cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

keyboard.c (11590B)


      1/*
      2 *  keyboard.c
      3 *  written by Holmes Futrell
      4 *  use however you want
      5 */
      6
      7#import "SDL.h"
      8#import "common.h"
      9
     10#define GLYPH_SIZE_IMAGE 16     /* size of glyphs (characters) in the bitmap font file */
     11#define GLYPH_SIZE_SCREEN 32    /* size of glyphs (characters) as shown on the screen */
     12
     13static SDL_Texture *texture; /* texture where we'll hold our font */
     14
     15/* function declarations */
     16void cleanup(void);
     17void drawBlank(int x, int y);
     18
     19static SDL_Renderer *renderer;
     20static int numChars = 0;        /* number of characters we've typed so far */
     21static SDL_bool lastCharWasColon = 0;   /* we use this to detect sequences such as :) */
     22static SDL_Color bg_color = { 50, 50, 100, 255 };       /* color of background */
     23
     24/* this structure maps a scancode to an index in our bitmap font.
     25   it also contains data about under which modifiers the mapping is valid
     26   (for example, we don't want shift + 1 to produce the character '1',
     27   but rather the character '!')
     28*/
     29typedef struct
     30{
     31    SDL_Scancode scancode;      /* scancode of the key we want to map */
     32    int allow_no_mod;           /* is the map valid if the key has no modifiers? */
     33    SDL_Keymod mod;             /* what modifiers are allowed for the mapping */
     34    int index;                  /* what index in the font does the scancode map to */
     35} fontMapping;
     36
     37#define TABLE_SIZE 51           /* size of our table which maps keys and modifiers to font indices */
     38
     39/* Below is the table that defines the mapping between scancodes and modifiers to indices in the
     40   bitmap font.  As an example, then line '{ SDL_SCANCODE_A, 1, KMOD_SHIFT, 33 }' means, map
     41   the key A (which has scancode SDL_SCANCODE_A) to index 33 in the font (which is a picture of an A),
     42   The '1' means that the mapping is valid even if there are no modifiers, and KMOD_SHIFT means the
     43   mapping is also valid if the user is holding shift.
     44*/
     45fontMapping map[TABLE_SIZE] = {
     46
     47    {SDL_SCANCODE_A, 1, KMOD_SHIFT, 33},        /* A */
     48    {SDL_SCANCODE_B, 1, KMOD_SHIFT, 34},        /* B */
     49    {SDL_SCANCODE_C, 1, KMOD_SHIFT, 35},        /* C */
     50    {SDL_SCANCODE_D, 1, KMOD_SHIFT, 36},        /* D */
     51    {SDL_SCANCODE_E, 1, KMOD_SHIFT, 37},        /* E */
     52    {SDL_SCANCODE_F, 1, KMOD_SHIFT, 38},        /* F */
     53    {SDL_SCANCODE_G, 1, KMOD_SHIFT, 39},        /* G */
     54    {SDL_SCANCODE_H, 1, KMOD_SHIFT, 40},        /* H */
     55    {SDL_SCANCODE_I, 1, KMOD_SHIFT, 41},        /* I */
     56    {SDL_SCANCODE_J, 1, KMOD_SHIFT, 42},        /* J */
     57    {SDL_SCANCODE_K, 1, KMOD_SHIFT, 43},        /* K */
     58    {SDL_SCANCODE_L, 1, KMOD_SHIFT, 44},        /* L */
     59    {SDL_SCANCODE_M, 1, KMOD_SHIFT, 45},        /* M */
     60    {SDL_SCANCODE_N, 1, KMOD_SHIFT, 46},        /* N */
     61    {SDL_SCANCODE_O, 1, KMOD_SHIFT, 47},        /* O */
     62    {SDL_SCANCODE_P, 1, KMOD_SHIFT, 48},        /* P */
     63    {SDL_SCANCODE_Q, 1, KMOD_SHIFT, 49},        /* Q */
     64    {SDL_SCANCODE_R, 1, KMOD_SHIFT, 50},        /* R */
     65    {SDL_SCANCODE_S, 1, KMOD_SHIFT, 51},        /* S */
     66    {SDL_SCANCODE_T, 1, KMOD_SHIFT, 52},        /* T */
     67    {SDL_SCANCODE_U, 1, KMOD_SHIFT, 53},        /* U */
     68    {SDL_SCANCODE_V, 1, KMOD_SHIFT, 54},        /* V */
     69    {SDL_SCANCODE_W, 1, KMOD_SHIFT, 55},        /* W */
     70    {SDL_SCANCODE_X, 1, KMOD_SHIFT, 56},        /* X */
     71    {SDL_SCANCODE_Y, 1, KMOD_SHIFT, 57},        /* Y */
     72    {SDL_SCANCODE_Z, 1, KMOD_SHIFT, 58},        /* Z */
     73    {SDL_SCANCODE_0, 1, 0, 16}, /* 0 */
     74    {SDL_SCANCODE_1, 1, 0, 17}, /* 1 */
     75    {SDL_SCANCODE_2, 1, 0, 18}, /* 2 */
     76    {SDL_SCANCODE_3, 1, 0, 19}, /* 3 */
     77    {SDL_SCANCODE_4, 1, 0, 20}, /* 4 */
     78    {SDL_SCANCODE_5, 1, 0, 21}, /* 5 */
     79    {SDL_SCANCODE_6, 1, 0, 22}, /* 6 */
     80    {SDL_SCANCODE_7, 1, 0, 23}, /* 7 */
     81    {SDL_SCANCODE_8, 1, 0, 24}, /* 8 */
     82    {SDL_SCANCODE_9, 1, 0, 25}, /* 9 */
     83    {SDL_SCANCODE_SPACE, 1, 0, 0},      /* ' ' */
     84    {SDL_SCANCODE_1, 0, KMOD_SHIFT, 1}, /* ! */
     85    {SDL_SCANCODE_SLASH, 0, KMOD_SHIFT, 31},    /* ? */
     86    {SDL_SCANCODE_SLASH, 1, 0, 15},     /* / */
     87    {SDL_SCANCODE_COMMA, 1, 0, 12},     /* , */
     88    {SDL_SCANCODE_SEMICOLON, 1, 0, 27}, /* ; */
     89    {SDL_SCANCODE_SEMICOLON, 0, KMOD_SHIFT, 26},        /* : */
     90    {SDL_SCANCODE_PERIOD, 1, 0, 14},    /* . */
     91    {SDL_SCANCODE_MINUS, 1, 0, 13},     /* - */
     92    {SDL_SCANCODE_EQUALS, 0, KMOD_SHIFT, 11},   /* = */
     93    {SDL_SCANCODE_APOSTROPHE, 1, 0, 7}, /* ' */
     94    {SDL_SCANCODE_APOSTROPHE, 0, KMOD_SHIFT, 2},        /* " */
     95    {SDL_SCANCODE_5, 0, KMOD_SHIFT, 5}, /* % */
     96
     97};
     98
     99/*
    100    This function maps an SDL_KeySym to an index in the bitmap font.
    101    It does so by scanning through the font mapping table one entry
    102    at a time.
    103
    104    If a match is found (scancode and allowed modifiers), the proper
    105    index is returned.
    106
    107    If there is no entry for the key, -1 is returned
    108*/
    109int
    110keyToIndex(SDL_Keysym key)
    111{
    112    int i, index = -1;
    113    for (i = 0; i < TABLE_SIZE; i++) {
    114        fontMapping compare = map[i];
    115        if (key.scancode == compare.scancode) {
    116            /* if this entry is valid with no key mod and we have no keymod, or if
    117               the key's modifiers are allowed modifiers for that mapping */
    118            if ((compare.allow_no_mod && key.mod == 0)
    119                || (key.mod & compare.mod)) {
    120                index = compare.index;
    121                break;
    122            }
    123        }
    124    }
    125    return index;
    126}
    127
    128/*
    129    This function returns and x,y position for a given character number.
    130    It is used for positioning each character of text
    131*/
    132void
    133getPositionForCharNumber(int n, int *x, int *y)
    134{
    135    int x_padding = 16;         /* padding space on left and right side of screen */
    136    int y_padding = 32;         /* padding space at top of screen */
    137    /* figure out the number of characters that can fit horizontally across the screen */
    138    int max_x_chars = (SCREEN_WIDTH - 2 * x_padding) / GLYPH_SIZE_SCREEN;
    139    int line_separation = 5;    /* pixels between each line */
    140    *x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding;
    141    *y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) +
    142        y_padding;
    143}
    144
    145void
    146drawIndex(int index)
    147{
    148    int x, y;
    149    getPositionForCharNumber(numChars, &x, &y);
    150    SDL_Rect srcRect =
    151        { GLYPH_SIZE_IMAGE * index, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE };
    152    SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
    153    drawBlank(x, y);
    154    SDL_RenderCopy(renderer, texture, &srcRect, &dstRect);
    155}
    156
    157/*  draws the cursor icon at the current end position of the text */
    158void
    159drawCursor(void)
    160{
    161    drawIndex(29);              /* cursor is at index 29 in the bitmap font */
    162}
    163
    164/* paints over a glyph sized region with the background color
    165   in effect it erases the area
    166*/
    167void
    168drawBlank(int x, int y)
    169{
    170    SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
    171    SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
    172    SDL_RenderFillRect(renderer, &rect);
    173}
    174
    175/* moves backwards one character, erasing the last one put down */
    176void
    177backspace(void)
    178{
    179    int x, y;
    180    if (numChars > 0) {
    181        getPositionForCharNumber(numChars, &x, &y);
    182        drawBlank(x, y);
    183        numChars--;
    184        getPositionForCharNumber(numChars, &x, &y);
    185        drawBlank(x, y);
    186        drawCursor();
    187    }
    188}
    189
    190/* this function loads our font into an SDL_Texture and returns the SDL_Texture  */
    191SDL_Texture*
    192loadFont(void)
    193{
    194
    195    SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp");
    196
    197    if (!surface) {
    198        printf("Error loading bitmap: %s\n", SDL_GetError());
    199        return 0;
    200    } else {
    201        /* set the transparent color for the bitmap font (hot pink) */
    202        SDL_SetColorKey(surface, 1, SDL_MapRGB(surface->format, 238, 0, 252));
    203        /* now we convert the surface to our desired pixel format */
    204        int format = SDL_PIXELFORMAT_ABGR8888;  /* desired texture format */
    205        Uint32 Rmask, Gmask, Bmask, Amask;      /* masks for desired format */
    206        int bpp;                /* bits per pixel for desired format */
    207        SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask,
    208                                   &Amask);
    209        SDL_Surface *converted =
    210            SDL_CreateRGBSurface(0, surface->w, surface->h, bpp, Rmask, Gmask,
    211                                 Bmask, Amask);
    212        SDL_BlitSurface(surface, NULL, converted, NULL);
    213        /* create our texture */
    214        texture =
    215            SDL_CreateTextureFromSurface(renderer, converted);
    216        if (texture == 0) {
    217            printf("texture creation failed: %s\n", SDL_GetError());
    218        } else {
    219            /* set blend mode for our texture */
    220            SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
    221        }
    222        SDL_FreeSurface(surface);
    223        SDL_FreeSurface(converted);
    224        return texture;
    225    }
    226}
    227
    228int
    229main(int argc, char *argv[])
    230{
    231
    232    int index;                  /* index of last key we pushed in the bitmap font */
    233    SDL_Window *window;
    234    SDL_Event event;            /* last event received */
    235    SDL_Keymod mod;             /* key modifiers of last key we pushed */
    236    SDL_Scancode scancode;      /* scancode of last key we pushed */
    237
    238    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
    239        printf("Error initializing SDL: %s", SDL_GetError());
    240    }
    241    /* create window */
    242    window = SDL_CreateWindow("iPhone keyboard test", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
    243    /* create renderer */
    244    renderer = SDL_CreateRenderer(window, -1, 0);
    245
    246    /* load up our font */
    247    loadFont();
    248
    249    /* draw the background, we'll just paint over it */
    250    SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
    251    SDL_RenderFillRect(renderer, NULL);
    252    SDL_RenderPresent(renderer);
    253
    254    int done = 0;
    255    /* loop till we get SDL_Quit */
    256    while (SDL_WaitEvent(&event)) {
    257        switch (event.type) {
    258        case SDL_QUIT:
    259            done = 1;
    260            break;
    261        case SDL_KEYDOWN:
    262            index = keyToIndex(event.key.keysym);
    263            scancode = event.key.keysym.scancode;
    264            mod = event.key.keysym.mod;
    265            if (scancode == SDL_SCANCODE_DELETE) {
    266                /* if user hit delete, delete the last character */
    267                backspace();
    268                lastCharWasColon = 0;
    269            } else if (lastCharWasColon && scancode == SDL_SCANCODE_0
    270                       && (mod & KMOD_SHIFT)) {
    271                /* if our last key was a colon and this one is a close paren, the make a hoppy face */
    272                backspace();
    273                drawIndex(32);  /* index for happy face */
    274                numChars++;
    275                drawCursor();
    276                lastCharWasColon = 0;
    277            } else if (index != -1) {
    278                /* if we aren't doing a happy face, then just draw the normal character */
    279                drawIndex(index);
    280                numChars++;
    281                drawCursor();
    282                lastCharWasColon =
    283                    (event.key.keysym.scancode == SDL_SCANCODE_SEMICOLON
    284                     && (event.key.keysym.mod & KMOD_SHIFT));
    285            }
    286            /* check if the key was a colon */
    287            /* draw our updates to the screen */
    288            SDL_RenderPresent(renderer);
    289            break;
    290        case SDL_MOUSEBUTTONUP:
    291            /*      mouse up toggles onscreen keyboard visibility */
    292            if (SDL_IsTextInputActive()) {
    293                SDL_StopTextInput();
    294            } else {
    295                SDL_StartTextInput();
    296            }
    297            break;
    298        }
    299    }
    300    cleanup();
    301    return 0;
    302}
    303
    304/* clean up after ourselves like a good kiddy */
    305void
    306cleanup(void)
    307{
    308    SDL_DestroyTexture(texture);
    309    SDL_Quit();
    310}