cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

Emulator.h (2284B)


      1/*
      2 * Gearboy - Nintendo Game Boy Emulator
      3 * Copyright (C) 2012  Ignacio Sanchez
      4 
      5 * This program is free software: you can redistribute it and/or modify
      6 * it under the terms of the GNU General Public License as published by
      7 * the Free Software Foundation, either version 3 of the License, or
      8 * any later version.
      9 
     10 * This program is distributed in the hope that it will be useful,
     11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
     13 * GNU General Public License for more details.
     14 
     15 * You should have received a copy of the GNU General Public License
     16 * along with this program.  If not, see http://www.gnu.org/licenses/
     17 *
     18 */
     19
     20#import <Foundation/Foundation.h>
     21#import <GLKit/GLKit.h>
     22
     23#ifdef __APPLE__
     24#if TARGET_IPHONE_SIMULATOR == 1 || TARGET_OS_IPHONE == 1
     25#define SDL_MAIN_HANDLED
     26#endif
     27#endif
     28
     29#import "../../../src/gearboy.h"
     30#import "../../../platforms/audio-shared/Sound_Queue.h"
     31#import "EmulatorInput.h"
     32#include "texturemanager.h"
     33
     34@interface Emulator : NSObject
     35{
     36    GearboyCore* theGearboyCore;
     37    Sound_Queue* theSoundQueue;
     38    s16 theSampleBufffer[AUDIO_BUFFER_SIZE];
     39    u16* theFrameBuffer;
     40    u16* theTexture;
     41    EmulatorInput* theInput;
     42    GLuint accumulationFramebuffer;
     43    GLuint accumulationTexture;
     44    GLuint GBTexture;
     45    Texture* dotMatrixDMGTexture;
     46    Texture* dotMatrixCGBTexture;
     47    BOOL firstFrame;
     48    BOOL saveStatePending;
     49    BOOL loadStatePending;
     50}
     51
     52@property (nonatomic) BOOL audioEnabled;
     53@property (nonatomic) float multiplier;
     54@property (nonatomic) BOOL retina;
     55@property (nonatomic) BOOL iPad;
     56@property (nonatomic) GLKView* glview;
     57
     58
     59- (void)update;
     60- (void)draw;
     61- (void)loadRomWithPath: (NSString *)filePath;
     62- (void)keyPressed: (Gameboy_Keys)key;
     63- (void)keyReleased: (Gameboy_Keys)key;
     64- (void)pause;
     65- (void)resume;
     66- (BOOL)paused;
     67- (void)reset;
     68- (void)save;
     69- (void)initGL;
     70- (void)shutdownGL;
     71- (void)renderFrame;
     72- (void)renderMixFrames;
     73- (void)renderDotMatrix;
     74- (void)setupTextureWithData: (GLvoid*) data;
     75- (void)renderQuadWithViewportWidth: (float)viewportWidth andHeight: (float)viewportHeight andMirrorY: (BOOL)mirrorY;
     76- (void)setAudioEnabled: (BOOL)enabled;
     77- (void)resetAudio;
     78- (void)saveState;
     79- (void)loadState;
     80
     81@end