cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

imgui_impl_sdl.h (1757B)


      1// dear imgui: Platform Binding for SDL2
      2// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
      3// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
      4
      5// Implemented features:
      6//  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
      7//  [X] Platform: Clipboard support.
      8//  [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE).
      9//  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
     10// Missing features:
     11//  [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
     12
     13// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
     14// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
     15// https://github.com/ocornut/imgui
     16
     17#pragma once
     18#include "imgui.h"      // IMGUI_IMPL_API
     19
     20struct SDL_Window;
     21typedef union SDL_Event SDL_Event;
     22
     23IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
     24IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
     25IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
     26IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
     27IMGUI_IMPL_API void     ImGui_ImplSDL2_Shutdown();
     28IMGUI_IMPL_API void     ImGui_ImplSDL2_NewFrame(SDL_Window* window);
     29IMGUI_IMPL_API bool     ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);