imgui_impl_sdl.h (1757B)
1// dear imgui: Platform Binding for SDL2 2// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) 3// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.) 4 5// Implemented features: 6// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. 7// [X] Platform: Clipboard support. 8// [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE). 9// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. 10// Missing features: 11// [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME. 12 13// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. 14// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. 15// https://github.com/ocornut/imgui 16 17#pragma once 18#include "imgui.h" // IMGUI_IMPL_API 19 20struct SDL_Window; 21typedef union SDL_Event SDL_Event; 22 23IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context); 24IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window); 25IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window); 26IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window); 27IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown(); 28IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window); 29IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);