cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

lodepng.h (97441B)


      1/*
      2LodePNG version 20210627
      3
      4Copyright (c) 2005-2021 Lode Vandevenne
      5
      6This software is provided 'as-is', without any express or implied
      7warranty. In no event will the authors be held liable for any damages
      8arising from the use of this software.
      9
     10Permission is granted to anyone to use this software for any purpose,
     11including commercial applications, and to alter it and redistribute it
     12freely, subject to the following restrictions:
     13
     14    1. The origin of this software must not be misrepresented; you must not
     15    claim that you wrote the original software. If you use this software
     16    in a product, an acknowledgment in the product documentation would be
     17    appreciated but is not required.
     18
     19    2. Altered source versions must be plainly marked as such, and must not be
     20    misrepresented as being the original software.
     21
     22    3. This notice may not be removed or altered from any source
     23    distribution.
     24*/
     25
     26#ifndef LODEPNG_H
     27#define LODEPNG_H
     28
     29#include <string.h> /*for size_t*/
     30
     31extern const char* LODEPNG_VERSION_STRING;
     32
     33/*
     34The following #defines are used to create code sections. They can be disabled
     35to disable code sections, which can give faster compile time and smaller binary.
     36The "NO_COMPILE" defines are designed to be used to pass as defines to the
     37compiler command to disable them without modifying this header, e.g.
     38-DLODEPNG_NO_COMPILE_ZLIB for gcc.
     39In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to
     40allow implementing a custom lodepng_crc32.
     41*/
     42/*deflate & zlib. If disabled, you must specify alternative zlib functions in
     43the custom_zlib field of the compress and decompress settings*/
     44#ifndef LODEPNG_NO_COMPILE_ZLIB
     45#define LODEPNG_COMPILE_ZLIB
     46#endif
     47
     48/*png encoder and png decoder*/
     49#ifndef LODEPNG_NO_COMPILE_PNG
     50#define LODEPNG_COMPILE_PNG
     51#endif
     52
     53/*deflate&zlib decoder and png decoder*/
     54#ifndef LODEPNG_NO_COMPILE_DECODER
     55#define LODEPNG_COMPILE_DECODER
     56#endif
     57
     58/*deflate&zlib encoder and png encoder*/
     59#ifndef LODEPNG_NO_COMPILE_ENCODER
     60#define LODEPNG_COMPILE_ENCODER
     61#endif
     62
     63/*the optional built in harddisk file loading and saving functions*/
     64#ifndef LODEPNG_NO_COMPILE_DISK
     65#define LODEPNG_COMPILE_DISK
     66#endif
     67
     68/*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
     69#ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
     70#define LODEPNG_COMPILE_ANCILLARY_CHUNKS
     71#endif
     72
     73/*ability to convert error numerical codes to English text string*/
     74#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
     75#define LODEPNG_COMPILE_ERROR_TEXT
     76#endif
     77
     78/*Compile the default allocators (C's free, malloc and realloc). If you disable this,
     79you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
     80source files with custom allocators.*/
     81#ifndef LODEPNG_NO_COMPILE_ALLOCATORS
     82#define LODEPNG_COMPILE_ALLOCATORS
     83#endif
     84
     85/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
     86#ifdef __cplusplus
     87#ifndef LODEPNG_NO_COMPILE_CPP
     88#define LODEPNG_COMPILE_CPP
     89#endif
     90#endif
     91
     92#ifdef LODEPNG_COMPILE_CPP
     93#include <vector>
     94#include <string>
     95#endif /*LODEPNG_COMPILE_CPP*/
     96
     97#ifdef LODEPNG_COMPILE_PNG
     98/*The PNG color types (also used for raw image).*/
     99typedef enum LodePNGColorType {
    100  LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/
    101  LCT_RGB = 2, /*RGB: 8,16 bit*/
    102  LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
    103  LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/
    104  LCT_RGBA = 6, /*RGB with alpha: 8,16 bit*/
    105  /*LCT_MAX_OCTET_VALUE lets the compiler allow this enum to represent any invalid
    106  byte value from 0 to 255 that could be present in an invalid PNG file header. Do
    107  not use, compare with or set the name LCT_MAX_OCTET_VALUE, instead either use
    108  the valid color type names above, or numeric values like 1 or 7 when checking for
    109  particular disallowed color type byte values, or cast to integer to print it.*/
    110  LCT_MAX_OCTET_VALUE = 255
    111} LodePNGColorType;
    112
    113#ifdef LODEPNG_COMPILE_DECODER
    114/*
    115Converts PNG data in memory to raw pixel data.
    116out: Output parameter. Pointer to buffer that will contain the raw pixel data.
    117     After decoding, its size is w * h * (bytes per pixel) bytes larger than
    118     initially. Bytes per pixel depends on colortype and bitdepth.
    119     Must be freed after usage with free(*out).
    120     Note: for 16-bit per channel colors, uses big endian format like PNG does.
    121w: Output parameter. Pointer to width of pixel data.
    122h: Output parameter. Pointer to height of pixel data.
    123in: Memory buffer with the PNG file.
    124insize: size of the in buffer.
    125colortype: the desired color type for the raw output image. See explanation on PNG color types.
    126bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
    127Return value: LodePNG error code (0 means no error).
    128*/
    129unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
    130                               const unsigned char* in, size_t insize,
    131                               LodePNGColorType colortype, unsigned bitdepth);
    132
    133/*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
    134unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
    135                          const unsigned char* in, size_t insize);
    136
    137/*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
    138unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
    139                          const unsigned char* in, size_t insize);
    140
    141#ifdef LODEPNG_COMPILE_DISK
    142/*
    143Load PNG from disk, from file with given name.
    144Same as the other decode functions, but instead takes a filename as input.
    145
    146NOTE: Wide-character filenames are not supported, you can use an external method
    147to handle such files and decode in-memory.*/
    148unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
    149                             const char* filename,
    150                             LodePNGColorType colortype, unsigned bitdepth);
    151
    152/*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.
    153
    154NOTE: Wide-character filenames are not supported, you can use an external method
    155to handle such files and decode in-memory.*/
    156unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
    157                               const char* filename);
    158
    159/*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.
    160
    161NOTE: Wide-character filenames are not supported, you can use an external method
    162to handle such files and decode in-memory.*/
    163unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
    164                               const char* filename);
    165#endif /*LODEPNG_COMPILE_DISK*/
    166#endif /*LODEPNG_COMPILE_DECODER*/
    167
    168
    169#ifdef LODEPNG_COMPILE_ENCODER
    170/*
    171Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
    172  of the output PNG image cannot be chosen, they are automatically determined
    173  by the colortype, bitdepth and content of the input pixel data.
    174  Note: for 16-bit per channel colors, needs big endian format like PNG does.
    175out: Output parameter. Pointer to buffer that will contain the PNG image data.
    176     Must be freed after usage with free(*out).
    177outsize: Output parameter. Pointer to the size in bytes of the out buffer.
    178image: The raw pixel data to encode. The size of this buffer should be
    179       w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
    180w: width of the raw pixel data in pixels.
    181h: height of the raw pixel data in pixels.
    182colortype: the color type of the raw input image. See explanation on PNG color types.
    183bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
    184Return value: LodePNG error code (0 means no error).
    185*/
    186unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
    187                               const unsigned char* image, unsigned w, unsigned h,
    188                               LodePNGColorType colortype, unsigned bitdepth);
    189
    190/*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
    191unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
    192                          const unsigned char* image, unsigned w, unsigned h);
    193
    194/*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
    195unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
    196                          const unsigned char* image, unsigned w, unsigned h);
    197
    198#ifdef LODEPNG_COMPILE_DISK
    199/*
    200Converts raw pixel data into a PNG file on disk.
    201Same as the other encode functions, but instead takes a filename as output.
    202
    203NOTE: This overwrites existing files without warning!
    204
    205NOTE: Wide-character filenames are not supported, you can use an external method
    206to handle such files and encode in-memory.*/
    207unsigned lodepng_encode_file(const char* filename,
    208                             const unsigned char* image, unsigned w, unsigned h,
    209                             LodePNGColorType colortype, unsigned bitdepth);
    210
    211/*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.
    212
    213NOTE: Wide-character filenames are not supported, you can use an external method
    214to handle such files and encode in-memory.*/
    215unsigned lodepng_encode32_file(const char* filename,
    216                               const unsigned char* image, unsigned w, unsigned h);
    217
    218/*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.
    219
    220NOTE: Wide-character filenames are not supported, you can use an external method
    221to handle such files and encode in-memory.*/
    222unsigned lodepng_encode24_file(const char* filename,
    223                               const unsigned char* image, unsigned w, unsigned h);
    224#endif /*LODEPNG_COMPILE_DISK*/
    225#endif /*LODEPNG_COMPILE_ENCODER*/
    226
    227
    228#ifdef LODEPNG_COMPILE_CPP
    229namespace lodepng {
    230#ifdef LODEPNG_COMPILE_DECODER
    231/*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
    232is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
    233unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
    234                const unsigned char* in, size_t insize,
    235                LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
    236unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
    237                const std::vector<unsigned char>& in,
    238                LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
    239#ifdef LODEPNG_COMPILE_DISK
    240/*
    241Converts PNG file from disk to raw pixel data in memory.
    242Same as the other decode functions, but instead takes a filename as input.
    243
    244NOTE: Wide-character filenames are not supported, you can use an external method
    245to handle such files and decode in-memory.
    246*/
    247unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
    248                const std::string& filename,
    249                LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
    250#endif /* LODEPNG_COMPILE_DISK */
    251#endif /* LODEPNG_COMPILE_DECODER */
    252
    253#ifdef LODEPNG_COMPILE_ENCODER
    254/*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
    255is that of the raw input data. The output PNG color type will be auto chosen.*/
    256unsigned encode(std::vector<unsigned char>& out,
    257                const unsigned char* in, unsigned w, unsigned h,
    258                LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
    259unsigned encode(std::vector<unsigned char>& out,
    260                const std::vector<unsigned char>& in, unsigned w, unsigned h,
    261                LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
    262#ifdef LODEPNG_COMPILE_DISK
    263/*
    264Converts 32-bit RGBA raw pixel data into a PNG file on disk.
    265Same as the other encode functions, but instead takes a filename as output.
    266
    267NOTE: This overwrites existing files without warning!
    268
    269NOTE: Wide-character filenames are not supported, you can use an external method
    270to handle such files and decode in-memory.
    271*/
    272unsigned encode(const std::string& filename,
    273                const unsigned char* in, unsigned w, unsigned h,
    274                LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
    275unsigned encode(const std::string& filename,
    276                const std::vector<unsigned char>& in, unsigned w, unsigned h,
    277                LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
    278#endif /* LODEPNG_COMPILE_DISK */
    279#endif /* LODEPNG_COMPILE_ENCODER */
    280} /* namespace lodepng */
    281#endif /*LODEPNG_COMPILE_CPP*/
    282#endif /*LODEPNG_COMPILE_PNG*/
    283
    284#ifdef LODEPNG_COMPILE_ERROR_TEXT
    285/*Returns an English description of the numerical error code.*/
    286const char* lodepng_error_text(unsigned code);
    287#endif /*LODEPNG_COMPILE_ERROR_TEXT*/
    288
    289#ifdef LODEPNG_COMPILE_DECODER
    290/*Settings for zlib decompression*/
    291typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
    292struct LodePNGDecompressSettings {
    293  /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */
    294  unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
    295  unsigned ignore_nlen; /*ignore complement of len checksum in uncompressed blocks*/
    296
    297  /*Maximum decompressed size, beyond this the decoder may (and is encouraged to) stop decoding,
    298  return an error, output a data size > max_output_size and all the data up to that point. This is
    299  not hard limit nor a guarantee, but can prevent excessive memory usage. This setting is
    300  ignored by the PNG decoder, but is used by the deflate/zlib decoder and can be used by custom ones.
    301  Set to 0 to impose no limit (the default).*/
    302  size_t max_output_size;
    303
    304  /*use custom zlib decoder instead of built in one (default: null).
    305  Should return 0 if success, any non-0 if error (numeric value not exposed).*/
    306  unsigned (*custom_zlib)(unsigned char**, size_t*,
    307                          const unsigned char*, size_t,
    308                          const LodePNGDecompressSettings*);
    309  /*use custom deflate decoder instead of built in one (default: null)
    310  if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate).
    311  Should return 0 if success, any non-0 if error (numeric value not exposed).*/
    312  unsigned (*custom_inflate)(unsigned char**, size_t*,
    313                             const unsigned char*, size_t,
    314                             const LodePNGDecompressSettings*);
    315
    316  const void* custom_context; /*optional custom settings for custom functions*/
    317};
    318
    319extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
    320void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
    321#endif /*LODEPNG_COMPILE_DECODER*/
    322
    323#ifdef LODEPNG_COMPILE_ENCODER
    324/*
    325Settings for zlib compression. Tweaking these settings tweaks the balance
    326between speed and compression ratio.
    327*/
    328typedef struct LodePNGCompressSettings LodePNGCompressSettings;
    329struct LodePNGCompressSettings /*deflate = compress*/ {
    330  /*LZ77 related settings*/
    331  unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
    332  unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
    333  unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
    334  unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
    335  unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
    336  unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
    337
    338  /*use custom zlib encoder instead of built in one (default: null)*/
    339  unsigned (*custom_zlib)(unsigned char**, size_t*,
    340                          const unsigned char*, size_t,
    341                          const LodePNGCompressSettings*);
    342  /*use custom deflate encoder instead of built in one (default: null)
    343  if custom_zlib is used, custom_deflate is ignored since only the built in
    344  zlib function will call custom_deflate*/
    345  unsigned (*custom_deflate)(unsigned char**, size_t*,
    346                             const unsigned char*, size_t,
    347                             const LodePNGCompressSettings*);
    348
    349  const void* custom_context; /*optional custom settings for custom functions*/
    350};
    351
    352extern const LodePNGCompressSettings lodepng_default_compress_settings;
    353void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
    354#endif /*LODEPNG_COMPILE_ENCODER*/
    355
    356#ifdef LODEPNG_COMPILE_PNG
    357/*
    358Color mode of an image. Contains all information required to decode the pixel
    359bits to RGBA colors. This information is the same as used in the PNG file
    360format, and is used both for PNG and raw image data in LodePNG.
    361*/
    362typedef struct LodePNGColorMode {
    363  /*header (IHDR)*/
    364  LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
    365  unsigned bitdepth;  /*bits per sample, see PNG standard or documentation further in this header file*/
    366
    367  /*
    368  palette (PLTE and tRNS)
    369
    370  Dynamically allocated with the colors of the palette, including alpha.
    371  This field may not be allocated directly, use lodepng_color_mode_init first,
    372  then lodepng_palette_add per color to correctly initialize it (to ensure size
    373  of exactly 1024 bytes).
    374
    375  The alpha channels must be set as well, set them to 255 for opaque images.
    376
    377  When decoding, by default you can ignore this palette, since LodePNG already
    378  fills the palette colors in the pixels of the raw RGBA output.
    379
    380  The palette is only supported for color type 3.
    381  */
    382  unsigned char* palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/
    383  size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/
    384
    385  /*
    386  transparent color key (tRNS)
    387
    388  This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
    389  For grayscale PNGs, r, g and b will all 3 be set to the same.
    390
    391  When decoding, by default you can ignore this information, since LodePNG sets
    392  pixels with this key to transparent already in the raw RGBA output.
    393
    394  The color key is only supported for color types 0 and 2.
    395  */
    396  unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
    397  unsigned key_r;       /*red/grayscale component of color key*/
    398  unsigned key_g;       /*green component of color key*/
    399  unsigned key_b;       /*blue component of color key*/
    400} LodePNGColorMode;
    401
    402/*init, cleanup and copy functions to use with this struct*/
    403void lodepng_color_mode_init(LodePNGColorMode* info);
    404void lodepng_color_mode_cleanup(LodePNGColorMode* info);
    405/*return value is error code (0 means no error)*/
    406unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
    407/* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */
    408LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth);
    409
    410void lodepng_palette_clear(LodePNGColorMode* info);
    411/*add 1 color to the palette*/
    412unsigned lodepng_palette_add(LodePNGColorMode* info,
    413                             unsigned char r, unsigned char g, unsigned char b, unsigned char a);
    414
    415/*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
    416unsigned lodepng_get_bpp(const LodePNGColorMode* info);
    417/*get the amount of color channels used, based on colortype in the struct.
    418If a palette is used, it counts as 1 channel.*/
    419unsigned lodepng_get_channels(const LodePNGColorMode* info);
    420/*is it a grayscale type? (only colortype 0 or 4)*/
    421unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
    422/*has it got an alpha channel? (only colortype 2 or 6)*/
    423unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
    424/*has it got a palette? (only colortype 3)*/
    425unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
    426/*only returns true if there is a palette and there is a value in the palette with alpha < 255.
    427Loops through the palette to check this.*/
    428unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
    429/*
    430Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
    431Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
    432Returns false if the image can only have opaque pixels.
    433In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
    434or if "key_defined" is true.
    435*/
    436unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
    437/*Returns the byte size of a raw image buffer with given width, height and color mode*/
    438size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
    439
    440#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
    441/*The information of a Time chunk in PNG.*/
    442typedef struct LodePNGTime {
    443  unsigned year;    /*2 bytes used (0-65535)*/
    444  unsigned month;   /*1-12*/
    445  unsigned day;     /*1-31*/
    446  unsigned hour;    /*0-23*/
    447  unsigned minute;  /*0-59*/
    448  unsigned second;  /*0-60 (to allow for leap seconds)*/
    449} LodePNGTime;
    450#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
    451
    452/*Information about the PNG image, except pixels, width and height.*/
    453typedef struct LodePNGInfo {
    454  /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
    455  unsigned compression_method;/*compression method of the original file. Always 0.*/
    456  unsigned filter_method;     /*filter method of the original file*/
    457  unsigned interlace_method;  /*interlace method of the original file: 0=none, 1=Adam7*/
    458  LodePNGColorMode color;     /*color type and bits, palette and transparency of the PNG file*/
    459
    460#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
    461  /*
    462  Suggested background color chunk (bKGD)
    463
    464  This uses the same color mode and bit depth as the PNG (except no alpha channel),
    465  with values truncated to the bit depth in the unsigned integer.
    466
    467  For grayscale and palette PNGs, the value is stored in background_r. The values
    468  in background_g and background_b are then unused.
    469
    470  So when decoding, you may get these in a different color mode than the one you requested
    471  for the raw pixels.
    472
    473  When encoding with auto_convert, you must use the color model defined in info_png.color for
    474  these values. The encoder normally ignores info_png.color when auto_convert is on, but will
    475  use it to interpret these values (and convert copies of them to its chosen color model).
    476
    477  When encoding, avoid setting this to an expensive color, such as a non-gray value
    478  when the image is gray, or the compression will be worse since it will be forced to
    479  write the PNG with a more expensive color mode (when auto_convert is on).
    480
    481  The decoder does not use this background color to edit the color of pixels. This is a
    482  completely optional metadata feature.
    483  */
    484  unsigned background_defined; /*is a suggested background color given?*/
    485  unsigned background_r;       /*red/gray/palette component of suggested background color*/
    486  unsigned background_g;       /*green component of suggested background color*/
    487  unsigned background_b;       /*blue component of suggested background color*/
    488
    489  /*
    490  Non-international text chunks (tEXt and zTXt)
    491
    492  The char** arrays each contain num strings. The actual messages are in
    493  text_strings, while text_keys are keywords that give a short description what
    494  the actual text represents, e.g. Title, Author, Description, or anything else.
    495
    496  All the string fields below including strings, keys, names and language tags are null terminated.
    497  The PNG specification uses null characters for the keys, names and tags, and forbids null
    498  characters to appear in the main text which is why we can use null termination everywhere here.
    499
    500  A keyword is minimum 1 character and maximum 79 characters long (plus the
    501  additional null terminator). It's discouraged to use a single line length
    502  longer than 79 characters for texts.
    503
    504  Don't allocate these text buffers yourself. Use the init/cleanup functions
    505  correctly and use lodepng_add_text and lodepng_clear_text.
    506
    507  Standard text chunk keywords and strings are encoded using Latin-1.
    508  */
    509  size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
    510  char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
    511  char** text_strings; /*the actual text*/
    512
    513  /*
    514  International text chunks (iTXt)
    515  Similar to the non-international text chunks, but with additional strings
    516  "langtags" and "transkeys", and the following text encodings are used:
    517  keys: Latin-1, langtags: ASCII, transkeys and strings: UTF-8.
    518  keys must be 1-79 characters (plus the additional null terminator), the other
    519  strings are any length.
    520  */
    521  size_t itext_num; /*the amount of international texts in this PNG*/
    522  char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
    523  char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
    524  char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
    525  char** itext_strings; /*the actual international text - UTF-8 string*/
    526
    527  /*time chunk (tIME)*/
    528  unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
    529  LodePNGTime time;
    530
    531  /*phys chunk (pHYs)*/
    532  unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
    533  unsigned phys_x; /*pixels per unit in x direction*/
    534  unsigned phys_y; /*pixels per unit in y direction*/
    535  unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
    536
    537  /*
    538  Color profile related chunks: gAMA, cHRM, sRGB, iCPP
    539
    540  LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color
    541  profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please
    542  use these values with a color management library.
    543
    544  See the PNG, ICC and sRGB specifications for more information about the meaning of these values.
    545  */
    546
    547  /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */
    548  unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */
    549  unsigned gama_gamma;   /* Gamma exponent times 100000 */
    550
    551  /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */
    552  unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */
    553  unsigned chrm_white_x; /* White Point x times 100000 */
    554  unsigned chrm_white_y; /* White Point y times 100000 */
    555  unsigned chrm_red_x;   /* Red x times 100000 */
    556  unsigned chrm_red_y;   /* Red y times 100000 */
    557  unsigned chrm_green_x; /* Green x times 100000 */
    558  unsigned chrm_green_y; /* Green y times 100000 */
    559  unsigned chrm_blue_x;  /* Blue x times 100000 */
    560  unsigned chrm_blue_y;  /* Blue y times 100000 */
    561
    562  /*
    563  sRGB chunk: optional. May not appear at the same time as iCCP.
    564  If gAMA is also present gAMA must contain value 45455.
    565  If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000.
    566  */
    567  unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */
    568  unsigned srgb_intent;  /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */
    569
    570  /*
    571  iCCP chunk: optional. May not appear at the same time as sRGB.
    572
    573  LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a
    574  separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color
    575  management and conversions.
    576
    577  For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC
    578  profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and
    579  enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile.
    580
    581  For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray
    582  PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure
    583  the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is
    584  enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder
    585  error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel
    586  data if the pixels could be encoded as grayscale but the ICC profile is RGB.
    587
    588  To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so
    589  make sure you compute it carefully to avoid the above problems.
    590  */
    591  unsigned iccp_defined;      /* Whether an iCCP chunk is present (0 = not present, 1 = present). */
    592  char* iccp_name;            /* Null terminated string with profile name, 1-79 bytes */
    593  /*
    594  The ICC profile in iccp_profile_size bytes.
    595  Don't allocate this buffer yourself. Use the init/cleanup functions
    596  correctly and use lodepng_set_icc and lodepng_clear_icc.
    597  */
    598  unsigned char* iccp_profile;
    599  unsigned iccp_profile_size; /* The size of iccp_profile in bytes */
    600
    601  /* End of color profile related chunks */
    602
    603
    604  /*
    605  unknown chunks: chunks not known by LodePNG, passed on byte for byte.
    606
    607  There are 3 buffers, one for each position in the PNG where unknown chunks can appear.
    608  Each buffer contains all unknown chunks for that position consecutively.
    609  The 3 positions are:
    610  0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND.
    611
    612  For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag
    613  above in here, since the encoder will blindly follow this and could then encode an invalid PNG file
    614  (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use
    615  this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST),
    616  or any non-standard PNG chunk.
    617
    618  Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
    619  later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
    620  */
    621  unsigned char* unknown_chunks_data[3];
    622  size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
    623#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
    624} LodePNGInfo;
    625
    626/*init, cleanup and copy functions to use with this struct*/
    627void lodepng_info_init(LodePNGInfo* info);
    628void lodepng_info_cleanup(LodePNGInfo* info);
    629/*return value is error code (0 means no error)*/
    630unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
    631
    632#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
    633unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
    634void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
    635
    636unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
    637                           const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
    638void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
    639
    640/*replaces if exists*/
    641unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size);
    642void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
    643#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
    644
    645/*
    646Converts raw buffer from one color type to another color type, based on
    647LodePNGColorMode structs to describe the input and output color type.
    648See the reference manual at the end of this header file to see which color conversions are supported.
    649return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
    650The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
    651of the output color type (lodepng_get_bpp).
    652For < 8 bpp images, there should not be padding bits at the end of scanlines.
    653For 16-bit per channel colors, uses big endian format like PNG does.
    654Return value is LodePNG error code
    655*/
    656unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
    657                         const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
    658                         unsigned w, unsigned h);
    659
    660#ifdef LODEPNG_COMPILE_DECODER
    661/*
    662Settings for the decoder. This contains settings for the PNG and the Zlib
    663decoder, but not the Info settings from the Info structs.
    664*/
    665typedef struct LodePNGDecoderSettings {
    666  LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
    667
    668  /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */
    669  unsigned ignore_crc; /*ignore CRC checksums*/
    670  unsigned ignore_critical; /*ignore unknown critical chunks*/
    671  unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/
    672  /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable
    673     errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some
    674     strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters
    675     in string keys, etc... */
    676
    677  unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
    678
    679#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
    680  unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
    681
    682  /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
    683  unsigned remember_unknown_chunks;
    684
    685  /* maximum size for decompressed text chunks. If a text chunk's text is larger than this, an error is returned,
    686  unless reading text chunks is disabled or this limit is set higher or disabled. Set to 0 to allow any size.
    687  By default it is a value that prevents unreasonably large strings from hogging memory. */
    688  size_t max_text_size;
    689
    690  /* maximum size for compressed ICC chunks. If the ICC profile is larger than this, an error will be returned. Set to
    691  0 to allow any size. By default this is a value that prevents ICC profiles that would be much larger than any
    692  legitimate profile could be to hog memory. */
    693  size_t max_icc_size;
    694#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
    695} LodePNGDecoderSettings;
    696
    697void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
    698#endif /*LODEPNG_COMPILE_DECODER*/
    699
    700#ifdef LODEPNG_COMPILE_ENCODER
    701/*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
    702typedef enum LodePNGFilterStrategy {
    703  /*every filter at zero*/
    704  LFS_ZERO = 0,
    705  /*every filter at 1, 2, 3 or 4 (paeth), unlike LFS_ZERO not a good choice, but for testing*/
    706  LFS_ONE = 1,
    707  LFS_TWO = 2,
    708  LFS_THREE = 3,
    709  LFS_FOUR = 4,
    710  /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
    711  LFS_MINSUM,
    712  /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
    713  on the image, this is better or worse than minsum.*/
    714  LFS_ENTROPY,
    715  /*
    716  Brute-force-search PNG filters by compressing each filter for each scanline.
    717  Experimental, very slow, and only rarely gives better compression than MINSUM.
    718  */
    719  LFS_BRUTE_FORCE,
    720  /*use predefined_filters buffer: you specify the filter type for each scanline*/
    721  LFS_PREDEFINED
    722} LodePNGFilterStrategy;
    723
    724/*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...),
    725which helps decide which color model to use for encoding.
    726Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
    727typedef struct LodePNGColorStats {
    728  unsigned colored; /*not grayscale*/
    729  unsigned key; /*image is not opaque and color key is possible instead of full alpha*/
    730  unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/
    731  unsigned short key_g;
    732  unsigned short key_b;
    733  unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/
    734  unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16 or allow_palette is disabled.*/
    735  unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order, only valid when numcolors is valid*/
    736  unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/
    737  size_t numpixels;
    738
    739  /*user settings for computing/using the stats*/
    740  unsigned allow_palette; /*default 1. if 0, disallow choosing palette colortype in auto_choose_color, and don't count numcolors*/
    741  unsigned allow_greyscale; /*default 1. if 0, choose RGB or RGBA even if the image only has gray colors*/
    742} LodePNGColorStats;
    743
    744void lodepng_color_stats_init(LodePNGColorStats* stats);
    745
    746/*Get a LodePNGColorStats of the image. The stats must already have been inited.
    747Returns error code (e.g. alloc fail) or 0 if ok.*/
    748unsigned lodepng_compute_color_stats(LodePNGColorStats* stats,
    749                                     const unsigned char* image, unsigned w, unsigned h,
    750                                     const LodePNGColorMode* mode_in);
    751
    752/*Settings for the encoder.*/
    753typedef struct LodePNGEncoderSettings {
    754  LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
    755
    756  unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
    757
    758  /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
    759  8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
    760  completely follow the official PNG heuristic, filter_palette_zero must be true and
    761  filter_strategy must be LFS_MINSUM*/
    762  unsigned filter_palette_zero;
    763  /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
    764  Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
    765  LodePNGFilterStrategy filter_strategy;
    766  /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
    767  the same length as the amount of scanlines in the image, and each value must <= 5. You
    768  have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
    769  must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
    770  const unsigned char* predefined_filters;
    771
    772  /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
    773  If colortype is 3, PLTE is _always_ created.*/
    774  unsigned force_palette;
    775#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
    776  /*add LodePNG identifier and version as a text chunk, for debugging*/
    777  unsigned add_id;
    778  /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
    779  unsigned text_compression;
    780#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
    781} LodePNGEncoderSettings;
    782
    783void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
    784#endif /*LODEPNG_COMPILE_ENCODER*/
    785
    786
    787#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
    788/*The settings, state and information for extended encoding and decoding.*/
    789typedef struct LodePNGState {
    790#ifdef LODEPNG_COMPILE_DECODER
    791  LodePNGDecoderSettings decoder; /*the decoding settings*/
    792#endif /*LODEPNG_COMPILE_DECODER*/
    793#ifdef LODEPNG_COMPILE_ENCODER
    794  LodePNGEncoderSettings encoder; /*the encoding settings*/
    795#endif /*LODEPNG_COMPILE_ENCODER*/
    796  LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
    797  LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
    798  unsigned error;
    799} LodePNGState;
    800
    801/*init, cleanup and copy functions to use with this struct*/
    802void lodepng_state_init(LodePNGState* state);
    803void lodepng_state_cleanup(LodePNGState* state);
    804void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
    805#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
    806
    807#ifdef LODEPNG_COMPILE_DECODER
    808/*
    809Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
    810getting much more information about the PNG image and color mode.
    811*/
    812unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
    813                        LodePNGState* state,
    814                        const unsigned char* in, size_t insize);
    815
    816/*
    817Read the PNG header, but not the actual data. This returns only the information
    818that is in the IHDR chunk of the PNG, such as width, height and color type. The
    819information is placed in the info_png field of the LodePNGState.
    820*/
    821unsigned lodepng_inspect(unsigned* w, unsigned* h,
    822                         LodePNGState* state,
    823                         const unsigned char* in, size_t insize);
    824#endif /*LODEPNG_COMPILE_DECODER*/
    825
    826/*
    827Reads one metadata chunk (other than IHDR) of the PNG file and outputs what it
    828read in the state. Returns error code on failure.
    829Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const
    830to find the desired chunk type, and if non null use lodepng_inspect_chunk (with
    831chunk_pointer - start_of_file as pos).
    832Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...).
    833Ignores unsupported, unknown, non-metadata or IHDR chunks (without error).
    834Requirements: &in[pos] must point to start of a chunk, must use regular
    835lodepng_inspect first since format of most other chunks depends on IHDR, and if
    836there is a PLTE chunk, that one must be inspected before tRNS or bKGD.
    837*/
    838unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos,
    839                               const unsigned char* in, size_t insize);
    840
    841#ifdef LODEPNG_COMPILE_ENCODER
    842/*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
    843unsigned lodepng_encode(unsigned char** out, size_t* outsize,
    844                        const unsigned char* image, unsigned w, unsigned h,
    845                        LodePNGState* state);
    846#endif /*LODEPNG_COMPILE_ENCODER*/
    847
    848/*
    849The lodepng_chunk functions are normally not needed, except to traverse the
    850unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
    851It also allows traversing the chunks of an encoded PNG file yourself.
    852
    853The chunk pointer always points to the beginning of the chunk itself, that is
    854the first byte of the 4 length bytes.
    855
    856In the PNG file format, chunks have the following format:
    857-4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer)
    858-4 bytes chunk type (ASCII a-z,A-Z only, see below)
    859-length bytes of data (may be 0 bytes if length was 0)
    860-4 bytes of CRC, computed on chunk name + data
    861
    862The first chunk starts at the 8th byte of the PNG file, the entire rest of the file
    863exists out of concatenated chunks with the above format.
    864
    865PNG standard chunk ASCII naming conventions:
    866-First byte: uppercase = critical, lowercase = ancillary
    867-Second byte: uppercase = public, lowercase = private
    868-Third byte: must be uppercase
    869-Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
    870*/
    871
    872/*
    873Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
    874There must be at least 4 bytes to read from. If the result value is too large,
    875it may be corrupt data.
    876*/
    877unsigned lodepng_chunk_length(const unsigned char* chunk);
    878
    879/*puts the 4-byte type in null terminated string*/
    880void lodepng_chunk_type(char type[5], const unsigned char* chunk);
    881
    882/*check if the type is the given type*/
    883unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
    884
    885/*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
    886unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
    887
    888/*0: public, 1: private (see PNG standard)*/
    889unsigned char lodepng_chunk_private(const unsigned char* chunk);
    890
    891/*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
    892unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
    893
    894/*get pointer to the data of the chunk, where the input points to the header of the chunk*/
    895unsigned char* lodepng_chunk_data(unsigned char* chunk);
    896const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
    897
    898/*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
    899unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
    900
    901/*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
    902void lodepng_chunk_generate_crc(unsigned char* chunk);
    903
    904/*
    905Iterate to next chunks, allows iterating through all chunks of the PNG file.
    906Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call,
    907or the 8th byte of a PNG file which always has the first chunk), or alternatively may
    908point to the first byte of the PNG file (which is not a chunk but the magic header, the
    909function will then skip over it and return the first real chunk).
    910Will output pointer to the start of the next chunk, or at or beyond end of the file if there
    911is no more chunk after this or possibly if the chunk is corrupt.
    912Start this process at the 8th byte of the PNG file.
    913In a non-corrupt PNG file, the last chunk should have name "IEND".
    914*/
    915unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end);
    916const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end);
    917
    918/*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/
    919unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]);
    920const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]);
    921
    922/*
    923Appends chunk to the data in out. The given chunk should already have its chunk header.
    924The out variable and outsize are updated to reflect the new reallocated buffer.
    925Returns error code (0 if it went ok)
    926*/
    927unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk);
    928
    929/*
    930Appends new chunk to out. The chunk to append is given by giving its length, type
    931and data separately. The type is a 4-letter string.
    932The out variable and outsize are updated to reflect the new reallocated buffer.
    933Returne error code (0 if it went ok)
    934*/
    935unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
    936                              const char* type, const unsigned char* data);
    937
    938
    939/*Calculate CRC32 of buffer*/
    940unsigned lodepng_crc32(const unsigned char* buf, size_t len);
    941#endif /*LODEPNG_COMPILE_PNG*/
    942
    943
    944#ifdef LODEPNG_COMPILE_ZLIB
    945/*
    946This zlib part can be used independently to zlib compress and decompress a
    947buffer. It cannot be used to create gzip files however, and it only supports the
    948part of zlib that is required for PNG, it does not support dictionaries.
    949*/
    950
    951#ifdef LODEPNG_COMPILE_DECODER
    952/*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
    953unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
    954                         const unsigned char* in, size_t insize,
    955                         const LodePNGDecompressSettings* settings);
    956
    957/*
    958Decompresses Zlib data. Reallocates the out buffer and appends the data. The
    959data must be according to the zlib specification.
    960Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
    961buffer and *outsize its size in bytes. out must be freed by user after usage.
    962*/
    963unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
    964                                 const unsigned char* in, size_t insize,
    965                                 const LodePNGDecompressSettings* settings);
    966#endif /*LODEPNG_COMPILE_DECODER*/
    967
    968#ifdef LODEPNG_COMPILE_ENCODER
    969/*
    970Compresses data with Zlib. Reallocates the out buffer and appends the data.
    971Zlib adds a small header and trailer around the deflate data.
    972The data is output in the format of the zlib specification.
    973Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
    974buffer and *outsize its size in bytes. out must be freed by user after usage.
    975*/
    976unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
    977                               const unsigned char* in, size_t insize,
    978                               const LodePNGCompressSettings* settings);
    979
    980/*
    981Find length-limited Huffman code for given frequencies. This function is in the
    982public interface only for tests, it's used internally by lodepng_deflate.
    983*/
    984unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
    985                                      size_t numcodes, unsigned maxbitlen);
    986
    987/*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
    988unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
    989                         const unsigned char* in, size_t insize,
    990                         const LodePNGCompressSettings* settings);
    991
    992#endif /*LODEPNG_COMPILE_ENCODER*/
    993#endif /*LODEPNG_COMPILE_ZLIB*/
    994
    995#ifdef LODEPNG_COMPILE_DISK
    996/*
    997Load a file from disk into buffer. The function allocates the out buffer, and
    998after usage you should free it.
    999out: output parameter, contains pointer to loaded buffer.
   1000outsize: output parameter, size of the allocated out buffer
   1001filename: the path to the file to load
   1002return value: error code (0 means ok)
   1003
   1004NOTE: Wide-character filenames are not supported, you can use an external method
   1005to handle such files and decode in-memory.
   1006*/
   1007unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
   1008
   1009/*
   1010Save a file from buffer to disk. Warning, if it exists, this function overwrites
   1011the file without warning!
   1012buffer: the buffer to write
   1013buffersize: size of the buffer to write
   1014filename: the path to the file to save to
   1015return value: error code (0 means ok)
   1016
   1017NOTE: Wide-character filenames are not supported, you can use an external method
   1018to handle such files and encode in-memory
   1019*/
   1020unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
   1021#endif /*LODEPNG_COMPILE_DISK*/
   1022
   1023#ifdef LODEPNG_COMPILE_CPP
   1024/* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
   1025namespace lodepng {
   1026#ifdef LODEPNG_COMPILE_PNG
   1027class State : public LodePNGState {
   1028  public:
   1029    State();
   1030    State(const State& other);
   1031    ~State();
   1032    State& operator=(const State& other);
   1033};
   1034
   1035#ifdef LODEPNG_COMPILE_DECODER
   1036/* Same as other lodepng::decode, but using a State for more settings and information. */
   1037unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
   1038                State& state,
   1039                const unsigned char* in, size_t insize);
   1040unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
   1041                State& state,
   1042                const std::vector<unsigned char>& in);
   1043#endif /*LODEPNG_COMPILE_DECODER*/
   1044
   1045#ifdef LODEPNG_COMPILE_ENCODER
   1046/* Same as other lodepng::encode, but using a State for more settings and information. */
   1047unsigned encode(std::vector<unsigned char>& out,
   1048                const unsigned char* in, unsigned w, unsigned h,
   1049                State& state);
   1050unsigned encode(std::vector<unsigned char>& out,
   1051                const std::vector<unsigned char>& in, unsigned w, unsigned h,
   1052                State& state);
   1053#endif /*LODEPNG_COMPILE_ENCODER*/
   1054
   1055#ifdef LODEPNG_COMPILE_DISK
   1056/*
   1057Load a file from disk into an std::vector.
   1058return value: error code (0 means ok)
   1059
   1060NOTE: Wide-character filenames are not supported, you can use an external method
   1061to handle such files and decode in-memory
   1062*/
   1063unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename);
   1064
   1065/*
   1066Save the binary data in an std::vector to a file on disk. The file is overwritten
   1067without warning.
   1068
   1069NOTE: Wide-character filenames are not supported, you can use an external method
   1070to handle such files and encode in-memory
   1071*/
   1072unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
   1073#endif /* LODEPNG_COMPILE_DISK */
   1074#endif /* LODEPNG_COMPILE_PNG */
   1075
   1076#ifdef LODEPNG_COMPILE_ZLIB
   1077#ifdef LODEPNG_COMPILE_DECODER
   1078/* Zlib-decompress an unsigned char buffer */
   1079unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
   1080                    const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
   1081
   1082/* Zlib-decompress an std::vector */
   1083unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
   1084                    const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
   1085#endif /* LODEPNG_COMPILE_DECODER */
   1086
   1087#ifdef LODEPNG_COMPILE_ENCODER
   1088/* Zlib-compress an unsigned char buffer */
   1089unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
   1090                  const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
   1091
   1092/* Zlib-compress an std::vector */
   1093unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
   1094                  const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
   1095#endif /* LODEPNG_COMPILE_ENCODER */
   1096#endif /* LODEPNG_COMPILE_ZLIB */
   1097} /* namespace lodepng */
   1098#endif /*LODEPNG_COMPILE_CPP*/
   1099
   1100/*
   1101TODO:
   1102[.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
   1103[.] check compatibility with various compilers  - done but needs to be redone for every newer version
   1104[X] converting color to 16-bit per channel types
   1105[X] support color profile chunk types (but never let them touch RGB values by default)
   1106[ ] support all public PNG chunk types (almost done except sBIT, sPLT and hIST)
   1107[ ] make sure encoder generates no chunks with size > (2^31)-1
   1108[ ] partial decoding (stream processing)
   1109[X] let the "isFullyOpaque" function check color keys and transparent palettes too
   1110[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
   1111[ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58)
   1112[ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ...
   1113[ ] error messages with line numbers (and version)
   1114[ ] errors in state instead of as return code?
   1115[ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk
   1116[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
   1117[ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
   1118[ ] allow user to give data (void*) to custom allocator
   1119[X] provide alternatives for C library functions not present on some platforms (memcpy, ...)
   1120*/
   1121
   1122#endif /*LODEPNG_H inclusion guard*/
   1123
   1124/*
   1125LodePNG Documentation
   1126---------------------
   1127
   11280. table of contents
   1129--------------------
   1130
   1131  1. about
   1132   1.1. supported features
   1133   1.2. features not supported
   1134  2. C and C++ version
   1135  3. security
   1136  4. decoding
   1137  5. encoding
   1138  6. color conversions
   1139    6.1. PNG color types
   1140    6.2. color conversions
   1141    6.3. padding bits
   1142    6.4. A note about 16-bits per channel and endianness
   1143  7. error values
   1144  8. chunks and PNG editing
   1145  9. compiler support
   1146  10. examples
   1147   10.1. decoder C++ example
   1148   10.2. decoder C example
   1149  11. state settings reference
   1150  12. changes
   1151  13. contact information
   1152
   1153
   11541. about
   1155--------
   1156
   1157PNG is a file format to store raster images losslessly with good compression,
   1158supporting different color types and alpha channel.
   1159
   1160LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
   1161Specification (Second Edition) - W3C Recommendation 10 November 2003.
   1162
   1163The specifications used are:
   1164
   1165*) Portable Network Graphics (PNG) Specification (Second Edition):
   1166     http://www.w3.org/TR/2003/REC-PNG-20031110
   1167*) RFC 1950 ZLIB Compressed Data Format version 3.3:
   1168     http://www.gzip.org/zlib/rfc-zlib.html
   1169*) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
   1170     http://www.gzip.org/zlib/rfc-deflate.html
   1171
   1172The most recent version of LodePNG can currently be found at
   1173http://lodev.org/lodepng/
   1174
   1175LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
   1176extra functionality.
   1177
   1178LodePNG exists out of two files:
   1179-lodepng.h: the header file for both C and C++
   1180-lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
   1181
   1182If you want to start using LodePNG right away without reading this doc, get the
   1183examples from the LodePNG website to see how to use it in code, or check the
   1184smaller examples in chapter 13 here.
   1185
   1186LodePNG is simple but only supports the basic requirements. To achieve
   1187simplicity, the following design choices were made: There are no dependencies
   1188on any external library. There are functions to decode and encode a PNG with
   1189a single function call, and extended versions of these functions taking a
   1190LodePNGState struct allowing to specify or get more information. By default
   1191the colors of the raw image are always RGB or RGBA, no matter what color type
   1192the PNG file uses. To read and write files, there are simple functions to
   1193convert the files to/from buffers in memory.
   1194
   1195This all makes LodePNG suitable for loading textures in games, demos and small
   1196programs, ... It's less suitable for full fledged image editors, loading PNGs
   1197over network (it requires all the image data to be available before decoding can
   1198begin), life-critical systems, ...
   1199
   12001.1. supported features
   1201-----------------------
   1202
   1203The following features are supported by the decoder:
   1204
   1205*) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
   1206   or the same color type as the PNG
   1207*) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
   1208*) Adam7 interlace and deinterlace for any color type
   1209*) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
   1210*) support for alpha channels, including RGBA color model, translucent palettes and color keying
   1211*) zlib decompression (inflate)
   1212*) zlib compression (deflate)
   1213*) CRC32 and ADLER32 checksums
   1214*) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only,
   1215   plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system.
   1216*) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
   1217*) the following chunks are supported by both encoder and decoder:
   1218    IHDR: header information
   1219    PLTE: color palette
   1220    IDAT: pixel data
   1221    IEND: the final chunk
   1222    tRNS: transparency for palettized images
   1223    tEXt: textual information
   1224    zTXt: compressed textual information
   1225    iTXt: international textual information
   1226    bKGD: suggested background color
   1227    pHYs: physical dimensions
   1228    tIME: modification time
   1229    cHRM: RGB chromaticities
   1230    gAMA: RGB gamma correction
   1231    iCCP: ICC color profile
   1232    sRGB: rendering intent
   1233
   12341.2. features not supported
   1235---------------------------
   1236
   1237The following features are _not_ supported:
   1238
   1239*) some features needed to make a conformant PNG-Editor might be still missing.
   1240*) partial loading/stream processing. All data must be available and is processed in one call.
   1241*) The following public chunks are not (yet) supported but treated as unknown chunks by LodePNG:
   1242    sBIT
   1243    hIST
   1244    sPLT
   1245
   1246
   12472. C and C++ version
   1248--------------------
   1249
   1250The C version uses buffers allocated with alloc that you need to free()
   1251yourself. You need to use init and cleanup functions for each struct whenever
   1252using a struct from the C version to avoid exploits and memory leaks.
   1253
   1254The C++ version has extra functions with std::vectors in the interface and the
   1255lodepng::State class which is a LodePNGState with constructor and destructor.
   1256
   1257These files work without modification for both C and C++ compilers because all
   1258the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
   1259ignore it, and the C code is made to compile both with strict ISO C90 and C++.
   1260
   1261To use the C++ version, you need to rename the source file to lodepng.cpp
   1262(instead of lodepng.c), and compile it with a C++ compiler.
   1263
   1264To use the C version, you need to rename the source file to lodepng.c (instead
   1265of lodepng.cpp), and compile it with a C compiler.
   1266
   1267
   12683. Security
   1269-----------
   1270
   1271Even if carefully designed, it's always possible that LodePNG contains possible
   1272exploits. If you discover one, please let me know, and it will be fixed.
   1273
   1274When using LodePNG, care has to be taken with the C version of LodePNG, as well
   1275as the C-style structs when working with C++. The following conventions are used
   1276for all C-style structs:
   1277
   1278-if a struct has a corresponding init function, always call the init function when making a new one
   1279-if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
   1280-if a struct has a corresponding copy function, use the copy function instead of "=".
   1281 The destination must also be inited already.
   1282
   1283
   12844. Decoding
   1285-----------
   1286
   1287Decoding converts a PNG compressed image to a raw pixel buffer.
   1288
   1289Most documentation on using the decoder is at its declarations in the header
   1290above. For C, simple decoding can be done with functions such as
   1291lodepng_decode32, and more advanced decoding can be done with the struct
   1292LodePNGState and lodepng_decode. For C++, all decoding can be done with the
   1293various lodepng::decode functions, and lodepng::State can be used for advanced
   1294features.
   1295
   1296When using the LodePNGState, it uses the following fields for decoding:
   1297*) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
   1298*) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
   1299*) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
   1300
   1301LodePNGInfo info_png
   1302--------------------
   1303
   1304After decoding, this contains extra information of the PNG image, except the actual
   1305pixels, width and height because these are already gotten directly from the decoder
   1306functions.
   1307
   1308It contains for example the original color type of the PNG image, text comments,
   1309suggested background color, etc... More details about the LodePNGInfo struct are
   1310at its declaration documentation.
   1311
   1312LodePNGColorMode info_raw
   1313-------------------------
   1314
   1315When decoding, here you can specify which color type you want
   1316the resulting raw image to be. If this is different from the colortype of the
   1317PNG, then the decoder will automatically convert the result. This conversion
   1318always works, except if you want it to convert a color PNG to grayscale or to
   1319a palette with missing colors.
   1320
   1321By default, 32-bit color is used for the result.
   1322
   1323LodePNGDecoderSettings decoder
   1324------------------------------
   1325
   1326The settings can be used to ignore the errors created by invalid CRC and Adler32
   1327chunks, and to disable the decoding of tEXt chunks.
   1328
   1329There's also a setting color_convert, true by default. If false, no conversion
   1330is done, the resulting data will be as it was in the PNG (after decompression)
   1331and you'll have to puzzle the colors of the pixels together yourself using the
   1332color type information in the LodePNGInfo.
   1333
   1334
   13355. Encoding
   1336-----------
   1337
   1338Encoding converts a raw pixel buffer to a PNG compressed image.
   1339
   1340Most documentation on using the encoder is at its declarations in the header
   1341above. For C, simple encoding can be done with functions such as
   1342lodepng_encode32, and more advanced decoding can be done with the struct
   1343LodePNGState and lodepng_encode. For C++, all encoding can be done with the
   1344various lodepng::encode functions, and lodepng::State can be used for advanced
   1345features.
   1346
   1347Like the decoder, the encoder can also give errors. However it gives less errors
   1348since the encoder input is trusted, the decoder input (a PNG image that could
   1349be forged by anyone) is not trusted.
   1350
   1351When using the LodePNGState, it uses the following fields for encoding:
   1352*) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
   1353*) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
   1354*) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
   1355
   1356LodePNGInfo info_png
   1357--------------------
   1358
   1359When encoding, you use this the opposite way as when decoding: for encoding,
   1360you fill in the values you want the PNG to have before encoding. By default it's
   1361not needed to specify a color type for the PNG since it's automatically chosen,
   1362but it's possible to choose it yourself given the right settings.
   1363
   1364The encoder will not always exactly match the LodePNGInfo struct you give,
   1365it tries as close as possible. Some things are ignored by the encoder. The
   1366encoder uses, for example, the following settings from it when applicable:
   1367colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
   1368background color, the interlace method, unknown chunks, ...
   1369
   1370When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
   1371If the palette contains any colors for which the alpha channel is not 255 (so
   1372there are translucent colors in the palette), it'll add a tRNS chunk.
   1373
   1374LodePNGColorMode info_raw
   1375-------------------------
   1376
   1377You specify the color type of the raw image that you give to the input here,
   1378including a possible transparent color key and palette you happen to be using in
   1379your raw image data.
   1380
   1381By default, 32-bit color is assumed, meaning your input has to be in RGBA
   1382format with 4 bytes (unsigned chars) per pixel.
   1383
   1384LodePNGEncoderSettings encoder
   1385------------------------------
   1386
   1387The following settings are supported (some are in sub-structs):
   1388*) auto_convert: when this option is enabled, the encoder will
   1389automatically choose the smallest possible color mode (including color key) that
   1390can encode the colors of all pixels without information loss.
   1391*) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
   1392   2 = dynamic huffman tree (best compression). Should be 2 for proper
   1393   compression.
   1394*) use_lz77: whether or not to use LZ77 for compressed block types. Should be
   1395   true for proper compression.
   1396*) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
   1397   2048 by default, but can be set to 32768 for better, but slow, compression.
   1398*) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
   1399   chunk if force_palette is true. This can used as suggested palette to convert
   1400   to by viewers that don't support more than 256 colors (if those still exist)
   1401*) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
   1402*) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
   1403  zTXt chunks use zlib compression on the text. This gives a smaller result on
   1404  large texts but a larger result on small texts (such as a single program name).
   1405  It's all tEXt or all zTXt though, there's no separate setting per text yet.
   1406
   1407
   14086. color conversions
   1409--------------------
   1410
   1411An important thing to note about LodePNG, is that the color type of the PNG, and
   1412the color type of the raw image, are completely independent. By default, when
   1413you decode a PNG, you get the result as a raw image in the color type you want,
   1414no matter whether the PNG was encoded with a palette, grayscale or RGBA color.
   1415And if you encode an image, by default LodePNG will automatically choose the PNG
   1416color type that gives good compression based on the values of colors and amount
   1417of colors in the image. It can be configured to let you control it instead as
   1418well, though.
   1419
   1420To be able to do this, LodePNG does conversions from one color mode to another.
   1421It can convert from almost any color type to any other color type, except the
   1422following conversions: RGB to grayscale is not supported, and converting to a
   1423palette when the palette doesn't have a required color is not supported. This is
   1424not supported on purpose: this is information loss which requires a color
   1425reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to gray
   1426is easy, but there are multiple ways if you want to give some channels more
   1427weight).
   1428
   1429By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
   1430color, no matter what color type the PNG has. And by default when encoding,
   1431LodePNG automatically picks the best color model for the output PNG, and expects
   1432the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
   1433the color format of the images yourself, you can skip this chapter.
   1434
   14356.1. PNG color types
   1436--------------------
   1437
   1438A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
   1439as well as palettized color modes. After the zlib decompression and unfiltering
   1440in the PNG image is done, the raw pixel data will have that color type and thus
   1441a certain amount of bits per pixel. If you want the output raw image after
   1442decoding to have another color type, a conversion is done by LodePNG.
   1443
   1444The PNG specification gives the following color types:
   1445
   14460: grayscale, bit depths 1, 2, 4, 8, 16
   14472: RGB, bit depths 8 and 16
   14483: palette, bit depths 1, 2, 4 and 8
   14494: grayscale with alpha, bit depths 8 and 16
   14506: RGBA, bit depths 8 and 16
   1451
   1452Bit depth is the amount of bits per pixel per color channel. So the total amount
   1453of bits per pixel is: amount of channels * bitdepth.
   1454
   14556.2. color conversions
   1456----------------------
   1457
   1458As explained in the sections about the encoder and decoder, you can specify
   1459color types and bit depths in info_png and info_raw to change the default
   1460behaviour.
   1461
   1462If, when decoding, you want the raw image to be something else than the default,
   1463you need to set the color type and bit depth you want in the LodePNGColorMode,
   1464or the parameters colortype and bitdepth of the simple decoding function.
   1465
   1466If, when encoding, you use another color type than the default in the raw input
   1467image, you need to specify its color type and bit depth in the LodePNGColorMode
   1468of the raw image, or use the parameters colortype and bitdepth of the simple
   1469encoding function.
   1470
   1471If, when encoding, you don't want LodePNG to choose the output PNG color type
   1472but control it yourself, you need to set auto_convert in the encoder settings
   1473to false, and specify the color type you want in the LodePNGInfo of the
   1474encoder (including palette: it can generate a palette if auto_convert is true,
   1475otherwise not).
   1476
   1477If the input and output color type differ (whether user chosen or auto chosen),
   1478LodePNG will do a color conversion, which follows the rules below, and may
   1479sometimes result in an error.
   1480
   1481To avoid some confusion:
   1482-the decoder converts from PNG to raw image
   1483-the encoder converts from raw image to PNG
   1484-the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
   1485-the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
   1486-when encoding, the color type in LodePNGInfo is ignored if auto_convert
   1487 is enabled, it is automatically generated instead
   1488-when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
   1489 PNG image, but it can be ignored since the raw image has the color type you requested instead
   1490-if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
   1491 between the color types is done if the color types are supported. If it is not
   1492 supported, an error is returned. If the types are the same, no conversion is done.
   1493-even though some conversions aren't supported, LodePNG supports loading PNGs from any
   1494 colortype and saving PNGs to any colortype, sometimes it just requires preparing
   1495 the raw image correctly before encoding.
   1496-both encoder and decoder use the same color converter.
   1497
   1498The function lodepng_convert does the color conversion. It is available in the
   1499interface but normally isn't needed since the encoder and decoder already call
   1500it.
   1501
   1502Non supported color conversions:
   1503-color to grayscale when non-gray pixels are present: no error is thrown, but
   1504the result will look ugly because only the red channel is taken (it assumes all
   1505three channels are the same in this case so ignores green and blue). The reason
   1506no error is given is to allow converting from three-channel grayscale images to
   1507one-channel even if there are numerical imprecisions.
   1508-anything to palette when the palette does not have an exact match for a from-color
   1509in it: in this case an error is thrown
   1510
   1511Supported color conversions:
   1512-anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
   1513-any gray or gray+alpha, to gray or gray+alpha
   1514-anything to a palette, as long as the palette has the requested colors in it
   1515-removing alpha channel
   1516-higher to smaller bitdepth, and vice versa
   1517
   1518If you want no color conversion to be done (e.g. for speed or control):
   1519-In the encoder, you can make it save a PNG with any color type by giving the
   1520raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
   1521false.
   1522-In the decoder, you can make it store the pixel data in the same color type
   1523as the PNG has, by setting the color_convert setting to false. Settings in
   1524info_raw are then ignored.
   1525
   15266.3. padding bits
   1527-----------------
   1528
   1529In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
   1530have a bit amount that isn't a multiple of 8, then padding bits are used so that each
   1531scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
   1532The raw input image you give to the encoder, and the raw output image you get from the decoder
   1533will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
   1534of 7 pixels, the first pixel of the second scanline will the 8th bit of the first byte,
   1535not the first bit of a new byte.
   1536
   15376.4. A note about 16-bits per channel and endianness
   1538----------------------------------------------------
   1539
   1540LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
   1541for any other color format. The 16-bit values are stored in big endian (most
   1542significant byte first) in these arrays. This is the opposite order of the
   1543little endian used by x86 CPU's.
   1544
   1545LodePNG always uses big endian because the PNG file format does so internally.
   1546Conversions to other formats than PNG uses internally are not supported by
   1547LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
   1548colors, the order in which you store R, G, B and A, and so on. Supporting and
   1549converting to/from all that is outside the scope of LodePNG.
   1550
   1551This may mean that, depending on your use case, you may want to convert the big
   1552endian output of LodePNG to little endian with a for loop. This is certainly not
   1553always needed, many applications and libraries support big endian 16-bit colors
   1554anyway, but it means you cannot simply cast the unsigned char* buffer to an
   1555unsigned short* buffer on x86 CPUs.
   1556
   1557
   15587. error values
   1559---------------
   1560
   1561All functions in LodePNG that return an error code, return 0 if everything went
   1562OK, or a non-zero code if there was an error.
   1563
   1564The meaning of the LodePNG error values can be retrieved with the function
   1565lodepng_error_text: given the numerical error code, it returns a description
   1566of the error in English as a string.
   1567
   1568Check the implementation of lodepng_error_text to see the meaning of each code.
   1569
   1570It is not recommended to use the numerical values to programmatically make
   1571different decisions based on error types as the numbers are not guaranteed to
   1572stay backwards compatible. They are for human consumption only. Programmatically
   1573only 0 or non-0 matter.
   1574
   1575
   15768. chunks and PNG editing
   1577-------------------------
   1578
   1579If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
   1580editor that should follow the rules about handling of unknown chunks, or if your
   1581program is able to read other types of chunks than the ones handled by LodePNG,
   1582then that's possible with the chunk functions of LodePNG.
   1583
   1584A PNG chunk has the following layout:
   1585
   15864 bytes length
   15874 bytes type name
   1588length bytes data
   15894 bytes CRC
   1590
   15918.1. iterating through chunks
   1592-----------------------------
   1593
   1594If you have a buffer containing the PNG image data, then the first chunk (the
   1595IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
   1596signature of the PNG and are not part of a chunk. But if you start at byte 8
   1597then you have a chunk, and can check the following things of it.
   1598
   1599NOTE: none of these functions check for memory buffer boundaries. To avoid
   1600exploits, always make sure the buffer contains all the data of the chunks.
   1601When using lodepng_chunk_next, make sure the returned value is within the
   1602allocated memory.
   1603
   1604unsigned lodepng_chunk_length(const unsigned char* chunk):
   1605
   1606Get the length of the chunk's data. The total chunk length is this length + 12.
   1607
   1608void lodepng_chunk_type(char type[5], const unsigned char* chunk):
   1609unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
   1610
   1611Get the type of the chunk or compare if it's a certain type
   1612
   1613unsigned char lodepng_chunk_critical(const unsigned char* chunk):
   1614unsigned char lodepng_chunk_private(const unsigned char* chunk):
   1615unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
   1616
   1617Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
   1618Check if the chunk is private (public chunks are part of the standard, private ones not).
   1619Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
   1620chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
   1621program doesn't handle that type of unknown chunk.
   1622
   1623unsigned char* lodepng_chunk_data(unsigned char* chunk):
   1624const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
   1625
   1626Get a pointer to the start of the data of the chunk.
   1627
   1628unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
   1629void lodepng_chunk_generate_crc(unsigned char* chunk):
   1630
   1631Check if the crc is correct or generate a correct one.
   1632
   1633unsigned char* lodepng_chunk_next(unsigned char* chunk):
   1634const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
   1635
   1636Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
   1637functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
   1638data available in the buffer to be able to go to the next chunk.
   1639
   1640unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk):
   1641unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
   1642                              const char* type, const unsigned char* data):
   1643
   1644These functions are used to create new chunks that are appended to the data in *out that has
   1645length *outsize. The append function appends an existing chunk to the new data. The create
   1646function creates a new chunk with the given parameters and appends it. Type is the 4-letter
   1647name of the chunk.
   1648
   16498.2. chunks in info_png
   1650-----------------------
   1651
   1652The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
   1653buffers (each with size) to contain 3 types of unknown chunks:
   1654the ones that come before the PLTE chunk, the ones that come between the PLTE
   1655and the IDAT chunks, and the ones that come after the IDAT chunks.
   1656It's necessary to make the distinction between these 3 cases because the PNG
   1657standard forces to keep the ordering of unknown chunks compared to the critical
   1658chunks, but does not force any other ordering rules.
   1659
   1660info_png.unknown_chunks_data[0] is the chunks before PLTE
   1661info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
   1662info_png.unknown_chunks_data[2] is the chunks after IDAT
   1663
   1664The chunks in these 3 buffers can be iterated through and read by using the same
   1665way described in the previous subchapter.
   1666
   1667When using the decoder to decode a PNG, you can make it store all unknown chunks
   1668if you set the option settings.remember_unknown_chunks to 1. By default, this
   1669option is off (0).
   1670
   1671The encoder will always encode unknown chunks that are stored in the info_png.
   1672If you need it to add a particular chunk that isn't known by LodePNG, you can
   1673use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
   1674info_png.unknown_chunks_data[x].
   1675
   1676Chunks that are known by LodePNG should not be added in that way. E.g. to make
   1677LodePNG add a bKGD chunk, set background_defined to true and add the correct
   1678parameters there instead.
   1679
   1680
   16819. compiler support
   1682-------------------
   1683
   1684No libraries other than the current standard C library are needed to compile
   1685LodePNG. For the C++ version, only the standard C++ library is needed on top.
   1686Add the files lodepng.c(pp) and lodepng.h to your project, include
   1687lodepng.h where needed, and your program can read/write PNG files.
   1688
   1689It is compatible with C90 and up, and C++03 and up.
   1690
   1691If performance is important, use optimization when compiling! For both the
   1692encoder and decoder, this makes a large difference.
   1693
   1694Make sure that LodePNG is compiled with the same compiler of the same version
   1695and with the same settings as the rest of the program, or the interfaces with
   1696std::vectors and std::strings in C++ can be incompatible.
   1697
   1698CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
   1699
   1700*) gcc and g++
   1701
   1702LodePNG is developed in gcc so this compiler is natively supported. It gives no
   1703warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
   1704version 4.7.1 on Linux, 32-bit and 64-bit.
   1705
   1706*) Clang
   1707
   1708Fully supported and warning-free.
   1709
   1710*) Mingw
   1711
   1712The Mingw compiler (a port of gcc for Windows) should be fully supported by
   1713LodePNG.
   1714
   1715*) Visual Studio and Visual C++ Express Edition
   1716
   1717LodePNG should be warning-free with warning level W4. Two warnings were disabled
   1718with pragmas though: warning 4244 about implicit conversions, and warning 4996
   1719where it wants to use a non-standard function fopen_s instead of the standard C
   1720fopen.
   1721
   1722Visual Studio may want "stdafx.h" files to be included in each source file and
   1723give an error "unexpected end of file while looking for precompiled header".
   1724This is not standard C++ and will not be added to the stock LodePNG. You can
   1725disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
   1726Precompiled Headers, and set it to Not Using Precompiled Headers there.
   1727
   1728NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
   1729VS6, are not guaranteed to work.
   1730
   1731*) Compilers on Macintosh
   1732
   1733LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
   1734C and C++.
   1735
   1736*) Other Compilers
   1737
   1738If you encounter problems on any compilers, feel free to let me know and I may
   1739try to fix it if the compiler is modern and standards compliant.
   1740
   1741
   174210. examples
   1743------------
   1744
   1745This decoder example shows the most basic usage of LodePNG. More complex
   1746examples can be found on the LodePNG website.
   1747
   1748NOTE: these examples do not support wide-character filenames, you can use an
   1749external method to handle such files and encode or decode in-memory
   1750
   175110.1. decoder C++ example
   1752-------------------------
   1753
   1754#include "lodepng.h"
   1755#include <iostream>
   1756
   1757int main(int argc, char *argv[]) {
   1758  const char* filename = argc > 1 ? argv[1] : "test.png";
   1759
   1760  //load and decode
   1761  std::vector<unsigned char> image;
   1762  unsigned width, height;
   1763  unsigned error = lodepng::decode(image, width, height, filename);
   1764
   1765  //if there's an error, display it
   1766  if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
   1767
   1768  //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
   1769}
   1770
   177110.2. decoder C example
   1772-----------------------
   1773
   1774#include "lodepng.h"
   1775
   1776int main(int argc, char *argv[]) {
   1777  unsigned error;
   1778  unsigned char* image;
   1779  size_t width, height;
   1780  const char* filename = argc > 1 ? argv[1] : "test.png";
   1781
   1782  error = lodepng_decode32_file(&image, &width, &height, filename);
   1783
   1784  if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
   1785
   1786  / * use image here * /
   1787
   1788  free(image);
   1789  return 0;
   1790}
   1791
   179211. state settings reference
   1793----------------------------
   1794
   1795A quick reference of some settings to set on the LodePNGState
   1796
   1797For decoding:
   1798
   1799state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
   1800state.decoder.zlibsettings.custom_...: use custom inflate function
   1801state.decoder.ignore_crc: ignore CRC checksums
   1802state.decoder.ignore_critical: ignore unknown critical chunks
   1803state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors
   1804state.decoder.color_convert: convert internal PNG color to chosen one
   1805state.decoder.read_text_chunks: whether to read in text metadata chunks
   1806state.decoder.remember_unknown_chunks: whether to read in unknown chunks
   1807state.info_raw.colortype: desired color type for decoded image
   1808state.info_raw.bitdepth: desired bit depth for decoded image
   1809state.info_raw....: more color settings, see struct LodePNGColorMode
   1810state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo
   1811
   1812For encoding:
   1813
   1814state.encoder.zlibsettings.btype: disable compression by setting it to 0
   1815state.encoder.zlibsettings.use_lz77: use LZ77 in compression
   1816state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
   1817state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
   1818state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
   1819state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
   1820state.encoder.zlibsettings.custom_...: use custom deflate function
   1821state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
   1822state.encoder.filter_palette_zero: PNG filter strategy for palette
   1823state.encoder.filter_strategy: PNG filter strategy to encode with
   1824state.encoder.force_palette: add palette even if not encoding to one
   1825state.encoder.add_id: add LodePNG identifier and version as a text chunk
   1826state.encoder.text_compression: use compressed text chunks for metadata
   1827state.info_raw.colortype: color type of raw input image you provide
   1828state.info_raw.bitdepth: bit depth of raw input image you provide
   1829state.info_raw: more color settings, see struct LodePNGColorMode
   1830state.info_png.color.colortype: desired color type if auto_convert is false
   1831state.info_png.color.bitdepth: desired bit depth if auto_convert is false
   1832state.info_png.color....: more color settings, see struct LodePNGColorMode
   1833state.info_png....: more PNG related settings, see struct LodePNGInfo
   1834
   1835
   183612. changes
   1837-----------
   1838
   1839The version number of LodePNG is the date of the change given in the format
   1840yyyymmdd.
   1841
   1842Some changes aren't backwards compatible. Those are indicated with a (!)
   1843symbol.
   1844
   1845Not all changes are listed here, the commit history in github lists more:
   1846https://github.com/lvandeve/lodepng
   1847
   1848*) 27 jun 2021: added warnings that file reading/writing functions don't support
   1849   wide-character filenames (support for this is not planned, opening files is
   1850   not the core part of PNG decoding/decoding and is platform dependent).
   1851*) 17 okt 2020: prevent decoding too large text/icc chunks by default.
   1852*) 06 mar 2020: simplified some of the dynamic memory allocations.
   1853*) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct
   1854   overflow checks.
   1855*) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables.
   1856*) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette
   1857   if gray ICC profile) and non-ICC LodePNGColorProfile renamed to
   1858   LodePNGColorStats.
   1859*) 30 dec 2018: code style changes only: removed newlines before opening braces.
   1860*) 10 sep 2018: added way to inspect metadata chunks without full decoding.
   1861*) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use
   1862   palette index in case of palette.
   1863*) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This
   1864   change is backwards compatible unless you relied on unknown_chunks for those.
   1865*) 11 jun 2018: less restrictive check for pixel size integer overflow
   1866*) 14 jan 2018: allow optionally ignoring a few more recoverable errors
   1867*) 17 sep 2017: fix memory leak for some encoder input error cases
   1868*) 27 nov 2016: grey+alpha auto color model detection bugfix
   1869*) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort).
   1870*) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
   1871   the limits of pure C90).
   1872*) 08 dec 2015: Made load_file function return error if file can't be opened.
   1873*) 24 okt 2015: Bugfix with decoding to palette output.
   1874*) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
   1875*) 24 aug 2014: Moved to github
   1876*) 23 aug 2014: Reduced needless memory usage of decoder.
   1877*) 28 jun 2014: Removed fix_png setting, always support palette OOB for
   1878    simplicity. Made ColorProfile public.
   1879*) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
   1880*) 22 dec 2013: Power of two windowsize required for optimization.
   1881*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
   1882*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
   1883*) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_"
   1884    prefix for the custom allocators and made it possible with a new #define to
   1885    use custom ones in your project without needing to change lodepng's code.
   1886*) 28 jan 2013: Bugfix with color key.
   1887*) 27 okt 2012: Tweaks in text chunk keyword length error handling.
   1888*) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode.
   1889    (no palette). Better deflate tree encoding. New compression tweak settings.
   1890    Faster color conversions while decoding. Some internal cleanups.
   1891*) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
   1892*) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions
   1893    and made it work with function pointers instead.
   1894*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
   1895    and free functions and toggle #defines from compiler flags. Small fixes.
   1896*) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible.
   1897*) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed
   1898    redundant C++ codec classes. Reduced amount of structs. Everything changed,
   1899    but it is cleaner now imho and functionality remains the same. Also fixed
   1900    several bugs and shrunk the implementation code. Made new samples.
   1901*) 6 nov 2011: (!) By default, the encoder now automatically chooses the best
   1902    PNG color model and bit depth, based on the amount and type of colors of the
   1903    raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
   1904*) 9 okt 2011: simpler hash chain implementation for the encoder.
   1905*) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
   1906*) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
   1907    A bug with the PNG filtertype heuristic was fixed, so that it chooses much
   1908    better ones (it's quite significant). A setting to do an experimental, slow,
   1909    brute force search for PNG filter types is added.
   1910*) 17 aug 2011: (!) changed some C zlib related function names.
   1911*) 16 aug 2011: made the code less wide (max 120 characters per line).
   1912*) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
   1913*) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
   1914*) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
   1915    to optimize long sequences of zeros.
   1916*) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
   1917    LodePNG_InfoColor_canHaveAlpha functions for convenience.
   1918*) 7 nov 2010: added LodePNG_error_text function to get error code description.
   1919*) 30 okt 2010: made decoding slightly faster
   1920*) 26 okt 2010: (!) changed some C function and struct names (more consistent).
   1921     Reorganized the documentation and the declaration order in the header.
   1922*) 08 aug 2010: only changed some comments and external samples.
   1923*) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
   1924*) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
   1925*) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
   1926    read by ignoring the problem but windows apps couldn't.
   1927*) 06 jun 2008: added more error checks for out of memory cases.
   1928*) 26 apr 2008: added a few more checks here and there to ensure more safety.
   1929*) 06 mar 2008: crash with encoding of strings fixed
   1930*) 02 feb 2008: support for international text chunks added (iTXt)
   1931*) 23 jan 2008: small cleanups, and #defines to divide code in sections
   1932*) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
   1933*) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
   1934*) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
   1935    Also various fixes, such as in the deflate and the padding bits code.
   1936*) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
   1937    filtering code of encoder.
   1938*) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
   1939    C++ wrapper around this provides an interface almost identical to before.
   1940    Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
   1941    are together in these files but it works both for C and C++ compilers.
   1942*) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
   1943*) 30 aug 2007: bug fixed which makes this Borland C++ compatible
   1944*) 09 aug 2007: some VS2005 warnings removed again
   1945*) 21 jul 2007: deflate code placed in new namespace separate from zlib code
   1946*) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
   1947*) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
   1948    invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
   1949*) 02 jun 2007: made the encoder add a tag with version by default
   1950*) 27 may 2007: zlib and png code separated (but still in the same file),
   1951    simple encoder/decoder functions added for more simple usage cases
   1952*) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
   1953    moved some examples from here to lodepng_examples.cpp
   1954*) 12 may 2007: palette decoding bug fixed
   1955*) 24 apr 2007: changed the license from BSD to the zlib license
   1956*) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
   1957*) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
   1958    palettized PNG images. Plus little interface change with palette and texts.
   1959*) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
   1960    Fixed a bug where the end code of a block had length 0 in the Huffman tree.
   1961*) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
   1962    and supported by the encoder, resulting in smaller PNGs at the output.
   1963*) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
   1964*) 24 jan 2007: gave encoder an error interface. Added color conversion from any
   1965    greyscale type to 8-bit greyscale with or without alpha.
   1966*) 21 jan 2007: (!) Totally changed the interface. It allows more color types
   1967    to convert to and is more uniform. See the manual for how it works now.
   1968*) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
   1969    encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
   1970    at last made the decoder give errors for incorrect Adler32 or Crc.
   1971*) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
   1972*) 29 dec 2006: Added support for encoding images without alpha channel, and
   1973    cleaned out code as well as making certain parts faster.
   1974*) 28 dec 2006: Added "Settings" to the encoder.
   1975*) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
   1976    Removed some code duplication in the decoder. Fixed little bug in an example.
   1977*) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
   1978    Fixed a bug of the decoder with 16-bit per color.
   1979*) 15 okt 2006: Changed documentation structure
   1980*) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
   1981    given image buffer, however for now it's not compressed.
   1982*) 08 sep 2006: (!) Changed to interface with a Decoder class
   1983*) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
   1984    way. Renamed decodePNG to decodePNGGeneric.
   1985*) 29 jul 2006: (!) Changed the interface: image info is now returned as a
   1986    struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
   1987*) 28 jul 2006: Cleaned the code and added new error checks.
   1988    Corrected terminology "deflate" into "inflate".
   1989*) 23 jun 2006: Added SDL example in the documentation in the header, this
   1990    example allows easy debugging by displaying the PNG and its transparency.
   1991*) 22 jun 2006: (!) Changed way to obtain error value. Added
   1992    loadFile function for convenience. Made decodePNG32 faster.
   1993*) 21 jun 2006: (!) Changed type of info vector to unsigned.
   1994    Changed position of palette in info vector. Fixed an important bug that
   1995    happened on PNGs with an uncompressed block.
   1996*) 16 jun 2006: Internally changed unsigned into unsigned where
   1997    needed, and performed some optimizations.
   1998*) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
   1999    in LodePNG namespace. Changed the order of the parameters. Rewrote the
   2000    documentation in the header. Renamed files to lodepng.cpp and lodepng.h
   2001*) 22 apr 2006: Optimized and improved some code
   2002*) 07 sep 2005: (!) Changed to std::vector interface
   2003*) 12 aug 2005: Initial release (C++, decoder only)
   2004
   2005
   200613. contact information
   2007-----------------------
   2008
   2009Feel free to contact me with suggestions, problems, comments, ... concerning
   2010LodePNG. If you encounter a PNG image that doesn't work properly with this
   2011decoder, feel free to send it and I'll use it to find and fix the problem.
   2012
   2013My email address is (puzzle the account and domain together with an @ symbol):
   2014Domain: gmail dot com.
   2015Account: lode dot vandevenne.
   2016
   2017
   2018Copyright (c) 2005-2021 Lode Vandevenne
   2019*/