IHDR chunk of the PNG, such as width, height and color type. The 819information is placed in the info_png field of the LodePNGState. 820*/ 821unsigned lodepng_inspect(unsigned* w, unsigned* h, 822 LodePNGState* state, 823 const unsigned char* in, size_t insize); 824#endif /*LODEPNG_COMPILE_DECODER*/ 825 826/* 827Reads one metadata chunk (other than IHDR) of the PNG file and outputs what it 828read in the state. Returns error code on failure. 829Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const 830to find the desired chunk type, and if non null use lodepng_inspect_chunk (with 831chunk_pointer - start_of_file as pos). 832Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...). 833Ignores unsupported, unknown, non-metadata or IHDR chunks (without error). 834Requirements: &in[pos] must point to start of a chunk, must use regular 835lodepng_inspect first since format of most other chunks depends on IHDR, and if 836there is a PLTE chunk, that one must be inspected before tRNS or bKGD. 837*/ 838unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos, 839 const unsigned char* in, size_t insize); 840 841#ifdef LODEPNG_COMPILE_ENCODER 842/*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/ 843unsigned lodepng_encode(unsigned char** out, size_t* outsize, 844 const unsigned char* image, unsigned w, unsigned h, 845 LodePNGState* state); 846#endif /*LODEPNG_COMPILE_ENCODER*/ 847 848/* 849The lodepng_chunk functions are normally not needed, except to traverse the 850unknown chunks stored in the LodePNGInfo struct, or add new ones to it. 851It also allows traversing the chunks of an encoded PNG file yourself. 852 853The chunk pointer always points to the beginning of the chunk itself, that is 854the first byte of the 4 length bytes. 855 856In the PNG file format, chunks have the following format: 857-4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer) 858-4 bytes chunk type (ASCII a-z,A-Z only, see below) 859-length bytes of data (may be 0 bytes if length was 0) 860-4 bytes of CRC, computed on chunk name + data 861 862The first chunk starts at the 8th byte of the PNG file, the entire rest of the file 863exists out of concatenated chunks with the above format. 864 865PNG standard chunk ASCII naming conventions: 866-First byte: uppercase = critical, lowercase = ancillary 867-Second byte: uppercase = public, lowercase = private 868-Third byte: must be uppercase 869-Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy 870*/ 871 872/* 873Gets the length of the data of the chunk. Total chunk length has 12 bytes more. 874There must be at least 4 bytes to read from. If the result value is too large, 875it may be corrupt data. 876*/ 877unsigned lodepng_chunk_length(const unsigned char* chunk); 878 879/*puts the 4-byte type in null terminated string*/ 880void lodepng_chunk_type(char type[5], const unsigned char* chunk); 881 882/*check if the type is the given type*/ 883unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type); 884 885/*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/ 886unsigned char lodepng_chunk_ancillary(const unsigned char* chunk); 887 888/*0: public, 1: private (see PNG standard)*/ 889unsigned char lodepng_chunk_private(const unsigned char* chunk); 890 891/*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/ 892unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk); 893 894/*get pointer to the data of the chunk, where the input points to the header of the chunk*/ 895unsigned char* lodepng_chunk_data(unsigned char* chunk); 896const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk); 897 898/*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/ 899unsigned lodepng_chunk_check_crc(const unsigned char* chunk); 900 901/*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/ 902void lodepng_chunk_generate_crc(unsigned char* chunk); 903 904/* 905Iterate to next chunks, allows iterating through all chunks of the PNG file. 906Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call, 907or the 8th byte of a PNG file which always has the first chunk), or alternatively may 908point to the first byte of the PNG file (which is not a chunk but the magic header, the 909function will then skip over it and return the first real chunk). 910Will output pointer to the start of the next chunk, or at or beyond end of the file if there 911is no more chunk after this or possibly if the chunk is corrupt. 912Start this process at the 8th byte of the PNG file. 913In a non-corrupt PNG file, the last chunk should have name "IEND". 914*/ 915unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end); 916const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end); 917 918/*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/ 919unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]); 920const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]); 921 922/* 923Appends chunk to the data in out. The given chunk should already have its chunk header. 924The out variable and outsize are updated to reflect the new reallocated buffer. 925Returns error code (0 if it went ok) 926*/ 927unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk); 928 929/* 930Appends new chunk to out. The chunk to append is given by giving its length, type 931and data separately. The type is a 4-letter string. 932The out variable and outsize are updated to reflect the new reallocated buffer. 933Returne error code (0 if it went ok) 934*/ 935unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length, 936 const char* type, const unsigned char* data); 937 938 939/*Calculate CRC32 of buffer*/ 940unsigned lodepng_crc32(const unsigned char* buf, size_t len); 941#endif /*LODEPNG_COMPILE_PNG*/ 942 943 944#ifdef LODEPNG_COMPILE_ZLIB 945/* 946This zlib part can be used independently to zlib compress and decompress a 947buffer. It cannot be used to create gzip files however, and it only supports the 948part of zlib that is required for PNG, it does not support dictionaries. 949*/ 950 951#ifdef LODEPNG_COMPILE_DECODER 952/*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/ 953unsigned lodepng_inflate(unsigned char** out, size_t* outsize, 954 const unsigned char* in, size_t insize, 955 const LodePNGDecompressSettings* settings); 956 957/* 958Decompresses Zlib data. Reallocates the out buffer and appends the data. The 959data must be according to the zlib specification. 960Either, *out must be NULL and *outsize must be 0, or, *out must be a valid 961buffer and *outsize its size in bytes. out must be freed by user after usage. 962*/ 963unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, 964 const unsigned char* in, size_t insize, 965 const LodePNGDecompressSettings* settings); 966#endif /*LODEPNG_COMPILE_DECODER*/ 967 968#ifdef LODEPNG_COMPILE_ENCODER 969/* 970Compresses data with Zlib. Reallocates the out buffer and appends the data. 971Zlib adds a small header and trailer around the deflate data. 972The data is output in the format of the zlib specification. 973Either, *out must be NULL and *outsize must be 0, or, *out must be a valid 974buffer and *outsize its size in bytes. out must be freed by user after usage. 975*/ 976unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, 977 const unsigned char* in, size_t insize, 978 const LodePNGCompressSettings* settings); 979 980/* 981Find length-limited Huffman code for given frequencies. This function is in the 982public interface only for tests, it's used internally by lodepng_deflate. 983*/ 984unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies, 985 size_t numcodes, unsigned maxbitlen); 986 987/*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/ 988unsigned lodepng_deflate(unsigned char** out, size_t* outsize, 989 const unsigned char* in, size_t insize, 990 const LodePNGCompressSettings* settings); 991 992#endif /*LODEPNG_COMPILE_ENCODER*/ 993#endif /*LODEPNG_COMPILE_ZLIB*/ 994 995#ifdef LODEPNG_COMPILE_DISK 996/* 997Load a file from disk into buffer. The function allocates the out buffer, and 998after usage you should free it. 999out: output parameter, contains pointer to loaded buffer. 1000outsize: output parameter, size of the allocated out buffer 1001filename: the path to the file to load 1002return value: error code (0 means ok) 1003 1004NOTE: Wide-character filenames are not supported, you can use an external method 1005to handle such files and decode in-memory. 1006*/ 1007unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename); 1008 1009/* 1010Save a file from buffer to disk. Warning, if it exists, this function overwrites 1011the file without warning! 1012buffer: the buffer to write 1013buffersize: size of the buffer to write 1014filename: the path to the file to save to 1015return value: error code (0 means ok) 1016 1017NOTE: Wide-character filenames are not supported, you can use an external method 1018to handle such files and encode in-memory 1019*/ 1020unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename); 1021#endif /*LODEPNG_COMPILE_DISK*/ 1022 1023#ifdef LODEPNG_COMPILE_CPP 1024/* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */ 1025namespace lodepng { 1026#ifdef LODEPNG_COMPILE_PNG 1027class State : public LodePNGState { 1028 public: 1029 State(); 1030 State(const State& other); 1031 ~State(); 1032 State& operator=(const State& other); 1033}; 1034 1035#ifdef LODEPNG_COMPILE_DECODER 1036/* Same as other lodepng::decode, but using a State for more settings and information. */ 1037unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, 1038 State& state, 1039 const unsigned char* in, size_t insize); 1040unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, 1041 State& state, 1042 const std::vector<unsigned char>& in); 1043#endif /*LODEPNG_COMPILE_DECODER*/ 1044 1045#ifdef LODEPNG_COMPILE_ENCODER 1046/* Same as other lodepng::encode, but using a State for more settings and information. */ 1047unsigned encode(std::vector<unsigned char>& out, 1048 const unsigned char* in, unsigned w, unsigned h, 1049 State& state); 1050unsigned encode(std::vector<unsigned char>& out, 1051 const std::vector<unsigned char>& in, unsigned w, unsigned h, 1052 State& state); 1053#endif /*LODEPNG_COMPILE_ENCODER*/ 1054 1055#ifdef LODEPNG_COMPILE_DISK 1056/* 1057Load a file from disk into an std::vector. 1058return value: error code (0 means ok) 1059 1060NOTE: Wide-character filenames are not supported, you can use an external method 1061to handle such files and decode in-memory 1062*/ 1063unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename); 1064 1065/* 1066Save the binary data in an std::vector to a file on disk. The file is overwritten 1067without warning. 1068 1069NOTE: Wide-character filenames are not supported, you can use an external method 1070to handle such files and encode in-memory 1071*/ 1072unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename); 1073#endif /* LODEPNG_COMPILE_DISK */ 1074#endif /* LODEPNG_COMPILE_PNG */ 1075 1076#ifdef LODEPNG_COMPILE_ZLIB 1077#ifdef LODEPNG_COMPILE_DECODER 1078/* Zlib-decompress an unsigned char buffer */ 1079unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, 1080 const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); 1081 1082/* Zlib-decompress an std::vector */ 1083unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, 1084 const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); 1085#endif /* LODEPNG_COMPILE_DECODER */ 1086 1087#ifdef LODEPNG_COMPILE_ENCODER 1088/* Zlib-compress an unsigned char buffer */ 1089unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, 1090 const LodePNGCompressSettings& settings = lodepng_default_compress_settings); 1091 1092/* Zlib-compress an std::vector */ 1093unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, 1094 const LodePNGCompressSettings& settings = lodepng_default_compress_settings); 1095#endif /* LODEPNG_COMPILE_ENCODER */ 1096#endif /* LODEPNG_COMPILE_ZLIB */ 1097} /* namespace lodepng */ 1098#endif /*LODEPNG_COMPILE_CPP*/ 1099 1100/* 1101TODO: 1102[.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often 1103[.] check compatibility with various compilers - done but needs to be redone for every newer version 1104[X] converting color to 16-bit per channel types 1105[X] support color profile chunk types (but never let them touch RGB values by default) 1106[ ] support all public PNG chunk types (almost done except sBIT, sPLT and hIST) 1107[ ] make sure encoder generates no chunks with size > (2^31)-1 1108[ ] partial decoding (stream processing) 1109[X] let the "isFullyOpaque" function check color keys and transparent palettes too 1110[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl" 1111[ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58) 1112[ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ... 1113[ ] error messages with line numbers (and version) 1114[ ] errors in state instead of as return code? 1115[ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk 1116[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes 1117[ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ... 1118[ ] allow user to give data (void*) to custom allocator 1119[X] provide alternatives for C library functions not present on some platforms (memcpy, ...) 1120*/ 1121 1122#endif /*LODEPNG_H inclusion guard*/ 1123 1124/* 1125LodePNG Documentation 1126--------------------- 1127 11280. table of contents 1129-------------------- 1130 1131 1. about 1132 1.1. supported features 1133 1.2. features not supported 1134 2. C and C++ version 1135 3. security 1136 4. decoding 1137 5. encoding 1138 6. color conversions 1139 6.1. PNG color types 1140 6.2. color conversions 1141 6.3. padding bits 1142 6.4. A note about 16-bits per channel and endianness 1143 7. error values 1144 8. chunks and PNG editing 1145 9. compiler support 1146 10. examples 1147 10.1. decoder C++ example 1148 10.2. decoder C example 1149 11. state settings reference 1150 12. changes 1151 13. contact information 1152 1153 11541. about 1155-------- 1156 1157PNG is a file format to store raster images losslessly with good compression, 1158supporting different color types and alpha channel. 1159 1160LodePNG is a PNG codec according to the Portable Network Graphics (PNG) 1161Specification (Second Edition) - W3C Recommendation 10 November 2003. 1162 1163The specifications used are: 1164 1165*) Portable Network Graphics (PNG) Specification (Second Edition): 1166 http://www.w3.org/TR/2003/REC-PNG-20031110 1167*) RFC 1950 ZLIB Compressed Data Format version 3.3: 1168 http://www.gzip.org/zlib/rfc-zlib.html 1169*) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3: 1170 http://www.gzip.org/zlib/rfc-deflate.html 1171 1172The most recent version of LodePNG can currently be found at 1173http://lodev.org/lodepng/ 1174 1175LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds 1176extra functionality. 1177 1178LodePNG exists out of two files: 1179-lodepng.h: the header file for both C and C++ 1180-lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage 1181 1182If you want to start using LodePNG right away without reading this doc, get the 1183examples from the LodePNG website to see how to use it in code, or check the 1184smaller examples in chapter 13 here. 1185 1186LodePNG is simple but only supports the basic requirements. To achieve 1187simplicity, the following design choices were made: There are no dependencies 1188on any external library. There are functions to decode and encode a PNG with 1189a single function call, and extended versions of these functions taking a 1190LodePNGState struct allowing to specify or get more information. By default 1191the colors of the raw image are always RGB or RGBA, no matter what color type 1192the PNG file uses. To read and write files, there are simple functions to 1193convert the files to/from buffers in memory. 1194 1195This all makes LodePNG suitable for loading textures in games, demos and small 1196programs, ... It's less suitable for full fledged image editors, loading PNGs 1197over network (it requires all the image data to be available before decoding can 1198begin), life-critical systems, ... 1199 12001.1. supported features 1201----------------------- 1202 1203The following features are supported by the decoder: 1204 1205*) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image, 1206 or the same color type as the PNG 1207*) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image 1208*) Adam7 interlace and deinterlace for any color type 1209*) loading the image from harddisk or decoding it from a buffer from other sources than harddisk 1210*) support for alpha channels, including RGBA color model, translucent palettes and color keying 1211*) zlib decompression (inflate) 1212*) zlib compression (deflate) 1213*) CRC32 and ADLER32 checksums 1214*) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only, 1215 plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system. 1216*) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks. 1217*) the following chunks are supported by both encoder and decoder: 1218 IHDR: header information 1219 PLTE: color palette 1220 IDAT: pixel data 1221 IEND: the final chunk 1222 tRNS: transparency for palettized images 1223 tEXt: textual information 1224 zTXt: compressed textual information 1225 iTXt: international textual information 1226 bKGD: suggested background color 1227 pHYs: physical dimensions 1228 tIME: modification time 1229 cHRM: RGB chromaticities 1230 gAMA: RGB gamma correction 1231 iCCP: ICC color profile 1232 sRGB: rendering intent 1233 12341.2. features not supported 1235--------------------------- 1236 1237The following features are _not_ supported: 1238 1239*) some features needed to make a conformant PNG-Editor might be still missing. 1240*) partial loading/stream processing. All data must be available and is processed in one call. 1241*) The following public chunks are not (yet) supported but treated as unknown chunks by LodePNG: 1242 sBIT 1243 hIST 1244 sPLT 1245 1246 12472. C and C++ version 1248-------------------- 1249 1250The C version uses buffers allocated with alloc that you need to free() 1251yourself. You need to use init and cleanup functions for each struct whenever 1252using a struct from the C version to avoid exploits and memory leaks. 1253 1254The C++ version has extra functions with std::vectors in the interface and the 1255lodepng::State class which is a LodePNGState with constructor and destructor. 1256 1257These files work without modification for both C and C++ compilers because all 1258the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers 1259ignore it, and the C code is made to compile both with strict ISO C90 and C++. 1260 1261To use the C++ version, you need to rename the source file to lodepng.cpp 1262(instead of lodepng.c), and compile it with a C++ compiler. 1263 1264To use the C version, you need to rename the source file to lodepng.c (instead 1265of lodepng.cpp), and compile it with a C compiler. 1266 1267 12683. Security 1269----------- 1270 1271Even if carefully designed, it's always possible that LodePNG contains possible 1272exploits. If you discover one, please let me know, and it will be fixed. 1273 1274When using LodePNG, care has to be taken with the C version of LodePNG, as well 1275as the C-style structs when working with C++. The following conventions are used 1276for all C-style structs: 1277 1278-if a struct has a corresponding init function, always call the init function when making a new one 1279-if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks 1280-if a struct has a corresponding copy function, use the copy function instead of "=". 1281 The destination must also be inited already. 1282 1283 12844. Decoding 1285----------- 1286 1287Decoding converts a PNG compressed image to a raw pixel buffer. 1288 1289Most documentation on using the decoder is at its declarations in the header 1290above. For C, simple decoding can be done with functions such as 1291lodepng_decode32, and more advanced decoding can be done with the struct 1292LodePNGState and lodepng_decode. For C++, all decoding can be done with the 1293various lodepng::decode functions, and lodepng::State can be used for advanced 1294features. 1295 1296When using the LodePNGState, it uses the following fields for decoding: 1297*) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here 1298*) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get 1299*) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use 1300 1301LodePNGInfo info_png 1302-------------------- 1303 1304After decoding, this contains extra information of the PNG image, except the actual 1305pixels, width and height because these are already gotten directly from the decoder 1306functions. 1307 1308It contains for example the original color type of the PNG image, text comments, 1309suggested background color, etc... More details about the LodePNGInfo struct are 1310at its declaration documentation. 1311 1312LodePNGColorMode info_raw 1313------------------------- 1314 1315When decoding, here you can specify which color type you want 1316the resulting raw image to be. If this is different from the colortype of the 1317PNG, then the decoder will automatically convert the result. This conversion 1318always works, except if you want it to convert a color PNG to grayscale or to 1319a palette with missing colors. 1320 1321By default, 32-bit color is used for the result. 1322 1323LodePNGDecoderSettings decoder 1324------------------------------ 1325 1326The settings can be used to ignore the errors created by invalid CRC and Adler32 1327chunks, and to disable the decoding of tEXt chunks. 1328 1329There's also a setting color_convert, true by default. If false, no conversion 1330is done, the resulting data will be as it was in the PNG (after decompression) 1331and you'll have to puzzle the colors of the pixels together yourself using the 1332color type information in the LodePNGInfo. 1333 1334 13355. Encoding 1336----------- 1337 1338Encoding converts a raw pixel buffer to a PNG compressed image. 1339 1340Most documentation on using the encoder is at its declarations in the header 1341above. For C, simple encoding can be done with functions such as 1342lodepng_encode32, and more advanced decoding can be done with the struct 1343LodePNGState and lodepng_encode. For C++, all encoding can be done with the 1344various lodepng::encode functions, and lodepng::State can be used for advanced 1345features. 1346 1347Like the decoder, the encoder can also give errors. However it gives less errors 1348since the encoder input is trusted, the decoder input (a PNG image that could 1349be forged by anyone) is not trusted. 1350 1351When using the LodePNGState, it uses the following fields for encoding: 1352*) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be. 1353*) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has 1354*) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use 1355 1356LodePNGInfo info_png 1357-------------------- 1358 1359When encoding, you use this the opposite way as when decoding: for encoding, 1360you fill in the values you want the PNG to have before encoding. By default it's 1361not needed to specify a color type for the PNG since it's automatically chosen, 1362but it's possible to choose it yourself given the right settings. 1363 1364The encoder will not always exactly match the LodePNGInfo struct you give, 1365it tries as close as possible. Some things are ignored by the encoder. The 1366encoder uses, for example, the following settings from it when applicable: 1367colortype and bitdepth, text chunks, time chunk, the color key, the palette, the 1368background color, the interlace method, unknown chunks, ... 1369 1370When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk. 1371If the palette contains any colors for which the alpha channel is not 255 (so 1372there are translucent colors in the palette), it'll add a tRNS chunk. 1373 1374LodePNGColorMode info_raw 1375------------------------- 1376 1377You specify the color type of the raw image that you give to the input here, 1378including a possible transparent color key and palette you happen to be using in 1379your raw image data. 1380 1381By default, 32-bit color is assumed, meaning your input has to be in RGBA 1382format with 4 bytes (unsigned chars) per pixel. 1383 1384LodePNGEncoderSettings encoder 1385------------------------------ 1386 1387The following settings are supported (some are in sub-structs): 1388*) auto_convert: when this option is enabled, the encoder will 1389automatically choose the smallest possible color mode (including color key) that 1390can encode the colors of all pixels without information loss. 1391*) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree, 1392 2 = dynamic huffman tree (best compression). Should be 2 for proper 1393 compression. 1394*) use_lz77: whether or not to use LZ77 for compressed block types. Should be 1395 true for proper compression. 1396*) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value 1397 2048 by default, but can be set to 32768 for better, but slow, compression. 1398*) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE 1399 chunk if force_palette is true. This can used as suggested palette to convert 1400 to by viewers that don't support more than 256 colors (if those still exist) 1401*) add_id: add text chunk "Encoder: LodePNG <version>" to the image. 1402*) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks. 1403 zTXt chunks use zlib compression on the text. This gives a smaller result on 1404 large texts but a larger result on small texts (such as a single program name). 1405 It's all tEXt or all zTXt though, there's no separate setting per text yet. 1406 1407 14086. color conversions 1409-------------------- 1410 1411An important thing to note about LodePNG, is that the color type of the PNG, and 1412the color type of the raw image, are completely independent. By default, when 1413you decode a PNG, you get the result as a raw image in the color type you want, 1414no matter whether the PNG was encoded with a palette, grayscale or RGBA color. 1415And if you encode an image, by default LodePNG will automatically choose the PNG 1416color type that gives good compression based on the values of colors and amount 1417of colors in the image. It can be configured to let you control it instead as 1418well, though. 1419 1420To be able to do this, LodePNG does conversions from one color mode to another. 1421It can convert from almost any color type to any other color type, except the 1422following conversions: RGB to grayscale is not supported, and converting to a 1423palette when the palette doesn't have a required color is not supported. This is 1424not supported on purpose: this is information loss which requires a color 1425reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to gray 1426is easy, but there are multiple ways if you want to give some channels more 1427weight). 1428 1429By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB 1430color, no matter what color type the PNG has. And by default when encoding, 1431LodePNG automatically picks the best color model for the output PNG, and expects 1432the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control 1433the color format of the images yourself, you can skip this chapter. 1434 14356.1. PNG color types 1436-------------------- 1437 1438A PNG image can have many color types, ranging from 1-bit color to 64-bit color, 1439as well as palettized color modes. After the zlib decompression and unfiltering 1440in the PNG image is done, the raw pixel data will have that color type and thus 1441a certain amount of bits per pixel. If you want the output raw image after 1442decoding to have another color type, a conversion is done by LodePNG. 1443 1444The PNG specification gives the following color types: 1445 14460: grayscale, bit depths 1, 2, 4, 8, 16 14472: RGB, bit depths 8 and 16 14483: palette, bit depths 1, 2, 4 and 8 14494: grayscale with alpha, bit depths 8 and 16 14506: RGBA, bit depths 8 and 16 1451 1452Bit depth is the amount of bits per pixel per color channel. So the total amount 1453of bits per pixel is: amount of channels * bitdepth. 1454 14556.2. color conversions 1456---------------------- 1457 1458As explained in the sections about the encoder and decoder, you can specify 1459color types and bit depths in info_png and info_raw to change the default 1460behaviour. 1461 1462If, when decoding, you want the raw image to be something else than the default, 1463you need to set the color type and bit depth you want in the LodePNGColorMode, 1464or the parameters colortype and bitdepth of the simple decoding function. 1465 1466If, when encoding, you use another color type than the default in the raw input 1467image, you need to specify its color type and bit depth in the LodePNGColorMode 1468of the raw image, or use the parameters colortype and bitdepth of the simple 1469encoding function. 1470 1471If, when encoding, you don't want LodePNG to choose the output PNG color type 1472but control it yourself, you need to set auto_convert in the encoder settings 1473to false, and specify the color type you want in the LodePNGInfo of the 1474encoder (including palette: it can generate a palette if auto_convert is true, 1475otherwise not). 1476 1477If the input and output color type differ (whether user chosen or auto chosen), 1478LodePNG will do a color conversion, which follows the rules below, and may 1479sometimes result in an error. 1480 1481To avoid some confusion: 1482-the decoder converts from PNG to raw image 1483-the encoder converts from raw image to PNG 1484-the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image 1485-the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG 1486-when encoding, the color type in LodePNGInfo is ignored if auto_convert 1487 is enabled, it is automatically generated instead 1488-when decoding, the color type in LodePNGInfo is set by the decoder to that of the original 1489 PNG image, but it can be ignored since the raw image has the color type you requested instead 1490-if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion 1491 between the color types is done if the color types are supported. If it is not 1492 supported, an error is returned. If the types are the same, no conversion is done. 1493-even though some conversions aren't supported, LodePNG supports loading PNGs from any 1494 colortype and saving PNGs to any colortype, sometimes it just requires preparing 1495 the raw image correctly before encoding. 1496-both encoder and decoder use the same color converter. 1497 1498The function lodepng_convert does the color conversion. It is available in the 1499interface but normally isn't needed since the encoder and decoder already call 1500it. 1501 1502Non supported color conversions: 1503-color to grayscale when non-gray pixels are present: no error is thrown, but 1504the result will look ugly because only the red channel is taken (it assumes all 1505three channels are the same in this case so ignores green and blue). The reason 1506no error is given is to allow converting from three-channel grayscale images to 1507one-channel even if there are numerical imprecisions. 1508-anything to palette when the palette does not have an exact match for a from-color 1509in it: in this case an error is thrown 1510 1511Supported color conversions: 1512-anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA 1513-any gray or gray+alpha, to gray or gray+alpha 1514-anything to a palette, as long as the palette has the requested colors in it 1515-removing alpha channel 1516-higher to smaller bitdepth, and vice versa 1517 1518If you want no color conversion to be done (e.g. for speed or control): 1519-In the encoder, you can make it save a PNG with any color type by giving the 1520raw color mode and LodePNGInfo the same color mode, and setting auto_convert to 1521false. 1522-In the decoder, you can make it store the pixel data in the same color type 1523as the PNG has, by setting the color_convert setting to false. Settings in 1524info_raw are then ignored. 1525 15266.3. padding bits 1527----------------- 1528 1529In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines 1530have a bit amount that isn't a multiple of 8, then padding bits are used so that each 1531scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output. 1532The raw input image you give to the encoder, and the raw output image you get from the decoder 1533will NOT have these padding bits, e.g. in the case of a 1-bit image with a width 1534of 7 pixels, the first pixel of the second scanline will the 8th bit of the first byte, 1535not the first bit of a new byte. 1536 15376.4. A note about 16-bits per channel and endianness 1538---------------------------------------------------- 1539 1540LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like 1541for any other color format. The 16-bit values are stored in big endian (most 1542significant byte first) in these arrays. This is the opposite order of the 1543little endian used by x86 CPU's. 1544 1545LodePNG always uses big endian because the PNG file format does so internally. 1546Conversions to other formats than PNG uses internally are not supported by 1547LodePNG on purpose, there are myriads of formats, including endianness of 16-bit 1548colors, the order in which you store R, G, B and A, and so on. Supporting and 1549converting to/from all that is outside the scope of LodePNG. 1550 1551This may mean that, depending on your use case, you may want to convert the big 1552endian output of LodePNG to little endian with a for loop. This is certainly not 1553always needed, many applications and libraries support big endian 16-bit colors 1554anyway, but it means you cannot simply cast the unsigned char* buffer to an 1555unsigned short* buffer on x86 CPUs. 1556 1557 15587. error values 1559--------------- 1560 1561All functions in LodePNG that return an error code, return 0 if everything went 1562OK, or a non-zero code if there was an error. 1563 1564The meaning of the LodePNG error values can be retrieved with the function 1565lodepng_error_text: given the numerical error code, it returns a description 1566of the error in English as a string. 1567 1568Check the implementation of lodepng_error_text to see the meaning of each code. 1569 1570It is not recommended to use the numerical values to programmatically make 1571different decisions based on error types as the numbers are not guaranteed to 1572stay backwards compatible. They are for human consumption only. Programmatically 1573only 0 or non-0 matter. 1574 1575 15768. chunks and PNG editing 1577------------------------- 1578 1579If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG 1580editor that should follow the rules about handling of unknown chunks, or if your 1581program is able to read other types of chunks than the ones handled by LodePNG, 1582then that's possible with the chunk functions of LodePNG. 1583 1584A PNG chunk has the following layout: 1585 15864 bytes length 15874 bytes type name 1588length bytes data 15894 bytes CRC 1590 15918.1. iterating through chunks 1592----------------------------- 1593 1594If you have a buffer containing the PNG image data, then the first chunk (the 1595IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the 1596signature of the PNG and are not part of a chunk. But if you start at byte 8 1597then you have a chunk, and can check the following things of it. 1598 1599NOTE: none of these functions check for memory buffer boundaries. To avoid 1600exploits, always make sure the buffer contains all the data of the chunks. 1601When using lodepng_chunk_next, make sure the returned value is within the 1602allocated memory. 1603 1604unsigned lodepng_chunk_length(const unsigned char* chunk): 1605 1606Get the length of the chunk's data. The total chunk length is this length + 12. 1607 1608void lodepng_chunk_type(char type[5], const unsigned char* chunk): 1609unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type): 1610 1611Get the type of the chunk or compare if it's a certain type 1612 1613unsigned char lodepng_chunk_critical(const unsigned char* chunk): 1614unsigned char lodepng_chunk_private(const unsigned char* chunk): 1615unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk): 1616 1617Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are). 1618Check if the chunk is private (public chunks are part of the standard, private ones not). 1619Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical 1620chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your 1621program doesn't handle that type of unknown chunk. 1622 1623unsigned char* lodepng_chunk_data(unsigned char* chunk): 1624const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk): 1625 1626Get a pointer to the start of the data of the chunk. 1627 1628unsigned lodepng_chunk_check_crc(const unsigned char* chunk): 1629void lodepng_chunk_generate_crc(unsigned char* chunk): 1630 1631Check if the crc is correct or generate a correct one. 1632 1633unsigned char* lodepng_chunk_next(unsigned char* chunk): 1634const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk): 1635 1636Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these 1637functions do no boundary checking of the allocated data whatsoever, so make sure there is enough 1638data available in the buffer to be able to go to the next chunk. 1639 1640unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk): 1641unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length, 1642 const char* type, const unsigned char* data): 1643 1644These functions are used to create new chunks that are appended to the data in *out that has 1645length *outsize. The append function appends an existing chunk to the new data. The create 1646function creates a new chunk with the given parameters and appends it. Type is the 4-letter 1647name of the chunk. 1648 16498.2. chunks in info_png 1650----------------------- 1651 1652The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3 1653buffers (each with size) to contain 3 types of unknown chunks: 1654the ones that come before the PLTE chunk, the ones that come between the PLTE 1655and the IDAT chunks, and the ones that come after the IDAT chunks. 1656It's necessary to make the distinction between these 3 cases because the PNG 1657standard forces to keep the ordering of unknown chunks compared to the critical 1658chunks, but does not force any other ordering rules. 1659 1660info_png.unknown_chunks_data[0] is the chunks before PLTE 1661info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT 1662info_png.unknown_chunks_data[2] is the chunks after IDAT 1663 1664The chunks in these 3 buffers can be iterated through and read by using the same 1665way described in the previous subchapter. 1666 1667When using the decoder to decode a PNG, you can make it store all unknown chunks 1668if you set the option settings.remember_unknown_chunks to 1. By default, this 1669option is off (0). 1670 1671The encoder will always encode unknown chunks that are stored in the info_png. 1672If you need it to add a particular chunk that isn't known by LodePNG, you can 1673use lodepng_chunk_append or lodepng_chunk_create to the chunk data in 1674info_png.unknown_chunks_data[x]. 1675 1676Chunks that are known by LodePNG should not be added in that way. E.g. to make 1677LodePNG add a bKGD chunk, set background_defined to true and add the correct 1678parameters there instead. 1679 1680 16819. compiler support 1682------------------- 1683 1684No libraries other than the current standard C library are needed to compile 1685LodePNG. For the C++ version, only the standard C++ library is needed on top. 1686Add the files lodepng.c(pp) and lodepng.h to your project, include 1687lodepng.h where needed, and your program can read/write PNG files. 1688 1689It is compatible with C90 and up, and C++03 and up. 1690 1691If performance is important, use optimization when compiling! For both the 1692encoder and decoder, this makes a large difference. 1693 1694Make sure that LodePNG is compiled with the same compiler of the same version 1695and with the same settings as the rest of the program, or the interfaces with 1696std::vectors and std::strings in C++ can be incompatible. 1697 1698CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets. 1699 1700*) gcc and g++ 1701 1702LodePNG is developed in gcc so this compiler is natively supported. It gives no 1703warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++ 1704version 4.7.1 on Linux, 32-bit and 64-bit. 1705 1706*) Clang 1707 1708Fully supported and warning-free. 1709 1710*) Mingw 1711 1712The Mingw compiler (a port of gcc for Windows) should be fully supported by 1713LodePNG. 1714 1715*) Visual Studio and Visual C++ Express Edition 1716 1717LodePNG should be warning-free with warning level W4. Two warnings were disabled 1718with pragmas though: warning 4244 about implicit conversions, and warning 4996 1719where it wants to use a non-standard function fopen_s instead of the standard C 1720fopen. 1721 1722Visual Studio may want "stdafx.h" files to be included in each source file and 1723give an error "unexpected end of file while looking for precompiled header". 1724This is not standard C++ and will not be added to the stock LodePNG. You can 1725disable it for lodepng.cpp only by right clicking it, Properties, C/C++, 1726Precompiled Headers, and set it to Not Using Precompiled Headers there. 1727 1728NOTE: Modern versions of VS should be fully supported, but old versions, e.g. 1729VS6, are not guaranteed to work. 1730 1731*) Compilers on Macintosh 1732 1733LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for 1734C and C++. 1735 1736*) Other Compilers 1737 1738If you encounter problems on any compilers, feel free to let me know and I may 1739try to fix it if the compiler is modern and standards compliant. 1740 1741 174210. examples 1743------------ 1744 1745This decoder example shows the most basic usage of LodePNG. More complex 1746examples can be found on the LodePNG website. 1747 1748NOTE: these examples do not support wide-character filenames, you can use an 1749external method to handle such files and encode or decode in-memory 1750 175110.1. decoder C++ example 1752------------------------- 1753 1754#include "lodepng.h" 1755#include <iostream> 1756 1757int main(int argc, char *argv[]) { 1758 const char* filename = argc > 1 ? argv[1] : "test.png"; 1759 1760 //load and decode 1761 std::vector<unsigned char> image; 1762 unsigned width, height; 1763 unsigned error = lodepng::decode(image, width, height, filename); 1764 1765 //if there's an error, display it 1766 if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; 1767 1768 //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... 1769} 1770 177110.2. decoder C example 1772----------------------- 1773 1774#include "lodepng.h" 1775 1776int main(int argc, char *argv[]) { 1777 unsigned error; 1778 unsigned char* image; 1779 size_t width, height; 1780 const char* filename = argc > 1 ? argv[1] : "test.png"; 1781 1782 error = lodepng_decode32_file(&image, &width, &height, filename); 1783 1784 if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error)); 1785 1786 / * use image here * / 1787 1788 free(image); 1789 return 0; 1790} 1791 179211. state settings reference 1793---------------------------- 1794 1795A quick reference of some settings to set on the LodePNGState 1796 1797For decoding: 1798 1799state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums 1800state.decoder.zlibsettings.custom_...: use custom inflate function 1801state.decoder.ignore_crc: ignore CRC checksums 1802state.decoder.ignore_critical: ignore unknown critical chunks 1803state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors 1804state.decoder.color_convert: convert internal PNG color to chosen one 1805state.decoder.read_text_chunks: whether to read in text metadata chunks 1806state.decoder.remember_unknown_chunks: whether to read in unknown chunks 1807state.info_raw.colortype: desired color type for decoded image 1808state.info_raw.bitdepth: desired bit depth for decoded image 1809state.info_raw....: more color settings, see struct LodePNGColorMode 1810state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo 1811 1812For encoding: 1813 1814state.encoder.zlibsettings.btype: disable compression by setting it to 0 1815state.encoder.zlibsettings.use_lz77: use LZ77 in compression 1816state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize 1817state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match 1818state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching 1819state.encoder.zlibsettings.lazymatching: try one more LZ77 matching 1820state.encoder.zlibsettings.custom_...: use custom deflate function 1821state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png 1822state.encoder.filter_palette_zero: PNG filter strategy for palette 1823state.encoder.filter_strategy: PNG filter strategy to encode with 1824state.encoder.force_palette: add palette even if not encoding to one 1825state.encoder.add_id: add LodePNG identifier and version as a text chunk 1826state.encoder.text_compression: use compressed text chunks for metadata 1827state.info_raw.colortype: color type of raw input image you provide 1828state.info_raw.bitdepth: bit depth of raw input image you provide 1829state.info_raw: more color settings, see struct LodePNGColorMode 1830state.info_png.color.colortype: desired color type if auto_convert is false 1831state.info_png.color.bitdepth: desired bit depth if auto_convert is false 1832state.info_png.color....: more color settings, see struct LodePNGColorMode 1833state.info_png....: more PNG related settings, see struct LodePNGInfo 1834 1835 183612. changes 1837----------- 1838 1839The version number of LodePNG is the date of the change given in the format 1840yyyymmdd. 1841 1842Some changes aren't backwards compatible. Those are indicated with a (!) 1843symbol. 1844 1845Not all changes are listed here, the commit history in github lists more: 1846https://github.com/lvandeve/lodepng 1847 1848*) 27 jun 2021: added warnings that file reading/writing functions don't support 1849 wide-character filenames (support for this is not planned, opening files is 1850 not the core part of PNG decoding/decoding and is platform dependent). 1851*) 17 okt 2020: prevent decoding too large text/icc chunks by default. 1852*) 06 mar 2020: simplified some of the dynamic memory allocations. 1853*) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct 1854 overflow checks. 1855*) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables. 1856*) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette 1857 if gray ICC profile) and non-ICC LodePNGColorProfile renamed to 1858 LodePNGColorStats. 1859*) 30 dec 2018: code style changes only: removed newlines before opening braces. 1860*) 10 sep 2018: added way to inspect metadata chunks without full decoding. 1861*) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use 1862 palette index in case of palette. 1863*) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This 1864 change is backwards compatible unless you relied on unknown_chunks for those. 1865*) 11 jun 2018: less restrictive check for pixel size integer overflow 1866*) 14 jan 2018: allow optionally ignoring a few more recoverable errors 1867*) 17 sep 2017: fix memory leak for some encoder input error cases 1868*) 27 nov 2016: grey+alpha auto color model detection bugfix 1869*) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort). 1870*) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within 1871 the limits of pure C90). 1872*) 08 dec 2015: Made load_file function return error if file can't be opened. 1873*) 24 okt 2015: Bugfix with decoding to palette output. 1874*) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding. 1875*) 24 aug 2014: Moved to github 1876*) 23 aug 2014: Reduced needless memory usage of decoder. 1877*) 28 jun 2014: Removed fix_png setting, always support palette OOB for 1878 simplicity. Made ColorProfile public. 1879*) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization. 1880*) 22 dec 2013: Power of two windowsize required for optimization. 1881*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key. 1882*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png). 1883*) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_" 1884 prefix for the custom allocators and made it possible with a new #define to 1885 use custom ones in your project without needing to change lodepng's code. 1886*) 28 jan 2013: Bugfix with color key. 1887*) 27 okt 2012: Tweaks in text chunk keyword length error handling. 1888*) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode. 1889 (no palette). Better deflate tree encoding. New compression tweak settings. 1890 Faster color conversions while decoding. Some internal cleanups. 1891*) 23 sep 2012: Reduced warnings in Visual Studio a little bit. 1892*) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions 1893 and made it work with function pointers instead. 1894*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc 1895 and free functions and toggle #defines from compiler flags. Small fixes. 1896*) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible. 1897*) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed 1898 redundant C++ codec classes. Reduced amount of structs. Everything changed, 1899 but it is cleaner now imho and functionality remains the same. Also fixed 1900 several bugs and shrunk the implementation code. Made new samples. 1901*) 6 nov 2011: (!) By default, the encoder now automatically chooses the best 1902 PNG color model and bit depth, based on the amount and type of colors of the 1903 raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color. 1904*) 9 okt 2011: simpler hash chain implementation for the encoder. 1905*) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching. 1906*) 23 aug 2011: tweaked the zlib compression parameters after benchmarking. 1907 A bug with the PNG filtertype heuristic was fixed, so that it chooses much 1908 better ones (it's quite significant). A setting to do an experimental, slow, 1909 brute force search for PNG filter types is added. 1910*) 17 aug 2011: (!) changed some C zlib related function names. 1911*) 16 aug 2011: made the code less wide (max 120 characters per line). 1912*) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors. 1913*) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled. 1914*) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman 1915 to optimize long sequences of zeros. 1916*) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and 1917 LodePNG_InfoColor_canHaveAlpha functions for convenience. 1918*) 7 nov 2010: added LodePNG_error_text function to get error code description. 1919*) 30 okt 2010: made decoding slightly faster 1920*) 26 okt 2010: (!) changed some C function and struct names (more consistent). 1921 Reorganized the documentation and the declaration order in the header. 1922*) 08 aug 2010: only changed some comments and external samples. 1923*) 05 jul 2010: fixed bug thanks to warnings in the new gcc version. 1924*) 14 mar 2010: fixed bug where too much memory was allocated for char buffers. 1925*) 02 sep 2008: fixed bug where it could create empty tree that linux apps could 1926 read by ignoring the problem but windows apps couldn't. 1927*) 06 jun 2008: added more error checks for out of memory cases. 1928*) 26 apr 2008: added a few more checks here and there to ensure more safety. 1929*) 06 mar 2008: crash with encoding of strings fixed 1930*) 02 feb 2008: support for international text chunks added (iTXt) 1931*) 23 jan 2008: small cleanups, and #defines to divide code in sections 1932*) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor. 1933*) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder. 1934*) 17 jan 2008: ability to encode and decode compressed zTXt chunks added 1935 Also various fixes, such as in the deflate and the padding bits code. 1936*) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved 1937 filtering code of encoder. 1938*) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A 1939 C++ wrapper around this provides an interface almost identical to before. 1940 Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code 1941 are together in these files but it works both for C and C++ compilers. 1942*) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks 1943*) 30 aug 2007: bug fixed which makes this Borland C++ compatible 1944*) 09 aug 2007: some VS2005 warnings removed again 1945*) 21 jul 2007: deflate code placed in new namespace separate from zlib code 1946*) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images 1947*) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing 1948 invalid std::vector element [0] fixed, and level 3 and 4 warnings removed 1949*) 02 jun 2007: made the encoder add a tag with version by default 1950*) 27 may 2007: zlib and png code separated (but still in the same file), 1951 simple encoder/decoder functions added for more simple usage cases 1952*) 19 may 2007: minor fixes, some code cleaning, new error added (error 69), 1953 moved some examples from here to lodepng_examples.cpp 1954*) 12 may 2007: palette decoding bug fixed 1955*) 24 apr 2007: changed the license from BSD to the zlib license 1956*) 11 mar 2007: very simple addition: ability to encode bKGD chunks. 1957*) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding 1958 palettized PNG images. Plus little interface change with palette and texts. 1959*) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes. 1960 Fixed a bug where the end code of a block had length 0 in the Huffman tree. 1961*) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented 1962 and supported by the encoder, resulting in smaller PNGs at the output. 1963*) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone. 1964*) 24 jan 2007: gave encoder an error interface. Added color conversion from any 1965 greyscale type to 8-bit greyscale with or without alpha. 1966*) 21 jan 2007: (!) Totally changed the interface. It allows more color types 1967 to convert to and is more uniform. See the manual for how it works now. 1968*) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days: 1969 encode/decode custom tEXt chunks, separate classes for zlib & deflate, and 1970 at last made the decoder give errors for incorrect Adler32 or Crc. 1971*) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel. 1972*) 29 dec 2006: Added support for encoding images without alpha channel, and 1973 cleaned out code as well as making certain parts faster. 1974*) 28 dec 2006: Added "Settings" to the encoder. 1975*) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now. 1976 Removed some code duplication in the decoder. Fixed little bug in an example. 1977*) 09 dec 2006: (!) Placed output parameters of public functions as first parameter. 1978 Fixed a bug of the decoder with 16-bit per color. 1979*) 15 okt 2006: Changed documentation structure 1980*) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the 1981 given image buffer, however for now it's not compressed. 1982*) 08 sep 2006: (!) Changed to interface with a Decoder class 1983*) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different 1984 way. Renamed decodePNG to decodePNGGeneric. 1985*) 29 jul 2006: (!) Changed the interface: image info is now returned as a 1986 struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy. 1987*) 28 jul 2006: Cleaned the code and added new error checks. 1988 Corrected terminology "deflate" into "inflate". 1989*) 23 jun 2006: Added SDL example in the documentation in the header, this 1990 example allows easy debugging by displaying the PNG and its transparency. 1991*) 22 jun 2006: (!) Changed way to obtain error value. Added 1992 loadFile function for convenience. Made decodePNG32 faster. 1993*) 21 jun 2006: (!) Changed type of info vector to unsigned. 1994 Changed position of palette in info vector. Fixed an important bug that 1995 happened on PNGs with an uncompressed block. 1996*) 16 jun 2006: Internally changed unsigned into unsigned where 1997 needed, and performed some optimizations. 1998*) 07 jun 2006: (!) Renamed functions to decodePNG and placed them 1999 in LodePNG namespace. Changed the order of the parameters. Rewrote the 2000 documentation in the header. Renamed files to lodepng.cpp and lodepng.h 2001*) 22 apr 2006: Optimized and improved some code 2002*) 07 sep 2005: (!) Changed to std::vector interface 2003*) 12 aug 2005: Initial release (C++, decoder only) 2004 2005 200613. contact information 2007----------------------- 2008 2009Feel free to contact me with suggestions, problems, comments, ... concerning 2010LodePNG. If you encounter a PNG image that doesn't work properly with this 2011decoder, feel free to send it and I'll use it to find and fix the problem. 2012 2013My email address is (puzzle the account and domain together with an @ symbol): 2014Domain: gmail dot com. 2015Account: lode dot vandevenne. 2016 2017 2018Copyright (c) 2005-2021 Lode Vandevenne 2019*/