cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

texturemanager.h (1751B)


      1/*
      2 * Gearboy - Nintendo Game Boy Emulator
      3 * Copyright (C) 2012  Ignacio Sanchez
      4 
      5 * This program is free software: you can redistribute it and/or modify
      6 * it under the terms of the GNU General Public License as published by
      7 * the Free Software Foundation, either version 3 of the License, or
      8 * any later version.
      9 
     10 * This program is distributed in the hope that it will be useful,
     11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
     13 * GNU General Public License for more details.
     14 
     15 * You should have received a copy of the GNU General Public License
     16 * along with this program.  If not, see http://www.gnu.org/licenses/
     17 *
     18 */
     19
     20#pragma once
     21#ifndef _TEXTUREMANAGER_H
     22#define	_TEXTUREMANAGER_H
     23
     24#include <map>
     25#include <string>
     26#import <GLKit/GLKit.h>
     27#include "singleton.h"
     28#include "texture.h"
     29
     30class TextureManager : public Singleton<TextureManager>
     31{
     32
     33    friend class Singleton<TextureManager>;
     34
     35private:
     36
     37    typedef std::map<std::string, Texture*> TTextureMap;
     38    typedef std::pair<std::string, Texture*> TTextureMapPair;
     39    typedef TTextureMap::iterator TTextureMapIterator;
     40    typedef std::pair<TTextureMapIterator, bool> TTextureMapResultPair;
     41
     42    TTextureMap m_TextureMap;
     43
     44    
     45
     46    bool LoadTexture(Texture* pTexture, bool mipmaps);
     47    GLboolean GenMipMap2D(GLubyte *src, GLubyte **dst, int srcWidth, int srcHeight, int *dstWidth, int *dstHeight, int level);
     48
     49public:
     50
     51    TextureManager();
     52    ~TextureManager();
     53
     54    Texture* GetTexture(const char* strTextureName, bool mipmaps = false);
     55
     56    bool UnloadTexture(const char* strTextureName);
     57    bool UnloadTexture(Texture* pTexture);
     58    int UnloadAll(void);
     59};
     60
     61#endif	/* _TEXTUREMANAGER_H */
     62