SDL_VS2010.vcxproj (30613B)
1<?xml version="1.0" encoding="utf-8"?> 2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 3 <ItemGroup Label="ProjectConfigurations"> 4 <ProjectConfiguration Include="Debug|Win32"> 5 <Configuration>Debug</Configuration> 6 <Platform>Win32</Platform> 7 </ProjectConfiguration> 8 <ProjectConfiguration Include="Debug|x64"> 9 <Configuration>Debug</Configuration> 10 <Platform>x64</Platform> 11 </ProjectConfiguration> 12 <ProjectConfiguration Include="Release|Win32"> 13 <Configuration>Release</Configuration> 14 <Platform>Win32</Platform> 15 </ProjectConfiguration> 16 <ProjectConfiguration Include="Release|x64"> 17 <Configuration>Release</Configuration> 18 <Platform>x64</Platform> 19 </ProjectConfiguration> 20 </ItemGroup> 21 <PropertyGroup Label="Globals"> 22 <ProjectName>SDL2</ProjectName> 23 <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid> 24 <RootNamespace>SDL</RootNamespace> 25 </PropertyGroup> 26 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> 27 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> 28 <ConfigurationType>DynamicLibrary</ConfigurationType> 29 <UseOfMfc>false</UseOfMfc> 30 </PropertyGroup> 31 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> 32 <ConfigurationType>DynamicLibrary</ConfigurationType> 33 <UseOfMfc>false</UseOfMfc> 34 </PropertyGroup> 35 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> 36 <ConfigurationType>DynamicLibrary</ConfigurationType> 37 <UseOfMfc>false</UseOfMfc> 38 </PropertyGroup> 39 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> 40 <ConfigurationType>DynamicLibrary</ConfigurationType> 41 <UseOfMfc>false</UseOfMfc> 42 <CharacterSet>MultiByte</CharacterSet> 43 </PropertyGroup> 44 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> 45 <ImportGroup Label="ExtensionSettings"> 46 </ImportGroup> 47 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> 48 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> 49 <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> 50 </ImportGroup> 51 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> 52 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> 53 <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> 54 </ImportGroup> 55 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> 56 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> 57 <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> 58 </ImportGroup> 59 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> 60 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> 61 <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> 62 </ImportGroup> 63 <PropertyGroup Label="UserMacros" /> 64 <PropertyGroup> 65 <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> 66 <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir> 67 <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir> 68 <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir> 69 <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir> 70 <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir> 71 <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir> 72 <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir> 73 <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir> 74 </PropertyGroup> 75 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> 76 <PreBuildEvent /> 77 <Midl> 78 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> 79 <MkTypLibCompatible>true</MkTypLibCompatible> 80 <SuppressStartupBanner>true</SuppressStartupBanner> 81 <TargetEnvironment>Win32</TargetEnvironment> 82 </Midl> 83 <ClCompile> 84 <Optimization>Disabled</Optimization> 85 <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories> 86 <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> 87 <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> 88 <BufferSecurityCheck>false</BufferSecurityCheck> 89 <PrecompiledHeader> 90 </PrecompiledHeader> 91 <WarningLevel>Level3</WarningLevel> 92 <SuppressStartupBanner>true</SuppressStartupBanner> 93 <DebugInformationFormat>EditAndContinue</DebugInformationFormat> 94 <CompileAs>Default</CompileAs> 95 <ExceptionHandling>false</ExceptionHandling> 96 <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet> 97 <OmitDefaultLibName>true</OmitDefaultLibName> 98 </ClCompile> 99 <ResourceCompile> 100 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> 101 <Culture>0x0409</Culture> 102 </ResourceCompile> 103 <Link> 104 <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> 105 <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> 106 <GenerateDebugInformation>true</GenerateDebugInformation> 107 <SubSystem>Windows</SubSystem> 108 <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck> 109 <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x86</AdditionalLibraryDirectories> 110 <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers> 111 </Link> 112 </ItemDefinitionGroup> 113 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> 114 <Midl> 115 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> 116 <MkTypLibCompatible>true</MkTypLibCompatible> 117 <SuppressStartupBanner>true</SuppressStartupBanner> 118 <TargetEnvironment>X64</TargetEnvironment> 119 </Midl> 120 <ClCompile> 121 <Optimization>Disabled</Optimization> 122 <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories> 123 <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> 124 <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> 125 <BufferSecurityCheck>false</BufferSecurityCheck> 126 <PrecompiledHeader> 127 </PrecompiledHeader> 128 <WarningLevel>Level3</WarningLevel> 129 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> 130 <ExceptionHandling>false</ExceptionHandling> 131 <OmitDefaultLibName>true</OmitDefaultLibName> 132 </ClCompile> 133 <ResourceCompile> 134 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> 135 <Culture>0x0409</Culture> 136 </ResourceCompile> 137 <Link> 138 <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> 139 <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> 140 <GenerateDebugInformation>true</GenerateDebugInformation> 141 <SubSystem>Windows</SubSystem> 142 <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck> 143 <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x64</AdditionalLibraryDirectories> 144 <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers> 145 </Link> 146 </ItemDefinitionGroup> 147 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> 148 <PreBuildEvent /> 149 <Midl> 150 <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> 151 <MkTypLibCompatible>true</MkTypLibCompatible> 152 <SuppressStartupBanner>true</SuppressStartupBanner> 153 <TargetEnvironment>Win32</TargetEnvironment> 154 </Midl> 155 <ClCompile> 156 <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> 157 <IntrinsicFunctions>false</IntrinsicFunctions> 158 <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories> 159 <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> 160 <StringPooling>true</StringPooling> 161 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> 162 <BufferSecurityCheck>false</BufferSecurityCheck> 163 <FunctionLevelLinking>true</FunctionLevelLinking> 164 <PrecompiledHeader> 165 </PrecompiledHeader> 166 <WarningLevel>Level3</WarningLevel> 167 <SuppressStartupBanner>true</SuppressStartupBanner> 168 <CompileAs>Default</CompileAs> 169 <ExceptionHandling>false</ExceptionHandling> 170 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> 171 <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet> 172 <OmitDefaultLibName>true</OmitDefaultLibName> 173 </ClCompile> 174 <ResourceCompile> 175 <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> 176 <Culture>0x0409</Culture> 177 </ResourceCompile> 178 <Link> 179 <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> 180 <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> 181 <SubSystem>Windows</SubSystem> 182 <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x86</AdditionalLibraryDirectories> 183 <OptimizeReferences>true</OptimizeReferences> 184 <EnableCOMDATFolding>true</EnableCOMDATFolding> 185 <GenerateDebugInformation>true</GenerateDebugInformation> 186 </Link> 187 </ItemDefinitionGroup> 188 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> 189 <Midl> 190 <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> 191 <MkTypLibCompatible>true</MkTypLibCompatible> 192 <SuppressStartupBanner>true</SuppressStartupBanner> 193 <TargetEnvironment>X64</TargetEnvironment> 194 </Midl> 195 <ClCompile> 196 <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> 197 <IntrinsicFunctions>false</IntrinsicFunctions> 198 <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories> 199 <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> 200 <StringPooling>true</StringPooling> 201 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> 202 <BufferSecurityCheck>false</BufferSecurityCheck> 203 <FunctionLevelLinking>true</FunctionLevelLinking> 204 <PrecompiledHeader> 205 </PrecompiledHeader> 206 <WarningLevel>Level3</WarningLevel> 207 <ExceptionHandling>false</ExceptionHandling> 208 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> 209 <OmitDefaultLibName>true</OmitDefaultLibName> 210 </ClCompile> 211 <ResourceCompile> 212 <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> 213 <Culture>0x0409</Culture> 214 </ResourceCompile> 215 <Link> 216 <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> 217 <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> 218 <SubSystem>Windows</SubSystem> 219 <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x64</AdditionalLibraryDirectories> 220 <OptimizeReferences>true</OptimizeReferences> 221 <EnableCOMDATFolding>true</EnableCOMDATFolding> 222 <GenerateDebugInformation>true</GenerateDebugInformation> 223 </Link> 224 </ItemDefinitionGroup> 225 <ItemGroup> 226 <ClInclude Include="..\..\include\begin_code.h" /> 227 <ClInclude Include="..\..\include\close_code.h" /> 228 <ClInclude Include="..\..\include\SDL.h" /> 229 <ClInclude Include="..\..\include\SDL_assert.h" /> 230 <ClInclude Include="..\..\include\SDL_atomic.h" /> 231 <ClInclude Include="..\..\include\SDL_audio.h" /> 232 <ClInclude Include="..\..\include\SDL_bits.h" /> 233 <ClInclude Include="..\..\include\SDL_blendmode.h" /> 234 <ClInclude Include="..\..\include\SDL_clipboard.h" /> 235 <ClInclude Include="..\..\include\SDL_config.h" /> 236 <ClInclude Include="..\..\include\SDL_config_windows.h" /> 237 <ClInclude Include="..\..\include\SDL_copying.h" /> 238 <ClInclude Include="..\..\include\SDL_cpuinfo.h" /> 239 <ClInclude Include="..\..\include\SDL_egl.h" /> 240 <ClInclude Include="..\..\include\SDL_endian.h" /> 241 <ClInclude Include="..\..\include\SDL_error.h" /> 242 <ClInclude Include="..\..\include\SDL_events.h" /> 243 <ClInclude Include="..\..\include\SDL_filesystem.h" /> 244 <ClInclude Include="..\..\include\SDL_gamecontroller.h" /> 245 <ClInclude Include="..\..\include\SDL_gesture.h" /> 246 <ClInclude Include="..\..\include\SDL_haptic.h" /> 247 <ClInclude Include="..\..\include\SDL_hints.h" /> 248 <ClInclude Include="..\..\include\SDL_joystick.h" /> 249 <ClInclude Include="..\..\include\SDL_keyboard.h" /> 250 <ClInclude Include="..\..\include\SDL_keycode.h" /> 251 <ClInclude Include="..\..\include\SDL_loadso.h" /> 252 <ClInclude Include="..\..\include\SDL_log.h" /> 253 <ClInclude Include="..\..\include\SDL_main.h" /> 254 <ClInclude Include="..\..\include\SDL_messagebox.h" /> 255 <ClInclude Include="..\..\include\SDL_mouse.h" /> 256 <ClInclude Include="..\..\include\SDL_mutex.h" /> 257 <ClInclude Include="..\..\include\SDL_name.h" /> 258 <ClInclude Include="..\..\include\SDL_opengl.h" /> 259 <ClInclude Include="..\..\include\SDL_opengles.h" /> 260 <ClInclude Include="..\..\include\SDL_opengles2.h" /> 261 <ClInclude Include="..\..\include\SDL_opengles2_gl2.h" /> 262 <ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" /> 263 <ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" /> 264 <ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" /> 265 <ClInclude Include="..\..\include\SDL_opengl_glext.h" /> 266 <ClInclude Include="..\..\include\SDL_pixels.h" /> 267 <ClInclude Include="..\..\include\SDL_platform.h" /> 268 <ClInclude Include="..\..\include\SDL_power.h" /> 269 <ClInclude Include="..\..\include\SDL_quit.h" /> 270 <ClInclude Include="..\..\include\SDL_rect.h" /> 271 <ClInclude Include="..\..\include\SDL_render.h" /> 272 <ClInclude Include="..\..\include\SDL_revision.h" /> 273 <ClInclude Include="..\..\include\SDL_rwops.h" /> 274 <ClInclude Include="..\..\include\SDL_scancode.h" /> 275 <ClInclude Include="..\..\include\SDL_shape.h" /> 276 <ClInclude Include="..\..\include\SDL_stdinc.h" /> 277 <ClInclude Include="..\..\include\SDL_surface.h" /> 278 <ClInclude Include="..\..\include\SDL_system.h" /> 279 <ClInclude Include="..\..\include\SDL_syswm.h" /> 280 <ClInclude Include="..\..\include\SDL_test.h" /> 281 <ClInclude Include="..\..\include\SDL_test_assert.h" /> 282 <ClInclude Include="..\..\include\SDL_test_common.h" /> 283 <ClInclude Include="..\..\include\SDL_test_compare.h" /> 284 <ClInclude Include="..\..\include\SDL_test_crc32.h" /> 285 <ClInclude Include="..\..\include\SDL_test_font.h" /> 286 <ClInclude Include="..\..\include\SDL_test_fuzzer.h" /> 287 <ClInclude Include="..\..\include\SDL_test_harness.h" /> 288 <ClInclude Include="..\..\include\SDL_test_images.h" /> 289 <ClInclude Include="..\..\include\SDL_test_log.h" /> 290 <ClInclude Include="..\..\include\SDL_test_md5.h" /> 291 <ClInclude Include="..\..\include\SDL_test_random.h" /> 292 <ClInclude Include="..\..\include\SDL_thread.h" /> 293 <ClInclude Include="..\..\include\SDL_timer.h" /> 294 <ClInclude Include="..\..\include\SDL_touch.h" /> 295 <ClInclude Include="..\..\include\SDL_types.h" /> 296 <ClInclude Include="..\..\include\SDL_version.h" /> 297 <ClInclude Include="..\..\include\SDL_video.h" /> 298 <ClInclude Include="..\..\src\core\windows\SDL_directx.h" /> 299 <ClInclude Include="..\..\src\core\windows\SDL_windows.h" /> 300 <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" /> 301 <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" /> 302 <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" /> 303 <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" /> 304 <ClInclude Include="..\..\src\events\blank_cursor.h" /> 305 <ClInclude Include="..\..\src\events\default_cursor.h" /> 306 <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" /> 307 <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> 308 <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> 309 <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" /> 310 <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" /> 311 <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" /> 312 <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" /> 313 <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" /> 314 <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" /> 315 <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" /> 316 <ClInclude Include="..\..\src\libm\math_libm.h" /> 317 <ClInclude Include="..\..\src\libm\math_private.h" /> 318 <ClInclude Include="..\..\src\render\mmx.h" /> 319 <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" /> 320 <ClInclude Include="..\..\src\render\SDL_d3dmath.h" /> 321 <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> 322 <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" /> 323 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> 324 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> 325 <ClInclude Include="..\..\src\audio\SDL_audiomem.h" /> 326 <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" /> 327 <ClInclude Include="..\..\src\render\software\SDL_blendline.h" /> 328 <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" /> 329 <ClInclude Include="..\..\src\render\software\SDL_draw.h" /> 330 <ClInclude Include="..\..\src\render\software\SDL_drawline.h" /> 331 <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" /> 332 <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" /> 333 <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" /> 334 <ClInclude Include="..\..\src\render\software\SDL_rotate.h" /> 335 <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" /> 336 <ClInclude Include="..\..\src\video\SDL_blit.h" /> 337 <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> 338 <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> 339 <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> 340 <ClInclude Include="..\..\src\video\sdl_egl_c.h" /> 341 <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> 342 <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" /> 343 <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> 344 <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> 345 <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" /> 346 <ClInclude Include="..\..\src\SDL_error_c.h" /> 347 <ClInclude Include="..\..\src\events\SDL_events_c.h" /> 348 <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" /> 349 <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" /> 350 <ClInclude Include="..\..\src\events\SDL_mouse_c.h" /> 351 <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" /> 352 <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" /> 353 <ClInclude Include="..\..\src\video\SDL_pixels_c.h" /> 354 <ClInclude Include="..\..\src\video\SDL_rect_c.h" /> 355 <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" /> 356 <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" /> 357 <ClInclude Include="..\..\src\events\SDL_sysevents.h" /> 358 <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" /> 359 <ClInclude Include="..\..\src\thread\SDL_systhread.h" /> 360 <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" /> 361 <ClInclude Include="..\..\src\video\SDL_sysvideo.h" /> 362 <ClInclude Include="..\..\src\thread\SDL_thread_c.h" /> 363 <ClInclude Include="..\..\src\timer\SDL_timer_c.h" /> 364 <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" /> 365 <ClInclude Include="..\..\src\audio\SDL_wave.h" /> 366 <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" /> 367 <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" /> 368 <ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" /> 369 <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" /> 370 <ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" /> 371 <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" /> 372 <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" /> 373 <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" /> 374 <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" /> 375 <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" /> 376 <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" /> 377 <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" /> 378 <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" /> 379 <ClInclude Include="..\..\src\video\windows\wmmsg.h" /> 380 </ItemGroup> 381 <ItemGroup> 382 <ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> 383 <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" /> 384 <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" /> 385 <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> 386 <ClCompile Include="..\..\src\events\SDL_gesture.c" /> 387 <ClCompile Include="..\..\src\events\SDL_touch.c" /> 388 <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" /> 389 <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" /> 390 <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" /> 391 <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" /> 392 <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" /> 393 <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" /> 394 <ClCompile Include="..\..\src\libm\e_atan2.c" /> 395 <ClCompile Include="..\..\src\libm\e_log.c" /> 396 <ClCompile Include="..\..\src\libm\e_pow.c" /> 397 <ClCompile Include="..\..\src\libm\e_rem_pio2.c" /> 398 <ClCompile Include="..\..\src\libm\e_sqrt.c" /> 399 <ClCompile Include="..\..\src\libm\k_cos.c" /> 400 <ClCompile Include="..\..\src\libm\k_rem_pio2.c" /> 401 <ClCompile Include="..\..\src\libm\k_sin.c" /> 402 <ClCompile Include="..\..\src\libm\k_tan.c" /> 403 <ClCompile Include="..\..\src\libm\s_atan.c" /> 404 <ClCompile Include="..\..\src\libm\s_copysign.c" /> 405 <ClCompile Include="..\..\src\libm\s_cos.c" /> 406 <ClCompile Include="..\..\src\libm\s_fabs.c" /> 407 <ClCompile Include="..\..\src\libm\s_floor.c" /> 408 <ClCompile Include="..\..\src\libm\s_scalbn.c" /> 409 <ClCompile Include="..\..\src\libm\s_sin.c" /> 410 <ClCompile Include="..\..\src\libm\s_tan.c" /> 411 <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" /> 412 <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> 413 <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" /> 414 <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" /> 415 <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" /> 416 <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" /> 417 <ClCompile Include="..\..\src\render\SDL_d3dmath.c" /> 418 <ClCompile Include="..\..\src\render\SDL_render.c" /> 419 <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> 420 <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> 421 <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" /> 422 <ClCompile Include="..\..\src\render\software\SDL_blendline.c" /> 423 <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" /> 424 <ClCompile Include="..\..\src\render\software\SDL_drawline.c" /> 425 <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" /> 426 <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" /> 427 <ClCompile Include="..\..\src\render\software\SDL_rotate.c" /> 428 <ClCompile Include="..\..\src\SDL.c" /> 429 <ClCompile Include="..\..\src\SDL_assert.c" /> 430 <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> 431 <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> 432 <ClCompile Include="..\..\src\audio\SDL_audio.c" /> 433 <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> 434 <ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> 435 <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> 436 <ClCompile Include="..\..\src\SDL_hints.c" /> 437 <ClCompile Include="..\..\src\SDL_log.c" /> 438 <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" /> 439 <ClCompile Include="..\..\src\video\SDL_blit.c" /> 440 <ClCompile Include="..\..\src\video\SDL_blit_0.c" /> 441 <ClCompile Include="..\..\src\video\SDL_blit_1.c" /> 442 <ClCompile Include="..\..\src\video\SDL_blit_A.c" /> 443 <ClCompile Include="..\..\src\video\SDL_blit_auto.c" /> 444 <ClCompile Include="..\..\src\video\SDL_blit_copy.c" /> 445 <ClCompile Include="..\..\src\video\SDL_blit_N.c" /> 446 <ClCompile Include="..\..\src\video\SDL_blit_slow.c" /> 447 <ClCompile Include="..\..\src\video\SDL_bmp.c" /> 448 <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> 449 <ClCompile Include="..\..\src\video\SDL_clipboard.c" /> 450 <ClCompile Include="..\..\src\video\SDL_egl.c" /> 451 <ClCompile Include="..\..\src\video\SDL_shape.c" /> 452 <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" /> 453 <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> 454 <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> 455 <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" /> 456 <ClCompile Include="..\..\src\events\SDL_dropevents.c" /> 457 <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" /> 458 <ClCompile Include="..\..\src\SDL_error.c" /> 459 <ClCompile Include="..\..\src\events\SDL_events.c" /> 460 <ClCompile Include="..\..\src\video\SDL_fillrect.c" /> 461 <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" /> 462 <ClCompile Include="..\..\src\haptic\SDL_haptic.c" /> 463 <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" /> 464 <ClCompile Include="..\..\src\joystick\SDL_joystick.c" /> 465 <ClCompile Include="..\..\src\events\SDL_keyboard.c" /> 466 <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" /> 467 <ClCompile Include="..\..\src\audio\SDL_mixer.c" /> 468 <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" /> 469 <ClCompile Include="..\..\src\events\SDL_mouse.c" /> 470 <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> 471 <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> 472 <ClCompile Include="..\..\src\video\SDL_pixels.c" /> 473 <ClCompile Include="..\..\src\power\SDL_power.c" /> 474 <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" /> 475 <ClCompile Include="..\..\src\events\SDL_quit.c" /> 476 <ClCompile Include="..\..\src\video\SDL_rect.c" /> 477 <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" /> 478 <ClCompile Include="..\..\src\file\SDL_rwops.c" /> 479 <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> 480 <ClCompile Include="..\..\src\video\SDL_stretch.c" /> 481 <ClCompile Include="..\..\src\stdlib\SDL_string.c" /> 482 <ClCompile Include="..\..\src\video\SDL_surface.c" /> 483 <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" /> 484 <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" /> 485 <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" /> 486 <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" /> 487 <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" /> 488 <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" /> 489 <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" /> 490 <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" /> 491 <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" /> 492 <ClCompile Include="..\..\src\thread\SDL_thread.c" /> 493 <ClCompile Include="..\..\src\timer\SDL_timer.c" /> 494 <ClCompile Include="..\..\src\video\SDL_video.c" /> 495 <ClCompile Include="..\..\src\audio\SDL_wave.c" /> 496 <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" /> 497 <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" /> 498 <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" /> 499 <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" /> 500 <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" /> 501 <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" /> 502 <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" /> 503 <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" /> 504 <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" /> 505 <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" /> 506 <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" /> 507 <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" /> 508 <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> 509 <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" /> 510 </ItemGroup> 511 <ItemGroup> 512 <ResourceCompile Include="..\..\src\main\windows\version.rc" /> 513 </ItemGroup> 514 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> 515 <ImportGroup Label="ExtensionTargets"> 516 </ImportGroup> 517</Project>